refactor: moving door with prefab

This commit is contained in:
Antoine Papillon
2026-03-11 16:46:23 +01:00
parent de9ea88cd2
commit b98c72a10d
376 changed files with 126273 additions and 76272 deletions

View File

@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 5853974941088398888}
- component: {fileID: 5042967542353382394}
- component: {fileID: 8480948550909164709}
- component: {fileID: 4852617768436622893}
- component: {fileID: -6766998345617383126}
- component: {fileID: 590849425322242843}
- component: {fileID: 8973796063000431307}
m_Layer: 0
@@ -336,8 +336,8 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261067352547520725}
m_Mesh: {fileID: 0}
--- !u!64 &4852617768436622893
MeshCollider:
--- !u!65 &-6766998345617383126
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -354,10 +354,9 @@ MeshCollider:
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
serializedVersion: 3
m_Size: {x: 1.5, y: 0.1, z: 1.5}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &590849425322242843
BoxCollider:
m_ObjectHideFlags: 0