feat(DevRoom): add PlayerMovement script and HUD prefab with initial settings

This commit is contained in:
Thibault Pouch
2026-03-06 18:38:13 +01:00
parent 322f8d1986
commit ecb2a911f3

View File

@@ -119,6 +119,35 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &36927860 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1446289441119343760, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
m_PrefabInstance: {fileID: 99539971}
m_PrefabAsset: {fileID: 0}
--- !u!114 &36927862
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 36927860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1d8f349ed7dc088a4a6e2690ee87094a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerMovement
InputActions: {fileID: 0}
CameraTransform: {fileID: 0}
MaxLookAngle: 90
WalkSpeed: 10
RotateSpeed: 5
JumpForce: 5
GroundCheck: {fileID: 0}
GroundCheckRadius: 0.2
animator: {fileID: 0}
Head: {fileID: 0}
ThrowForce: 10
PickupDistance: 3
--- !u!1001 &99539971
PrefabInstance:
m_ObjectHideFlags: 0
@@ -174,7 +203,10 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 1446289441119343760, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
insertIndex: -1
addedObject: {fileID: 36927862}
m_SourcePrefab: {fileID: 100100000, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
--- !u!114 &369846160 stripped
MonoBehaviour:
@@ -1630,6 +1662,63 @@ Mesh:
- serializedVersion: 1
m_IndexStart: 0
m_IndexCount: 0
--- !u!1001 &638812852754935428
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalPosition.x
value: 2.44109
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalPosition.y
value: 0.05
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalPosition.z
value: 2.28609
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3591790312497930163, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4178108422795220641, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
propertyPath: m_Name
value: HUD
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d43f6e65b695a9e44a2e9207a7427e29, type: 3}
--- !u!1001 &3381109656738939102
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1716,3 +1805,4 @@ SceneRoots:
- {fileID: 99539971}
- {fileID: 1524676973}
- {fileID: 3381109656738939102}
- {fileID: 638812852754935428}