refactor : replace meshColider to boxColider

This commit is contained in:
Thibault Pouch
2026-04-10 17:27:48 +02:00
parent 98ebbeda41
commit 33f1e9037f
9 changed files with 432 additions and 42 deletions

View File

@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 3567635095122259492}
- component: {fileID: 6596209153739692234}
- component: {fileID: 6285121372178031579}
- component: {fileID: 1039049484742731983}
- component: {fileID: 977301613595550372}
m_Layer: 0
m_Name: Wall_10x10
m_TagString: Untagged
@@ -334,8 +334,8 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8472724345066533895}
m_Mesh: {fileID: 0}
--- !u!64 &1039049484742731983
MeshCollider:
--- !u!65 &977301613595550372
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -352,7 +352,6 @@ MeshCollider:
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
serializedVersion: 3
m_Size: {x: 0.100000024, y: 10, z: 10.000002}
m_Center: {x: 0, y: 0, z: 0}