From 1dbc2734f36cb9d20ec805c20c912ad7a36190cf Mon Sep 17 00:00:00 2001 From: timote koenig Date: Thu, 12 Mar 2026 13:00:28 +0100 Subject: [PATCH] fix: remove useless action --- AGENTS.md | 6 +-- .../Player/InputSystem_Actions.inputactions | 2 +- .../Code/Scripts/Player/PlayerInputHandler.cs | 6 +-- Assets/Level/Scenes/DevRoom.unity | 39 ++++++++++++++++++- 4 files changed, 44 insertions(+), 9 deletions(-) diff --git a/AGENTS.md b/AGENTS.md index 5f212ad..9a72719 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -2,7 +2,7 @@ - Project name: HeadlessHazard - Unity version: Unity 6000.3.10f1 - Active game object: - - Name: Plate - - Tag: Untagged - - Layer: Ground + - Name: Player + - Tag: Player + - Layer: Default \ No newline at end of file diff --git a/Assets/Code/Scripts/Player/InputSystem_Actions.inputactions b/Assets/Code/Scripts/Player/InputSystem_Actions.inputactions index a225487..8ef6bc9 100644 --- a/Assets/Code/Scripts/Player/InputSystem_Actions.inputactions +++ b/Assets/Code/Scripts/Player/InputSystem_Actions.inputactions @@ -504,7 +504,7 @@ { "name": "", "id": "05a519b8-f991-4f43-a438-fbe3db38625b", - "path": "/rightButton", + "path": "/leftButton", "interactions": "", "processors": "", "groups": ";Keyboard&Mouse", diff --git a/Assets/Code/Scripts/Player/PlayerInputHandler.cs b/Assets/Code/Scripts/Player/PlayerInputHandler.cs index c8bd42d..b768a2d 100644 --- a/Assets/Code/Scripts/Player/PlayerInputHandler.cs +++ b/Assets/Code/Scripts/Player/PlayerInputHandler.cs @@ -5,31 +5,31 @@ public class PlayerInputController : MonoBehaviour { public InputActionAsset InputActions; - private InputAction m_headInteractAction; private InputAction m_moveAction; private InputAction m_lookAction; private InputAction m_jumpAction; private InputAction m_throwAction; private InputAction m_shiftAction; + private InputAction m_headInteractAction; public Vector2 MoveAmount { get; private set; } public Vector2 LookAmount { get; private set; } - public bool HeadInteractionPressed { get; private set; } public bool JumpPressed { get; private set; } public bool ShiftPressed { get; private set; } public bool ThrowPressed { get; private set; } + public bool HeadInteractionPressed { get; private set; } private void Awake() { var map = InputActions.FindActionMap("Player"); - m_headInteractAction = map.FindAction("HeadInteract"); m_moveAction = map.FindAction("Move"); m_lookAction = map.FindAction("Look"); m_jumpAction = map.FindAction("Jump"); m_shiftAction = map.FindAction("Shift"); m_throwAction = map.FindAction("Throw"); + m_headInteractAction = map.FindAction("HeadInteract"); } private void OnEnable() diff --git a/Assets/Level/Scenes/DevRoom.unity b/Assets/Level/Scenes/DevRoom.unity index 0913b16..e4be140 100644 --- a/Assets/Level/Scenes/DevRoom.unity +++ b/Assets/Level/Scenes/DevRoom.unity @@ -925,6 +925,9 @@ PrefabInstance: m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 4446703388580953019, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3} + insertIndex: -1 + addedObject: {fileID: 762199654} - targetCorrespondingSourceObject: {fileID: 1446289441119343760, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3} insertIndex: -1 addedObject: {fileID: 36927862} @@ -37007,6 +37010,38 @@ Mesh: - serializedVersion: 1 m_IndexStart: 0 m_IndexCount: 0 +--- !u!1 &762199651 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 4446703388580953019, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3} + m_PrefabInstance: {fileID: 99539971} + m_PrefabAsset: {fileID: 0} +--- !u!54 &762199654 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 762199651} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 0 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 --- !u!1 &818197916 GameObject: m_ObjectHideFlags: 0 @@ -37803,7 +37838,7 @@ GameObject: - component: {fileID: 1173887971} - component: {fileID: 1173887970} - component: {fileID: 1173887969} - m_Layer: 0 + m_Layer: 3 m_Name: Plate m_TagString: Untagged m_Icon: {fileID: 0} @@ -107190,7 +107225,7 @@ GameObject: - component: {fileID: 1524676968} - component: {fileID: 1524676967} - component: {fileID: 1524676966} - m_Layer: 0 + m_Layer: 3 m_Name: Plate m_TagString: Untagged m_Icon: {fileID: 0}