refactor : simplify the scene

This commit is contained in:
Thibault Pouch
2026-03-11 10:34:24 +01:00
parent e6bd28ec1c
commit 30085123c2
7 changed files with 11994 additions and 522678 deletions

View File

@@ -13,7 +13,6 @@ GameObject:
- component: {fileID: 489735366413190748}
- component: {fileID: 6101101176935368636}
- component: {fileID: 6700426716916120764}
- component: {fileID: 5678899781269647745}
- component: {fileID: 7552511637356990312}
m_Layer: 0
m_Name: TestBlock
@@ -335,28 +334,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2408983304096713058}
m_Mesh: {fileID: 0}
--- !u!64 &5678899781269647745
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2408983304096713058}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
--- !u!114 &7552511637356990312
MonoBehaviour:
m_ObjectHideFlags: 0

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