refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
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@@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 4175848428221556727}
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- component: {fileID: 6830455346839416856}
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- component: {fileID: 9192243752437355431}
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- component: {fileID: 838734381634944549}
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- component: {fileID: 1753047251571399430}
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m_Layer: 0
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m_Name: TileFloor
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m_TagString: Untagged
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@@ -248,7 +248,7 @@ MonoBehaviour:
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m_PreserveMeshAssetOnDestroy: 0
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assetGuid:
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m_Mesh: {fileID: 0}
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m_VersionIndex: 23
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m_VersionIndex: 26
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m_IsSelectable: 1
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m_SelectedFaces:
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m_SelectedEdges: []
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@@ -334,8 +334,8 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5840335221072158843}
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m_Mesh: {fileID: 0}
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--- !u!64 &838734381634944549
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MeshCollider:
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--- !u!65 &1753047251571399430
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -352,7 +352,6 @@ MeshCollider:
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 0}
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serializedVersion: 3
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m_Size: {x: 10, y: 0.1, z: 10}
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m_Center: {x: 0, y: 0, z: 0}
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