refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments

This commit is contained in:
Thibault Pouch
2026-03-10 21:16:49 +01:00
parent d7474f6d4a
commit fb9e02efd6
4 changed files with 119 additions and 127 deletions

View File

@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 4579864586410663392}
- component: {fileID: 8458375974803422925}
- component: {fileID: 3605484921720718291}
- component: {fileID: 7401385164455639002}
- component: {fileID: 8463408000742725404}
m_Layer: 0
m_Name: TileWall
m_TagString: Untagged
@@ -29,7 +29,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2843516741972607348}
serializedVersion: 2
m_LocalRotation: {x: 0.000000059604638, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -15, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -248,7 +248,7 @@ MonoBehaviour:
m_PreserveMeshAssetOnDestroy: 0
assetGuid:
m_Mesh: {fileID: 0}
m_VersionIndex: 23
m_VersionIndex: 26
m_IsSelectable: 1
m_SelectedFaces:
m_SelectedEdges: []
@@ -334,8 +334,8 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2843516741972607348}
m_Mesh: {fileID: 0}
--- !u!64 &7401385164455639002
MeshCollider:
--- !u!65 &8463408000742725404
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -352,7 +352,6 @@ MeshCollider:
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
serializedVersion: 3
m_Size: {x: 0.1, y: 10, z: 10}
m_Center: {x: 0, y: 0.00000047683716, z: -0.00000059604645}