diff --git a/.gitignore b/.gitignore index 84d8d7f..9cee81c 100644 --- a/.gitignore +++ b/.gitignore @@ -63,4 +63,4 @@ Thumbs.db.meta *.vscode .vsconfig -Assets/Scenes/DevRoom/Perso/ \ No newline at end of file +Assets/Level/Scenes/DevRoom/Perso/ \ No newline at end of file diff --git a/Assets/Code/Scripts/Enemies.meta b/Assets/Code/Scripts/Enemies.meta new file mode 100644 index 0000000..e66faf6 --- /dev/null +++ b/Assets/Code/Scripts/Enemies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d82ed499bde37d2bca7590ba5952894f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot.meta b/Assets/Code/Scripts/Enemies/LivingRoot.meta new file mode 100644 index 0000000..187490f --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 91ac6bdb3a3fc30fa9e96966372092e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta new file mode 100644 index 0000000..93a2e60 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd6d6893cb79bcda4bd1aebc58cdc64e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs new file mode 100644 index 0000000..71369fc --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs @@ -0,0 +1,56 @@ +using UnityEngine; + +public class RootCrawler : MonoBehaviour +{ + public Transform target; + public float maxHeight = 2f; + public float crawlingSpeed = 0.4f; + public float radius = 0.5f; + public float rotationSpeed = 5f; + public float noiseStrength = 0.06f; + public float noiseFrequency = 1.5f; + public int resolution = 80; + + private float currentHeight = 0f; + private float noiseOffset; + private LineRenderer line; + private float angleOffset = 0f; + + void Start() + { + line = GetComponent(); + noiseOffset = Random.Range(0f, 100f); + } + + void Update() + { + if (target == null) + return; + + currentHeight += Time.deltaTime * crawlingSpeed; + currentHeight = Mathf.Clamp(currentHeight, 0f, maxHeight); + + angleOffset += Time.deltaTime * 2f; + + int currentResolution = Mathf.Max(2, Mathf.RoundToInt((currentHeight / maxHeight) * resolution)); + line.positionCount = currentResolution; + + for (int i = 0; i < currentResolution; i++) { + float t = (float)i / (currentResolution - 1); + float h = t * currentHeight; + float angle = t * rotationSpeed * maxHeight / crawlingSpeed + angleOffset; + + float r = Mathf.Lerp(radius, radius * 0.5f, t); + + float noiseX = (Mathf.PerlinNoise(noiseOffset + h * noiseFrequency, 0f) - 0.5f) * noiseStrength; + float noiseZ = (Mathf.PerlinNoise(0f, noiseOffset + h * noiseFrequency) - 0.5f) * noiseStrength; + + float x = Mathf.Cos(angle) * r + noiseX; + float z = Mathf.Sin(angle) * r + noiseZ; + + line.SetPosition(i, target.position + new Vector3(x, h - 0.8f, z)); + } + float rotationMultiplier = 1f - (currentHeight / maxHeight); + angleOffset += Time.deltaTime * 2f * (rotationMultiplier + 0.1f); + } +} \ No newline at end of file diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta new file mode 100644 index 0000000..1947948 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 32b713897b19bfd9fbc1d58800761b20 \ No newline at end of file diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs new file mode 100644 index 0000000..29c17e6 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +public class SlowdownArea : MonoBehaviour +{ + + [Header("References")] + public float maxSlow; + public float slowSpeed; + public float timer; + public GameObject playerBody; + + [Header("Root Crawler")] + public GameObject rootCrawlerPrefab; + + private float baseJump; + private bool isInZone = false; + private PlayerMovement player; + private PlayerJump jump; + private GameObject currentCrawler; + + private void OnTriggerEnter(Collider area) + { + if (area.CompareTag("Player")){ + player = area.GetComponent(); + jump = area.GetComponent(); + baseJump = 5.0f; + jump.JumpForce = 1.5f; + isInZone = true; + if (currentCrawler == null) { + currentCrawler = Instantiate(rootCrawlerPrefab, player.transform); + RootCrawler crawler = currentCrawler.GetComponent(); + crawler.target = playerBody.transform; + } + } + } + + private void OnTriggerExit(Collider area) + { + if (area.CompareTag("Player")) { + isInZone = false; + timer = 0f; + player.ApplySlow(1f); + player.ApplyAnimationSlow(1f); + jump.JumpForce = baseJump; + if (currentCrawler != null) { + Destroy(currentCrawler); + } + } + } + + + // Update is called once per frame + void Update() + { + if (!isInZone || player == null) + return; + timer += Time.deltaTime; + float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f); + float multiplicator = Mathf.Lerp(1f, maxSlow, t); + player.ApplySlow(multiplicator); + player.ApplyAnimationSlow(multiplicator); + } +} diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta new file mode 100644 index 0000000..302af12 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: dbfa6ebdeb68bf2f6a5c4d25311b5811 \ No newline at end of file diff --git a/Assets/Code/Scripts/Player/PlayerMovement.cs b/Assets/Code/Scripts/Player/PlayerMovement.cs index 554fea3..0180bf8 100644 --- a/Assets/Code/Scripts/Player/PlayerMovement.cs +++ b/Assets/Code/Scripts/Player/PlayerMovement.cs @@ -14,12 +14,19 @@ public class PlayerMovement : MonoBehaviour private Vector3 moveDirection; + // used by root enemies (area tell -> player do) + private float baseWalkSpeed; + private float slowMultiplier = 1.0f; + private float animMultiplier = 1.0f; + private void Awake() { m_rigidbody = GetComponent(); input = GetComponent(); animator = GetComponent(); headController = GetComponent(); + baseWalkSpeed = WalkSpeed; + animator.speed = 1.0f; if (m_rigidbody != null) { @@ -27,6 +34,17 @@ public class PlayerMovement : MonoBehaviour } } + public void ApplySlow(float multiplier) + { + slowMultiplier = multiplier; + } + + public void ApplyAnimationSlow(float multiplier) + { + animMultiplier = multiplier; + animator.speed = animMultiplier; + } + private void FixedUpdate() { Vector2 m_moveAmt = input.MoveAmount; @@ -48,7 +66,7 @@ public class PlayerMovement : MonoBehaviour if (headController.isHoldingHead) { m_rigidbody.MovePosition( - 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