feat: add BigDoor prefab and update references in Level01_Work scene
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@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 6921400718617286756}
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- component: {fileID: 6921400718617286756}
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- component: {fileID: 7987102888823411772}
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- component: {fileID: 7987102888823411772}
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m_Layer: 0
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m_Layer: 0
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m_Name: Door
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m_Name: BigDoor
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@@ -3480,7 +3480,7 @@ PrefabInstance:
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objectReference: {fileID: 1966391099}
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objectReference: {fileID: 1966391099}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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propertyPath: m_VersionIndex
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propertyPath: m_VersionIndex
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value: 103
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value: 106
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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propertyPath: m_Tangents.Array.data[0].w
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propertyPath: m_Tangents.Array.data[0].w
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@@ -6978,7 +6978,7 @@ PrefabInstance:
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objectReference: {fileID: 1243970806}
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objectReference: {fileID: 1243970806}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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propertyPath: m_VersionIndex
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propertyPath: m_VersionIndex
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value: 103
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value: 106
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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- target: {fileID: 5140597600133624551, guid: 2f9e8e4a19f939f43a84c1c7d0a0e185, type: 3}
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propertyPath: m_Tangents.Array.data[0].w
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propertyPath: m_Tangents.Array.data[0].w
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