Resolve merge conflicts using incoming branch

This commit is contained in:
Antoine Papillon
2026-03-16 11:32:15 +01:00
8 changed files with 212 additions and 26 deletions

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@@ -2,7 +2,7 @@
- Project name: HeadlessHazard - Project name: HeadlessHazard
- Unity version: Unity 6000.3.10f1 - Unity version: Unity 6000.3.10f1
- Active game object: - Active game object:
- Name: GroundCheck - Name: Head
- Tag: Untagged - Tag: Player
- Layer: Default - Layer: Default
<!-- UNITY CODE ASSIST INSTRUCTIONS END --> <!-- UNITY CODE ASSIST INSTRUCTIONS END -->

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View File

@@ -25,7 +25,7 @@
"initialStateCheck": true "initialStateCheck": true
}, },
{ {
"name": "Pickup", "name": "HeadInteract",
"type": "Button", "type": "Button",
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@@ -504,7 +504,7 @@
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"path": "<Mouse>/rightButton", "path": "<Mouse>/leftButton",
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": ";Keyboard&Mouse", "groups": ";Keyboard&Mouse",
@@ -519,7 +519,7 @@
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": ";Keyboard&Mouse", "groups": ";Keyboard&Mouse",
"action": "Pickup", "action": "HeadInteract",
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View File

@@ -34,22 +34,27 @@ public class PlayerHeadController : MonoBehaviour
void Update() void Update()
{ {
if (input.HeadInteractionPressed)
{
InteractHead();
}
if (input.ThrowPressed) if (input.ThrowPressed)
{ {
ThrowHead(); ThrowHead();
} }
if (input.PickupPressed)
{
TryPickupHead();
}
} }
private void ThrowHead() private void InteractHead()
{ {
if (!isHoldingHead) if (!isHoldingHead)
return; TryPickupHead();
else
DropHead();
}
private void DropHead()
{
animator.SetTrigger("Throw"); animator.SetTrigger("Throw");
isHoldingHead = false; isHoldingHead = false;
@@ -63,6 +68,14 @@ public class PlayerHeadController : MonoBehaviour
RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationX |
RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationZ |
RigidbodyConstraints.FreezeRotationY; RigidbodyConstraints.FreezeRotationY;
}
private void ThrowHead()
{
if (!isHoldingHead)
return;
DropHead();
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse); m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
} }

View File

@@ -1,6 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Windows;
public class PlayerInputController : MonoBehaviour public class PlayerInputController : MonoBehaviour
{ {
@@ -10,8 +9,8 @@ public class PlayerInputController : MonoBehaviour
private InputAction m_lookAction; private InputAction m_lookAction;
private InputAction m_jumpAction; private InputAction m_jumpAction;
private InputAction m_throwAction; private InputAction m_throwAction;
private InputAction m_pickupAction;
private InputAction m_shiftAction; private InputAction m_shiftAction;
private InputAction m_headInteractAction;
public Vector2 MoveAmount { get; private set; } public Vector2 MoveAmount { get; private set; }
public Vector2 LookAmount { get; private set; } public Vector2 LookAmount { get; private set; }
@@ -19,7 +18,7 @@ public class PlayerInputController : MonoBehaviour
public bool JumpPressed { get; private set; } public bool JumpPressed { get; private set; }
public bool ShiftPressed { get; private set; } public bool ShiftPressed { get; private set; }
public bool ThrowPressed { get; private set; } public bool ThrowPressed { get; private set; }
public bool PickupPressed { get; private set; } public bool HeadInteractionPressed { get; private set; }
private void Awake() private void Awake()
{ {
@@ -30,7 +29,7 @@ public class PlayerInputController : MonoBehaviour
m_jumpAction = map.FindAction("Jump"); m_jumpAction = map.FindAction("Jump");
m_shiftAction = map.FindAction("Shift"); m_shiftAction = map.FindAction("Shift");
m_throwAction = map.FindAction("Throw"); m_throwAction = map.FindAction("Throw");
m_pickupAction = map.FindAction("Pickup"); m_headInteractAction = map.FindAction("HeadInteract");
} }
private void OnEnable() private void OnEnable()
@@ -51,6 +50,6 @@ public class PlayerInputController : MonoBehaviour
ShiftPressed = m_shiftAction.IsPressed(); ShiftPressed = m_shiftAction.IsPressed();
JumpPressed = m_jumpAction.WasPressedThisFrame(); JumpPressed = m_jumpAction.WasPressedThisFrame();
ThrowPressed = m_throwAction.WasPressedThisFrame(); ThrowPressed = m_throwAction.WasPressedThisFrame();
PickupPressed = m_pickupAction.WasPressedThisFrame(); HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
} }
} }

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