feat: player movement
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34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
34
Assets/Code/Scripts/Player/PlayerJump.cs
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using UnityEngine;
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public class PlayerJump : MonoBehaviour
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{
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public float JumpForce = 5;
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public Transform GroundCheck;
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public float GroundCheckRadius = 0.2f;
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private Rigidbody m_rigidbody;
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private PlayerInputController input;
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private void Awake()
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{
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m_rigidbody = GetComponent<Rigidbody>();
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input = GetComponent<PlayerInputController>();
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}
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private void Update()
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{
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if (input.JumpPressed)
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{
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Jump();
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}
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}
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public void Jump()
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{
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if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
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{
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m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
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}
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}
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}
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