Compare commits
10 Commits
10c25d88a4
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69518ab9a0
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69518ab9a0 | ||
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e54cd1b318 | ||
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a86c709f7c | ||
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e9ee111bce | ||
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08d14c3ed3 | ||
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cf523f77ec | ||
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ecb2a911f3 | ||
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322f8d1986 | ||
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959a4988bc | ||
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b568e547d1 |
@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -50,7 +50,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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@@ -52,7 +52,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -52,7 +52,7 @@ Material:
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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@@ -65,7 +65,7 @@ Material:
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@@ -65,7 +65,7 @@ Material:
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@@ -52,7 +52,7 @@ Material:
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- _MetallicGlossMap:
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@@ -52,7 +52,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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serializedVersion: 3
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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disabledShaderPasses:
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m_LockedProperties:
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serializedVersion: 3
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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disabledShaderPasses:
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disabledShaderPasses:
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- _MetallicGlossMap:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ Material:
|
|||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- DepthOnly
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@@ -55,7 +56,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 4b2ec62d304149344ae135e6ba287be6, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ Material:
|
|||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
- _ALPHAPREMULTIPLY_ON
|
- _ALPHAPREMULTIPLY_ON
|
||||||
- _EMISSION
|
- _EMISSION
|
||||||
|
- _ENVIRONMENTREFLECTIONS_OFF
|
||||||
- _SURFACE_TYPE_TRANSPARENT
|
- _SURFACE_TYPE_TRANSPARENT
|
||||||
m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _ALPHABLEND_ON
|
- _ALPHABLEND_ON
|
||||||
@@ -40,6 +41,7 @@ Material:
|
|||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- DepthOnly
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@@ -69,7 +71,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 51f3b8ff19a42d3489663fb2f20a5737, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ Material:
|
|||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- DepthOnly
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@@ -55,7 +56,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 937f9b5e06b17da498d852983fcfbc09, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ Material:
|
|||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- DepthOnly
|
- DepthOnly
|
||||||
|
- SHADOWCASTER
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
@@ -68,7 +69,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 8da392347537b7649879a4e7e5b02ebd, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
8
Assets/Code/Scripts/DevRoom.meta
Normal file
8
Assets/Code/Scripts/DevRoom.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f4bfa7e49bca4e0439e2c2c04bd801fe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
90
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs
Normal file
90
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Displays a controls legend in the top-left corner of the screen.
|
||||||
|
/// Attach to any active GameObject in the DevRoom scene.
|
||||||
|
/// </summary>
|
||||||
|
public class DevRoomHUD : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Layout")]
|
||||||
|
[SerializeField] private float paddingX = 16f;
|
||||||
|
[SerializeField] private float paddingY = 16f;
|
||||||
|
[SerializeField] private float lineHeight = 22f;
|
||||||
|
[SerializeField] private int fontSize = 14;
|
||||||
|
|
||||||
|
[Header("Style")]
|
||||||
|
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.55f);
|
||||||
|
[SerializeField] private Color keyColor = new Color(1f, 0.85f, 0.2f);
|
||||||
|
[SerializeField] private Color labelColor = Color.white;
|
||||||
|
|
||||||
|
private static readonly (string key, string action)[] k_Controls =
|
||||||
|
{
|
||||||
|
("WASD / Arrows", "Move"),
|
||||||
|
("Mouse", "Look"),
|
||||||
|
("Space", "Jump"),
|
||||||
|
("Left Shift", "Sprint"),
|
||||||
|
("C", "Crouch"),
|
||||||
|
("LMB", "Throw head"),
|
||||||
|
("E (hold)", "Retrieve head"),
|
||||||
|
("1 / 2", "Previous / Next"),
|
||||||
|
};
|
||||||
|
|
||||||
|
private GUIStyle m_keyStyle;
|
||||||
|
private GUIStyle m_labelStyle;
|
||||||
|
private GUIStyle m_boxStyle;
|
||||||
|
private Texture2D m_bgTexture;
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
EnsureStyles();
|
||||||
|
|
||||||
|
float keyColWidth = 110f;
|
||||||
|
float labelColWidth = 130f;
|
||||||
|
float totalWidth = paddingX * 2 + keyColWidth + 8f + labelColWidth;
|
||||||
|
float totalHeight = paddingY * 2 + k_Controls.Length * lineHeight;
|
||||||
|
|
||||||
|
Rect bgRect = new Rect(8f, 8f, totalWidth, totalHeight);
|
||||||
|
GUI.DrawTexture(bgRect, m_bgTexture);
|
||||||
|
|
||||||
|
float x = bgRect.x + paddingX;
|
||||||
|
float y = bgRect.y + paddingY;
|
||||||
|
|
||||||
|
for (int i = 0; i < k_Controls.Length; i++)
|
||||||
|
{
|
||||||
|
float rowY = y + i * lineHeight;
|
||||||
|
|
||||||
|
GUI.Label(new Rect(x, rowY, keyColWidth, lineHeight), k_Controls[i].key, m_keyStyle);
|
||||||
|
GUI.Label(new Rect(x + keyColWidth + 8f, rowY, labelColWidth, lineHeight), k_Controls[i].action, m_labelStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureStyles()
|
||||||
|
{
|
||||||
|
if (m_keyStyle != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_bgTexture = new Texture2D(1, 1);
|
||||||
|
m_bgTexture.SetPixel(0, 0, backgroundColor);
|
||||||
|
m_bgTexture.Apply();
|
||||||
|
|
||||||
|
m_keyStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
fontSize = fontSize,
|
||||||
|
fontStyle = FontStyle.Bold,
|
||||||
|
};
|
||||||
|
m_keyStyle.normal.textColor = keyColor;
|
||||||
|
|
||||||
|
m_labelStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
fontSize = fontSize,
|
||||||
|
fontStyle = FontStyle.Normal,
|
||||||
|
};
|
||||||
|
m_labelStyle.normal.textColor = labelColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (m_bgTexture != null)
|
||||||
|
Destroy(m_bgTexture);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c34284eb72c0cc841b21e6425e27606a
|
||||||
114
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
114
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class SlidingDoor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum SlideAxis { X, Y, Z }
|
||||||
|
public enum SlideDirection { Positive = 1, Negative = -1 }
|
||||||
|
|
||||||
|
[Header("Slide Settings")]
|
||||||
|
[Tooltip("Local axis the door slides along.")]
|
||||||
|
[SerializeField] private SlideAxis axis = SlideAxis.X;
|
||||||
|
|
||||||
|
[Tooltip("Which way along the axis the door opens.")]
|
||||||
|
[SerializeField] private SlideDirection direction = SlideDirection.Positive;
|
||||||
|
|
||||||
|
[Tooltip("How far the door travels when fully open.")]
|
||||||
|
[SerializeField] private float slideDistance = 2f;
|
||||||
|
|
||||||
|
[Tooltip("Movement speed (units per second).")]
|
||||||
|
[SerializeField] private float speed = 3f;
|
||||||
|
|
||||||
|
[Header("Start State")]
|
||||||
|
[SerializeField] private bool startOpen = false;
|
||||||
|
|
||||||
|
[Header("Events")]
|
||||||
|
public UnityEvent OnOpened;
|
||||||
|
public UnityEvent OnClosed;
|
||||||
|
|
||||||
|
private Vector3 m_closedPos;
|
||||||
|
private Vector3 m_openPos;
|
||||||
|
private Vector3 m_targetPos;
|
||||||
|
private bool m_isOpen;
|
||||||
|
private bool m_eventFiredOpen;
|
||||||
|
private bool m_eventFiredClosed;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_closedPos = transform.localPosition;
|
||||||
|
m_openPos = m_closedPos + GetSlideVector() * slideDistance;
|
||||||
|
|
||||||
|
if (startOpen)
|
||||||
|
{
|
||||||
|
transform.localPosition = m_openPos;
|
||||||
|
m_isOpen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_targetPos = m_isOpen ? m_openPos : m_closedPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
transform.localPosition = Vector3.MoveTowards(
|
||||||
|
transform.localPosition, m_targetPos, speed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (Vector3.Distance(transform.localPosition, m_openPos) < 0.01f && !m_eventFiredOpen)
|
||||||
|
{
|
||||||
|
m_eventFiredOpen = true;
|
||||||
|
m_eventFiredClosed = false;
|
||||||
|
OnOpened?.Invoke();
|
||||||
|
}
|
||||||
|
else if (Vector3.Distance(transform.localPosition, m_closedPos) < 0.01f && !m_eventFiredClosed)
|
||||||
|
{
|
||||||
|
m_eventFiredClosed = true;
|
||||||
|
m_eventFiredOpen = false;
|
||||||
|
OnClosed?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
m_isOpen = true;
|
||||||
|
m_targetPos = m_openPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
m_isOpen = false;
|
||||||
|
m_targetPos = m_closedPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Toggle()
|
||||||
|
{
|
||||||
|
if (m_isOpen)
|
||||||
|
Close();
|
||||||
|
else
|
||||||
|
Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetSlideVector()
|
||||||
|
{
|
||||||
|
float sign = (float)direction;
|
||||||
|
return axis switch
|
||||||
|
{
|
||||||
|
SlideAxis.X => new Vector3(sign, 0f, 0f),
|
||||||
|
SlideAxis.Y => new Vector3(0f, sign, 0f),
|
||||||
|
SlideAxis.Z => new Vector3(0f, 0f, sign),
|
||||||
|
_ => Vector3.right,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Vector3 worldClosed = transform.parent != null
|
||||||
|
? transform.parent.TransformPoint(transform.localPosition)
|
||||||
|
: transform.position;
|
||||||
|
|
||||||
|
Vector3 slideVec = transform.TransformDirection(GetSlideVector()) * slideDistance;
|
||||||
|
Gizmos.color = Color.cyan;
|
||||||
|
Gizmos.DrawLine(worldClosed, worldClosed + slideVec);
|
||||||
|
Gizmos.DrawWireSphere(worldClosed + slideVec, 0.08f);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0cc6c36a261296f4c82e315da147ba93
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
@@ -7,23 +6,31 @@ using UnityEngine.InputSystem;
|
|||||||
public class WallInteractButton : MonoBehaviour
|
public class WallInteractButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Interaction")]
|
[Header("Interaction")]
|
||||||
[Tooltip("Optional Input Action. If empty, fallback key will be used.")]
|
[Tooltip("Key the player must press to interact (keyboard fallback).")]
|
||||||
[SerializeField] private InputActionReference interactAction;
|
[SerializeField] private Key interactKey = Key.E;
|
||||||
|
|
||||||
[Tooltip("Used only if no Input Action is assigned.")]
|
|
||||||
[SerializeField] private Key fallbackKey = Key.E;
|
|
||||||
|
|
||||||
|
[Tooltip("If true, the button can only be triggered once.")]
|
||||||
[SerializeField] private bool oneShot = false;
|
[SerializeField] private bool oneShot = false;
|
||||||
|
|
||||||
[Header("Prompt")]
|
[Header("Physical Press")]
|
||||||
[SerializeField] private TMP_Text promptText;
|
[Tooltip("Transform that moves to simulate a physical press (optional).")]
|
||||||
[SerializeField] private string promptMessage = "Press E to interact";
|
[SerializeField] private Transform buttonMesh;
|
||||||
|
|
||||||
|
[Tooltip("How far the button moves when pressed.")]
|
||||||
|
[SerializeField] private float pressDepth = 0.05f;
|
||||||
|
|
||||||
|
[Tooltip("Speed of the press/release animation.")]
|
||||||
|
[SerializeField] private float pressSpeed = 10f;
|
||||||
|
|
||||||
[Header("Events")]
|
[Header("Events")]
|
||||||
public UnityEvent OnInteract;
|
public UnityEvent OnInteract;
|
||||||
|
|
||||||
private bool m_playerInRange;
|
private bool m_playerInRange;
|
||||||
private bool m_hasInteracted;
|
private bool m_used;
|
||||||
|
|
||||||
|
private Vector3 m_buttonRestPos;
|
||||||
|
private Vector3 m_buttonPressedPos;
|
||||||
|
private bool m_isVisuallyPressed;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
@@ -31,79 +38,99 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
col.isTrigger = true;
|
col.isTrigger = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
{
|
|
||||||
interactAction.action.Enable();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
{
|
|
||||||
interactAction.action.Disable();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
UpdatePrompt(false);
|
if (buttonMesh != null)
|
||||||
|
{
|
||||||
|
m_buttonRestPos = buttonMesh.localPosition;
|
||||||
|
m_buttonPressedPos = m_buttonRestPos - buttonMesh.localRotation * Vector3.forward * pressDepth;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!m_playerInRange)
|
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||||
return;
|
|
||||||
|
|
||||||
if (oneShot && m_hasInteracted)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (WasInteractPressed())
|
|
||||||
{
|
{
|
||||||
m_hasInteracted = true;
|
TryInteract();
|
||||||
OnInteract?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AnimateButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryInteract()
|
||||||
|
{
|
||||||
|
if (oneShot && m_used)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_used = true;
|
||||||
|
m_isVisuallyPressed = true;
|
||||||
|
OnInteract?.Invoke();
|
||||||
|
|
||||||
|
if (!oneShot)
|
||||||
|
Invoke(nameof(ReleaseVisual), 0.15f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReleaseVisual()
|
||||||
|
{
|
||||||
|
m_isVisuallyPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AnimateButton()
|
||||||
|
{
|
||||||
|
if (buttonMesh == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 target = m_isVisuallyPressed ? m_buttonPressedPos : m_buttonRestPos;
|
||||||
|
buttonMesh.localPosition = Vector3.Lerp(buttonMesh.localPosition, target, Time.deltaTime * pressSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!IsPlayer(other))
|
if (IsPlayer(other))
|
||||||
return;
|
m_playerInRange = true;
|
||||||
|
|
||||||
m_playerInRange = true;
|
|
||||||
UpdatePrompt(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (!IsPlayer(other))
|
if (IsPlayer(other))
|
||||||
return;
|
m_playerInRange = false;
|
||||||
|
|
||||||
m_playerInRange = false;
|
|
||||||
UpdatePrompt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool WasInteractPressed()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
return interactAction.action.WasPressedThisFrame() || interactAction.action.WasPerformedThisFrame();
|
|
||||||
|
|
||||||
return Keyboard.current != null && Keyboard.current[fallbackKey].wasPressedThisFrame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayer(Collider other)
|
private bool IsPlayer(Collider other)
|
||||||
{
|
{
|
||||||
return other.CompareTag("Player") || other.GetComponentInParent<PlayerMovement>() != null;
|
if (other.CompareTag("Player"))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdatePrompt(bool visible)
|
#if UNITY_EDITOR
|
||||||
|
private void OnDrawGizmos()
|
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{
|
{
|
||||||
if (promptText == null)
|
Collider col = GetComponent<Collider>();
|
||||||
|
if (col == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
promptText.text = promptMessage;
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
promptText.gameObject.SetActive(visible);
|
Gizmos.color = m_playerInRange
|
||||||
|
? new Color(0f, 1f, 0f, 0.25f)
|
||||||
|
: new Color(1f, 0.9f, 0f, 0.15f);
|
||||||
|
|
||||||
|
if (col is SphereCollider sphere)
|
||||||
|
{
|
||||||
|
Gizmos.DrawSphere(sphere.center, sphere.radius);
|
||||||
|
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(sphere.center, sphere.radius);
|
||||||
|
}
|
||||||
|
else if (col is BoxCollider box)
|
||||||
|
{
|
||||||
|
Gizmos.DrawCube(box.center, box.size);
|
||||||
|
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||||
|
Gizmos.DrawWireCube(box.center, box.size);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
53
Assets/Level/Prefabs/Dev/HUD.prefab
Normal file
53
Assets/Level/Prefabs/Dev/HUD.prefab
Normal file
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7
Assets/Level/Prefabs/Dev/HUD.prefab.meta
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8
Assets/Level/Prefabs/Interactives.meta
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34143
Assets/Level/Prefabs/Interactives/Button.prefab
Normal file
34143
Assets/Level/Prefabs/Interactives/Button.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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Assets/Level/Prefabs/Interactives/Button.prefab.meta
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382
Assets/Level/Prefabs/Interactives/Door.prefab
Normal file
382
Assets/Level/Prefabs/Interactives/Door.prefab
Normal file
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|||||||
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%YAML 1.1
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"key": "ShapeBuilder.PivotLocation.Cube",
|
||||||
"value": "{\"m_Value\":0}"
|
"value": "{\"m_Value\":0}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.PivotLocation.Sphere",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.Cube",
|
"key": "ShapeBuilder.Cube",
|
||||||
"value": "{}"
|
"value": "{}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Sphere",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "mesh.shadowCastingMode",
|
"key": "mesh.shadowCastingMode",
|
||||||
|
|||||||
Reference in New Issue
Block a user