refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments

This commit is contained in:
Thibault Pouch
2026-03-10 21:16:49 +01:00
parent d7474f6d4a
commit fb9e02efd6
4 changed files with 119 additions and 127 deletions

View File

@@ -13,8 +13,8 @@ GameObject:
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- component: {fileID: 16871832050785725}
- component: {fileID: 8512140229507148937}
- component: {fileID: 6734862024670495346}
- component: {fileID: 6921400718617286756}
- component: {fileID: 7987102888823411772}
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m_Name: Door
m_TagString: Untagged
@@ -30,7 +30,7 @@ Transform:
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@@ -249,7 +245,7 @@ MonoBehaviour:
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assetGuid:
m_Mesh: {fileID: 0}
m_VersionIndex: 23
m_VersionIndex: 59
m_IsSelectable: 1
m_SelectedFaces:
m_SelectedEdges: []
@@ -269,8 +265,8 @@ MonoBehaviour:
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m_Size: {x: 0.1, y: 8, z: 8}
m_LocalCenter: {x: 0, y: 0, z: 0}
references:
version: 2
@@ -335,8 +331,31 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6922175388650039756}
m_Mesh: {fileID: 0}
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MeshCollider:
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@@ -353,30 +372,6 @@ MeshCollider:
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