feat: add BigDoor prefab and update references in Level01_Work scene

This commit is contained in:
Thibault Pouch
2026-03-11 14:10:03 +01:00
parent ffe6d73a50
commit f4137c8b04
3 changed files with 3 additions and 3 deletions

View File

@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 6921400718617286756}
- component: {fileID: 7987102888823411772}
m_Layer: 0
m_Name: Door
m_Name: BigDoor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -3480,7 +3480,7 @@ PrefabInstance:
objectReference: {fileID: 1966391099}
- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
propertyPath: m_VersionIndex
value: 103
value: 106
objectReference: {fileID: 0}
- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
propertyPath: m_Tangents.Array.data[0].w
@@ -6978,7 +6978,7 @@ PrefabInstance:
objectReference: {fileID: 1243970806}
- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
propertyPath: m_VersionIndex
value: 103
value: 106
objectReference: {fileID: 0}
- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
propertyPath: m_Tangents.Array.data[0].w