refactor : simplify the scene
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@@ -13,7 +13,6 @@ GameObject:
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- component: {fileID: 489735366413190748}
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- component: {fileID: 6101101176935368636}
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- component: {fileID: 6700426716916120764}
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- component: {fileID: 5678899781269647745}
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- component: {fileID: 7552511637356990312}
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m_Layer: 0
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m_Name: TestBlock
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@@ -335,28 +334,6 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2408983304096713058}
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m_Mesh: {fileID: 0}
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--- !u!64 &5678899781269647745
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2408983304096713058}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 0}
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--- !u!114 &7552511637356990312
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MonoBehaviour:
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m_ObjectHideFlags: 0
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