feat (slowdown): reduce the animation speed when in the slowdown area
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@@ -32,6 +32,7 @@ public class SlowdownArea : MonoBehaviour
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isInZone = false;
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timer = 0f;
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player.ApplySlow(1f);
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player.ApplyAnimationSlow(1f);
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jump.JumpForce = baseJump;
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}
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}
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@@ -46,5 +47,6 @@ public class SlowdownArea : MonoBehaviour
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float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
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float multiplicator = Mathf.Lerp(1f, maxSlow, t);
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player.ApplySlow(multiplicator);
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player.ApplyAnimationSlow(multiplicator);
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}
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}
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