refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments

This commit is contained in:
Thibault Pouch
2026-03-10 21:16:49 +01:00
parent d7474f6d4a
commit fb9e02efd6
4 changed files with 119 additions and 127 deletions

View File

@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 4175848428221556727}
- component: {fileID: 6830455346839416856}
- component: {fileID: 9192243752437355431}
- component: {fileID: 838734381634944549}
- component: {fileID: 1753047251571399430}
m_Layer: 0
m_Name: TileFloor
m_TagString: Untagged
@@ -248,7 +248,7 @@ MonoBehaviour:
m_PreserveMeshAssetOnDestroy: 0
assetGuid:
m_Mesh: {fileID: 0}
m_VersionIndex: 23
m_VersionIndex: 26
m_IsSelectable: 1
m_SelectedFaces:
m_SelectedEdges: []
@@ -334,8 +334,8 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5840335221072158843}
m_Mesh: {fileID: 0}
--- !u!64 &838734381634944549
MeshCollider:
--- !u!65 &1753047251571399430
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -352,7 +352,6 @@ MeshCollider:
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
serializedVersion: 3
m_Size: {x: 10, y: 0.1, z: 10}
m_Center: {x: 0, y: 0, z: 0}