fix : put layer ground for all floor prefab

This commit is contained in:
Thibault Pouch
2026-04-10 17:32:29 +02:00
parent 74c63a1500
commit 7be5b58ccb
4 changed files with 9 additions and 5 deletions

View File

@@ -2948,6 +2948,10 @@ PrefabInstance:
propertyPath: m_Name
value: Floor_30x30
objectReference: {fileID: 0}
- target: {fileID: 3738058268798435914, guid: 6ea2515fc864c3548aa8c6a6e7ca4a6b, type: 3}
propertyPath: m_Layer
value: 3
objectReference: {fileID: 0}
- target: {fileID: 4420703630927722544, guid: 6ea2515fc864c3548aa8c6a6e7ca4a6b, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@@ -2998,7 +3002,7 @@ PrefabInstance:
objectReference: {fileID: 844023440}
- target: {fileID: 8928879492298817202, guid: 6ea2515fc864c3548aa8c6a6e7ca4a6b, type: 3}
propertyPath: m_VersionIndex
value: 44
value: 47
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -3145,7 +3149,7 @@ PrefabInstance:
objectReference: {fileID: 974277899}
- target: {fileID: 2531437689613801950, guid: ffd9ae4ac6338e745907441b7a35d065, type: 3}
propertyPath: m_VersionIndex
value: 35
value: 38
objectReference: {fileID: 0}
- target: {fileID: 4004555845952347350, guid: ffd9ae4ac6338e745907441b7a35d065, type: 3}
propertyPath: 'm_Materials.Array.data[0]'