feat (root crawler): start the vine grip around the player body when it enter in the slowdown area
This commit is contained in:
@@ -1,16 +1,21 @@
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using UnityEngine;
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using UnityEngine;
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public class RootCrawler : MonoBehaviour
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public class RootCrawler : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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{
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}
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public Transform target;
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public float maxHeight;
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public float crawlingSpeed;
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private float height = 0f;
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (target == null)
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return;
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height += Time.deltaTime * crawlingSpeed;
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height = Mathf.Clamp(height, 0f, maxHeight);
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transform.position = target.position + Vector3.up * height;
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}
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}
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}
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}
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@@ -8,11 +8,14 @@ public class SlowdownArea : MonoBehaviour
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public float slowSpeed;
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public float slowSpeed;
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public float timer;
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public float timer;
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[Header("Root Crawler")]
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public GameObject rootCrawlerPrefab;
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private float baseJump;
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private float baseJump;
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private bool isInZone = false;
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private bool isInZone = false;
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private PlayerMovement player;
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private PlayerMovement player;
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private PlayerJump jump;
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private PlayerJump jump;
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private GameObject currentCrawler;
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private void OnTriggerEnter(Collider area)
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private void OnTriggerEnter(Collider area)
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{
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{
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@@ -22,18 +25,25 @@ public class SlowdownArea : MonoBehaviour
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baseJump = 5.0f;
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baseJump = 5.0f;
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jump.JumpForce = 1.5f;
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jump.JumpForce = 1.5f;
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isInZone = true;
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isInZone = true;
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if (currentCrawler == null) {
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currentCrawler = Instantiate(rootCrawlerPrefab, player.transform.position, Quaternion.identity);
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RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
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crawler.target = player.transform;
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}
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}
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}
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}
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}
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private void OnTriggerExit(Collider area)
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private void OnTriggerExit(Collider area)
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{
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{
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if (area.CompareTag("Player"))
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if (area.CompareTag("Player")) {
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{
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isInZone = false;
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isInZone = false;
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timer = 0f;
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timer = 0f;
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player.ApplySlow(1f);
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player.ApplySlow(1f);
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player.ApplyAnimationSlow(1f);
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player.ApplyAnimationSlow(1f);
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jump.JumpForce = baseJump;
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jump.JumpForce = baseJump;
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if (currentCrawler != null) {
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Destroy(currentCrawler);
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}
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}
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}
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}
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}
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8
Assets/Level/Prefabs/Enemies.meta
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8
Assets/Level/Prefabs/Enemies.meta
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8
Assets/Level/Prefabs/Enemies/LivingRoot.meta
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8
Assets/Level/Prefabs/Enemies/LivingRoot.meta
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@@ -0,0 +1,8 @@
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251
Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab
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251
Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab
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@@ -0,0 +1,251 @@
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