fix: sync the prototype

This commit is contained in:
Pierre Ryssen
2026-03-30 18:01:33 +02:00
parent 175162fccf
commit fcb0f813dd
19 changed files with 156845 additions and 14766 deletions

View File

@@ -12,14 +12,11 @@ GameObject:
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m_Layer: 0
<<<<<<<< HEAD:Assets/Level/Prefabs/World/MovingDoor.prefab
m_Name: MovingDoor
========
m_Name: BigDoor
>>>>>>>> feat/level/create-level-1:Assets/Level/Prefabs/Interactives/BigDoor.prefab
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- {x: -0, y: 1, z: 0, w: 1}
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- {x: -0, y: 1, z: 0, w: 1}
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- {x: 1, y: 0, z: 0, w: -1}
@@ -252,7 +245,7 @@ MonoBehaviour:
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assetGuid:
m_Mesh: {fileID: 0}
m_VersionIndex: 95
m_VersionIndex: 59
m_IsSelectable: 1
m_SelectedFaces:
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@@ -272,8 +265,8 @@ MonoBehaviour:
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m_Size: {x: 0.1, y: 2, z: 1}
m_UnmodifiedMeshVersion: 59
m_Size: {x: 0.1, y: 8, z: 8}
m_LocalCenter: {x: 0, y: 0, z: 0}
references:
version: 2
@@ -330,6 +323,37 @@ MeshRenderer:
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m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@@ -349,28 +373,5 @@ BoxCollider:
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