refactor : replace meshColider to boxColider
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@@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 8394335302418077002}
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- component: {fileID: 4347951308860920222}
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- component: {fileID: 5800035700657589821}
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- component: {fileID: 7107118053831812765}
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- component: {fileID: 6291037546723064482}
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m_Layer: 0
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m_Name: Wall_10x30
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m_TagString: Untagged
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@@ -334,8 +334,8 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1470462512009516718}
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m_Mesh: {fileID: 0}
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--- !u!64 &7107118053831812765
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MeshCollider:
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--- !u!65 &6291037546723064482
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -352,7 +352,6 @@ MeshCollider:
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 0}
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serializedVersion: 3
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m_Size: {x: 0.100000024, y: 10, z: 30}
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m_Center: {x: 0, y: 0, z: 0}
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