feat (architecture): create an 'Enemies' directory and 'LivingRoot' directory in Script
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Assets/Code/Scripts/Enemies.meta
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Assets/Code/Scripts/Enemies.meta
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folderAsset: yes
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externalObjects: {}
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userData:
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Assets/Code/Scripts/Enemies/LivingRoot.meta
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Assets/Code/Scripts/Enemies/LivingRoot.meta
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fileFormatVersion: 2
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guid: 91ac6bdb3a3fc30fa9e96966372092e3
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folderAsset: yes
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externalObjects: {}
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Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs
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Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs
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using UnityEngine;
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public class SlowdownArea : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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fileFormatVersion: 2
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guid: dbfa6ebdeb68bf2f6a5c4d25311b5811
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