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{fileID: 106321118} + - {fileID: 600925153} + - {fileID: 1454263629} + - {fileID: 621519880} diff --git a/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity.meta b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity.meta new file mode 100644 index 0000000..f30a268 --- /dev/null +++ b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c90dca5ef1151259988c87df6c73a142 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 7a4f79ac6ba9510b5a088a6126699782800d38e9 Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Sun, 26 Apr 2026 18:34:11 +0200 Subject: [PATCH 02/11] feat (architecture): create an 'Enemies' directory and 'LivingRoot' directory in Script --- Assets/Code/Scripts/Enemies.meta | 8 ++++++++ Assets/Code/Scripts/Enemies/LivingRoot.meta | 8 ++++++++ .../Scripts/Enemies/LivingRoot/SlowdownArea.cs | 16 ++++++++++++++++ .../Enemies/LivingRoot/SlowdownArea.cs.meta | 2 ++ 4 files changed, 34 insertions(+) create mode 100644 Assets/Code/Scripts/Enemies.meta create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot.meta create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta diff --git a/Assets/Code/Scripts/Enemies.meta b/Assets/Code/Scripts/Enemies.meta new file mode 100644 index 0000000..e66faf6 --- /dev/null +++ b/Assets/Code/Scripts/Enemies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d82ed499bde37d2bca7590ba5952894f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot.meta b/Assets/Code/Scripts/Enemies/LivingRoot.meta new file mode 100644 index 0000000..187490f --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 91ac6bdb3a3fc30fa9e96966372092e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs new file mode 100644 index 0000000..ec439b3 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class SlowdownArea : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta new file mode 100644 index 0000000..302af12 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: dbfa6ebdeb68bf2f6a5c4d25311b5811 \ No newline at end of file From 7f2c58f864dd8f4375e8b7632e3b2d90ae89928e Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Wed, 29 Apr 2026 23:16:46 +0200 Subject: [PATCH 03/11] feat (rootEnemies): create a slowdown area that slow the player --- .gitignore | 2 +- .../Enemies/LivingRoot/SlowdownArea.cs | 38 +++- .../Scenes/DevRoom/Perso/PersoDevRoom.unity | 212 ++++++++++++++++++ 3 files changed, 247 insertions(+), 5 deletions(-) diff --git a/.gitignore b/.gitignore index 84d8d7f..9cee81c 100644 --- a/.gitignore +++ b/.gitignore @@ -63,4 +63,4 @@ Thumbs.db.meta *.vscode .vsconfig -Assets/Scenes/DevRoom/Perso/ \ No newline at end of file +Assets/Level/Scenes/DevRoom/Perso/ \ No newline at end of file diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index ec439b3..e809da5 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -2,15 +2,45 @@ using UnityEngine; public class SlowdownArea : MonoBehaviour { - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() + + [Header("References")] + public float maxSlow; + public float slowSpeed; + public float timer; + + private float baseSpeed; + private bool isInZone = false; + private PlayerMovement player; + + private void OnTriggerEnter(Collider area) { - + if (area.CompareTag("Player")){ + player = area.GetComponent(); + baseSpeed = player.WalkSpeed; + isInZone = true; + } } + private void OnTriggerExit(Collider area) + { + if (area.CompareTag("Player")) + { + isInZone = false; + timer = 0f; + player.WalkSpeed = baseSpeed; + } + } + + // Update is called once per frame void Update() { - + if (!isInZone || player == null) + return; + timer += Time.deltaTime; + float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f); + float multiplicator = Mathf.Lerp(1f, maxSlow, t); + player.WalkSpeed = baseSpeed * multiplicator; + } } diff --git a/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity index d92237a..441efd5 100644 --- a/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity +++ b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity @@ -412,6 +412,76 @@ Transform: m_CorrespondingSourceObject: {fileID: 3832855070939641903, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3} m_PrefabInstance: {fileID: 621519880} m_PrefabAsset: {fileID: 0} +--- !u!1 &818674952 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 600925153} - {fileID: 1454263629} - {fileID: 621519880} + - {fileID: 818674953} + - {fileID: 1911208210} From f120b487ecd43a10916f4fdc40c8ecd9406c52fc Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Thu, 30 Apr 2026 18:48:17 +0200 Subject: [PATCH 04/11] feat (root enemies): entrave the jump of the player when in area --- Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index e809da5..4bcab53 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -9,14 +9,19 @@ public class SlowdownArea : MonoBehaviour public float timer; private float baseSpeed; + private float baseJump; private bool isInZone = false; private PlayerMovement player; + private PlayerJump jump; private void OnTriggerEnter(Collider area) { if (area.CompareTag("Player")){ player = area.GetComponent(); + jump = area.GetComponent(); baseSpeed = player.WalkSpeed; + baseJump = 5.0f; + jump.JumpForce = 1.5f; isInZone = true; } } @@ -28,6 +33,7 @@ public class SlowdownArea : MonoBehaviour isInZone = false; timer = 0f; player.WalkSpeed = baseSpeed; + jump.JumpForce = baseJump; } } @@ -41,6 +47,5 @@ public class SlowdownArea : MonoBehaviour float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f); float multiplicator = Mathf.Lerp(1f, maxSlow, t); player.WalkSpeed = baseSpeed * multiplicator; - } } From 94c28dca2f09183abf9aa5a9e9a314e99e6a2f42 Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Fri, 1 May 2026 21:53:19 +0200 Subject: [PATCH 05/11] refactor (slowndow): create a function in movement script to apply the slowdown 'keep the logic' --- .../Scripts/Enemies/LivingRoot/SlowdownArea.cs | 7 +++---- Assets/Code/Scripts/Player/PlayerMovement.cs | 14 ++++++++++++-- 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index 4bcab53..12666cb 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -8,7 +8,7 @@ public class SlowdownArea : MonoBehaviour public float slowSpeed; public float timer; - private float baseSpeed; + private float baseJump; private bool isInZone = false; private PlayerMovement player; @@ -19,7 +19,6 @@ public class SlowdownArea : MonoBehaviour if (area.CompareTag("Player")){ player = area.GetComponent(); jump = area.GetComponent(); - baseSpeed = player.WalkSpeed; baseJump = 5.0f; jump.JumpForce = 1.5f; isInZone = true; @@ -32,7 +31,7 @@ public class SlowdownArea : MonoBehaviour { isInZone = false; timer = 0f; - player.WalkSpeed = baseSpeed; + player.ApplySlow(1f); jump.JumpForce = baseJump; } } @@ -46,6 +45,6 @@ public class SlowdownArea : MonoBehaviour timer += Time.deltaTime; float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f); float multiplicator = Mathf.Lerp(1f, maxSlow, t); - player.WalkSpeed = baseSpeed * multiplicator; + player.ApplySlow(multiplicator); } } diff --git a/Assets/Code/Scripts/Player/PlayerMovement.cs b/Assets/Code/Scripts/Player/PlayerMovement.cs index 554fea3..7e1ef2b 100644 --- a/Assets/Code/Scripts/Player/PlayerMovement.cs +++ b/Assets/Code/Scripts/Player/PlayerMovement.cs @@ -14,12 +14,17 @@ public class PlayerMovement : MonoBehaviour private Vector3 moveDirection; + // used for root enemies + private float baseWalkSpeed; + private float slowMultiplier = 1f; + private void Awake() { m_rigidbody = GetComponent(); input = GetComponent(); animator = GetComponent(); headController = GetComponent(); + baseWalkSpeed = WalkSpeed; if (m_rigidbody != null) { @@ -27,6 +32,11 @@ public class PlayerMovement : MonoBehaviour } } + public void ApplySlow(float multiplier) + { + slowMultiplier = multiplier; + } + private void FixedUpdate() { Vector2 m_moveAmt = input.MoveAmount; @@ -48,7 +58,7 @@ public class PlayerMovement : MonoBehaviour if (headController.isHoldingHead) { m_rigidbody.MovePosition( - m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection + m_rigidbody.position + Time.deltaTime * baseWalkSpeed * slowMultiplier * moveDirection ); } else @@ -56,7 +66,7 @@ public class PlayerMovement : MonoBehaviour if (moveDirection.magnitude >= 0.1f) { m_rigidbody.MovePosition( - m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection + m_rigidbody.position + Time.deltaTime * baseWalkSpeed * slowMultiplier * moveDirection ); Quaternion targetRotation = Quaternion.LookRotation(moveDirection); From 203f3e548b2217f52f959ac56715502db4916ac4 Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Fri, 1 May 2026 22:04:56 +0200 Subject: [PATCH 06/11] feat (slowdown): reduce the animation speed when in the slowdown area --- .../Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs | 2 ++ Assets/Code/Scripts/Player/PlayerMovement.cs | 12 ++++++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index 12666cb..1ef051e 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -32,6 +32,7 @@ public class SlowdownArea : MonoBehaviour isInZone = false; timer = 0f; player.ApplySlow(1f); + player.ApplyAnimationSlow(1f); jump.JumpForce = baseJump; } } @@ -46,5 +47,6 @@ public class SlowdownArea : MonoBehaviour float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f); float multiplicator = Mathf.Lerp(1f, maxSlow, t); player.ApplySlow(multiplicator); + player.ApplyAnimationSlow(multiplicator); } } diff --git a/Assets/Code/Scripts/Player/PlayerMovement.cs b/Assets/Code/Scripts/Player/PlayerMovement.cs index 7e1ef2b..0180bf8 100644 --- a/Assets/Code/Scripts/Player/PlayerMovement.cs +++ b/Assets/Code/Scripts/Player/PlayerMovement.cs @@ -14,9 +14,10 @@ public class PlayerMovement : MonoBehaviour private Vector3 moveDirection; - // used for root enemies + // used by root enemies (area tell -> player do) private float baseWalkSpeed; - private float slowMultiplier = 1f; + private float slowMultiplier = 1.0f; + private float animMultiplier = 1.0f; private void Awake() { @@ -25,6 +26,7 @@ public class PlayerMovement : MonoBehaviour animator = GetComponent(); headController = GetComponent(); baseWalkSpeed = WalkSpeed; + animator.speed = 1.0f; if (m_rigidbody != null) { @@ -37,6 +39,12 @@ public class PlayerMovement : MonoBehaviour slowMultiplier = multiplier; } + public void ApplyAnimationSlow(float multiplier) + { + animMultiplier = multiplier; + animator.speed = animMultiplier; + } + private void FixedUpdate() { Vector2 m_moveAmt = input.MoveAmount; From 6b3913fe2b694dc26dc7c1c75fb2f19a7420fa3f Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Sun, 3 May 2026 14:12:07 +0200 Subject: [PATCH 07/11] feat (rootCrawler): create a sphere with a trailing line --- .../Enemies/LivingRoot/RootCrawler.meta | 8 + .../LivingRoot/RootCrawler/RootCrawler.cs | 16 + .../RootCrawler/RootCrawler.cs.meta | 2 + .../Scenes/DevRoom/Perso/PersoDevRoom.unity | 7 +- Assets/_Recovery/0 (2).unity | 1167 +++++++++++++++++ Assets/_Recovery/0 (2).unity.meta | 7 + 6 files changed, 1203 insertions(+), 4 deletions(-) create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs create mode 100644 Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta create mode 100644 Assets/_Recovery/0 (2).unity create mode 100644 Assets/_Recovery/0 (2).unity.meta diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta new file mode 100644 index 0000000..93a2e60 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd6d6893cb79bcda4bd1aebc58cdc64e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs new file mode 100644 index 0000000..19f26bf --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class RootCrawler : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta new file mode 100644 index 0000000..1947948 --- /dev/null +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 32b713897b19bfd9fbc1d58800761b20 \ No newline at end of file diff --git a/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity index 441efd5..1bfc447 100644 --- a/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity +++ b/Assets/Level/Scenes/DevRoom/Perso/PersoDevRoom.unity @@ -460,7 +460,7 @@ BoxCollider: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 - 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// Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } + + public Transform target; + public float maxHeight; + public float crawlingSpeed; + + private float height = 0f; // Update is called once per frame void Update() { - + if (target == null) + return; + height += Time.deltaTime * crawlingSpeed; + height = Mathf.Clamp(height, 0f, maxHeight); + transform.position = target.position + Vector3.up * height; } } diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index 1ef051e..7782eca 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -7,12 +7,15 @@ public class SlowdownArea : MonoBehaviour public float maxSlow; public float slowSpeed; public float timer; - + + [Header("Root Crawler")] + public GameObject rootCrawlerPrefab; private float baseJump; private bool isInZone = false; private PlayerMovement player; private PlayerJump jump; + private GameObject currentCrawler; private void OnTriggerEnter(Collider area) { @@ -22,18 +25,25 @@ public class SlowdownArea : MonoBehaviour baseJump = 5.0f; jump.JumpForce = 1.5f; isInZone = true; + if (currentCrawler == null) { + currentCrawler = Instantiate(rootCrawlerPrefab, player.transform.position, Quaternion.identity); + RootCrawler crawler = currentCrawler.GetComponent(); + crawler.target = player.transform; + } } } private void OnTriggerExit(Collider area) { - 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// Update is called once per frame - void Update() + void Update() { - if (target == null) + if (target == null) return; + height += Time.deltaTime * crawlingSpeed; height = Mathf.Clamp(height, 0f, maxHeight); - transform.position = target.position + Vector3.up * height; + + angle += Time.deltaTime * rotationSpeed; + + float x = Mathf.Cos(angle) * radius; + float z = Mathf.Sin(angle) * radius; + + Vector3 basePos = target.position; + Vector3 offset = new Vector3(x, height - 0.8f, z); + + transform.position = basePos + offset; + Debug.DrawLine(target.position, transform.position, Color.red); } } diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index 7782eca..06049a0 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -7,6 +7,7 @@ public class SlowdownArea : MonoBehaviour public float maxSlow; public float slowSpeed; public float timer; + public GameObject playerBody; [Header("Root Crawler")] public GameObject rootCrawlerPrefab; @@ -26,9 +27,10 @@ public class SlowdownArea : MonoBehaviour jump.JumpForce = 1.5f; isInZone = true; if (currentCrawler == null) { - currentCrawler = Instantiate(rootCrawlerPrefab, player.transform.position, Quaternion.identity); - RootCrawler crawler = currentCrawler.GetComponent(); - crawler.target = player.transform; + currentCrawler = Instantiate(rootCrawlerPrefab); + + RootCrawler crawler = currentCrawler.GetComponent(); + crawler.target = playerBody.transform; } } } diff --git a/Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab b/Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab index 6d80f96..6f3eacb 100644 --- a/Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab +++ b/Assets/Level/Prefabs/Enemies/LivingRoot/rootCrawler.prefab @@ -9,8 +9,8 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7919538883693841265} - - component: {fileID: 344069317130189608} - component: {fileID: 4811596309560135411} + - component: {fileID: 8977163302937735702} m_Layer: 0 m_Name: rootCrawler m_TagString: Untagged @@ -34,7 +34,24 @@ Transform: - {fileID: 3116162970488227892} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!96 &344069317130189608 +--- !u!114 &4811596309560135411 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1843330507631451878} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32b713897b19bfd9fbc1d58800761b20, type: 3} + m_Name: + m_EditorClassIdentifier: '::' + target: {fileID: 0} + maxHeight: 2 + crawlingSpeed: 0.5 + radius: 0.5 + rotationSpeed: 5 +--- !u!96 &8977163302937735702 TrailRenderer: serializedVersion: 4 m_ObjectHideFlags: 0 @@ -93,7 +110,7 @@ TrailRenderer: m_Curve: - serializedVersion: 3 time: 0 - value: 0.21667099 + value: 0.13068199 inSlope: 0 outSlope: 0 tangentMode: 0 @@ -105,7 +122,7 @@ TrailRenderer: m_RotationOrder: 4 colorGradient: serializedVersion: 2 - key0: {r: 0, g: 0, b: 0, a: 1} + key0: {r: 1, g: 1, b: 1, a: 1} key1: {r: 1, g: 1, b: 1, a: 1} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} @@ -113,7 +130,7 @@ TrailRenderer: key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} - ctime0: 6554 + ctime0: 0 ctime1: 65535 ctime2: 0 ctime3: 0 @@ -130,7 +147,7 @@ TrailRenderer: atime6: 0 atime7: 0 m_Mode: 0 - m_ColorSpace: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 numCornerVertices: 0 @@ -144,21 +161,6 @@ TrailRenderer: m_Autodestruct: 0 m_Emitting: 1 m_ApplyActiveColorSpace: 1 ---- !u!114 &4811596309560135411 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1843330507631451878} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 32b713897b19bfd9fbc1d58800761b20, type: 3} - m_Name: - m_EditorClassIdentifier: '::' - target: {fileID: 0} - maxHeight: 3 - crawlingSpeed: 1 --- !u!1 &8507854225114473222 GameObject: m_ObjectHideFlags: 0 @@ -186,7 +188,7 @@ Transform: m_GameObject: {fileID: 8507854225114473222} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -15.4, y: 0, z: 8.3} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -207,7 +209,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8507854225114473222} - m_Enabled: 0 + m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 From 4d4a54094e2ede5dbdedfce0ca38b7e09793f999 Mon Sep 17 00:00:00 2001 From: Pierre Ryssen Date: Mon, 4 May 2026 21:10:41 +0200 Subject: [PATCH 10/11] feat (material): add a vine around the player and set a material on it --- .../LivingRoot/RootCrawler/RootCrawler.cs | 54 +++++-- .../Enemies/LivingRoot/SlowdownArea.cs | 7 +- .../Enemies/LivingRoot/RootMaterial.mat | 137 ++++++++++++++++++ .../Enemies/LivingRoot/RootMaterial.mat.meta | 8 + .../Enemies/LivingRoot/rootCrawler.prefab | 27 ++-- .../Scenes/DevRoom/Perso/PersoDevRoom.unity | 37 ++++- 6 files changed, 231 insertions(+), 39 deletions(-) create mode 100644 Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat create mode 100644 Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat.meta diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs index c9ec7ab..71369fc 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/RootCrawler/RootCrawler.cs @@ -2,33 +2,55 @@ using UnityEngine; public class RootCrawler : MonoBehaviour { - public Transform target; - public float maxHeight; - public float crawlingSpeed; + public float maxHeight = 2f; + public float crawlingSpeed = 0.4f; public float radius = 0.5f; public float rotationSpeed = 5f; + public float noiseStrength = 0.06f; + public float noiseFrequency = 1.5f; + public int resolution = 80; - private float height = 0f; - private float angle = 0f; + private float currentHeight = 0f; + private float noiseOffset; + private LineRenderer line; + private float angleOffset = 0f; - void Update() + void Start() + { + line = GetComponent(); + noiseOffset = Random.Range(0f, 100f); + } + + void Update() { if (target == null) return; - height += Time.deltaTime * crawlingSpeed; - height = Mathf.Clamp(height, 0f, maxHeight); + currentHeight += Time.deltaTime * crawlingSpeed; + currentHeight = Mathf.Clamp(currentHeight, 0f, maxHeight); - angle += Time.deltaTime * rotationSpeed; + angleOffset += Time.deltaTime * 2f; - float x = Mathf.Cos(angle) * radius; - float z = Mathf.Sin(angle) * radius; + int currentResolution = Mathf.Max(2, Mathf.RoundToInt((currentHeight / maxHeight) * resolution)); + line.positionCount = currentResolution; - Vector3 basePos = target.position; - Vector3 offset = new Vector3(x, height - 0.8f, z); + for (int i = 0; i < currentResolution; i++) { + float t = (float)i / (currentResolution - 1); + float h = t * currentHeight; + float angle = t * rotationSpeed * maxHeight / crawlingSpeed + angleOffset; - transform.position = basePos + offset; - Debug.DrawLine(target.position, transform.position, Color.red); + float r = Mathf.Lerp(radius, radius * 0.5f, t); + + float noiseX = (Mathf.PerlinNoise(noiseOffset + h * noiseFrequency, 0f) - 0.5f) * noiseStrength; + float noiseZ = (Mathf.PerlinNoise(0f, noiseOffset + h * noiseFrequency) - 0.5f) * noiseStrength; + + float x = Mathf.Cos(angle) * r + noiseX; + float z = Mathf.Sin(angle) * r + noiseZ; + + line.SetPosition(i, target.position + new Vector3(x, h - 0.8f, z)); + } + float rotationMultiplier = 1f - (currentHeight / maxHeight); + angleOffset += Time.deltaTime * 2f * (rotationMultiplier + 0.1f); } -} +} \ No newline at end of file diff --git a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs index 06049a0..29c17e6 100644 --- a/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs +++ b/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs @@ -27,10 +27,9 @@ public class SlowdownArea : MonoBehaviour jump.JumpForce = 1.5f; isInZone = true; if (currentCrawler == null) { - 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