feat (architecture): create an 'Enemies' directory and 'LivingRoot' directory in Script

This commit is contained in:
Pierre Ryssen
2026-04-26 18:34:11 +02:00
parent 14310f742f
commit 7a4f79ac6b
4 changed files with 34 additions and 0 deletions

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using UnityEngine;
public class SlowdownArea : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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