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feat/throw
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8
AGENTS.md
Normal file
8
AGENTS.md
Normal file
@@ -0,0 +1,8 @@
|
||||
<!-- UNITY CODE ASSIST INSTRUCTIONS START -->
|
||||
- Project name: HeadlessHazard
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||||
- Unity version: Unity 6000.3.10f1
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||||
- Active game object:
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- Name: Head
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- Tag: Player
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- Layer: Default
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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Normal file
90
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using UnityEngine;
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("WASD / Arrows", "Move"),
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("LMB", "Throw head"),
|
||||
("E (hold)", "Retrieve head"),
|
||||
("1 / 2", "Previous / Next"),
|
||||
};
|
||||
|
||||
private GUIStyle m_keyStyle;
|
||||
private GUIStyle m_labelStyle;
|
||||
private GUIStyle m_boxStyle;
|
||||
private Texture2D m_bgTexture;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EnsureStyles();
|
||||
|
||||
float keyColWidth = 110f;
|
||||
float labelColWidth = 130f;
|
||||
float totalWidth = paddingX * 2 + keyColWidth + 8f + labelColWidth;
|
||||
float totalHeight = paddingY * 2 + k_Controls.Length * lineHeight;
|
||||
|
||||
Rect bgRect = new Rect(8f, 8f, totalWidth, totalHeight);
|
||||
GUI.DrawTexture(bgRect, m_bgTexture);
|
||||
|
||||
float x = bgRect.x + paddingX;
|
||||
float y = bgRect.y + paddingY;
|
||||
|
||||
for (int i = 0; i < k_Controls.Length; i++)
|
||||
{
|
||||
float rowY = y + i * lineHeight;
|
||||
|
||||
GUI.Label(new Rect(x, rowY, keyColWidth, lineHeight), k_Controls[i].key, m_keyStyle);
|
||||
GUI.Label(new Rect(x + keyColWidth + 8f, rowY, labelColWidth, lineHeight), k_Controls[i].action, m_labelStyle);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureStyles()
|
||||
{
|
||||
if (m_keyStyle != null)
|
||||
return;
|
||||
|
||||
m_bgTexture = new Texture2D(1, 1);
|
||||
m_bgTexture.SetPixel(0, 0, backgroundColor);
|
||||
m_bgTexture.Apply();
|
||||
|
||||
m_keyStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = fontSize,
|
||||
fontStyle = FontStyle.Bold,
|
||||
};
|
||||
m_keyStyle.normal.textColor = keyColor;
|
||||
|
||||
m_labelStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = fontSize,
|
||||
fontStyle = FontStyle.Normal,
|
||||
};
|
||||
m_labelStyle.normal.textColor = labelColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (m_bgTexture != null)
|
||||
Destroy(m_bgTexture);
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c34284eb72c0cc841b21e6425e27606a
|
||||
114
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
114
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class SlidingDoor : MonoBehaviour
|
||||
{
|
||||
public enum SlideAxis { X, Y, Z }
|
||||
public enum SlideDirection { Positive = 1, Negative = -1 }
|
||||
|
||||
[Header("Slide Settings")]
|
||||
[Tooltip("Local axis the door slides along.")]
|
||||
[SerializeField] private SlideAxis axis = SlideAxis.X;
|
||||
|
||||
[Tooltip("Which way along the axis the door opens.")]
|
||||
[SerializeField] private SlideDirection direction = SlideDirection.Positive;
|
||||
|
||||
[Tooltip("How far the door travels when fully open.")]
|
||||
[SerializeField] private float slideDistance = 2f;
|
||||
|
||||
[Tooltip("Movement speed (units per second).")]
|
||||
[SerializeField] private float speed = 3f;
|
||||
|
||||
[Header("Start State")]
|
||||
[SerializeField] private bool startOpen = false;
|
||||
|
||||
[Header("Events")]
|
||||
public UnityEvent OnOpened;
|
||||
public UnityEvent OnClosed;
|
||||
|
||||
private Vector3 m_closedPos;
|
||||
private Vector3 m_openPos;
|
||||
private Vector3 m_targetPos;
|
||||
private bool m_isOpen;
|
||||
private bool m_eventFiredOpen;
|
||||
private bool m_eventFiredClosed;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_closedPos = transform.localPosition;
|
||||
m_openPos = m_closedPos + GetSlideVector() * slideDistance;
|
||||
|
||||
if (startOpen)
|
||||
{
|
||||
transform.localPosition = m_openPos;
|
||||
m_isOpen = true;
|
||||
}
|
||||
|
||||
m_targetPos = m_isOpen ? m_openPos : m_closedPos;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.localPosition = Vector3.MoveTowards(
|
||||
transform.localPosition, m_targetPos, speed * Time.deltaTime);
|
||||
|
||||
if (Vector3.Distance(transform.localPosition, m_openPos) < 0.01f && !m_eventFiredOpen)
|
||||
{
|
||||
m_eventFiredOpen = true;
|
||||
m_eventFiredClosed = false;
|
||||
OnOpened?.Invoke();
|
||||
}
|
||||
else if (Vector3.Distance(transform.localPosition, m_closedPos) < 0.01f && !m_eventFiredClosed)
|
||||
{
|
||||
m_eventFiredClosed = true;
|
||||
m_eventFiredOpen = false;
|
||||
OnClosed?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
m_isOpen = true;
|
||||
m_targetPos = m_openPos;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_isOpen = false;
|
||||
m_targetPos = m_closedPos;
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (m_isOpen)
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
|
||||
private Vector3 GetSlideVector()
|
||||
{
|
||||
float sign = (float)direction;
|
||||
return axis switch
|
||||
{
|
||||
SlideAxis.X => new Vector3(sign, 0f, 0f),
|
||||
SlideAxis.Y => new Vector3(0f, sign, 0f),
|
||||
SlideAxis.Z => new Vector3(0f, 0f, sign),
|
||||
_ => Vector3.right,
|
||||
};
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Vector3 worldClosed = transform.parent != null
|
||||
? transform.parent.TransformPoint(transform.localPosition)
|
||||
: transform.position;
|
||||
|
||||
Vector3 slideVec = transform.TransformDirection(GetSlideVector()) * slideDistance;
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawLine(worldClosed, worldClosed + slideVec);
|
||||
Gizmos.DrawWireSphere(worldClosed + slideVec, 0.08f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cc6c36a261296f4c82e315da147ba93
|
||||
@@ -1,4 +1,3 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.InputSystem;
|
||||
@@ -7,23 +6,31 @@ using UnityEngine.InputSystem;
|
||||
public class WallInteractButton : MonoBehaviour
|
||||
{
|
||||
[Header("Interaction")]
|
||||
[Tooltip("Optional Input Action. If empty, fallback key will be used.")]
|
||||
[SerializeField] private InputActionReference interactAction;
|
||||
|
||||
[Tooltip("Used only if no Input Action is assigned.")]
|
||||
[SerializeField] private Key fallbackKey = Key.E;
|
||||
[Tooltip("Key the player must press to interact (keyboard fallback).")]
|
||||
[SerializeField] private Key interactKey = Key.E;
|
||||
|
||||
[Tooltip("If true, the button can only be triggered once.")]
|
||||
[SerializeField] private bool oneShot = false;
|
||||
|
||||
[Header("Prompt")]
|
||||
[SerializeField] private TMP_Text promptText;
|
||||
[SerializeField] private string promptMessage = "Press E to interact";
|
||||
[Header("Physical Press")]
|
||||
[Tooltip("Transform that moves to simulate a physical press (optional).")]
|
||||
[SerializeField] private Transform buttonMesh;
|
||||
|
||||
[Tooltip("How far the button moves when pressed.")]
|
||||
[SerializeField] private float pressDepth = 0.05f;
|
||||
|
||||
[Tooltip("Speed of the press/release animation.")]
|
||||
[SerializeField] private float pressSpeed = 10f;
|
||||
|
||||
[Header("Events")]
|
||||
public UnityEvent OnInteract;
|
||||
|
||||
private bool m_playerInRange;
|
||||
private bool m_hasInteracted;
|
||||
private bool m_used;
|
||||
|
||||
private Vector3 m_buttonRestPos;
|
||||
private Vector3 m_buttonPressedPos;
|
||||
private bool m_isVisuallyPressed;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
@@ -31,79 +38,99 @@ public class WallInteractButton : MonoBehaviour
|
||||
col.isTrigger = true;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (interactAction != null)
|
||||
{
|
||||
interactAction.action.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (interactAction != null)
|
||||
{
|
||||
interactAction.action.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdatePrompt(false);
|
||||
if (buttonMesh != null)
|
||||
{
|
||||
m_buttonRestPos = buttonMesh.localPosition;
|
||||
m_buttonPressedPos = m_buttonRestPos - buttonMesh.localRotation * Vector3.forward * pressDepth;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!m_playerInRange)
|
||||
return;
|
||||
|
||||
if (oneShot && m_hasInteracted)
|
||||
return;
|
||||
|
||||
if (WasInteractPressed())
|
||||
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||
{
|
||||
m_hasInteracted = true;
|
||||
OnInteract?.Invoke();
|
||||
TryInteract();
|
||||
}
|
||||
|
||||
AnimateButton();
|
||||
}
|
||||
|
||||
private void TryInteract()
|
||||
{
|
||||
if (oneShot && m_used)
|
||||
return;
|
||||
|
||||
m_used = true;
|
||||
m_isVisuallyPressed = true;
|
||||
OnInteract?.Invoke();
|
||||
|
||||
if (!oneShot)
|
||||
Invoke(nameof(ReleaseVisual), 0.15f);
|
||||
}
|
||||
|
||||
private void ReleaseVisual()
|
||||
{
|
||||
m_isVisuallyPressed = false;
|
||||
}
|
||||
|
||||
private void AnimateButton()
|
||||
{
|
||||
if (buttonMesh == null)
|
||||
return;
|
||||
|
||||
Vector3 target = m_isVisuallyPressed ? m_buttonPressedPos : m_buttonRestPos;
|
||||
buttonMesh.localPosition = Vector3.Lerp(buttonMesh.localPosition, target, Time.deltaTime * pressSpeed);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!IsPlayer(other))
|
||||
return;
|
||||
|
||||
if (IsPlayer(other))
|
||||
m_playerInRange = true;
|
||||
UpdatePrompt(true);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (!IsPlayer(other))
|
||||
return;
|
||||
|
||||
if (IsPlayer(other))
|
||||
m_playerInRange = false;
|
||||
UpdatePrompt(false);
|
||||
}
|
||||
|
||||
private bool WasInteractPressed()
|
||||
{
|
||||
if (interactAction != null)
|
||||
return interactAction.action.WasPressedThisFrame() || interactAction.action.WasPerformedThisFrame();
|
||||
|
||||
return Keyboard.current != null && Keyboard.current[fallbackKey].wasPressedThisFrame;
|
||||
}
|
||||
|
||||
private bool IsPlayer(Collider other)
|
||||
{
|
||||
return other.CompareTag("Player") || other.GetComponentInParent<PlayerMovement>() != null;
|
||||
if (other.CompareTag("Player"))
|
||||
return true;
|
||||
|
||||
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void UpdatePrompt(bool visible)
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (promptText == null)
|
||||
Collider col = GetComponent<Collider>();
|
||||
if (col == null)
|
||||
return;
|
||||
|
||||
promptText.text = promptMessage;
|
||||
promptText.gameObject.SetActive(visible);
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
Gizmos.color = m_playerInRange
|
||||
? new Color(0f, 1f, 0f, 0.25f)
|
||||
: new Color(1f, 0.9f, 0f, 0.15f);
|
||||
|
||||
if (col is SphereCollider sphere)
|
||||
{
|
||||
Gizmos.DrawSphere(sphere.center, sphere.radius);
|
||||
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||
Gizmos.DrawWireSphere(sphere.center, sphere.radius);
|
||||
}
|
||||
else if (col is BoxCollider box)
|
||||
{
|
||||
Gizmos.DrawCube(box.center, box.size);
|
||||
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||
Gizmos.DrawWireCube(box.center, box.size);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Pickup",
|
||||
"name": "HeadInteract",
|
||||
"type": "Button",
|
||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
||||
"expectedControlType": "",
|
||||
@@ -100,7 +100,16 @@
|
||||
"name": "Sprint",
|
||||
"type": "Button",
|
||||
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
||||
"expectedControlType": "Button",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Shift",
|
||||
"type": "Button",
|
||||
"id": "082f2b53-d4e1-4cc7-b174-c2975cd57d3f",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
@@ -495,7 +504,7 @@
|
||||
{
|
||||
"name": "",
|
||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
@@ -510,7 +519,18 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Pickup",
|
||||
"action": "HeadInteract",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "768d31fb-914a-42c1-900b-45ff3725e46c",
|
||||
"path": "<Keyboard>/shift",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Touch;Keyboard&Mouse",
|
||||
"action": "Shift",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
|
||||
110
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
110
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
@@ -0,0 +1,110 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerHeadController : MonoBehaviour
|
||||
{
|
||||
public Transform Head;
|
||||
public Transform CameraTransform;
|
||||
|
||||
public float ThrowForce = 10f;
|
||||
public float PickupDistance = 3f;
|
||||
|
||||
public bool isHoldingHead = true;
|
||||
|
||||
private Rigidbody m_headRigidbody;
|
||||
|
||||
private Vector3 m_headInitialLocalPos;
|
||||
private Quaternion m_headInitialLocalRot;
|
||||
|
||||
private Animator animator;
|
||||
private PlayerInputController input;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
input = GetComponent<PlayerInputController>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
|
||||
m_headInitialLocalPos = Head.localPosition;
|
||||
m_headInitialLocalRot = Head.localRotation;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (input.HeadInteractionPressed)
|
||||
{
|
||||
InteractHead();
|
||||
}
|
||||
|
||||
if (input.ThrowPressed)
|
||||
{
|
||||
ThrowHead();
|
||||
}
|
||||
}
|
||||
|
||||
private void InteractHead()
|
||||
{
|
||||
if (!isHoldingHead)
|
||||
TryPickupHead();
|
||||
else
|
||||
DropHead();
|
||||
}
|
||||
|
||||
private void DropHead()
|
||||
{
|
||||
animator.SetTrigger("Throw");
|
||||
|
||||
isHoldingHead = false;
|
||||
|
||||
Head.SetParent(null);
|
||||
|
||||
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||
m_headRigidbody.mass = 1f;
|
||||
|
||||
m_headRigidbody.constraints =
|
||||
RigidbodyConstraints.FreezeRotationX |
|
||||
RigidbodyConstraints.FreezeRotationZ |
|
||||
RigidbodyConstraints.FreezeRotationY;
|
||||
}
|
||||
|
||||
private void ThrowHead()
|
||||
{
|
||||
if (!isHoldingHead)
|
||||
return;
|
||||
|
||||
DropHead();
|
||||
|
||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
private void TryPickupHead()
|
||||
{
|
||||
if (isHoldingHead)
|
||||
return;
|
||||
|
||||
float distance = Vector3.Distance(transform.position, Head.position);
|
||||
|
||||
if (distance <= PickupDistance)
|
||||
{
|
||||
PickupHead();
|
||||
}
|
||||
}
|
||||
|
||||
private void PickupHead()
|
||||
{
|
||||
isHoldingHead = true;
|
||||
|
||||
if (m_headRigidbody != null)
|
||||
{
|
||||
Destroy(m_headRigidbody);
|
||||
}
|
||||
|
||||
Head.SetParent(transform);
|
||||
|
||||
Head.localPosition = m_headInitialLocalPos;
|
||||
Head.localRotation = m_headInitialLocalRot;
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2da51dfecccc45b469912e3bb3f1953b
|
||||
55
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
55
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerInputController : MonoBehaviour
|
||||
{
|
||||
public InputActionAsset InputActions;
|
||||
|
||||
private InputAction m_moveAction;
|
||||
private InputAction m_lookAction;
|
||||
private InputAction m_jumpAction;
|
||||
private InputAction m_throwAction;
|
||||
private InputAction m_shiftAction;
|
||||
private InputAction m_headInteractAction;
|
||||
|
||||
public Vector2 MoveAmount { get; private set; }
|
||||
public Vector2 LookAmount { get; private set; }
|
||||
|
||||
public bool JumpPressed { get; private set; }
|
||||
public bool ShiftPressed { get; private set; }
|
||||
public bool ThrowPressed { get; private set; }
|
||||
public bool HeadInteractionPressed { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var map = InputActions.FindActionMap("Player");
|
||||
|
||||
m_moveAction = map.FindAction("Move");
|
||||
m_lookAction = map.FindAction("Look");
|
||||
m_jumpAction = map.FindAction("Jump");
|
||||
m_shiftAction = map.FindAction("Shift");
|
||||
m_throwAction = map.FindAction("Throw");
|
||||
m_headInteractAction = map.FindAction("HeadInteract");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
InputActions.FindActionMap("Player").Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
InputActions.FindActionMap("Player").Disable();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
MoveAmount = m_moveAction.ReadValue<Vector2>();
|
||||
LookAmount = m_lookAction.ReadValue<Vector2>();
|
||||
|
||||
ShiftPressed = m_shiftAction.IsPressed();
|
||||
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
||||
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerJump : MonoBehaviour
|
||||
{
|
||||
public float JumpForce = 5;
|
||||
|
||||
public Transform GroundCheck;
|
||||
public float GroundCheckRadius = 0.2f;
|
||||
|
||||
private Rigidbody m_rigidbody;
|
||||
private PlayerInputController input;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_rigidbody = GetComponent<Rigidbody>();
|
||||
input = GetComponent<PlayerInputController>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (input.JumpPressed)
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
|
||||
{
|
||||
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c524d12bc1668e42a00cbd8050107f6
|
||||
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerLook : MonoBehaviour
|
||||
{
|
||||
public Transform CameraTransform;
|
||||
public Transform Head;
|
||||
|
||||
public float RotateSpeed = 5;
|
||||
public float MaxLookAngle = 90f;
|
||||
|
||||
private float m_verticalRotation = 0f;
|
||||
|
||||
private Rigidbody m_rigidbody;
|
||||
private PlayerInputController input;
|
||||
private PlayerHeadController headController;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_rigidbody = GetComponent<Rigidbody>();
|
||||
input = GetComponent<PlayerInputController>();
|
||||
headController = GetComponent<PlayerHeadController>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Vector2 m_lookAmt = input.LookAmount;
|
||||
|
||||
if (m_lookAmt.magnitude <= 0.01f)
|
||||
return;
|
||||
|
||||
if (!headController.isHoldingHead || input.ShiftPressed && headController.isHoldingHead)
|
||||
{
|
||||
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||
Head.Rotate(0, headRotation, 0);
|
||||
|
||||
if (CameraTransform != null)
|
||||
{
|
||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||
|
||||
if (CameraTransform != null)
|
||||
{
|
||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c1ddada0161b8c4783806ef6775348a
|
||||
@@ -1,216 +1,74 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
public InputActionAsset InputActions;
|
||||
|
||||
private InputAction m_moveAction;
|
||||
private InputAction m_lookAction;
|
||||
private InputAction m_jumpAction;
|
||||
private InputAction m_throwAction;
|
||||
private InputAction m_pickupAction;
|
||||
|
||||
private Vector2 m_moveAmt;
|
||||
private Vector2 m_lookAmt;
|
||||
|
||||
private Rigidbody m_rigidbody;
|
||||
|
||||
[Header("Camera/Head")]
|
||||
public Transform CameraTransform;
|
||||
public float MaxLookAngle = 90f;
|
||||
|
||||
private float m_verticalRotation = 0f;
|
||||
|
||||
public float WalkSpeed = 10;
|
||||
public float RotateSpeed = 5;
|
||||
public float JumpForce = 5;
|
||||
|
||||
public Transform GroundCheck;
|
||||
public float GroundCheckRadius = 0.2f;
|
||||
public float rotationSpeed = 10f;
|
||||
|
||||
public Animator animator;
|
||||
public Transform cameraTransform;
|
||||
|
||||
[Header("Head Settings")]
|
||||
public Transform Head;
|
||||
public float ThrowForce = 10f;
|
||||
public float PickupDistance = 3f;
|
||||
private Rigidbody m_rigidbody;
|
||||
private PlayerInputController input;
|
||||
private PlayerHeadController headController;
|
||||
|
||||
private bool m_isHeadThrown = false;
|
||||
private Rigidbody m_headRigidbody;
|
||||
|
||||
private Vector3 m_headInitialLocalPos;
|
||||
private Quaternion m_headInitialLocalRot;
|
||||
private Vector3 moveDirection;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var map = InputActions.FindActionMap("Player");
|
||||
|
||||
m_moveAction = map.FindAction("Move");
|
||||
m_lookAction = map.FindAction("Look");
|
||||
m_jumpAction = map.FindAction("Jump");
|
||||
// Support both old and new action names without breaking the scene setup.
|
||||
m_throwAction = map.FindAction("Throw") ?? map.FindAction("Attack");
|
||||
m_pickupAction = map.FindAction("Pickup") ?? map.FindAction("Interact");
|
||||
|
||||
m_rigidbody = GetComponent<Rigidbody>();
|
||||
input = GetComponent<PlayerInputController>();
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
headController = GetComponent<PlayerHeadController>();
|
||||
|
||||
private void OnEnable()
|
||||
if (m_rigidbody != null)
|
||||
{
|
||||
InputActions.FindActionMap("Player").Enable();
|
||||
m_rigidbody.freezeRotation = true;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
InputActions.FindActionMap("Player").Disable();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
m_headInitialLocalPos = Head.localPosition;
|
||||
m_headInitialLocalRot = Head.localRotation;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
m_moveAmt = m_moveAction != null ? m_moveAction.ReadValue<Vector2>() : Vector2.zero;
|
||||
m_lookAmt = m_lookAction != null ? m_lookAction.ReadValue<Vector2>() : Vector2.zero;
|
||||
|
||||
if (m_jumpAction != null && m_jumpAction.WasPressedThisFrame())
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
|
||||
if (m_throwAction != null && m_throwAction.WasPressedThisFrame())
|
||||
{
|
||||
ThrowHead();
|
||||
}
|
||||
|
||||
if (m_pickupAction != null && (m_pickupAction.WasPressedThisFrame() || m_pickupAction.WasPerformedThisFrame()))
|
||||
{
|
||||
TryPickupHead();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Walking();
|
||||
Rotating();
|
||||
}
|
||||
Vector2 m_moveAmt = input.MoveAmount;
|
||||
|
||||
private void Walking()
|
||||
float horizontal = m_moveAmt.x;
|
||||
float vertical = m_moveAmt.y;
|
||||
|
||||
Vector3 cameraForward = cameraTransform.forward;
|
||||
Vector3 cameraRight = cameraTransform.right;
|
||||
|
||||
cameraForward.y = 0f;
|
||||
cameraRight.y = 0f;
|
||||
|
||||
cameraForward.Normalize();
|
||||
cameraRight.Normalize();
|
||||
|
||||
moveDirection = (cameraForward * vertical + cameraRight * horizontal).normalized;
|
||||
|
||||
if (headController.isHoldingHead)
|
||||
{
|
||||
Vector3 move =
|
||||
transform.forward * m_moveAmt.y +
|
||||
transform.right * m_moveAmt.x;
|
||||
|
||||
m_rigidbody.MovePosition(
|
||||
m_rigidbody.position + move * WalkSpeed * Time.deltaTime
|
||||
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (moveDirection.magnitude >= 0.1f)
|
||||
{
|
||||
m_rigidbody.MovePosition(
|
||||
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||
);
|
||||
|
||||
Quaternion targetRotation = Quaternion.LookRotation(moveDirection);
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
transform.rotation,
|
||||
targetRotation,
|
||||
rotationSpeed * Time.deltaTime
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool isMoving = m_moveAmt.magnitude > 0.1f;
|
||||
animator.SetBool("isWalking", isMoving);
|
||||
}
|
||||
|
||||
|
||||
private void Rotating()
|
||||
{
|
||||
if (m_lookAmt.magnitude <= 0.01f)
|
||||
return;
|
||||
|
||||
if (!m_isHeadThrown)
|
||||
{
|
||||
// NORMAL BODY ROTATION
|
||||
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||
|
||||
if (CameraTransform != null)
|
||||
{
|
||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// HEAD ROTATION ON GROUND
|
||||
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||
Head.Rotate(0, headRotation, 0);
|
||||
|
||||
// Add vertical camera rotation when head is on ground
|
||||
if (CameraTransform != null)
|
||||
{
|
||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground"))) {
|
||||
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
|
||||
private void ThrowHead()
|
||||
{
|
||||
if (m_isHeadThrown)
|
||||
return;
|
||||
|
||||
animator.SetTrigger("Throw");
|
||||
|
||||
m_isHeadThrown = true;
|
||||
|
||||
Head.SetParent(null);
|
||||
|
||||
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||
m_headRigidbody.mass = 1f;
|
||||
|
||||
m_headRigidbody.constraints =
|
||||
RigidbodyConstraints.FreezeRotationX |
|
||||
RigidbodyConstraints.FreezeRotationZ;
|
||||
|
||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
private void TryPickupHead()
|
||||
{
|
||||
if (!m_isHeadThrown)
|
||||
return;
|
||||
|
||||
float distance = Vector3.Distance(transform.position, Head.position);
|
||||
|
||||
if (distance <= PickupDistance)
|
||||
{
|
||||
PickupHead();
|
||||
}
|
||||
}
|
||||
|
||||
private void PickupHead()
|
||||
{
|
||||
m_isHeadThrown = false;
|
||||
|
||||
// Remove Rigidbody
|
||||
if (m_headRigidbody != null)
|
||||
{
|
||||
Destroy(m_headRigidbody);
|
||||
}
|
||||
|
||||
// Reattach to player
|
||||
Head.SetParent(transform);
|
||||
|
||||
// Reset position & rotation
|
||||
Head.localPosition = m_headInitialLocalPos;
|
||||
Head.localRotation = m_headInitialLocalRot;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
||||
guid: 7f91586e8c2742341aa8f6925e597bf1
|
||||
216
Assets/Code/Scripts/Player/test.cs
Normal file
216
Assets/Code/Scripts/Player/test.cs
Normal file
@@ -0,0 +1,216 @@
|
||||
//using TMPro;
|
||||
//using UnityEngine;
|
||||
//using UnityEngine.InputSystem;
|
||||
|
||||
//public class PlayerMovement : MonoBehaviour
|
||||
//{
|
||||
// public InputActionAsset InputActions;
|
||||
|
||||
// private InputAction m_moveAction;
|
||||
// private InputAction m_lookAction;
|
||||
// private InputAction m_jumpAction;
|
||||
// private InputAction m_throwAction;
|
||||
// private InputAction m_pickupAction;
|
||||
|
||||
// private Vector2 m_moveAmt;
|
||||
// private Vector2 m_lookAmt;
|
||||
|
||||
// private Rigidbody m_rigidbody;
|
||||
|
||||
// [Header("Camera/Head")]
|
||||
// public Transform CameraTransform;
|
||||
// public float MaxLookAngle = 90f;
|
||||
|
||||
// private float m_verticalRotation = 0f;
|
||||
|
||||
// public float WalkSpeed = 10;
|
||||
// public float RotateSpeed = 5;
|
||||
// public float JumpForce = 5;
|
||||
|
||||
// public Transform GroundCheck;
|
||||
// public float GroundCheckRadius = 0.2f;
|
||||
|
||||
// public Animator animator;
|
||||
|
||||
// [Header("Head Settings")]
|
||||
// public Transform Head;
|
||||
// public float ThrowForce = 10f;
|
||||
// public float PickupDistance = 3f;
|
||||
|
||||
// private bool m_isHeadThrown = false;
|
||||
// private Rigidbody m_headRigidbody;
|
||||
|
||||
// private Vector3 m_headInitialLocalPos;
|
||||
// private Quaternion m_headInitialLocalRot;
|
||||
|
||||
// private void Awake()
|
||||
// {
|
||||
// var map = InputActions.FindActionMap("Player");
|
||||
|
||||
// m_moveAction = map.FindAction("Move");
|
||||
// m_lookAction = map.FindAction("Look");
|
||||
// m_jumpAction = map.FindAction("Jump");
|
||||
// m_throwAction = map.FindAction("Throw");
|
||||
// m_pickupAction = map.FindAction("Pickup");
|
||||
|
||||
// m_rigidbody = GetComponent<Rigidbody>();
|
||||
// animator = GetComponent<Animator>();
|
||||
// }
|
||||
|
||||
// private void OnEnable()
|
||||
// {
|
||||
// InputActions.FindActionMap("Player").Enable();
|
||||
// }
|
||||
|
||||
// private void OnDisable()
|
||||
// {
|
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||||
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// void Start()
|
||||
// {
|
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|
||||
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|
||||
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|
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||||
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// private void Update()
|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
// Walking();
|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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// else
|
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|
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|
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|
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// }
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// }
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|
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// {
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// {
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// return;
|
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|
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// {
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|
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// return;
|
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// if (distance <= PickupDistance)
|
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// {
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// PickupHead();
|
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// }
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// Remove Rigidbody
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// if (m_headRigidbody != null)
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// {
|
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// }
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// Reattach to player
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// Head.SetParent(transform);
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7
Assets/_Recovery/0.unity.meta
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304
Packages/com.merry-yellow.code-assist/CHANGELOG.md
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Normal file
@@ -0,0 +1,304 @@
|
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List of new features, bug fixes and improvements
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* New inline visuals: Material/Shader
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* Gpt models are updated
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# Version 1.4.17
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* Hotfix for Unity compile error
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# Version 1.4.16
|
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* New code completions: RenderingLayerMask (Unity 6 and newer only)
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* New inline visuals: RenderingLayerMask (Unity 6 and newer only), and LayerMask
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* Hotfix for Unity editor freezes
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* Hotfix for inline visuals not showing properly when changing document in Visual Studio
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* Category SortingLayer removed, its items are now under category Layer
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* Minor fix for output window in Visual Studio
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* Gpt libraries and models are updated
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# Version 1.4.15
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* Hotfix for code completion for attributes
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# Version 1.4.14
|
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* New code completions: Attributes and preprocessor directives (#if, #elif)
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* New gpt feature: Add mode, gpt can add new files to the project
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* New gpt feature: For CodeLens, follow-up question and custom prompt
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* Gpt responses are logged to Visual Studio output window
|
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# Version 1.4.13
|
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* Hotfix for gpt requests of OpenAI-API-Compatible platforms
|
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# Version 1.4.12
|
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* Additional properties options added for gpt requests
|
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* Version number mistype fix for Unity asset package
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# Version 1.4.11
|
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* Hotfix for gpt options page
|
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* Fix for applying transformers for newer versions of Visual Studio
|
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* Arm64 architecture support
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# Version 1.4.10
|
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* Animations added to context aware instructions
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* Hotfix for context aware integrations (for GitHub Copilot)
|
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||||
# Version 1.4.9
|
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* Hotfix for gpt options page
|
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|
||||
# Version 1.4.8
|
||||
* Version bump for sister Visual Studio extensions
|
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||||
# Version 1.4.7
|
||||
* New gpt feature: Integration into GitHub Copilot. Can now feed GitHub Copilot with project/scene/game-object details.
|
||||
* Auto updater for itch.io builds
|
||||
|
||||
# Version 1.4.6
|
||||
* Updated binaries with new build parameters
|
||||
|
||||
# Version 1.4.5
|
||||
* Version skipped by mistake ^-^
|
||||
|
||||
# Version 1.4.4
|
||||
* Hotfix for Unity package compile error
|
||||
|
||||
# Version 1.4.3
|
||||
* New gpt provider: OpenAI API Compatible, for web/cloud services that supports OpenAI SDK standards
|
||||
|
||||
# Version 1.4.2
|
||||
* Bugfix for formatting and title of logging
|
||||
* Bugfix for CodeLens2Gpt when closing document
|
||||
|
||||
# Version 1.4.1
|
||||
* New gpt provider: Ollama, can use LLMs from local machine or private network
|
||||
|
||||
# Version 1.4.0
|
||||
* Gpt backend has been reimplemented for latest models and LLM trends
|
||||
* New gpt provider: Anthropic (Claude), can be used as an alternative to OpenAI ChatGPT and Google Gemini
|
||||
* New gpt provider: DeepSeek, can be used as an alternative to OpenAI ChatGPT and Google Gemini
|
||||
* New code completions: Scene management classes can be auto completed
|
||||
* New inline visuals: Scene management classes can display inline information
|
||||
|
||||
# Version 1.3.12
|
||||
* Hotfix for Microsoft Marketplace manifest file
|
||||
|
||||
# Version 1.3.11
|
||||
* Hotfix for Microsoft Marketplace manifest file
|
||||
|
||||
# Version 1.3.10
|
||||
* Hotfix for type resolving
|
||||
* Usability improvements for VSCode exporter
|
||||
* More filters for expected error logs
|
||||
|
||||
# Version 1.3.9
|
||||
* Hotfix for Unity sink
|
||||
|
||||
# Version 1.3.8
|
||||
* Hotfix for Unity sink
|
||||
|
||||
# Version 1.3.7
|
||||
* Bugfix for exporter/updater
|
||||
* Bugfix for logging options
|
||||
|
||||
# Version 1.3.6
|
||||
* VSCode readme updated
|
||||
|
||||
# Version 1.3.5
|
||||
* JSON library switched back to Newtonsoft.JSON
|
||||
* Rule xml files removed from Unity asset
|
||||
* Unnessary analyzer binaries are removed from Roslyn Analyzer
|
||||
|
||||
# Version 1.3.4
|
||||
* Stability improvements for network (mqttnet)
|
||||
* Hotfix for JSON mapping
|
||||
|
||||
# Version 1.3.3
|
||||
* Full version for VSCode is released!
|
||||
* Fix for VSCode adorments when document is modified
|
||||
* Binary files removed from Unity asset
|
||||
* Bugfix for network (mqttnet server)
|
||||
* VSCode extension stability improvements
|
||||
* VSCode roslyn analyzer stability improvements
|
||||
|
||||
# Version 1.3.2
|
||||
* Fixed cross-platform issues for Linux and macOS
|
||||
|
||||
# Version 1.3.1
|
||||
* Updated VSCode manifest and readme
|
||||
|
||||
# Version 1.3.0
|
||||
* Initial release for VSCode
|
||||
|
||||
# Version 1.2.6
|
||||
* Exporting when Unity is in play mode
|
||||
* Some error messages have been made more user friendly
|
||||
|
||||
# Version 1.2.5
|
||||
* Released on itch.io https://meryel.itch.io/unity-code-assist
|
||||
* Url changes
|
||||
|
||||
# Version 1.2.4
|
||||
* Bugfix for exporter with long file paths
|
||||
* Bugfix for retrieving animation and animator data
|
||||
|
||||
# Version 1.2.3
|
||||
* Bugfix for exporter when overwriting files
|
||||
* Bugfix for inline visuals when active game object changes
|
||||
|
||||
# Version 1.2.2
|
||||
* Bugfix for exporter when facing race condition
|
||||
|
||||
# Version 1.2.1
|
||||
* Typo fix for Options page
|
||||
* Bugfix for retrieving animation and animator data
|
||||
|
||||
# Version 1.2.0
|
||||
* New gpt provider: Google Gemini, can be used as an alternative to OpenAI ChatGPT
|
||||
* New feature: CodeLens2Gpt. Can request gpt queries from the CodeLens of methods and classes
|
||||
* New feature: Context aware gpt, gpt prompts are embedded with Unity, scene and object information
|
||||
* New feature: Package, asset has relocated under Packages directory (from Assets directýry), along with Unity setup menu items
|
||||
* New code completions: Animation and Animator classes and Invoke/Coroutine/Broadcast methods can be auto completed
|
||||
* New inline visuals: Animation and Animator classes can display inline information
|
||||
|
||||
# Version 1.1.12
|
||||
* External binary files have been customized and minimized
|
||||
* Domain reloading time have been reduced
|
||||
* Stability and usability improvements for exporter/updater
|
||||
* Bugfix for Feedback window
|
||||
|
||||
# Version 1.1.11
|
||||
* Gpt completion endpoint fixed for OpenAI API changes
|
||||
* Bugfix for Input Manager monitor
|
||||
* Bugfix for logging to Visual Studio output window
|
||||
* Bugfix for About window
|
||||
|
||||
# Version 1.1.10
|
||||
* Version skipped for compatibility with other assets
|
||||
|
||||
# Version 1.1.9
|
||||
* Gpt support for chat and edit
|
||||
* More options added for Gpt
|
||||
* Overall stability improvements
|
||||
* Exporter shows file locks if update/export is unsuccessful
|
||||
|
||||
# Version 1.1.8
|
||||
* Bugfix for non-Unity solutions
|
||||
|
||||
# Version 1.1.7
|
||||
* Bugfix for Visual Studio freeze
|
||||
|
||||
# Version 1.1.6
|
||||
* Gpt support added for shader files
|
||||
* Stability improvements for Unity.ScriptFinder
|
||||
|
||||
# Version 1.1.5
|
||||
* Stability and usability improvements for exporter/updater
|
||||
* Bugfix for Transformer Linq and Auto Input Manager
|
||||
* Usability for Transformer window, disabling it if not connected to Unity
|
||||
* Enhancement for completions, sorting numerical values correctly https://github.com/merryyellow/Unity-Code-Assist/issues/6
|
||||
|
||||
# Version 1.1.4
|
||||
* Auto Input Manager is now compatible with binary asset files
|
||||
* Stability and usability improvements for Transformer windows
|
||||
|
||||
# Version 1.1.3
|
||||
* Analyzers are working at a separate process https://github.com/merryyellow/Unity-Code-Assist/issues/20
|
||||
* Inline visuals stability and performance improvements https://github.com/merryyellow/Unity-Code-Assist/issues/22 https://github.com/merryyellow/Unity-Code-Assist/issues/24
|
||||
* Exporter/updater stability improvements https://github.com/merryyellow/Unity-Code-Assist/issues/19 https://github.com/merryyellow/Unity-Code-Assist/issues/23
|
||||
* Transformer window stability improvements https://github.com/merryyellow/Unity-Code-Assist/issues/21
|
||||
* Bugfix for Gpt busy icon positioning https://github.com/merryyellow/Unity-Code-Assist/issues/24
|
||||
|
||||
# Version 1.1.2
|
||||
* Bugfix for Yaml file parsing of InputManager
|
||||
|
||||
# Version 1.1.1
|
||||
* Bugfix for error handling of binary file parsing
|
||||
|
||||
# Version 1.1.0
|
||||
* New feature: Generative AI. Use OpenAI ChatGPT within comments to complete your code
|
||||
* New feature: Visual Studio menus. Access Unity Code Assist from "Extensions"->"Unity Code Assist"
|
||||
* New code completions: PlayerPrefs, EditorPrefs and Input classes' methods can be auto completed
|
||||
* New inline visuals: PlayerPrefs, EditorPrefs and Input classes' methods can display inline information
|
||||
* New code transformer: Auto Input Manager. Converts legacy input code into the new Input Manager
|
||||
|
||||
# Version 1.0.0.21
|
||||
* Stability improvements for Unity ScriptFinder class
|
||||
|
||||
# Version 1.0.0.20
|
||||
* Bugfix for crash at startup https://github.com/merryyellow/Unity-Code-Assist/issues/18
|
||||
|
||||
# Version 1.0.0.19
|
||||
* More logging for error tracking
|
||||
|
||||
# Version 1.0.0.18
|
||||
* Overall stability improvements, nullable references enabled for codebase
|
||||
* Stability improvements for communications, when reconnection occurs
|
||||
|
||||
# Version 1.0.0.17
|
||||
* Stability improvements for Unity ScriptFinder class
|
||||
|
||||
# Version 1.0.0.16
|
||||
* Bugfix for Visual Studio events concurrency
|
||||
|
||||
# Version 1.0.0.15
|
||||
* Visual Studio events are reimplemented for both stability and performance
|
||||
* Removal of possible Task deadlocks
|
||||
* Usability improvements for exporter/updater
|
||||
* Bugfix for exporter/updater, where prompts can appear twice
|
||||
* Bugfix for Inline Texts, where const null identifier may raise exceptions https://github.com/merryyellow/Unity-Code-Assist/issues/16
|
||||
* Bugfix for communications, where tags&layers are sent for the first time
|
||||
|
||||
# Version 1.0.0.14
|
||||
* Usability improvements for Visual Studio Status window where project is not a Unity project
|
||||
* Bugfix for communication reinitialization, where projects are closed and opened from Visual Studio https://github.com/merryyellow/Unity-Code-Assist/issues/15
|
||||
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/14
|
||||
|
||||
# Version 1.0.0.13
|
||||
* Bugfix for Unity where target object is neither Component nor MonoBehaviour https://github.com/merryyellow/Unity-Code-Assist/issues/13
|
||||
|
||||
# Version 1.0.0.12
|
||||
* New Feature: Updating Unity asset from Visual Studio
|
||||
* New Feature: Online error reporting of Unity errors
|
||||
* Usability improvement for Visual Studio Feedback window
|
||||
* Bugfix for Inline Texts where there is no class declaration https://github.com/merryyellow/Unity-Code-Assist/issues/5
|
||||
* Bugfix for Code Completion where there is no class declaration https://github.com/merryyellow/Unity-Code-Assist/issues/10
|
||||
* Bugfix for Visual Studio output window, where it may be unavailable
|
||||
|
||||
# Version 1.0.0.11
|
||||
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/3
|
||||
* Exporter now has more logs
|
||||
|
||||
# Version 1.0.0.10
|
||||
* Bugfix for Inline Texts where leading trivia is absent https://github.com/merryyellow/Unity-Code-Assist/issues/1
|
||||
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/2
|
||||
|
||||
# Version 1.0.0.9
|
||||
* Minor adjustments for initialization logging
|
||||
|
||||
# Version 1.0.0.8
|
||||
* Online analytics added
|
||||
* Bugfix for Inline Texts, Visual Studio code preview screen does not raise any exception anymore
|
||||
|
||||
# Version 1.0.0.7
|
||||
* Online error tracker added
|
||||
|
||||
# Version 1.0.0.6
|
||||
* Exporter is always disabled for non Unity projects
|
||||
|
||||
# Version 1.0.0.5
|
||||
* Lite version released at Visual Studio Marketplace
|
||||
* Exporting Unity asset from Visual Studio
|
||||
* Unity package become package independent (Removed Newtonsoft.Json dependency)
|
||||
|
||||
# Version 1.0.0
|
||||
* First release!
|
||||
* Released on Unity Asset Store
|
||||
7
Packages/com.merry-yellow.code-assist/CHANGELOG.md.meta
Normal file
7
Packages/com.merry-yellow.code-assist/CHANGELOG.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c541f26362738d45ad369a0458b7559
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/com.merry-yellow.code-assist/Editor.meta
Normal file
8
Packages/com.merry-yellow.code-assist/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c4f29bc8d89b284cb9b38090b87a507
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
75
Packages/com.merry-yellow.code-assist/Editor/AboutWindow.cs
Normal file
75
Packages/com.merry-yellow.code-assist/Editor/AboutWindow.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
|
||||
#pragma warning disable IDE0005
|
||||
using Serilog = Meryel.Serilog;
|
||||
#pragma warning restore IDE0005
|
||||
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
||||
namespace Meryel.UnityCodeAssist.Editor
|
||||
{
|
||||
public class AboutWindow : EditorWindow
|
||||
{
|
||||
GUIStyle? styleLabel;
|
||||
|
||||
public static void Display()
|
||||
{
|
||||
// Get existing open window or if none, make a new one:
|
||||
var window = GetWindow<AboutWindow>();
|
||||
window.Show();
|
||||
|
||||
Serilog.Log.Debug("Displaying about window");
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "AboutWindow_Display");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//**--icon
|
||||
//var icon = AssetDatabase.LoadAssetAtPath<Texture>("Assets/Sprites/Gear.png");
|
||||
//titleContent = new GUIContent("Code Assist", icon);
|
||||
titleContent = new GUIContent("Code Assist About");
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
styleLabel ??= new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
wordWrap = true,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
};
|
||||
|
||||
EditorGUILayout.LabelField($"Version number: {Assister.Version}", styleLabel, GUILayout.ExpandWidth(true));
|
||||
|
||||
#if MERYEL_UCA_LITE_VERSION
|
||||
EditorGUILayout.LabelField($"License type: Lite", styleLabel, GUILayout.ExpandWidth(true));
|
||||
#else // MERYEL_UCA_LITE_VERSION
|
||||
EditorGUILayout.LabelField($"License type: Full", styleLabel, GUILayout.ExpandWidth(true));
|
||||
#endif // MERYEL_UCA_LITE_VERSION
|
||||
|
||||
if (GUILayout.Button("Update"))
|
||||
{
|
||||
Updater.CheckUpdateForced();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("View changelog"))
|
||||
{
|
||||
Application.OpenURL("https://unitycodeassist.netlify.app/changelog");
|
||||
}
|
||||
|
||||
if (GUILayout.Button("View third party notices"))
|
||||
{
|
||||
Application.OpenURL("https://unitycodeassist.netlify.app/thirdpartynotices");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b773a1d4b9561324fa0bc568c62c3770
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
|
||||
#pragma warning disable IDE0005
|
||||
using Serilog = Meryel.Serilog;
|
||||
#pragma warning restore IDE0005
|
||||
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
||||
namespace Meryel.UnityCodeAssist.Editor
|
||||
{
|
||||
// according to documentation, https://docs.unity3d.com/2023.2/Documentation/Manual/roslyn-analyzers.html
|
||||
// if analyzers are under any asmdef file, they are bound to the asmdef's scope
|
||||
// to declare out analyzers globally, had to write custom AssetPostprocessor and don't use "RoslynAnalyzer" asset label
|
||||
|
||||
public class AnalyzerPostProcessor : AssetPostprocessor
|
||||
{
|
||||
public static string OnGeneratedCSProject(string path, string content)
|
||||
{
|
||||
// do not add roslyn analyzers to Visual Studio projects for performance
|
||||
if (Assister.GetCodeEditor(false, out var isVisualStudio, out _, out _) && isVisualStudio)
|
||||
return content;
|
||||
|
||||
var analyzerGroup = new StringBuilder();
|
||||
analyzerGroup.Append(NewLine);
|
||||
analyzerGroup.Append(" <!--This section is added by Unity Code Assist-->");
|
||||
analyzerGroup.Append(NewLine);
|
||||
analyzerGroup.Append(" <ItemGroup>");
|
||||
|
||||
var prefix = $"{NewLine} <Analyzer Include=\"{CommonTools.GetExternalReferencesPath().Replace('/', '\\')}\\";
|
||||
var suffix = $"\" />";
|
||||
|
||||
foreach (var analyzer in Analyzers)
|
||||
{
|
||||
analyzerGroup.Append(prefix);
|
||||
analyzerGroup.Append(analyzer);
|
||||
analyzerGroup.Append(suffix);
|
||||
}
|
||||
|
||||
analyzerGroup.Append(NewLine);
|
||||
analyzerGroup.Append(" </ItemGroup>");
|
||||
//analyzerGroup.Append(NewLine);
|
||||
|
||||
|
||||
//content = Regex.Replace(content, $"[{NewLine}]*</Project>[{NewLine}]*", $"{analyzerGroup.ToString()}$&");
|
||||
var matches = Regex.Matches(content, $"[{NewLine}]*</Project>");
|
||||
var index = matches.LastOrDefault(m => m.Success)?.Index ?? -1;
|
||||
//var index = content.LastIndexOf("</Project>");
|
||||
|
||||
if (index >= 0)
|
||||
content = content.Insert(index, analyzerGroup.ToString());
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
private const string NewLine = "\r\n";
|
||||
|
||||
private readonly static string[] Analyzers = new string[]
|
||||
{
|
||||
#if MERYEL_UCA_LITE_VERSION
|
||||
"Meryel.UnityCodeAssist.AnalyzersLite.dll",
|
||||
#else
|
||||
"Meryel.UnityCodeAssist.Analyzers.dll",
|
||||
#endif
|
||||
"Meryel.UnityCodeAssist.Common.dll",
|
||||
"Meryel.UnityCodeAssist.Completion.dll",
|
||||
"Meryel.UnityCodeAssist.CompletionInternals.dll",
|
||||
"Meryel.UnityCodeAssist.Logger.dll",
|
||||
"Meryel.UnityCodeAssist.MQTTnet.dll",
|
||||
"Meryel.UnityCodeAssist.MQTTnet.Extensions.ManagedClient.dll",
|
||||
"Meryel.UnityCodeAssist.Newtonsoft.Json.dll",
|
||||
"Meryel.UnityCodeAssist.ProjectData.dll",
|
||||
"Meryel.UnityCodeAssist.RoslynAnalyzerManager.dll",
|
||||
"Meryel.UnityCodeAssist.Synchronizer.dll",
|
||||
"Meryel.UnityCodeAssist.SynchronizerModel.dll",
|
||||
"Meryel.UnityCodeAssist.VSIXLibrary.dll",
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17f8bf228c22bbb438ef36b16a18652c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
609
Packages/com.merry-yellow.code-assist/Editor/Assister.cs
Normal file
609
Packages/com.merry-yellow.code-assist/Editor/Assister.cs
Normal file
@@ -0,0 +1,609 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
using CodeEditor = Unity.CodeEditor.CodeEditor;
|
||||
|
||||
|
||||
#pragma warning disable IDE0005
|
||||
using Serilog = Meryel.Serilog;
|
||||
#pragma warning restore IDE0005
|
||||
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
||||
namespace Meryel.UnityCodeAssist.Editor
|
||||
{
|
||||
public class Assister
|
||||
{
|
||||
public const string Version = "1.4.19"; //do NOT modify this line, except the number value, its being used by VSCode/Typescript for version detection (in exporter.ts.getVersionOfUnitySide())
|
||||
|
||||
#if MERYEL_UCA_LITE_VERSION
|
||||
public const string Title = "Code Assist Lite";
|
||||
#else
|
||||
public const string Title = "Code Assist";
|
||||
#endif
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Status", false, 1)]
|
||||
static void DisplayStatusWindow()
|
||||
{
|
||||
StatusWindow.Display();
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Synchronize", false, 2)]
|
||||
static void Sync()
|
||||
{
|
||||
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(SyncAux(), MQTTnetInitializer.Publisher);
|
||||
|
||||
//MQTTnetInitializer.Publisher.SendConnect();
|
||||
//Serilog.Log.Information("Code Assist is looking for more IDEs to connect to...");
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Synchronize_MenuItem");
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Report error", false, 91)]
|
||||
static void DisplayFeedbackWindow()
|
||||
{
|
||||
FeedbackWindow.Display();
|
||||
}
|
||||
|
||||
[MenuItem("Tools/" + Title + "/About", false, 92)]
|
||||
static void DisplayAboutWindow()
|
||||
{
|
||||
AboutWindow.Display();
|
||||
}
|
||||
|
||||
#if MERYEL_UCA_LITE_VERSION
|
||||
[MenuItem("Tools/" + Title + "/Compare versions", false, 31)]
|
||||
static void CompareVersions()
|
||||
{
|
||||
Application.OpenURL("http://unitycodeassist.netlify.app/compare");
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "CompareVersions_MenuItem");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Get full version", false, 32)]
|
||||
static void GetFullVersion()
|
||||
{
|
||||
Application.OpenURL("https://unitycodeassist.netlify.app/purchase?utm_source=unity_getfull");
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "FullVersion_MenuItem");
|
||||
}
|
||||
#endif // MERYEL_UCA_LITE_VERSION
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Setup/Upgrade to full version", false, 65)]
|
||||
public static void Upgrade()
|
||||
{
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Upgrade_MenuItem");
|
||||
|
||||
#if MERYEL_UCA_LITE_VERSION
|
||||
Serilog.Log.Information("Purchase <a href=\"https://unitycodeassist.netlify.app/purchase?utm_source=unity_upgrade\">Unity Code Assist</a> from the <a href=\"http://u3d.as/2N2H\">Asset Store</a> or <a href=\"https://meryel.itch.io/unity-code-assist\">itch.io</a> first. Then download it from the package manager or itch.io");
|
||||
return;
|
||||
#else
|
||||
if (GetCodeEditor(true, out var isVisualStudio, out var isVisualStudioCode, out var error))
|
||||
{
|
||||
if (isVisualStudio)
|
||||
{
|
||||
var vsixPath = CommonTools.GetInstallerPath("CodeAssist.Full.VisualStudio.Installer.vsix");
|
||||
if (System.IO.File.Exists(vsixPath))
|
||||
{
|
||||
CallVisualStudioInstaller(vsixPath);
|
||||
return;
|
||||
}
|
||||
|
||||
var zipPath = CommonTools.GetInstallerPath("CodeAssist.Full.VisualStudio.Installer.zip");
|
||||
if (System.IO.File.Exists(zipPath))
|
||||
{
|
||||
var tempVsixPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), "CodeAssist.Full.VisualStudio.Installer.vsix");
|
||||
System.IO.File.Copy(zipPath, tempVsixPath, true);
|
||||
|
||||
CallVisualStudioInstaller(tempVsixPath);
|
||||
return;
|
||||
}
|
||||
|
||||
Serilog.Log.Information("Installer for Visual Studio couldn't be found at {ZipPath}. Please try re-importing the asset from the package manager", zipPath);
|
||||
return;
|
||||
}
|
||||
else if (isVisualStudioCode)
|
||||
{
|
||||
var vsixPath = CommonTools.GetInstallerPath("CodeAssist.Full.VSCode.Installer.vsix");
|
||||
if (System.IO.File.Exists(vsixPath))
|
||||
{
|
||||
CallVSCodeInstaller(vsixPath);
|
||||
return;
|
||||
}
|
||||
|
||||
var zipPath = CommonTools.GetInstallerPath("CodeAssist.Full.VSCode.Installer.zip");
|
||||
if (System.IO.File.Exists(zipPath))
|
||||
{
|
||||
var tempVsixPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), "CodeAssist.Full.VSCode.Installer.vsix");
|
||||
System.IO.File.Copy(zipPath, tempVsixPath, true);
|
||||
|
||||
CallVSCodeInstaller(tempVsixPath);
|
||||
return;
|
||||
}
|
||||
|
||||
Serilog.Log.Information("Installer for VS Code couldn't be found at {ZipPath}. Please try re-importing the asset from the package manager", zipPath);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Serilog.Log.Information(error!);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
[MenuItem("Tools/" + Title + "/Setup/Update", false, 61)]
|
||||
static void Update()
|
||||
{
|
||||
//UnityEditor.PackageManager.Client.
|
||||
}
|
||||
*/
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Setup/Re-import package", false, 62)]
|
||||
static void RepairFiles()
|
||||
{
|
||||
if (MQTTnetInitializer.Publisher?.Clients.Any() != true)
|
||||
Serilog.Log.Information("No connected IDE found. Please start up Visual Studio or VS Code first");
|
||||
|
||||
//var cleanupPath = CommonTools.GetToolPath("CleanupObsoleteFiles.bat");
|
||||
//Execute(cleanupPath);
|
||||
Cleanup.DoCleanup();
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendRequestUpdate("Unity", string.Empty, true);
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Reimport_MenuItem");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Setup/Import files for .NET Standard 2.0", false, 63)]
|
||||
static void ImportSystemBinariesForDotNetStandard20()
|
||||
{
|
||||
var solutionDirectory = CommonTools.GetProjectPath();
|
||||
var cSharpVersion = Cleanup.GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||
|
||||
if (cSharpVersion >= 9)
|
||||
{
|
||||
if (!EditorUtility.DisplayDialog("Import files for .NET Standard 2.0",
|
||||
"This is not required for versions of Unity 2021.2 and newer. Do you still want to continue?",
|
||||
"Okay", "Cancel"))
|
||||
{
|
||||
Serilog.Log.Debug("ImportNetStandard20_MenuItem cancelled via confirm dialog");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (MQTTnetInitializer.Publisher?.Clients.Any() != true)
|
||||
Serilog.Log.Information("No connected IDE found. Please start up Visual Studio or VS Code first");
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendRequestUpdate("SystemBinariesForDotNetStandard20", string.Empty, true);
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "ImportNetStandard20_MenuItem");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/" + Title + "/Setup/Regenerate project files", false, 64)]
|
||||
public static void RegenerateProjectFiles() => RegenerateProjectFilesAux(true);
|
||||
|
||||
public static void RegenerateProjectFilesAux(bool showError)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (GetCodeEditor(true, out _, out _, out var error))
|
||||
{
|
||||
CodeEditor.Editor.CurrentCodeEditor.SyncAll();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (showError && error != null)
|
||||
Serilog.Log.Information(error);
|
||||
|
||||
// other similar approaches
|
||||
// https://www.reddit.com/r/Unity3D/comments/s1joc6/help_with_generating_csproj_and_sln_for_github/
|
||||
// https://discussions.unity.com/t/manually-generate-sln-and-csproj-files/648686/6
|
||||
// https://discussions.unity.com/t/how-can-i-generate-csproj-files-during-continuous-integration-builds/842493/3
|
||||
// https://github.com/Unity-Technologies/UnityCsReference/blob/f45f297f342239326ea865a57a1bb8ddf93e38c6/Editor/Mono/CodeEditor/SyncVS.cs#L22
|
||||
var t = ScriptFinder.GetType123("Microsoft.Unity.VisualStudio.Editor.Cli");
|
||||
var m = t!.GetMethod("GenerateSolution", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
||||
m.Invoke(null, null);
|
||||
}
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Serilog.Log.Error(ex, "Couldn't invoke GenerateSolution");
|
||||
Serilog.Log.Information("Please 'Regenerate project files' manually. 'Edit'->'Preferences'->'External Tools'->'Regenerate project files'");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static IEnumerator CallShell(string command, string ide)
|
||||
{
|
||||
Serilog.Log.Debug("calling shell with command: {Command}", command);
|
||||
var task = Shell.UnityEditorShell.Execute(command);
|
||||
task.OnLog += (logType, log) =>
|
||||
{
|
||||
Serilog.Log.Debug("shell log: {Log}", log);
|
||||
};
|
||||
task.OnExit += (code) =>
|
||||
{
|
||||
Serilog.Log.Debug("shell exit: {Code}", code);
|
||||
if (code == 0)
|
||||
Serilog.Log.Information($"{ide} extension installed successfully. Please restart {ide}");
|
||||
else
|
||||
Serilog.Log.Information($"{ide} extension installation failed. Please try manual installition at {CommonTools.GetInstallerPath(string.Empty)}");
|
||||
};
|
||||
yield return new Shell.ShellCommandYieldable(task);
|
||||
}
|
||||
|
||||
static void CallVisualStudioInstaller(string vsixPath)
|
||||
{
|
||||
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(CallShell(
|
||||
$"@for /f \"usebackq delims=\" %i in (`\"%ProgramFiles(x86)%\\Microsoft Visual Studio\\Installer\\vswhere.exe\" -latest -prerelease -products * -property enginePath`) do @set enginePath=%i & if exist \"%i\\VSIXInstaller.exe\" call \"%i\\VSIXInstaller.exe\" /u:VSIXLite2.6815b720-6186-48a1-a405-1387e54b41c6 & call \"%i\\VSIXInstaller.exe\" \"{vsixPath}\"", "Visual Studio"), MQTTnetInitializer.Publisher);
|
||||
}
|
||||
|
||||
static void CallVSCodeInstaller(string vsixPath)
|
||||
{
|
||||
string command;
|
||||
#if UNITY_EDITOR_WIN
|
||||
command = $"code --uninstall-extension MerryYellow.uca-lite-vscode & code --install-extension \"{vsixPath}\"";
|
||||
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
|
||||
command = $"code --uninstall-extension MerryYellow.uca-lite-vscode ; code --install-extension \"{vsixPath}\"";
|
||||
#else
|
||||
Serilog.Log.Error("invalid platform at {Location}", nameof(CallVSCodeInstaller));
|
||||
command = string.Empty;
|
||||
#endif
|
||||
|
||||
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(CallShell(command, "VS Code"), MQTTnetInitializer.Publisher);
|
||||
}
|
||||
|
||||
internal static string Execute(string vsixPath, bool isVisualStudio = false, bool isVSCode = false)
|
||||
{
|
||||
var startInfo = new System.Diagnostics.ProcessStartInfo
|
||||
{
|
||||
WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden,
|
||||
//startInfo.FileName = GetExePath();
|
||||
FileName = vsixPath,
|
||||
//startInfo.Arguments = args;
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true
|
||||
//startInfo.WorkingDirectory = workingDirectoryPath;
|
||||
};
|
||||
var process = new System.Diagnostics.Process
|
||||
{
|
||||
StartInfo = startInfo
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
process.Start();
|
||||
}
|
||||
catch (System.ComponentModel.Win32Exception ex)
|
||||
{
|
||||
Serilog.Log.Error(ex, "Error at running bat file {File}", vsixPath);
|
||||
}
|
||||
|
||||
string output = process.StandardOutput.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
static IEnumerator SyncAux()
|
||||
{
|
||||
var clientCount = MQTTnetInitializer.Publisher?.Clients.Count() ?? 0;
|
||||
MQTTnetInitializer.Publisher?.SendConnect();
|
||||
Serilog.Log.Information("Code Assist is looking for more IDEs to connect to...");
|
||||
|
||||
//yield return new WaitForSeconds(3);
|
||||
yield return new EditorCoroutines.EditorWaitForSeconds(3);
|
||||
|
||||
var newClientCount = MQTTnetInitializer.Publisher?.Clients.Count() ?? 0;
|
||||
|
||||
var dif = newClientCount - clientCount;
|
||||
|
||||
if (dif <= 0)
|
||||
Serilog.Log.Information("Code Assist couldn't find any new IDE to connect to.");
|
||||
else
|
||||
Serilog.Log.Information("Code Assist is connected to {Dif} new IDE(s).", dif);
|
||||
}
|
||||
|
||||
#if MERYEL_DEBUG
|
||||
|
||||
[MenuItem("Code Assist/Binary2Text")]
|
||||
static void Binary2Text()
|
||||
{
|
||||
var filePath = CommonTools.GetInputManagerFilePath();
|
||||
var hash = Input.UnityInputManager.GetMD5Hash(filePath);
|
||||
var convertedPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), $"UCA_IM_{hash}.txt");
|
||||
|
||||
var b = new Input.Binary2TextExec();
|
||||
b.Exec(filePath, convertedPath, detailed: false, largeBinaryHashOnly: false, hexFloat: false);
|
||||
}
|
||||
|
||||
[MenuItem("Code Assist/Bump InputManager")]
|
||||
static void BumpInputManager()
|
||||
{
|
||||
Input.InputManagerMonitor.Instance.Bump();
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Code Assist/Layer Check")]
|
||||
static void UpdateLayers()
|
||||
{
|
||||
var names = UnityEditorInternal.InternalEditorUtility.layers;
|
||||
var indices = names.Select(l => LayerMask.NameToLayer(l).ToString()).ToArray();
|
||||
MQTTnetInitializer.Publisher?.SendLayers(indices, names);
|
||||
|
||||
var sls = SortingLayer.layers;
|
||||
var sortingNames = sls.Select(sl => sl.name).ToArray();
|
||||
var sortingIds = sls.Select(sl => sl.id.ToString()).ToArray();
|
||||
var sortingValues = sls.Select(sl => sl.value.ToString()).ToArray();
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendSortingLayers(sortingNames, sortingIds, sortingValues);
|
||||
|
||||
/*
|
||||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var name = LayerMask.LayerToName(i);
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
Debug.Log(i + ":" + name);
|
||||
}
|
||||
}
|
||||
|
||||
if (ScriptFinder.FindGameObjectOfType("Deneme", out var go))
|
||||
MQTTnetInitializer.Publisher.SendGameObject(go);
|
||||
*/
|
||||
}
|
||||
|
||||
[MenuItem("Code Assist/Tag Check")]
|
||||
static void UpdateTags()
|
||||
{
|
||||
Serilog.Log.Debug("Listing tags {Count}", UnityEditorInternal.InternalEditorUtility.tags.Length);
|
||||
|
||||
foreach (var tag in UnityEditorInternal.InternalEditorUtility.tags)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(tag))
|
||||
{
|
||||
Serilog.Log.Debug("{Tag}", tag);
|
||||
}
|
||||
}
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendTags(UnityEditorInternal.InternalEditorUtility.tags);
|
||||
|
||||
}
|
||||
|
||||
[MenuItem("Code Assist/GO Check")]
|
||||
|
||||
static void TestGO()
|
||||
{
|
||||
|
||||
var go = GameObject.Find("Deneme");
|
||||
//var go = MonoBehaviour.FindObjectOfType<Deneme>().gameObject;
|
||||
|
||||
MQTTnetInitializer.Publisher?.SendGameObject(go);
|
||||
}
|
||||
|
||||
[MenuItem("Code Assist/Undo Records Test")]
|
||||
static void UndoTest()
|
||||
{
|
||||
var undos = new List<string>();
|
||||
var redos = new List<string>();
|
||||
|
||||
var type = typeof(Undo);
|
||||
System.Reflection.MethodInfo dynMethod = type.GetMethod("GetRecords",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
dynMethod.Invoke(null, new object[] { undos, redos });
|
||||
|
||||
Serilog.Log.Debug("undos:{UndoCount},redos:{RedoCount}", undos.Count, redos.Count);
|
||||
|
||||
var last = undos.LastOrDefault();
|
||||
if (last != null)
|
||||
{
|
||||
Serilog.Log.Debug("last:{Last}", last);
|
||||
Serilog.Log.Debug("group:{UndoCurrentGroup},{UndoCurrentGroupName}",
|
||||
Undo.GetCurrentGroup(), Undo.GetCurrentGroupName());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Code Assist/Undo List Test")]
|
||||
static void Undo2Test()
|
||||
{
|
||||
|
||||
//List<string> undoList, out int undoCursor
|
||||
var undoList = new List<string>();
|
||||
int undoCursor = int.MaxValue;
|
||||
var type = typeof(Undo);
|
||||
System.Reflection.MethodInfo dynMethod = type.GetMethod("GetUndoList",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
|
||||
dynMethod = type.GetMethod("GetUndoList",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static,
|
||||
null,
|
||||
new System.Type[] { typeof(List<string>), typeof(int).MakeByRefType() },
|
||||
null);
|
||||
|
||||
|
||||
dynMethod.Invoke(null, new object[] { undoList, undoCursor });
|
||||
|
||||
Serilog.Log.Debug("undo count: {Count}", undoList.Count);
|
||||
|
||||
}
|
||||
|
||||
[MenuItem("Code Assist/Reload Domain")]
|
||||
static void ReloadDomain()
|
||||
{
|
||||
EditorUtility.RequestScriptReload();
|
||||
}
|
||||
|
||||
/*
|
||||
[MenuItem("Code Assist/TEST")]
|
||||
static void TEST()
|
||||
{
|
||||
//if (ScriptFinder.FindGameObjectOfType("Deneme_OtherScene", out var go))
|
||||
if (ScriptFinder.FindInstanceOfType("Deneme_SO", out var go, out var so))
|
||||
{
|
||||
MQTTnetInitializer.Publisher.SendScriptableObject(so);
|
||||
}
|
||||
|
||||
ScriptFinder.DENEMEEEE();
|
||||
|
||||
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
#endif // MERYEL_DEBUG
|
||||
|
||||
|
||||
public static void SendTagsAndLayers()
|
||||
{
|
||||
Serilog.Log.Debug(nameof(SendTagsAndLayers));
|
||||
|
||||
var tags = UnityEditorInternal.InternalEditorUtility.tags;
|
||||
MQTTnetInitializer.Publisher?.SendTags(tags);
|
||||
|
||||
var layerNames = UnityEditorInternal.InternalEditorUtility.layers;
|
||||
var layerIndices = layerNames.Select(l => LayerMask.NameToLayer(l).ToString()).ToArray();
|
||||
MQTTnetInitializer.Publisher?.SendLayers(layerNames, layerIndices);
|
||||
|
||||
var sls = SortingLayer.layers;
|
||||
var sortingNames = sls.Select(sl => sl.name).ToArray();
|
||||
var sortingIds = sls.Select(sl => sl.id.ToString()).ToArray();
|
||||
var sortingValues = sls.Select(sl => sl.value.ToString()).ToArray();
|
||||
MQTTnetInitializer.Publisher?.SendSortingLayers(sortingNames, sortingIds, sortingValues);
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// Version 6+ only, 2022.3 doesn't have class RenderingLayerMask, even though some renderingLayerMask fields/properties are declared
|
||||
|
||||
var renderingLayerCount = RenderingLayerMask.GetRenderingLayerCount();
|
||||
var renderingLayerIndices = new string[renderingLayerCount];
|
||||
var renderingLayerNames = new string[renderingLayerCount];
|
||||
for (var i = 0; i < renderingLayerCount; i++)
|
||||
{
|
||||
renderingLayerIndices[i] = i.ToString();
|
||||
renderingLayerNames[i] = RenderingLayerMask.RenderingLayerToName(i);
|
||||
}
|
||||
MQTTnetInitializer.Publisher?.SendRenderingLayers(renderingLayerNames, renderingLayerIndices);
|
||||
|
||||
#endif // UNITY_6000_0_OR_NEWER
|
||||
}
|
||||
|
||||
public static bool GetCodeEditor(bool checkVersion, out bool isVisualStudio, out bool isVisualStudioCode, out string? error)
|
||||
{
|
||||
isVisualStudio = false;
|
||||
isVisualStudioCode = false;
|
||||
|
||||
if (CodeEditor.Editor.CurrentCodeEditor.TryGetInstallationForPath(CodeEditor.CurrentEditorInstallation, out var installation))
|
||||
{
|
||||
if (installation.Name.StartsWith("Visual Studio Code"))
|
||||
isVisualStudioCode = true;
|
||||
else if (installation.Name.StartsWith("Visual Studio"))
|
||||
isVisualStudio = true;
|
||||
|
||||
if (!isVisualStudioCode && !isVisualStudio)
|
||||
{
|
||||
error = $"Unsupported code editor: {installation.Name}. Unity Code Assist only supports Visual Studio and Visual Studio Code";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (installation.Name.Contains("(internal)"))
|
||||
{
|
||||
error = "Code editor set but not working properly. Please try updating 'Visual Studio Editor' package";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!checkVersion)
|
||||
{
|
||||
error = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
var versionRegex = new System.Text.RegularExpressions.Regex(".*\\[([\\d\\.]+)\\]");
|
||||
var versionStr = versionRegex.Match(installation.Name).Groups.ElementAtOrDefault(1)?.Value;
|
||||
|
||||
if (isVisualStudioCode && !string.IsNullOrEmpty(versionStr) && (VersionCompare(versionStr!, "1.76") < 0))
|
||||
{
|
||||
error = $"Version {versionStr} of Visual Studio Code is not supported by Unity Code Assist. Please update Visual Studio Code";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isVisualStudio && !string.IsNullOrEmpty(versionStr) && (VersionCompare(versionStr!, "17") < 0))
|
||||
{
|
||||
error = $"Version {versionStr} of Visual Studio is not supported by Unity Code Assist. Please update Visual Studio";
|
||||
return false;
|
||||
}
|
||||
|
||||
error = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
error = "No code editor found. Please set it through 'Edit'->'Preferences'->'External Tools'->'External Script Editor'";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//https://www.geeksforgeeks.org/compare-two-version-numbers/amp/
|
||||
public static int VersionCompare(string v1, string v2)
|
||||
{
|
||||
// vnum stores each numeric
|
||||
|
||||
// part of version
|
||||
|
||||
int vnum1 = 0, vnum2 = 0;
|
||||
|
||||
// loop until both string are
|
||||
// processed
|
||||
|
||||
for (int i = 0, j = 0; (i < v1.Length || j < v2.Length);)
|
||||
|
||||
{
|
||||
// storing numeric part of
|
||||
// version 1 in vnum1
|
||||
while (i < v1.Length && v1[i] != '.')
|
||||
{
|
||||
|
||||
vnum1 = vnum1 * 10 + (v1[i] - '0');
|
||||
|
||||
i++;
|
||||
}
|
||||
// storing numeric part of
|
||||
|
||||
// version 2 in vnum2
|
||||
|
||||
while (j < v2.Length && v2[j] != '.')
|
||||
{
|
||||
vnum2 = vnum2 * 10 + (v2[j] - '0');
|
||||
j++;
|
||||
}
|
||||
if (vnum1 > vnum2)
|
||||
return 1;
|
||||
|
||||
if (vnum2 > vnum1)
|
||||
return -1;
|
||||
|
||||
// if equal, reset variables and
|
||||
|
||||
// go for next numeric part
|
||||
vnum1 = vnum2 = 0;
|
||||
i++;
|
||||
j++;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 394bf783968f6dd4ab2ca0e1e7258147
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
390
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs
Normal file
390
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs
Normal file
@@ -0,0 +1,390 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Security.Principal;
|
||||
|
||||
#pragma warning disable IDE0005
|
||||
using Serilog = Meryel.Serilog;
|
||||
#pragma warning restore IDE0005
|
||||
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
||||
namespace Meryel.UnityCodeAssist.Editor
|
||||
{
|
||||
|
||||
// copied from Exporter.cs in VSIX
|
||||
public static class Cleanup
|
||||
{
|
||||
public static bool DoCleanup()
|
||||
{
|
||||
var assetsPath = UnityEngine.Application.dataPath;
|
||||
|
||||
var _solutionDirectory = CommonTools.GetProjectPath();
|
||||
var destination = _solutionDirectory;
|
||||
var oldDestination = assetsPath;
|
||||
|
||||
|
||||
var succeed = true;
|
||||
try
|
||||
{
|
||||
Cleanup1(oldDestination);
|
||||
Cleanup2(oldDestination);
|
||||
Cleanup3(oldDestination, _solutionDirectory);
|
||||
Cleanup4(oldDestination);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
succeed = false;
|
||||
Serilog.Log.Error(ex, "DoCleanup failed at {Destination}", destination);
|
||||
}
|
||||
|
||||
return succeed;
|
||||
}
|
||||
|
||||
|
||||
private static void DeleteFileAndItsMeta(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
Serilog.Log.Debug("Deleting file {File}", filePath);
|
||||
//File.Delete(filePath);
|
||||
DeleteFileAux(filePath);
|
||||
Serilog.Log.Debug("Deleted file {File} {Exists}", filePath, File.Exists(filePath));
|
||||
}
|
||||
var metaFilePath = filePath + ".meta";
|
||||
if (File.Exists(metaFilePath))
|
||||
{
|
||||
Serilog.Log.Debug("Deleting meta file {File}", metaFilePath);
|
||||
//File.Delete(metaFilePath);
|
||||
DeleteFileAux(metaFilePath);
|
||||
Serilog.Log.Debug("Deleted file {File} {Exists}", metaFilePath, File.Exists(metaFilePath));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsDirectoryExistsAndEmpty(string path)
|
||||
{
|
||||
return Directory.Exists(path) && !Directory.EnumerateFileSystemEntries(path).Any();
|
||||
}
|
||||
|
||||
private static void DeleteDirectoryAndItsMeta(string directoryPath)
|
||||
{
|
||||
if (IsDirectoryExistsAndEmpty(directoryPath))
|
||||
{
|
||||
Serilog.Log.Debug("Deleting directory {Dir}", directoryPath);
|
||||
Directory.Delete(directoryPath);
|
||||
Serilog.Log.Debug("Deleted directory {Dir} {Exists}", directoryPath, IsDirectoryExistsAndEmpty(directoryPath));
|
||||
|
||||
var metaFilePath = directoryPath + ".meta";
|
||||
if (File.Exists(metaFilePath))
|
||||
{
|
||||
Serilog.Log.Debug("Deleting directory meta file {File}", metaFilePath);
|
||||
//File.Delete(metaFilePath);
|
||||
DeleteFileAux(metaFilePath);
|
||||
Serilog.Log.Debug("Deleted directory meta file {File} {Exists}", metaFilePath, File.Exists(metaFilePath));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeleteFileAux(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
var fileDirectoryPath = Path.GetDirectoryName(filePath);
|
||||
SetEveryoneAccessToDirectory(fileDirectoryPath, out _);
|
||||
TakeOwnership(filePath);
|
||||
File.Delete(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set Everyone Full Control permissions for selected directory
|
||||
/// </summary>
|
||||
/// <param name="dirName"></param>
|
||||
/// <returns></returns>
|
||||
static bool SetEveryoneAccessToDirectory(string dirName, out string _lastError)
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
// Make sure directory exists
|
||||
if (Directory.Exists(dirName) == false)
|
||||
throw new Exception(string.Format("Directory {0} does not exist, so permissions cannot be set.", dirName));
|
||||
|
||||
// Get directory access info
|
||||
DirectoryInfo dinfo = new DirectoryInfo(dirName);
|
||||
DirectorySecurity dSecurity = dinfo.GetAccessControl();
|
||||
|
||||
// Add the FileSystemAccessRule to the security settings.
|
||||
dSecurity.AddAccessRule(new FileSystemAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), FileSystemRights.FullControl, InheritanceFlags.ObjectInherit | InheritanceFlags.ContainerInherit, PropagationFlags.NoPropagateInherit, AccessControlType.Allow));
|
||||
|
||||
// Set the access control
|
||||
dinfo.SetAccessControl(dSecurity);
|
||||
|
||||
_lastError = String.Format("Everyone FullControl Permissions were set for directory {0}", dirName);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_lastError = ex.Message;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="solutionDirectory"></param>
|
||||
/// <param name="cs_7_3_orLower"></param>
|
||||
/// <param name="cs_8_0"></param>
|
||||
/// <param name="cs_9_0_orHigher"></param>
|
||||
/// <returns>
|
||||
/// 7 if C# 7.3 or lower,
|
||||
/// 8 if C# 8.0 (.netstandard2.0),
|
||||
/// 9 if C# 9.0 (.netstandard2.1),
|
||||
/// -1 if error
|
||||
/// </returns>
|
||||
public static int GetCSharpVersionFromUnityProjectVersionFile(string? solutionDirectory)
|
||||
{
|
||||
if (string.IsNullOrEmpty(solutionDirectory))
|
||||
return -1;
|
||||
|
||||
var projectVersionFilePath = System.IO.Path.Combine(solutionDirectory, "ProjectSettings/ProjectVersion.txt");
|
||||
if (!System.IO.File.Exists(projectVersionFilePath))
|
||||
return -1;
|
||||
|
||||
|
||||
string? version = null;
|
||||
string[]? readText = null;
|
||||
try
|
||||
{
|
||||
readText = System.IO.File.ReadAllLines(projectVersionFilePath);
|
||||
// format is m_EditorVersion: 2018.2.0b7
|
||||
string[] versionText = readText[0].Split(' ');
|
||||
version = versionText[1];
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Serilog.Log.Error(ex, "Project version file parsing error {FirstLine}", readText?.FirstOrDefault());
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (version == null)
|
||||
{
|
||||
Serilog.Log.Error("Parsed project version is null");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// see my personal notes for Unity version X C# version table
|
||||
// which is at OneNote->ShinSekai->CEPostRelease->UnityCompilerC#VersionTable
|
||||
|
||||
if (version.StartsWith("5.") || version.StartsWith("2017.") ||
|
||||
version.StartsWith("2018.") || version.StartsWith("2019.") || version.StartsWith("2020.1."))
|
||||
return 7;
|
||||
|
||||
if (version.StartsWith("2020.") || version.StartsWith("2021.1."))
|
||||
return 8;
|
||||
|
||||
if (version.StartsWith("2021.") || version.StartsWith("2022.") ||
|
||||
version.StartsWith("2023.") || version.StartsWith("6000."))
|
||||
return 9;
|
||||
|
||||
Serilog.Log.Error("Parsed project version is unknown {Version}", version);
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static void TakeOwnership(string filename)
|
||||
{
|
||||
// Remove read-only attribute
|
||||
File.SetAttributes(filename, File.GetAttributes(filename) & ~FileAttributes.ReadOnly);
|
||||
|
||||
FileSecurity security = new FileSecurity();
|
||||
|
||||
SecurityIdentifier sid = WindowsIdentity.GetCurrent().User;
|
||||
security.SetOwner(sid);
|
||||
security.SetAccessRule(new FileSystemAccessRule(sid, FileSystemRights.FullControl, AccessControlType.Allow));
|
||||
|
||||
File.SetAccessControl(filename, security);
|
||||
}
|
||||
|
||||
private static void Cleanup1(string destination)
|
||||
{
|
||||
// prior to version UCA.v.1.1.9, syncronizerModel and yamlDotNet dll files were located at ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences/Release/netstandard2.0
|
||||
// with version UCA.v.1.1.9 and newer versions, they are located at ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences
|
||||
// delete ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences/Release
|
||||
var oldBinariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences/Release/netstandard2.0");
|
||||
if (Directory.Exists(oldBinariesDirectory))
|
||||
{
|
||||
// dont just delete the directory for security reasons, instead delete binary files one by one
|
||||
|
||||
Serilog.Log.Debug("Old binaries directory exists at {Location}", oldBinariesDirectory);
|
||||
|
||||
var files = new string[]
|
||||
{
|
||||
"UnityCodeAssistSynchronizerModel.deps.json",
|
||||
"UnityCodeAssistSynchronizerModel.dll",
|
||||
"UnityCodeAssistSynchronizerModel.pdb",
|
||||
"UnityCodeAssistYamlDotNet.deps.json",
|
||||
"UnityCodeAssistYamlDotNet.dll",
|
||||
"UnityCodeAssistYamlDotNet.pdb",
|
||||
"UnityCodeAssistYamlDotNet.xml",
|
||||
};
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
var filePath = Path.Combine(oldBinariesDirectory, file);
|
||||
DeleteFileAndItsMeta(filePath);
|
||||
}
|
||||
|
||||
DeleteDirectoryAndItsMeta(oldBinariesDirectory);
|
||||
}
|
||||
|
||||
var oldBinariesDirectory2 = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences/Release");
|
||||
DeleteDirectoryAndItsMeta(oldBinariesDirectory2);
|
||||
|
||||
|
||||
// also delete old vsix, it's now renamed as Meryel.UnityCodeAssist.VSIX.vsix
|
||||
var oldVsixFilePath = Path.Combine(destination, "Plugins/CodeAssist/UnityCodeAssistVSIX.vsix");
|
||||
DeleteFileAndItsMeta(oldVsixFilePath);
|
||||
}
|
||||
|
||||
private static void Cleanup2(string destination)
|
||||
{
|
||||
// with version 1.1.12, dll files has been customized (renamed and changed their namespace) (so that they dont conflict with user's other dll files, if he tries to use them)
|
||||
// delete AsyncIO.dll, and use Meryel.UnityCodeAssist.AsyncIO.dll instead
|
||||
var files = new string[]
|
||||
{
|
||||
"AsyncIO.dll",
|
||||
"NaCl.dll",
|
||||
"NetMQ.dll",
|
||||
"Serilog.dll",
|
||||
"Serilog.Sinks.PersistentFile.dll",
|
||||
};
|
||||
|
||||
var binariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences");
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
var filePath = Path.Combine(binariesDirectory, file);
|
||||
DeleteFileAndItsMeta(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Cleanup3(string destination, string solutionDirectory)
|
||||
{
|
||||
// as it turns out, .netstandard2.1 does not need system binaries (for C#9.0, unity versions 2021.2 and newer)
|
||||
|
||||
//var cSharpVersion = CommonVS.VSCommonTools.GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||
var cSharpVersion = GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||
if (cSharpVersion < 9)
|
||||
return;
|
||||
|
||||
var systemBinaryFiles = new string[]
|
||||
{
|
||||
"System.Buffers.dll",
|
||||
"System.Memory.dll",
|
||||
"System.Runtime.CompilerServices.Unsafe.dll",
|
||||
"System.Threading.Tasks.Extensions.dll",
|
||||
};
|
||||
|
||||
var binariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences");
|
||||
|
||||
foreach (var file in systemBinaryFiles)
|
||||
{
|
||||
var filePath = Path.Combine(binariesDirectory, file);
|
||||
DeleteFileAndItsMeta(filePath);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void Cleanup4(string destination)
|
||||
{
|
||||
// with version 1.2, asset directory moved from Assets/Plugins/CodeAssist to Packages/com.merry-yellow.code-assist
|
||||
// so remove all files from the old directory
|
||||
|
||||
var directory = Path.Combine(destination, "Plugins/CodeAssist/Editor");
|
||||
|
||||
var content = new string[]
|
||||
{
|
||||
@"TinyJson/JsonWriter.cs",
|
||||
@"TinyJson/JsonParser.cs",
|
||||
@"Preferences/RegistryMonitor.cs",
|
||||
@"Preferences/PreferenceStorageAccessor.cs",
|
||||
@"Preferences/PreferenceMonitor.cs",
|
||||
@"Preferences/PreferenceEntryHolder.cs",
|
||||
@"Logger/UnitySink.cs",
|
||||
@"Logger/MemorySink.cs",
|
||||
@"Logger/ELogger.cs",
|
||||
@"Logger/DomainHashEnricher.cs",
|
||||
@"Logger/CommonTools.cs",
|
||||
@"Logger/Attributes.cs",
|
||||
@"Input/UnityInputManager.cs",
|
||||
@"Input/Text2Yaml.cs",
|
||||
@"Input/InputManagerMonitor.cs",
|
||||
@"Input/Binary2TextExec.cs",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.xml",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.deps.json",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.deps.json",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.xml",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.deps.json",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.xml",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.deps.json",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.xml",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.dll",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.AsyncIO.pdb",
|
||||
@"ExternalReferences/Meryel.UnityCodeAssist.AsyncIO.dll",
|
||||
@"EditorCoroutines/EditorWindowCoroutineExtension.cs",
|
||||
@"EditorCoroutines/EditorWaitForSeconds.cs",
|
||||
@"EditorCoroutines/EditorCoroutineUtility.cs",
|
||||
@"EditorCoroutines/EditorCoroutine.cs",
|
||||
@"UnityClassExtensions.cs",
|
||||
@"StatusWindow.cs",
|
||||
@"ScriptFinder.cs",
|
||||
@"NetMQPublisher.cs",
|
||||
@"NetMQInitializer.cs",
|
||||
@"Monitor.cs",
|
||||
@"MerryYellow.CodeAssist.Editor.asmdef",
|
||||
@"MainThreadDispatcher.cs",
|
||||
@"LazyInitializer.cs",
|
||||
@"FeedbackWindow.cs",
|
||||
@"Assister.cs",
|
||||
@"AboutWindow.cs",
|
||||
//@"TinyJson",
|
||||
//@"Preferences",
|
||||
//@"Logger",
|
||||
//@"Input",
|
||||
//@"ExternalReferences",
|
||||
//@"EditorCoroutines",
|
||||
};
|
||||
|
||||
foreach (var c in content)
|
||||
{
|
||||
var path = Path.Combine(directory, c);
|
||||
DeleteFileAndItsMeta(path);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs.meta
Normal file
11
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f03bf638663c69e41a0cc01055bc4ad4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89fa2729f0a36ba4986391b4274c4756
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
* Derived from Unity package
|
||||
* https://docs.unity3d.com/Packages/com.unity.editorcoroutines@0.0/api/Unity.EditorCoroutines.Editor.html
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
//namespace Unity.EditorCoroutines.Editor
|
||||
namespace Meryel.UnityCodeAssist.Editor.EditorCoroutines
|
||||
{
|
||||
/// <summary>
|
||||
/// A handle to an EditorCoroutine, can be passed to <see cref="EditorCoroutineUtility">EditorCoroutineUtility</see> methods to control lifetime.
|
||||
/// </summary>
|
||||
public class EditorCoroutine
|
||||
{
|
||||
private struct YieldProcessor
|
||||
{
|
||||
enum DataType : byte
|
||||
{
|
||||
None = 0,
|
||||
WaitForSeconds = 1,
|
||||
EditorCoroutine = 2,
|
||||
AsyncOP = 3,
|
||||
}
|
||||
struct ProcessorData
|
||||
{
|
||||
public DataType type;
|
||||
public double targetTime;
|
||||
public object current;
|
||||
}
|
||||
|
||||
ProcessorData data;
|
||||
|
||||
public void Set(object yield)
|
||||
{
|
||||
if (yield == data.current)
|
||||
return;
|
||||
|
||||
var type = yield.GetType();
|
||||
var dataType = DataType.None;
|
||||
double targetTime = -1;
|
||||
|
||||
if(type == typeof(EditorWaitForSeconds))
|
||||
{
|
||||
targetTime = EditorApplication.timeSinceStartup + (yield as EditorWaitForSeconds).WaitTime;
|
||||
dataType = DataType.WaitForSeconds;
|
||||
}
|
||||
else if(type == typeof(EditorCoroutine))
|
||||
{
|
||||
dataType = DataType.EditorCoroutine;
|
||||
}
|
||||
else if(type == typeof(AsyncOperation) || type.IsSubclassOf(typeof(AsyncOperation)))
|
||||
{
|
||||
dataType = DataType.AsyncOP;
|
||||
}
|
||||
|
||||
data = new ProcessorData { current = yield, targetTime = targetTime, type = dataType };
|
||||
}
|
||||
|
||||
public bool MoveNext(IEnumerator enumerator)
|
||||
{
|
||||
var advance = data.type switch
|
||||
{
|
||||
DataType.WaitForSeconds => data.targetTime <= EditorApplication.timeSinceStartup,
|
||||
DataType.EditorCoroutine => (data.current as EditorCoroutine).m_IsDone,
|
||||
DataType.AsyncOP => (data.current as AsyncOperation).isDone,
|
||||
_ => data.current == enumerator.Current,//a IEnumerator or a plain object was passed to the implementation
|
||||
};
|
||||
if (advance)
|
||||
{
|
||||
data = default;// (ProcessorData);
|
||||
return enumerator.MoveNext();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal WeakReference m_Owner;
|
||||
IEnumerator m_Routine;
|
||||
YieldProcessor m_Processor;
|
||||
|
||||
bool m_IsDone;
|
||||
|
||||
internal EditorCoroutine(IEnumerator routine)
|
||||
{
|
||||
m_Owner = null;
|
||||
m_Routine = routine;
|
||||
EditorApplication.update += MoveNext;
|
||||
}
|
||||
|
||||
internal EditorCoroutine(IEnumerator routine, object owner)
|
||||
{
|
||||
m_Processor = new YieldProcessor();
|
||||
m_Owner = new WeakReference(owner);
|
||||
m_Routine = routine;
|
||||
EditorApplication.update += MoveNext;
|
||||
}
|
||||
|
||||
internal void MoveNext()
|
||||
{
|
||||
if (m_Owner != null && !m_Owner.IsAlive)
|
||||
{
|
||||
EditorApplication.update -= MoveNext;
|
||||
return;
|
||||
}
|
||||
|
||||
bool done = ProcessIEnumeratorRecursive(m_Routine);
|
||||
m_IsDone = !done;
|
||||
|
||||
if (m_IsDone)
|
||||
EditorApplication.update -= MoveNext;
|
||||
}
|
||||
|
||||
static readonly Stack<IEnumerator> kIEnumeratorProcessingStack = new Stack<IEnumerator>(32);
|
||||
private bool ProcessIEnumeratorRecursive(IEnumerator enumerator)
|
||||
{
|
||||
var root = enumerator;
|
||||
while(enumerator.Current as IEnumerator != null)
|
||||
{
|
||||
kIEnumeratorProcessingStack.Push(enumerator);
|
||||
enumerator = enumerator.Current as IEnumerator;
|
||||
}
|
||||
|
||||
//process leaf
|
||||
m_Processor.Set(enumerator.Current);
|
||||
var result = m_Processor.MoveNext(enumerator);
|
||||
|
||||
while (kIEnumeratorProcessingStack.Count > 1)
|
||||
{
|
||||
if (!result)
|
||||
{
|
||||
result = kIEnumeratorProcessingStack.Pop().MoveNext();
|
||||
}
|
||||
else
|
||||
kIEnumeratorProcessingStack.Clear();
|
||||
}
|
||||
|
||||
if (kIEnumeratorProcessingStack.Count > 0 && !result && root == kIEnumeratorProcessingStack.Pop())
|
||||
{
|
||||
result = root.MoveNext();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void Stop()
|
||||
{
|
||||
m_Owner = null;
|
||||
m_Routine = null;
|
||||
EditorApplication.update -= MoveNext;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user