feat (root crawler): start the vine grip around the player body when it enter in the slowdown area

This commit is contained in:
Pierre Ryssen
2026-05-03 15:14:29 +02:00
parent 6b3913fe2b
commit af01c1ee76
6 changed files with 298 additions and 9 deletions

View File

@@ -2,15 +2,20 @@ using UnityEngine;
public class RootCrawler : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
public Transform target;
public float maxHeight;
public float crawlingSpeed;
private float height = 0f;
// Update is called once per frame
void Update()
{
if (target == null)
return;
height += Time.deltaTime * crawlingSpeed;
height = Mathf.Clamp(height, 0f, maxHeight);
transform.position = target.position + Vector3.up * height;
}
}

View File

@@ -7,12 +7,15 @@ public class SlowdownArea : MonoBehaviour
public float maxSlow;
public float slowSpeed;
public float timer;
[Header("Root Crawler")]
public GameObject rootCrawlerPrefab;
private float baseJump;
private bool isInZone = false;
private PlayerMovement player;
private PlayerJump jump;
private GameObject currentCrawler;
private void OnTriggerEnter(Collider area)
{
@@ -22,18 +25,25 @@ public class SlowdownArea : MonoBehaviour
baseJump = 5.0f;
jump.JumpForce = 1.5f;
isInZone = true;
if (currentCrawler == null) {
currentCrawler = Instantiate(rootCrawlerPrefab, player.transform.position, Quaternion.identity);
RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
crawler.target = player.transform;
}
}
}
private void OnTriggerExit(Collider area)
{
if (area.CompareTag("Player"))
{
if (area.CompareTag("Player")) {
isInZone = false;
timer = 0f;
player.ApplySlow(1f);
player.ApplyAnimationSlow(1f);
jump.JumpForce = baseJump;
if (currentCrawler != null) {
Destroy(currentCrawler);
}
}
}