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feat/add-j
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AGENTS.md
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AGENTS.md
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<!-- UNITY CODE ASSIST INSTRUCTIONS START -->
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- Project name: HeadlessHazard
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- Unity version: Unity 6000.3.10f1
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Cull: 2
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||||||
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- _Cutoff: 0.5
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||||||
|
- _DetailAlbedoMapScale: 1
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||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 10
|
||||||
|
- _DstBlendAlpha: 10
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
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|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 5
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 1
|
||||||
|
- _WorkflowMode: 0
|
||||||
|
- _XRMotionVectorsPass: 1
|
||||||
|
- _ZWrite: 0
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.6862745}
|
||||||
|
- _Color: {r: 1, g: 0, b: 0, a: 0.6862745}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51588d9f6325eb54eaa0c67389672860
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -32,6 +32,8 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
private Vector3 m_buttonPressedPos;
|
private Vector3 m_buttonPressedPos;
|
||||||
private bool m_isVisuallyPressed;
|
private bool m_isVisuallyPressed;
|
||||||
|
|
||||||
|
public PlayerHeadController headController;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
Collider col = GetComponent<Collider>();
|
Collider col = GetComponent<Collider>();
|
||||||
@@ -49,7 +51,7 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
if (!headController.isHoldingHead && m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||||
{
|
{
|
||||||
TryInteract();
|
TryInteract();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Pickup",
|
"name": "HeadInteract",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
||||||
"expectedControlType": "",
|
"expectedControlType": "",
|
||||||
@@ -100,7 +100,16 @@
|
|||||||
"name": "Sprint",
|
"name": "Sprint",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shift",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "082f2b53-d4e1-4cc7-b174-c2975cd57d3f",
|
||||||
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
@@ -495,7 +504,7 @@
|
|||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||||
"path": "<Mouse>/rightButton",
|
"path": "<Mouse>/leftButton",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
@@ -510,7 +519,18 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
"action": "Pickup",
|
"action": "HeadInteract",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "768d31fb-914a-42c1-900b-45ff3725e46c",
|
||||||
|
"path": "<Keyboard>/shift",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Touch;Keyboard&Mouse",
|
||||||
|
"action": "Shift",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
|
|||||||
120
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
120
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerHeadController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform Head;
|
||||||
|
public Transform CameraTransform;
|
||||||
|
|
||||||
|
public Transform BodyTransform;
|
||||||
|
|
||||||
|
|
||||||
|
public float ThrowForce;
|
||||||
|
public float PickupDistance;
|
||||||
|
public bool isHoldingHead;
|
||||||
|
|
||||||
|
private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
|
private Vector3 m_headInitialLocalPos;
|
||||||
|
private Quaternion m_headInitialLocalRot;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
private PlayerInputController input;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
|
Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
|
||||||
|
|
||||||
|
m_headInitialLocalPos = BodyTransform.localPosition + offset;
|
||||||
|
m_headInitialLocalRot = BodyTransform.localRotation;
|
||||||
|
m_headRigidbody = Head.GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (input.HeadInteractionPressed)
|
||||||
|
{
|
||||||
|
InteractHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (input.ThrowPressed)
|
||||||
|
{
|
||||||
|
ThrowHead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InteractHead()
|
||||||
|
{
|
||||||
|
if (!isHoldingHead)
|
||||||
|
TryPickupHead();
|
||||||
|
else
|
||||||
|
DropHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DropHead()
|
||||||
|
{
|
||||||
|
Debug.Log("DropHead");
|
||||||
|
animator.SetTrigger("Throw");
|
||||||
|
|
||||||
|
isHoldingHead = false;
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
|
|
||||||
|
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||||
|
m_headRigidbody.mass = 1f;
|
||||||
|
|
||||||
|
m_headRigidbody.constraints =
|
||||||
|
RigidbodyConstraints.FreezeRotationX |
|
||||||
|
RigidbodyConstraints.FreezeRotationZ |
|
||||||
|
RigidbodyConstraints.FreezeRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThrowHead()
|
||||||
|
{
|
||||||
|
Debug.Log("ThrowHead");
|
||||||
|
if (!isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DropHead();
|
||||||
|
|
||||||
|
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryPickupHead()
|
||||||
|
{
|
||||||
|
if (isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float distance = Vector3.Distance(transform.position, Head.position);
|
||||||
|
|
||||||
|
if (distance <= PickupDistance)
|
||||||
|
{
|
||||||
|
PickupHead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickupHead()
|
||||||
|
{
|
||||||
|
Debug.Log("PickupHead");
|
||||||
|
isHoldingHead = true;
|
||||||
|
|
||||||
|
if (m_headRigidbody != null)
|
||||||
|
{
|
||||||
|
Destroy(m_headRigidbody);
|
||||||
|
}
|
||||||
|
|
||||||
|
Head.SetParent(transform);
|
||||||
|
|
||||||
|
Head.localPosition = m_headInitialLocalPos;
|
||||||
|
Head.localRotation = m_headInitialLocalRot;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2da51dfecccc45b469912e3bb3f1953b
|
||||||
72
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
72
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerInputController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public InputActionAsset InputActions;
|
||||||
|
public bool InputEnabled { get; private set; } = true;
|
||||||
|
|
||||||
|
private InputAction m_moveAction;
|
||||||
|
private InputAction m_lookAction;
|
||||||
|
private InputAction m_jumpAction;
|
||||||
|
private InputAction m_throwAction;
|
||||||
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
|
public Vector2 MoveAmount { get; private set; }
|
||||||
|
public Vector2 LookAmount { get; private set; }
|
||||||
|
|
||||||
|
public bool JumpPressed { get; private set; }
|
||||||
|
public bool ShiftPressed { get; private set; }
|
||||||
|
public bool ThrowPressed { get; private set; }
|
||||||
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
var map = InputActions.FindActionMap("Player");
|
||||||
|
|
||||||
|
m_moveAction = map.FindAction("Move");
|
||||||
|
m_lookAction = map.FindAction("Look");
|
||||||
|
m_jumpAction = map.FindAction("Jump");
|
||||||
|
m_shiftAction = map.FindAction("Shift");
|
||||||
|
m_throwAction = map.FindAction("Throw");
|
||||||
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
InputActions.FindActionMap("Player").Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
InputActions.FindActionMap("Player").Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!InputEnabled)
|
||||||
|
{
|
||||||
|
MoveAmount = Vector2.zero;
|
||||||
|
LookAmount = Vector2.zero;
|
||||||
|
ShiftPressed = false;
|
||||||
|
JumpPressed = false;
|
||||||
|
ThrowPressed = false;
|
||||||
|
HeadInteractionPressed = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveAmount = m_moveAction.ReadValue<Vector2>();
|
||||||
|
LookAmount = m_lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
InputEnabled = enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
||||||
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerJump : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float JumpForce = 5;
|
||||||
|
|
||||||
|
public Transform GroundCheck;
|
||||||
|
public float GroundCheckRadius = 0.2f;
|
||||||
|
|
||||||
|
private Rigidbody m_rigidbody;
|
||||||
|
private PlayerInputController input;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (input.JumpPressed)
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Jump()
|
||||||
|
{
|
||||||
|
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
|
||||||
|
{
|
||||||
|
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c524d12bc1668e42a00cbd8050107f6
|
||||||
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerLook : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform CameraTransform;
|
||||||
|
public Transform Head;
|
||||||
|
|
||||||
|
public float RotateSpeed = 5;
|
||||||
|
public float MaxLookAngle = 90f;
|
||||||
|
|
||||||
|
private float m_verticalRotation = 0f;
|
||||||
|
|
||||||
|
private Rigidbody m_rigidbody;
|
||||||
|
private PlayerInputController input;
|
||||||
|
private PlayerHeadController headController;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
headController = GetComponent<PlayerHeadController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
Vector2 m_lookAmt = input.LookAmount;
|
||||||
|
|
||||||
|
if (m_lookAmt.magnitude <= 0.01f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!headController.isHoldingHead || input.ShiftPressed && headController.isHoldingHead)
|
||||||
|
{
|
||||||
|
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
Head.Rotate(0, headRotation, 0);
|
||||||
|
|
||||||
|
if (CameraTransform != null)
|
||||||
|
{
|
||||||
|
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||||
|
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||||
|
|
||||||
|
if (CameraTransform != null)
|
||||||
|
{
|
||||||
|
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c1ddada0161b8c4783806ef6775348a
|
||||||
@@ -1,216 +1,74 @@
|
|||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputActionAsset InputActions;
|
|
||||||
|
|
||||||
private InputAction m_moveAction;
|
|
||||||
private InputAction m_lookAction;
|
|
||||||
private InputAction m_jumpAction;
|
|
||||||
private InputAction m_throwAction;
|
|
||||||
private InputAction m_pickupAction;
|
|
||||||
|
|
||||||
private Vector2 m_moveAmt;
|
|
||||||
private Vector2 m_lookAmt;
|
|
||||||
|
|
||||||
private Rigidbody m_rigidbody;
|
|
||||||
|
|
||||||
[Header("Camera/Head")]
|
|
||||||
public Transform CameraTransform;
|
|
||||||
public float MaxLookAngle = 90f;
|
|
||||||
|
|
||||||
private float m_verticalRotation = 0f;
|
|
||||||
|
|
||||||
public float WalkSpeed = 10;
|
public float WalkSpeed = 10;
|
||||||
public float RotateSpeed = 5;
|
public float rotationSpeed = 10f;
|
||||||
public float JumpForce = 5;
|
|
||||||
|
|
||||||
public Transform GroundCheck;
|
|
||||||
public float GroundCheckRadius = 0.2f;
|
|
||||||
|
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
public Transform cameraTransform;
|
||||||
|
|
||||||
[Header("Head Settings")]
|
private Rigidbody m_rigidbody;
|
||||||
public Transform Head;
|
private PlayerInputController input;
|
||||||
public float ThrowForce = 10f;
|
private PlayerHeadController headController;
|
||||||
public float PickupDistance = 3f;
|
|
||||||
|
|
||||||
private bool m_isHeadThrown = false;
|
private Vector3 moveDirection;
|
||||||
private Rigidbody m_headRigidbody;
|
|
||||||
|
|
||||||
private Vector3 m_headInitialLocalPos;
|
|
||||||
private Quaternion m_headInitialLocalRot;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
var map = InputActions.FindActionMap("Player");
|
|
||||||
|
|
||||||
m_moveAction = map.FindAction("Move");
|
|
||||||
m_lookAction = map.FindAction("Look");
|
|
||||||
m_jumpAction = map.FindAction("Jump");
|
|
||||||
// Support both old and new action names without breaking the scene setup.
|
|
||||||
m_throwAction = map.FindAction("Throw") ?? map.FindAction("Attack");
|
|
||||||
m_pickupAction = map.FindAction("Pickup") ?? map.FindAction("Interact");
|
|
||||||
|
|
||||||
m_rigidbody = GetComponent<Rigidbody>();
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
}
|
headController = GetComponent<PlayerHeadController>();
|
||||||
|
|
||||||
private void OnEnable()
|
if (m_rigidbody != null)
|
||||||
{
|
|
||||||
InputActions.FindActionMap("Player").Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
InputActions.FindActionMap("Player").Disable();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
|
||||||
m_headInitialLocalPos = Head.localPosition;
|
|
||||||
m_headInitialLocalRot = Head.localRotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
m_moveAmt = m_moveAction != null ? m_moveAction.ReadValue<Vector2>() : Vector2.zero;
|
|
||||||
m_lookAmt = m_lookAction != null ? m_lookAction.ReadValue<Vector2>() : Vector2.zero;
|
|
||||||
|
|
||||||
if (m_jumpAction != null && m_jumpAction.WasPressedThisFrame())
|
|
||||||
{
|
{
|
||||||
Jump();
|
m_rigidbody.freezeRotation = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_throwAction != null && m_throwAction.WasPressedThisFrame())
|
|
||||||
{
|
|
||||||
ThrowHead();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_pickupAction != null && (m_pickupAction.WasPressedThisFrame() || m_pickupAction.WasPerformedThisFrame()))
|
|
||||||
{
|
|
||||||
TryPickupHead();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Walking();
|
Vector2 m_moveAmt = input.MoveAmount;
|
||||||
Rotating();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Walking()
|
float horizontal = m_moveAmt.x;
|
||||||
{
|
float vertical = m_moveAmt.y;
|
||||||
Vector3 move =
|
|
||||||
transform.forward * m_moveAmt.y +
|
|
||||||
transform.right * m_moveAmt.x;
|
|
||||||
|
|
||||||
m_rigidbody.MovePosition(
|
Vector3 cameraForward = cameraTransform.forward;
|
||||||
m_rigidbody.position + move * WalkSpeed * Time.deltaTime
|
Vector3 cameraRight = cameraTransform.right;
|
||||||
);
|
|
||||||
|
cameraForward.y = 0f;
|
||||||
|
cameraRight.y = 0f;
|
||||||
|
|
||||||
|
cameraForward.Normalize();
|
||||||
|
cameraRight.Normalize();
|
||||||
|
|
||||||
|
moveDirection = (cameraForward * vertical + cameraRight * horizontal).normalized;
|
||||||
|
|
||||||
|
if (headController.isHoldingHead)
|
||||||
|
{
|
||||||
|
m_rigidbody.MovePosition(
|
||||||
|
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (moveDirection.magnitude >= 0.1f)
|
||||||
|
{
|
||||||
|
m_rigidbody.MovePosition(
|
||||||
|
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||||
|
);
|
||||||
|
|
||||||
|
Quaternion targetRotation = Quaternion.LookRotation(moveDirection);
|
||||||
|
transform.rotation = Quaternion.Slerp(
|
||||||
|
transform.rotation,
|
||||||
|
targetRotation,
|
||||||
|
rotationSpeed * Time.deltaTime
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool isMoving = m_moveAmt.magnitude > 0.1f;
|
bool isMoving = m_moveAmt.magnitude > 0.1f;
|
||||||
animator.SetBool("isWalking", isMoving);
|
animator.SetBool("isWalking", isMoving);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void Rotating()
|
|
||||||
{
|
|
||||||
if (m_lookAmt.magnitude <= 0.01f)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!m_isHeadThrown)
|
|
||||||
{
|
|
||||||
// NORMAL BODY ROTATION
|
|
||||||
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
|
||||||
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
|
||||||
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
|
||||||
|
|
||||||
if (CameraTransform != null)
|
|
||||||
{
|
|
||||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
|
||||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
|
||||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// HEAD ROTATION ON GROUND
|
|
||||||
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
|
||||||
Head.Rotate(0, headRotation, 0);
|
|
||||||
|
|
||||||
// Add vertical camera rotation when head is on ground
|
|
||||||
if (CameraTransform != null)
|
|
||||||
{
|
|
||||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
|
||||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
|
||||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Jump()
|
|
||||||
{
|
|
||||||
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground"))) {
|
|
||||||
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ThrowHead()
|
|
||||||
{
|
|
||||||
if (m_isHeadThrown)
|
|
||||||
return;
|
|
||||||
|
|
||||||
animator.SetTrigger("Throw");
|
|
||||||
|
|
||||||
m_isHeadThrown = true;
|
|
||||||
|
|
||||||
Head.SetParent(null);
|
|
||||||
|
|
||||||
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
|
||||||
m_headRigidbody.mass = 1f;
|
|
||||||
|
|
||||||
m_headRigidbody.constraints =
|
|
||||||
RigidbodyConstraints.FreezeRotationX |
|
|
||||||
RigidbodyConstraints.FreezeRotationZ;
|
|
||||||
|
|
||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TryPickupHead()
|
|
||||||
{
|
|
||||||
if (!m_isHeadThrown)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float distance = Vector3.Distance(transform.position, Head.position);
|
|
||||||
|
|
||||||
if (distance <= PickupDistance)
|
|
||||||
{
|
|
||||||
PickupHead();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickupHead()
|
|
||||||
{
|
|
||||||
m_isHeadThrown = false;
|
|
||||||
|
|
||||||
// Remove Rigidbody
|
|
||||||
if (m_headRigidbody != null)
|
|
||||||
{
|
|
||||||
Destroy(m_headRigidbody);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reattach to player
|
|
||||||
Head.SetParent(transform);
|
|
||||||
|
|
||||||
// Reset position & rotation
|
|
||||||
Head.localPosition = m_headInitialLocalPos;
|
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
guid: 7f91586e8c2742341aa8f6925e597bf1
|
||||||
264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
@@ -0,0 +1,264 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RobotBootSequence : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public PlayerInputController InputController;
|
||||||
|
public Transform CameraTransform;
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
public bool PlayOnStart = true;
|
||||||
|
[Min(0.1f)] public float BootDuration = 2.4f;
|
||||||
|
[Min(0.1f)] public float CharacterPerSecond = 40f;
|
||||||
|
[Min(0f)] public float LinePause = 0.35f;
|
||||||
|
[Min(0f)] public float DelayBeforeReveal = 0.4f;
|
||||||
|
|
||||||
|
[Header("Motion")]
|
||||||
|
public Vector2 StartYawPitch = new Vector2(-30f, -20f);
|
||||||
|
public float RollWobble = 2.5f;
|
||||||
|
public float WobbleFrequency = 16f;
|
||||||
|
public AnimationCurve EaseCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
|
||||||
|
|
||||||
|
[Header("Boot Text")]
|
||||||
|
public Color BootTextColor = new Color(0.62f, 1f, 0.7f, 1f);
|
||||||
|
public string[] BootLines =
|
||||||
|
{
|
||||||
|
"UNIT SB-3954 | preparing startup . . .",
|
||||||
|
"verification of OS-5 . . . 4 . . . 3 . . . 2 . . . 1",
|
||||||
|
"system integrity: OK",
|
||||||
|
"motor bus: OK",
|
||||||
|
"vision pipeline: ONLINE",
|
||||||
|
"SYSTEM OK"
|
||||||
|
};
|
||||||
|
|
||||||
|
[Header("Optional Audio")]
|
||||||
|
public AudioSource BootAudioSource;
|
||||||
|
|
||||||
|
private bool m_IsPlaying;
|
||||||
|
|
||||||
|
private struct BootUI
|
||||||
|
{
|
||||||
|
public Canvas Canvas;
|
||||||
|
public RectTransform LeftPanel;
|
||||||
|
public RectTransform RightPanel;
|
||||||
|
public TextMeshProUGUI Text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (InputController == null)
|
||||||
|
{
|
||||||
|
InputController = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (PlayOnStart)
|
||||||
|
{
|
||||||
|
StartCoroutine(PlayBootSequence());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Play Boot Sequence")]
|
||||||
|
public void PlayBootSequenceFromMenu()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying || m_IsPlaying)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(PlayBootSequence());
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator PlayBootSequence()
|
||||||
|
{
|
||||||
|
if (m_IsPlaying)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsPlaying = true;
|
||||||
|
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (BootAudioSource != null)
|
||||||
|
{
|
||||||
|
BootAudioSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CameraTransform == null)
|
||||||
|
{
|
||||||
|
m_IsPlaying = false;
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(true);
|
||||||
|
}
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Quaternion gameplayRotation = CameraTransform.localRotation;
|
||||||
|
Quaternion fromRotation = Quaternion.Euler(StartYawPitch.y, StartYawPitch.x, 0f) * gameplayRotation;
|
||||||
|
CameraTransform.localRotation = fromRotation;
|
||||||
|
|
||||||
|
BootUI bootUI = CreateBootUI();
|
||||||
|
|
||||||
|
yield return StartCoroutine(PlayBootText(bootUI.Text));
|
||||||
|
|
||||||
|
if (DelayBeforeReveal > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(DelayBeforeReveal);
|
||||||
|
}
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
while (elapsed < BootDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = Mathf.Clamp01(elapsed / BootDuration);
|
||||||
|
float eased = EaseCurve.Evaluate(t);
|
||||||
|
|
||||||
|
float wobbleFade = 1f - eased;
|
||||||
|
float roll = Mathf.Sin(Time.time * WobbleFrequency) * RollWobble * wobbleFade;
|
||||||
|
Quaternion wobbleRotation = Quaternion.Euler(0f, 0f, roll);
|
||||||
|
|
||||||
|
CameraTransform.localRotation = Quaternion.Slerp(fromRotation, gameplayRotation, eased) * wobbleRotation;
|
||||||
|
|
||||||
|
RectTransform rootRect = bootUI.Canvas.GetComponent<RectTransform>();
|
||||||
|
float halfWidth = rootRect.rect.width * 0.5f;
|
||||||
|
float leftTarget = -(halfWidth + 24f);
|
||||||
|
float rightTarget = halfWidth + 24f;
|
||||||
|
bootUI.LeftPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, leftTarget, eased), 0f);
|
||||||
|
bootUI.RightPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, rightTarget, eased), 0f);
|
||||||
|
|
||||||
|
Color textColor = bootUI.Text.color;
|
||||||
|
textColor.a = 1f - eased;
|
||||||
|
bootUI.Text.color = textColor;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraTransform.localRotation = gameplayRotation;
|
||||||
|
|
||||||
|
if (bootUI.Canvas != null)
|
||||||
|
{
|
||||||
|
Destroy(bootUI.Canvas.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InputController != null)
|
||||||
|
{
|
||||||
|
InputController.SetInputEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlayBootText(TextMeshProUGUI label)
|
||||||
|
{
|
||||||
|
if (label == null || BootLines == null || BootLines.Length == 0)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
label.text = string.Empty;
|
||||||
|
float charDelay = CharacterPerSecond <= 0f ? 0f : 1f / CharacterPerSecond;
|
||||||
|
|
||||||
|
for (int i = 0; i < BootLines.Length; i++)
|
||||||
|
{
|
||||||
|
string line = BootLines[i];
|
||||||
|
for (int c = 0; c < line.Length; c++)
|
||||||
|
{
|
||||||
|
label.text += line[c];
|
||||||
|
if (charDelay > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(charDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i < BootLines.Length - 1)
|
||||||
|
{
|
||||||
|
label.text += "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LinePause > 0f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(LinePause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private BootUI CreateBootUI()
|
||||||
|
{
|
||||||
|
BootUI ui = new BootUI();
|
||||||
|
|
||||||
|
GameObject canvasGO = new GameObject("RobotBootCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||||
|
Canvas canvas = canvasGO.GetComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 5000;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasGO.GetComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
RectTransform root = canvasGO.GetComponent<RectTransform>();
|
||||||
|
root.anchorMin = Vector2.zero;
|
||||||
|
root.anchorMax = Vector2.one;
|
||||||
|
root.offsetMin = Vector2.zero;
|
||||||
|
root.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
RectTransform leftPanel = CreatePanel("LeftPanel", root, true);
|
||||||
|
RectTransform rightPanel = CreatePanel("RightPanel", root, false);
|
||||||
|
TextMeshProUGUI label = CreateBootLabel(root);
|
||||||
|
|
||||||
|
ui.Canvas = canvas;
|
||||||
|
ui.LeftPanel = leftPanel;
|
||||||
|
ui.RightPanel = rightPanel;
|
||||||
|
ui.Text = label;
|
||||||
|
|
||||||
|
return ui;
|
||||||
|
}
|
||||||
|
|
||||||
|
private RectTransform CreatePanel(string panelName, RectTransform parent, bool isLeft)
|
||||||
|
{
|
||||||
|
GameObject panelGO = new GameObject(panelName, typeof(RectTransform), typeof(Image));
|
||||||
|
RectTransform rect = panelGO.GetComponent<RectTransform>();
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
rect.anchorMin = isLeft ? new Vector2(0f, 0f) : new Vector2(0.5f, 0f);
|
||||||
|
rect.anchorMax = isLeft ? new Vector2(0.5f, 1f) : new Vector2(1f, 1f);
|
||||||
|
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
rect.anchoredPosition = Vector2.zero;
|
||||||
|
|
||||||
|
Image image = panelGO.GetComponent<Image>();
|
||||||
|
image.color = Color.black;
|
||||||
|
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private TextMeshProUGUI CreateBootLabel(RectTransform parent)
|
||||||
|
{
|
||||||
|
GameObject textGO = new GameObject("BootText", typeof(RectTransform), typeof(TextMeshProUGUI));
|
||||||
|
RectTransform rect = textGO.GetComponent<RectTransform>();
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
rect.anchorMin = new Vector2(0.13f, 0.5f);
|
||||||
|
rect.anchorMax = new Vector2(0.13f, 0.5f);
|
||||||
|
rect.pivot = new Vector2(0f, 0.5f);
|
||||||
|
rect.sizeDelta = new Vector2(980f, 380f);
|
||||||
|
|
||||||
|
TextMeshProUGUI text = textGO.GetComponent<TextMeshProUGUI>();
|
||||||
|
text.text = string.Empty;
|
||||||
|
text.fontSize = 40f;
|
||||||
|
text.alignment = TextAlignmentOptions.Left;
|
||||||
|
text.color = BootTextColor;
|
||||||
|
text.textWrappingMode = TextWrappingModes.Normal;
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ef6855cd57b4f94b47f410d47e89ff1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
216
Assets/Code/Scripts/Player/test.cs
Normal file
216
Assets/Code/Scripts/Player/test.cs
Normal file
@@ -0,0 +1,216 @@
|
|||||||
|
//using TMPro;
|
||||||
|
//using UnityEngine;
|
||||||
|
//using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
//public class PlayerMovement : MonoBehaviour
|
||||||
|
//{
|
||||||
|
// public InputActionAsset InputActions;
|
||||||
|
|
||||||
|
// private InputAction m_moveAction;
|
||||||
|
// private InputAction m_lookAction;
|
||||||
|
// private InputAction m_jumpAction;
|
||||||
|
// private InputAction m_throwAction;
|
||||||
|
// private InputAction m_pickupAction;
|
||||||
|
|
||||||
|
// private Vector2 m_moveAmt;
|
||||||
|
// private Vector2 m_lookAmt;
|
||||||
|
|
||||||
|
// private Rigidbody m_rigidbody;
|
||||||
|
|
||||||
|
// [Header("Camera/Head")]
|
||||||
|
// public Transform CameraTransform;
|
||||||
|
// public float MaxLookAngle = 90f;
|
||||||
|
|
||||||
|
// private float m_verticalRotation = 0f;
|
||||||
|
|
||||||
|
// public float WalkSpeed = 10;
|
||||||
|
// public float RotateSpeed = 5;
|
||||||
|
// public float JumpForce = 5;
|
||||||
|
|
||||||
|
// public Transform GroundCheck;
|
||||||
|
// public float GroundCheckRadius = 0.2f;
|
||||||
|
|
||||||
|
// public Animator animator;
|
||||||
|
|
||||||
|
// [Header("Head Settings")]
|
||||||
|
// public Transform Head;
|
||||||
|
// public float ThrowForce = 10f;
|
||||||
|
// public float PickupDistance = 3f;
|
||||||
|
|
||||||
|
// private bool m_isHeadThrown = false;
|
||||||
|
// private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
|
// private Vector3 m_headInitialLocalPos;
|
||||||
|
// private Quaternion m_headInitialLocalRot;
|
||||||
|
|
||||||
|
// private void Awake()
|
||||||
|
// {
|
||||||
|
// var map = InputActions.FindActionMap("Player");
|
||||||
|
|
||||||
|
// m_moveAction = map.FindAction("Move");
|
||||||
|
// m_lookAction = map.FindAction("Look");
|
||||||
|
// m_jumpAction = map.FindAction("Jump");
|
||||||
|
// m_throwAction = map.FindAction("Throw");
|
||||||
|
// m_pickupAction = map.FindAction("Pickup");
|
||||||
|
|
||||||
|
// m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
// animator = GetComponent<Animator>();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void OnEnable()
|
||||||
|
// {
|
||||||
|
// InputActions.FindActionMap("Player").Enable();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void OnDisable()
|
||||||
|
// {
|
||||||
|
// InputActions.FindActionMap("Player").Disable();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void Start()
|
||||||
|
// {
|
||||||
|
// Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
// m_headInitialLocalPos = Head.localPosition;
|
||||||
|
// m_headInitialLocalRot = Head.localRotation;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void Update()
|
||||||
|
// {
|
||||||
|
// m_moveAmt = m_moveAction.ReadValue<Vector2>();
|
||||||
|
// m_lookAmt = m_lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
// if (m_jumpAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// Jump();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (m_throwAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// ThrowHead();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (m_pickupAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// TryPickupHead();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void FixedUpdate()
|
||||||
|
// {
|
||||||
|
// Walking();
|
||||||
|
// Rotating();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void Walking()
|
||||||
|
// {
|
||||||
|
// Vector3 move =
|
||||||
|
// transform.forward * m_moveAmt.y +
|
||||||
|
// transform.right * m_moveAmt.x;
|
||||||
|
|
||||||
|
// m_rigidbody.MovePosition(
|
||||||
|
// m_rigidbody.position + move * WalkSpeed * Time.deltaTime
|
||||||
|
// );
|
||||||
|
|
||||||
|
// bool isMoving = m_moveAmt.magnitude > 0.1f;
|
||||||
|
// animator.SetBool("isWalking", isMoving);
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
// private void Rotating()
|
||||||
|
// {
|
||||||
|
// if (m_lookAmt.magnitude <= 0.01f)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// if (!m_isHeadThrown)
|
||||||
|
// {
|
||||||
|
// NORMAL BODY ROTATION
|
||||||
|
// float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
// Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||||
|
// m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||||
|
|
||||||
|
// if (CameraTransform != null)
|
||||||
|
// {
|
||||||
|
// m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
// m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
// CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// HEAD ROTATION ON GROUND
|
||||||
|
// float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
// Head.Rotate(0, headRotation, 0);
|
||||||
|
|
||||||
|
// Add vertical camera rotation when head is on ground
|
||||||
|
// if (CameraTransform != null)
|
||||||
|
// {
|
||||||
|
// m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
// m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
// CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public void Jump()
|
||||||
|
// {
|
||||||
|
// if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
|
||||||
|
// {
|
||||||
|
// m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void ThrowHead()
|
||||||
|
// {
|
||||||
|
// if (m_isHeadThrown)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// animator.SetTrigger("Throw");
|
||||||
|
|
||||||
|
// m_isHeadThrown = true;
|
||||||
|
|
||||||
|
// Head.SetParent(null);
|
||||||
|
|
||||||
|
// m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||||
|
// m_headRigidbody.mass = 1f;
|
||||||
|
|
||||||
|
// m_headRigidbody.constraints =
|
||||||
|
// RigidbodyConstraints.FreezeRotationX |
|
||||||
|
// RigidbodyConstraints.FreezeRotationZ;
|
||||||
|
|
||||||
|
// m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void TryPickupHead()
|
||||||
|
// {
|
||||||
|
// if (!m_isHeadThrown)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// float distance = Vector3.Distance(transform.position, Head.position);
|
||||||
|
|
||||||
|
// if (distance <= PickupDistance)
|
||||||
|
// {
|
||||||
|
// PickupHead();
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void PickupHead()
|
||||||
|
// {
|
||||||
|
// m_isHeadThrown = false;
|
||||||
|
|
||||||
|
// Remove Rigidbody
|
||||||
|
// if (m_headRigidbody != null)
|
||||||
|
// {
|
||||||
|
// Destroy(m_headRigidbody);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// Reattach to player
|
||||||
|
// Head.SetParent(transform);
|
||||||
|
|
||||||
|
// Reset position & rotation
|
||||||
|
// Head.localPosition = m_headInitialLocalPos;
|
||||||
|
// Head.localRotation = m_headInitialLocalRot;
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
//}
|
||||||
2
Assets/Code/Scripts/Player/test.cs.meta
Normal file
2
Assets/Code/Scripts/Player/test.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 85fce5e45a2682243a133de9ba0a4324
|
||||||
8
Assets/Code/Scripts/Rendering.meta
Normal file
8
Assets/Code/Scripts/Rendering.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97a4ae8015df4732ac9524441048a765
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
// using UnityEngine;
|
||||||
|
// using UnityEngine.Rendering;
|
||||||
|
// using UnityEngine.Rendering.RenderGraphModule;
|
||||||
|
// using UnityEngine.Rendering.RenderGraphModule.Util;
|
||||||
|
// using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
// public class CRTRendererFeature : ScriptableRendererFeature
|
||||||
|
// {
|
||||||
|
// [System.Serializable]
|
||||||
|
// public class CRTSettings
|
||||||
|
// {
|
||||||
|
// public bool EffectEnabled = true;
|
||||||
|
// public RenderPassEvent PassEvent = RenderPassEvent.AfterRenderingPostProcessing;
|
||||||
|
// public Shader CRTShader;
|
||||||
|
|
||||||
|
// [Range(0f, 1f)] public float Intensity = 0.65f;
|
||||||
|
// [Range(0f, 2f)] public float ScanlineDensity = 1.2f;
|
||||||
|
// [Range(0f, 1f)] public float ScanlineStrength = 0.18f;
|
||||||
|
// [Range(0f, 0.2f)] public float Curvature = 0.04f;
|
||||||
|
// [Range(0f, 1f)] public float VignetteStrength = 0.28f;
|
||||||
|
// [Range(0f, 0.05f)] public float ChromaticAberration = 0.004f;
|
||||||
|
// [Range(0f, 0.2f)] public float NoiseStrength = 0.03f;
|
||||||
|
// [Range(0f, 0.1f)] public float FlickerStrength = 0.015f;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// class CRTPass : ScriptableRenderPass
|
||||||
|
// {
|
||||||
|
// private Material m_Material;
|
||||||
|
// private CRTSettings m_Settings;
|
||||||
|
|
||||||
|
// public void Setup(Material material, CRTSettings settings)
|
||||||
|
// {
|
||||||
|
// m_Material = material;
|
||||||
|
// m_Settings = settings;
|
||||||
|
// renderPassEvent = settings.PassEvent;
|
||||||
|
// requiresIntermediateTexture = true;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
|
||||||
|
// {
|
||||||
|
// if (m_Material == null || m_Settings == null || !m_Settings.EffectEnabled)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||||||
|
// if (resourceData.isActiveTargetBackBuffer)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Material.SetFloat("_Intensity", m_Settings.Intensity);
|
||||||
|
// m_Material.SetFloat("_ScanlineDensity", m_Settings.ScanlineDensity);
|
||||||
|
// m_Material.SetFloat("_ScanlineStrength", m_Settings.ScanlineStrength);
|
||||||
|
// m_Material.SetFloat("_Curvature", m_Settings.Curvature);
|
||||||
|
// m_Material.SetFloat("_VignetteStrength", m_Settings.VignetteStrength);
|
||||||
|
// m_Material.SetFloat("_ChromaticAberration", m_Settings.ChromaticAberration);
|
||||||
|
// m_Material.SetFloat("_NoiseStrength", m_Settings.NoiseStrength);
|
||||||
|
// m_Material.SetFloat("_FlickerStrength", m_Settings.FlickerStrength);
|
||||||
|
|
||||||
|
// TextureHandle source = resourceData.activeColorTexture;
|
||||||
|
// TextureDesc destinationDesc = renderGraph.GetTextureDesc(source);
|
||||||
|
// destinationDesc.name = "CameraColor-CRT";
|
||||||
|
// destinationDesc.clearBuffer = false;
|
||||||
|
|
||||||
|
// TextureHandle destination = renderGraph.CreateTexture(destinationDesc);
|
||||||
|
// RenderGraphUtils.BlitMaterialParameters blitParams = new(source, destination, m_Material, 0);
|
||||||
|
// renderGraph.AddBlitPass(blitParams, "CRT Effect");
|
||||||
|
|
||||||
|
// resourceData.cameraColor = destination;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public void Dispose()
|
||||||
|
// {
|
||||||
|
// // RenderGraph path does not allocate persistent RTHandles in this pass.
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public CRTSettings Settings = new();
|
||||||
|
|
||||||
|
// private CRTPass m_Pass;
|
||||||
|
// private Material m_Material;
|
||||||
|
|
||||||
|
// public override void Create()
|
||||||
|
// {
|
||||||
|
// if (Settings.CRTShader == null)
|
||||||
|
// {
|
||||||
|
// Settings.CRTShader = Shader.Find("Hidden/HeadlessHazard/CRT");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (Settings.CRTShader != null)
|
||||||
|
// {
|
||||||
|
// m_Material = CoreUtils.CreateEngineMaterial(Settings.CRTShader);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Pass ??= new CRTPass();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
// {
|
||||||
|
// if (m_Material == null || !Settings.EffectEnabled)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (renderingData.cameraData.cameraType != CameraType.Game)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// m_Pass.Setup(m_Material, Settings);
|
||||||
|
// renderer.EnqueuePass(m_Pass);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// protected override void Dispose(bool disposing)
|
||||||
|
// {
|
||||||
|
// m_Pass?.Dispose();
|
||||||
|
// m_Pass = null;
|
||||||
|
|
||||||
|
// CoreUtils.Destroy(m_Material);
|
||||||
|
// m_Material = null;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f2de7a6cfbd47c8bc740d43bb991205
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Code/Scripts/UI.meta
Normal file
8
Assets/Code/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e88664529cd503644b2b92f055895969
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
@@ -0,0 +1,379 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem.UI;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class RetroMainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Canvas m_MenuCanvas;
|
||||||
|
private bool m_MenuActive;
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
|
private static void Bootstrap()
|
||||||
|
{
|
||||||
|
if (Object.FindFirstObjectByType<RetroMainMenuUI>() != null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject root = new("RetroMainMenuUI");
|
||||||
|
root.AddComponent<RetroMainMenuUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_MenuActive = true;
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
|
||||||
|
BuildMenu();
|
||||||
|
EnsureEventSystem();
|
||||||
|
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
// Check again when the scene finishes loading to remove any baked-in duplicate EventSystems
|
||||||
|
EnsureEventSystem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!m_MenuActive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some gameplay scripts lock the cursor during Start/Update.
|
||||||
|
// Force menu cursor state while the menu is active.
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildMenu()
|
||||||
|
{
|
||||||
|
Color bgColor = HexToColor("001e26");
|
||||||
|
Color panelColor = HexToColor("517567");
|
||||||
|
Color titleColor = HexToColor("f3d58d");
|
||||||
|
Color TextNormalColor = HexToColor("eb9843");
|
||||||
|
Color textWarningColor = HexToColor("c12204");
|
||||||
|
Color shadowColor = HexToColor("520805");
|
||||||
|
|
||||||
|
GameObject canvasObject = new("MainMenuCanvas");
|
||||||
|
Canvas canvas = canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 10000;
|
||||||
|
m_MenuCanvas = canvas;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasObject.AddComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
canvasObject.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
|
// Background
|
||||||
|
GameObject background = CreateImage("Background", canvasObject.transform, bgColor);
|
||||||
|
StretchToFull(background.GetComponent<RectTransform>());
|
||||||
|
|
||||||
|
// Decorative horizontal lines (scanline aesthetic)
|
||||||
|
CreateLine("TopLine", background.transform, new Rect(0, -60, 0, 4), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("BotLine", background.transform, new Rect(0, 60, 0, 4), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
|
||||||
|
// --- LEFT PANEL ---
|
||||||
|
GameObject leftPanel = new GameObject("LeftPanel", typeof(RectTransform));
|
||||||
|
leftPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform leftRect = leftPanel.GetComponent<RectTransform>();
|
||||||
|
leftRect.anchorMin = new Vector2(0.08f, 0.1f);
|
||||||
|
leftRect.anchorMax = new Vector2(0.45f, 0.9f);
|
||||||
|
leftRect.offsetMin = Vector2.zero;
|
||||||
|
leftRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Title
|
||||||
|
TextMeshProUGUI titleText = CreateTMP("Title", leftPanel.transform, "HEADLESS HAZARD", titleColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform titleRect = titleText.GetComponent<RectTransform>();
|
||||||
|
titleRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
titleRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
titleRect.offsetMin = Vector2.zero;
|
||||||
|
titleRect.offsetMax = Vector2.zero;
|
||||||
|
titleText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Title Shadow
|
||||||
|
TextMeshProUGUI titleShadow = CreateTMP("TitleShadow", leftPanel.transform, "HEADLESS HAZARD", shadowColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform shadowRect = titleShadow.GetComponent<RectTransform>();
|
||||||
|
shadowRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
shadowRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
shadowRect.offsetMin = new Vector2(4f, -4f); // apply drop shadow offset
|
||||||
|
shadowRect.offsetMax = new Vector2(4f, -4f);
|
||||||
|
titleShadow.fontStyle = FontStyles.Bold;
|
||||||
|
titleShadow.transform.SetSiblingIndex(0); // push behind title
|
||||||
|
|
||||||
|
// Subtitle / Decorative Status
|
||||||
|
TextMeshProUGUI subText = CreateTMP("Subtitle", leftPanel.transform, "SYSTEM_BOOT // OS.ACTIVE_ ", panelColor, 20, TextAlignmentOptions.TopLeft);
|
||||||
|
RectTransform subRect = subText.GetComponent<RectTransform>();
|
||||||
|
subRect.anchorMin = new Vector2(0f, 0.80f);
|
||||||
|
subRect.anchorMax = new Vector2(1f, 0.85f);
|
||||||
|
subRect.offsetMin = Vector2.zero;
|
||||||
|
subRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Button Group
|
||||||
|
GameObject buttonGroup = new("ButtonGroup", typeof(RectTransform), typeof(VerticalLayoutGroup));
|
||||||
|
buttonGroup.transform.SetParent(leftPanel.transform, false);
|
||||||
|
RectTransform groupRect = buttonGroup.GetComponent<RectTransform>();
|
||||||
|
groupRect.anchorMin = new Vector2(0f, 0f);
|
||||||
|
groupRect.anchorMax = new Vector2(1f, 0.65f);
|
||||||
|
groupRect.offsetMin = Vector2.zero;
|
||||||
|
groupRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
VerticalLayoutGroup layout = buttonGroup.GetComponent<VerticalLayoutGroup>();
|
||||||
|
layout.childAlignment = TextAnchor.UpperLeft;
|
||||||
|
layout.spacing = 16f;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = false;
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> INITIALIZE_PLAY", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Play clicked.");
|
||||||
|
OnPlayClicked();
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> CONFIGURE_PARAMS", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Options clicked.");
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> TERMINATE_PROCESS", TextNormalColor, textWarningColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Quit clicked.");
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#else
|
||||||
|
Application.Quit();
|
||||||
|
#endif
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
// --- RIGHT PANEL (Level Info) ---
|
||||||
|
GameObject rightPanel = new GameObject("RightPanel", typeof(RectTransform));
|
||||||
|
rightPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform rightRect = rightPanel.GetComponent<RectTransform>();
|
||||||
|
rightRect.anchorMin = new Vector2(0.55f, 0.4f);
|
||||||
|
rightRect.anchorMax = new Vector2(0.92f, 0.82f);
|
||||||
|
rightRect.offsetMin = Vector2.zero;
|
||||||
|
rightRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Right side Border lines
|
||||||
|
CreateLine("R_Top", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("R_Bot", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
CreateLine("R_Left", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.LeftStretch);
|
||||||
|
CreateLine("R_Right", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.RightStretch);
|
||||||
|
|
||||||
|
// Right Panel Headers
|
||||||
|
TextMeshProUGUI headerText = CreateTMP("LevelHeader", rightPanel.transform, "CURRENT_SECTOR", panelColor, 24, TextAlignmentOptions.TopLeft);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchoredPosition = new Vector2(20f, -20f);
|
||||||
|
|
||||||
|
// Big Level Text
|
||||||
|
TextMeshProUGUI levelText = CreateTMP("LevelNumber", rightPanel.transform, "LEVEL 01", textWarningColor, 140, TextAlignmentOptions.Center);
|
||||||
|
StretchToFull(levelText.GetComponent<RectTransform>());
|
||||||
|
levelText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Decorative status
|
||||||
|
TextMeshProUGUI statusText = CreateTMP("LevelStatus", rightPanel.transform, "[ STATUS: OPTIMAL ]", panelColor, 24, TextAlignmentOptions.BottomRight);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchoredPosition = new Vector2(-20f, 20f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
m_MenuActive = false;
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
|
||||||
|
if (m_MenuCanvas != null)
|
||||||
|
{
|
||||||
|
Destroy(m_MenuCanvas.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateTextButton(
|
||||||
|
Transform parent,
|
||||||
|
string label,
|
||||||
|
Color normalColor,
|
||||||
|
Color highlightColor,
|
||||||
|
UnityEngine.Events.UnityAction clickAction)
|
||||||
|
{
|
||||||
|
GameObject buttonObject = new(label, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(Button));
|
||||||
|
buttonObject.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
RectTransform rect = buttonObject.GetComponent<RectTransform>();
|
||||||
|
rect.sizeDelta = new Vector2(0f, 60f); // Height 60, width auto-controlled by LayoutGroup
|
||||||
|
|
||||||
|
TextMeshProUGUI text = buttonObject.GetComponent<TextMeshProUGUI>();
|
||||||
|
text.text = label;
|
||||||
|
text.fontSize = 38;
|
||||||
|
text.alignment = TextAlignmentOptions.Left;
|
||||||
|
text.color = Color.white; // Button tint applies on top of white
|
||||||
|
text.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
button.targetGraphic = text;
|
||||||
|
button.transition = Selectable.Transition.ColorTint;
|
||||||
|
|
||||||
|
ColorBlock colors = button.colors;
|
||||||
|
colors.normalColor = normalColor;
|
||||||
|
colors.highlightedColor = highlightColor;
|
||||||
|
colors.pressedColor = highlightColor;
|
||||||
|
colors.selectedColor = highlightColor;
|
||||||
|
colors.disabledColor = Color.gray;
|
||||||
|
colors.colorMultiplier = 1f;
|
||||||
|
colors.fadeDuration = 0.1f;
|
||||||
|
button.colors = colors;
|
||||||
|
|
||||||
|
button.onClick.AddListener(clickAction);
|
||||||
|
|
||||||
|
return buttonObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TextMeshProUGUI CreateTMP(string name, Transform parent, string textStr, Color color, float size, TextAlignmentOptions align)
|
||||||
|
{
|
||||||
|
GameObject go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI));
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
TextMeshProUGUI tmp = go.GetComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = textStr;
|
||||||
|
tmp.color = color;
|
||||||
|
tmp.fontSize = size;
|
||||||
|
tmp.alignment = align;
|
||||||
|
tmp.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum AnchorPreset { TopStretch, BottomStretch, LeftStretch, RightStretch }
|
||||||
|
private static GameObject CreateLine(string name, Transform parent, Rect details, Color color, AnchorPreset preset)
|
||||||
|
{
|
||||||
|
GameObject line = CreateImage(name, parent, color);
|
||||||
|
RectTransform rect = line.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
switch (preset)
|
||||||
|
{
|
||||||
|
case AnchorPreset.TopStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 1);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.BottomStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 0);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.LeftStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(0, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.RightStretch:
|
||||||
|
rect.anchorMin = new Vector2(1, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateImage(string name, Transform parent, Color color)
|
||||||
|
{
|
||||||
|
GameObject imageObject = new(name, typeof(RectTransform), typeof(Image));
|
||||||
|
imageObject.transform.SetParent(parent, false);
|
||||||
|
Image image = imageObject.GetComponent<Image>();
|
||||||
|
image.color = color;
|
||||||
|
return imageObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void StretchToFull(RectTransform rect)
|
||||||
|
{
|
||||||
|
rect.anchorMin = Vector2.zero;
|
||||||
|
rect.anchorMax = Vector2.one;
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color HexToColor(string hex)
|
||||||
|
{
|
||||||
|
if (ColorUtility.TryParseHtmlString("#" + hex, out Color color))
|
||||||
|
{
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Color.magenta;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyMenuCursorState()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureEventSystem()
|
||||||
|
{
|
||||||
|
EventSystem[] allEventSystems = Object.FindObjectsByType<EventSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||||
|
EventSystem eventSystem;
|
||||||
|
if (allEventSystems.Length == 0)
|
||||||
|
{
|
||||||
|
GameObject eventSystemObject = new("EventSystem", typeof(EventSystem));
|
||||||
|
eventSystem = eventSystemObject.GetComponent<EventSystem>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventSystem = allEventSystems[0];
|
||||||
|
|
||||||
|
for (int i = 1; i < allEventSystems.Length; i++)
|
||||||
|
{
|
||||||
|
if (allEventSystems[i] != null)
|
||||||
|
{
|
||||||
|
Destroy(allEventSystems[i].gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureCompatibleInputModule(eventSystem.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureCompatibleInputModule(GameObject eventSystemObject)
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
StandaloneInputModule standaloneModule = eventSystemObject.GetComponent<StandaloneInputModule>();
|
||||||
|
if (standaloneModule != null)
|
||||||
|
{
|
||||||
|
Destroy(standaloneModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventSystemObject.GetComponent<InputSystemUIInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<InputSystemUIInputModule>();
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (eventSystemObject.GetComponent<StandaloneInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<StandaloneInputModule>();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 297533e46238b814989fcd5d46cf8927
|
||||||
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
Shader "Hidden/HeadlessHazard/CRT"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Intensity ("Intensity", Range(0,1)) = 0.65
|
||||||
|
_ScanlineDensity ("Scanline Density", Range(0,2)) = 1.2
|
||||||
|
_ScanlineStrength ("Scanline Strength", Range(0,1)) = 0.18
|
||||||
|
_Curvature ("Curvature", Range(0,0.2)) = 0.04
|
||||||
|
_VignetteStrength ("Vignette Strength", Range(0,1)) = 0.28
|
||||||
|
_ChromaticAberration ("Chromatic Aberration", Range(0,0.05)) = 0.004
|
||||||
|
_NoiseStrength ("Noise Strength", Range(0,0.2)) = 0.03
|
||||||
|
_FlickerStrength ("Flicker Strength", Range(0,0.1)) = 0.015
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderPipeline" = "UniversalPipeline" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "CRT"
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
Cull Off
|
||||||
|
Blend One Zero
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex Vert
|
||||||
|
#pragma fragment Frag
|
||||||
|
#pragma target 3.5
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||||
|
|
||||||
|
float _Intensity;
|
||||||
|
float _ScanlineDensity;
|
||||||
|
float _ScanlineStrength;
|
||||||
|
float _Curvature;
|
||||||
|
float _VignetteStrength;
|
||||||
|
float _ChromaticAberration;
|
||||||
|
float _NoiseStrength;
|
||||||
|
float _FlickerStrength;
|
||||||
|
|
||||||
|
float Random01(float2 seed)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(seed, float2(12.9898, 78.233))) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 DistortUV(float2 uv, float curvature)
|
||||||
|
{
|
||||||
|
float2 center = uv * 2.0 - 1.0;
|
||||||
|
float radius2 = dot(center, center);
|
||||||
|
center *= 1.0 + (radius2 * curvature);
|
||||||
|
return center * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 Frag(Varyings input) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = input.texcoord;
|
||||||
|
float2 curvedUV = DistortUV(uv, _Curvature);
|
||||||
|
|
||||||
|
if (curvedUV.x < 0.0 || curvedUV.x > 1.0 || curvedUV.y < 0.0 || curvedUV.y > 1.0)
|
||||||
|
{
|
||||||
|
return half4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 fromCenter = curvedUV - 0.5;
|
||||||
|
float2 aberrationOffset = fromCenter * _ChromaticAberration;
|
||||||
|
|
||||||
|
half red = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV + aberrationOffset).r;
|
||||||
|
half green = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV).g;
|
||||||
|
half blue = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV - aberrationOffset).b;
|
||||||
|
half3 color = half3(red, green, blue);
|
||||||
|
|
||||||
|
float scanlineWave = sin((curvedUV.y * _ScreenParams.y * 0.5 * _ScanlineDensity) + (_Time.y * 18.0));
|
||||||
|
float scanlineMask = lerp(1.0, saturate(0.7 + 0.3 * scanlineWave), _ScanlineStrength);
|
||||||
|
color *= scanlineMask;
|
||||||
|
|
||||||
|
float noise = Random01(curvedUV * _ScreenParams.xy + _Time.yy * 37.0) - 0.5;
|
||||||
|
color += noise * _NoiseStrength;
|
||||||
|
|
||||||
|
float flicker = 1.0 - (_FlickerStrength * (0.5 + 0.5 * sin(_Time.y * 32.0)));
|
||||||
|
color *= flicker;
|
||||||
|
|
||||||
|
float2 vignetteUV = curvedUV * (1.0 - curvedUV.yx);
|
||||||
|
float vignette = saturate(pow(vignetteUV.x * vignetteUV.y * 18.0, 0.2));
|
||||||
|
color *= lerp(1.0 - _VignetteStrength, 1.0, vignette);
|
||||||
|
|
||||||
|
half3 baseColor = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uv).rgb;
|
||||||
|
half3 finalColor = lerp(baseColor, color, _Intensity);
|
||||||
|
|
||||||
|
return half4(finalColor, 1.0);
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a9f7eb85c2f4f9f8ec82c8565f4e8b1
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,7 +12,7 @@ GameObject:
|
|||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: GroundCheck
|
m_Name: GroundCheck
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: -964228994112308473, guid: 0000000000000000d000000000000000, type: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
@@ -25,7 +25,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 8021212901078439068}
|
m_GameObject: {fileID: 8021212901078439068}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: -0.06500006}
|
m_LocalPosition: {x: 0, y: 0.004, z: -0.06500006}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -39,37 +39,105 @@ PrefabInstance:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 7821156882341915560}
|
m_TransformParent: {fileID: 7821156882341915560}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 1316595833530241815, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1316595833530241815, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3733736632917204230, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3733736632917204230, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3733736632917204230, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3866203678110391311, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3866203678110391311, guid: 8ae6d0072edd3ef6a8e8fab748ba5098, type: 3}
|
||||||
|
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<Solution>
|
<Solution>
|
||||||
|
<Project Path="MerryYellow.CodeAssist.Editor.csproj" />
|
||||||
<Project Path="Assembly-CSharp.csproj" />
|
<Project Path="Assembly-CSharp.csproj" />
|
||||||
</Solution>
|
</Solution>
|
||||||
|
|||||||
304
Packages/com.merry-yellow.code-assist/CHANGELOG.md
Normal file
304
Packages/com.merry-yellow.code-assist/CHANGELOG.md
Normal file
@@ -0,0 +1,304 @@
|
|||||||
|
List of new features, bug fixes and improvements
|
||||||
|
|
||||||
|
# Version 1.4.19
|
||||||
|
* AGENTS.md support for agentic AI, copilot-instructions.md support is deprecated
|
||||||
|
* Visual Studio 2026 compatibility
|
||||||
|
* Bugfix for completions and inline visuals for sorting layer related members
|
||||||
|
* Can unspecify max_tokens,temperature and top_p in the gpt request options
|
||||||
|
* Gpt libraries and models are updated
|
||||||
|
|
||||||
|
# Version 1.4.18
|
||||||
|
* New code completions: Material/Shader
|
||||||
|
* New inline visuals: Material/Shader
|
||||||
|
* Bugfix for inline text visuals when document is edited
|
||||||
|
* Bugfix for completions for constructor method arguments
|
||||||
|
* Hotfix for InputManager data fetching with custom tags
|
||||||
|
* Gpt models are updated
|
||||||
|
|
||||||
|
# Version 1.4.17
|
||||||
|
* Hotfix for Unity compile error
|
||||||
|
|
||||||
|
# Version 1.4.16
|
||||||
|
* New code completions: RenderingLayerMask (Unity 6 and newer only)
|
||||||
|
* New inline visuals: RenderingLayerMask (Unity 6 and newer only), and LayerMask
|
||||||
|
* Hotfix for Unity editor freezes
|
||||||
|
* Hotfix for inline visuals not showing properly when changing document in Visual Studio
|
||||||
|
* Category SortingLayer removed, its items are now under category Layer
|
||||||
|
* Minor fix for output window in Visual Studio
|
||||||
|
* Gpt libraries and models are updated
|
||||||
|
|
||||||
|
# Version 1.4.15
|
||||||
|
* Hotfix for code completion for attributes
|
||||||
|
|
||||||
|
# Version 1.4.14
|
||||||
|
* New code completions: Attributes and preprocessor directives (#if, #elif)
|
||||||
|
* New gpt feature: Add mode, gpt can add new files to the project
|
||||||
|
* New gpt feature: For CodeLens, follow-up question and custom prompt
|
||||||
|
* Gpt responses are logged to Visual Studio output window
|
||||||
|
|
||||||
|
# Version 1.4.13
|
||||||
|
* Hotfix for gpt requests of OpenAI-API-Compatible platforms
|
||||||
|
|
||||||
|
# Version 1.4.12
|
||||||
|
* Additional properties options added for gpt requests
|
||||||
|
* Version number mistype fix for Unity asset package
|
||||||
|
|
||||||
|
# Version 1.4.11
|
||||||
|
* Hotfix for gpt options page
|
||||||
|
* Fix for applying transformers for newer versions of Visual Studio
|
||||||
|
* Arm64 architecture support
|
||||||
|
|
||||||
|
# Version 1.4.10
|
||||||
|
* Animations added to context aware instructions
|
||||||
|
* Hotfix for context aware integrations (for GitHub Copilot)
|
||||||
|
|
||||||
|
# Version 1.4.9
|
||||||
|
* Hotfix for gpt options page
|
||||||
|
|
||||||
|
# Version 1.4.8
|
||||||
|
* Version bump for sister Visual Studio extensions
|
||||||
|
|
||||||
|
# Version 1.4.7
|
||||||
|
* New gpt feature: Integration into GitHub Copilot. Can now feed GitHub Copilot with project/scene/game-object details.
|
||||||
|
* Auto updater for itch.io builds
|
||||||
|
|
||||||
|
# Version 1.4.6
|
||||||
|
* Updated binaries with new build parameters
|
||||||
|
|
||||||
|
# Version 1.4.5
|
||||||
|
* Version skipped by mistake ^-^
|
||||||
|
|
||||||
|
# Version 1.4.4
|
||||||
|
* Hotfix for Unity package compile error
|
||||||
|
|
||||||
|
# Version 1.4.3
|
||||||
|
* New gpt provider: OpenAI API Compatible, for web/cloud services that supports OpenAI SDK standards
|
||||||
|
|
||||||
|
# Version 1.4.2
|
||||||
|
* Bugfix for formatting and title of logging
|
||||||
|
* Bugfix for CodeLens2Gpt when closing document
|
||||||
|
|
||||||
|
# Version 1.4.1
|
||||||
|
* New gpt provider: Ollama, can use LLMs from local machine or private network
|
||||||
|
|
||||||
|
# Version 1.4.0
|
||||||
|
* Gpt backend has been reimplemented for latest models and LLM trends
|
||||||
|
* New gpt provider: Anthropic (Claude), can be used as an alternative to OpenAI ChatGPT and Google Gemini
|
||||||
|
* New gpt provider: DeepSeek, can be used as an alternative to OpenAI ChatGPT and Google Gemini
|
||||||
|
* New code completions: Scene management classes can be auto completed
|
||||||
|
* New inline visuals: Scene management classes can display inline information
|
||||||
|
|
||||||
|
# Version 1.3.12
|
||||||
|
* Hotfix for Microsoft Marketplace manifest file
|
||||||
|
|
||||||
|
# Version 1.3.11
|
||||||
|
* Hotfix for Microsoft Marketplace manifest file
|
||||||
|
|
||||||
|
# Version 1.3.10
|
||||||
|
* Hotfix for type resolving
|
||||||
|
* Usability improvements for VSCode exporter
|
||||||
|
* More filters for expected error logs
|
||||||
|
|
||||||
|
# Version 1.3.9
|
||||||
|
* Hotfix for Unity sink
|
||||||
|
|
||||||
|
# Version 1.3.8
|
||||||
|
* Hotfix for Unity sink
|
||||||
|
|
||||||
|
# Version 1.3.7
|
||||||
|
* Bugfix for exporter/updater
|
||||||
|
* Bugfix for logging options
|
||||||
|
|
||||||
|
# Version 1.3.6
|
||||||
|
* VSCode readme updated
|
||||||
|
|
||||||
|
# Version 1.3.5
|
||||||
|
* JSON library switched back to Newtonsoft.JSON
|
||||||
|
* Rule xml files removed from Unity asset
|
||||||
|
* Unnessary analyzer binaries are removed from Roslyn Analyzer
|
||||||
|
|
||||||
|
# Version 1.3.4
|
||||||
|
* Stability improvements for network (mqttnet)
|
||||||
|
* Hotfix for JSON mapping
|
||||||
|
|
||||||
|
# Version 1.3.3
|
||||||
|
* Full version for VSCode is released!
|
||||||
|
* Fix for VSCode adorments when document is modified
|
||||||
|
* Binary files removed from Unity asset
|
||||||
|
* Bugfix for network (mqttnet server)
|
||||||
|
* VSCode extension stability improvements
|
||||||
|
* VSCode roslyn analyzer stability improvements
|
||||||
|
|
||||||
|
# Version 1.3.2
|
||||||
|
* Fixed cross-platform issues for Linux and macOS
|
||||||
|
|
||||||
|
# Version 1.3.1
|
||||||
|
* Updated VSCode manifest and readme
|
||||||
|
|
||||||
|
# Version 1.3.0
|
||||||
|
* Initial release for VSCode
|
||||||
|
|
||||||
|
# Version 1.2.6
|
||||||
|
* Exporting when Unity is in play mode
|
||||||
|
* Some error messages have been made more user friendly
|
||||||
|
|
||||||
|
# Version 1.2.5
|
||||||
|
* Released on itch.io https://meryel.itch.io/unity-code-assist
|
||||||
|
* Url changes
|
||||||
|
|
||||||
|
# Version 1.2.4
|
||||||
|
* Bugfix for exporter with long file paths
|
||||||
|
* Bugfix for retrieving animation and animator data
|
||||||
|
|
||||||
|
# Version 1.2.3
|
||||||
|
* Bugfix for exporter when overwriting files
|
||||||
|
* Bugfix for inline visuals when active game object changes
|
||||||
|
|
||||||
|
# Version 1.2.2
|
||||||
|
* Bugfix for exporter when facing race condition
|
||||||
|
|
||||||
|
# Version 1.2.1
|
||||||
|
* Typo fix for Options page
|
||||||
|
* Bugfix for retrieving animation and animator data
|
||||||
|
|
||||||
|
# Version 1.2.0
|
||||||
|
* New gpt provider: Google Gemini, can be used as an alternative to OpenAI ChatGPT
|
||||||
|
* New feature: CodeLens2Gpt. Can request gpt queries from the CodeLens of methods and classes
|
||||||
|
* New feature: Context aware gpt, gpt prompts are embedded with Unity, scene and object information
|
||||||
|
* New feature: Package, asset has relocated under Packages directory (from Assets directýry), along with Unity setup menu items
|
||||||
|
* New code completions: Animation and Animator classes and Invoke/Coroutine/Broadcast methods can be auto completed
|
||||||
|
* New inline visuals: Animation and Animator classes can display inline information
|
||||||
|
|
||||||
|
# Version 1.1.12
|
||||||
|
* External binary files have been customized and minimized
|
||||||
|
* Domain reloading time have been reduced
|
||||||
|
* Stability and usability improvements for exporter/updater
|
||||||
|
* Bugfix for Feedback window
|
||||||
|
|
||||||
|
# Version 1.1.11
|
||||||
|
* Gpt completion endpoint fixed for OpenAI API changes
|
||||||
|
* Bugfix for Input Manager monitor
|
||||||
|
* Bugfix for logging to Visual Studio output window
|
||||||
|
* Bugfix for About window
|
||||||
|
|
||||||
|
# Version 1.1.10
|
||||||
|
* Version skipped for compatibility with other assets
|
||||||
|
|
||||||
|
# Version 1.1.9
|
||||||
|
* Gpt support for chat and edit
|
||||||
|
* More options added for Gpt
|
||||||
|
* Overall stability improvements
|
||||||
|
* Exporter shows file locks if update/export is unsuccessful
|
||||||
|
|
||||||
|
# Version 1.1.8
|
||||||
|
* Bugfix for non-Unity solutions
|
||||||
|
|
||||||
|
# Version 1.1.7
|
||||||
|
* Bugfix for Visual Studio freeze
|
||||||
|
|
||||||
|
# Version 1.1.6
|
||||||
|
* Gpt support added for shader files
|
||||||
|
* Stability improvements for Unity.ScriptFinder
|
||||||
|
|
||||||
|
# Version 1.1.5
|
||||||
|
* Stability and usability improvements for exporter/updater
|
||||||
|
* Bugfix for Transformer Linq and Auto Input Manager
|
||||||
|
* Usability for Transformer window, disabling it if not connected to Unity
|
||||||
|
* Enhancement for completions, sorting numerical values correctly https://github.com/merryyellow/Unity-Code-Assist/issues/6
|
||||||
|
|
||||||
|
# Version 1.1.4
|
||||||
|
* Auto Input Manager is now compatible with binary asset files
|
||||||
|
* Stability and usability improvements for Transformer windows
|
||||||
|
|
||||||
|
# Version 1.1.3
|
||||||
|
* Analyzers are working at a separate process https://github.com/merryyellow/Unity-Code-Assist/issues/20
|
||||||
|
* Inline visuals stability and performance improvements https://github.com/merryyellow/Unity-Code-Assist/issues/22 https://github.com/merryyellow/Unity-Code-Assist/issues/24
|
||||||
|
* Exporter/updater stability improvements https://github.com/merryyellow/Unity-Code-Assist/issues/19 https://github.com/merryyellow/Unity-Code-Assist/issues/23
|
||||||
|
* Transformer window stability improvements https://github.com/merryyellow/Unity-Code-Assist/issues/21
|
||||||
|
* Bugfix for Gpt busy icon positioning https://github.com/merryyellow/Unity-Code-Assist/issues/24
|
||||||
|
|
||||||
|
# Version 1.1.2
|
||||||
|
* Bugfix for Yaml file parsing of InputManager
|
||||||
|
|
||||||
|
# Version 1.1.1
|
||||||
|
* Bugfix for error handling of binary file parsing
|
||||||
|
|
||||||
|
# Version 1.1.0
|
||||||
|
* New feature: Generative AI. Use OpenAI ChatGPT within comments to complete your code
|
||||||
|
* New feature: Visual Studio menus. Access Unity Code Assist from "Extensions"->"Unity Code Assist"
|
||||||
|
* New code completions: PlayerPrefs, EditorPrefs and Input classes' methods can be auto completed
|
||||||
|
* New inline visuals: PlayerPrefs, EditorPrefs and Input classes' methods can display inline information
|
||||||
|
* New code transformer: Auto Input Manager. Converts legacy input code into the new Input Manager
|
||||||
|
|
||||||
|
# Version 1.0.0.21
|
||||||
|
* Stability improvements for Unity ScriptFinder class
|
||||||
|
|
||||||
|
# Version 1.0.0.20
|
||||||
|
* Bugfix for crash at startup https://github.com/merryyellow/Unity-Code-Assist/issues/18
|
||||||
|
|
||||||
|
# Version 1.0.0.19
|
||||||
|
* More logging for error tracking
|
||||||
|
|
||||||
|
# Version 1.0.0.18
|
||||||
|
* Overall stability improvements, nullable references enabled for codebase
|
||||||
|
* Stability improvements for communications, when reconnection occurs
|
||||||
|
|
||||||
|
# Version 1.0.0.17
|
||||||
|
* Stability improvements for Unity ScriptFinder class
|
||||||
|
|
||||||
|
# Version 1.0.0.16
|
||||||
|
* Bugfix for Visual Studio events concurrency
|
||||||
|
|
||||||
|
# Version 1.0.0.15
|
||||||
|
* Visual Studio events are reimplemented for both stability and performance
|
||||||
|
* Removal of possible Task deadlocks
|
||||||
|
* Usability improvements for exporter/updater
|
||||||
|
* Bugfix for exporter/updater, where prompts can appear twice
|
||||||
|
* Bugfix for Inline Texts, where const null identifier may raise exceptions https://github.com/merryyellow/Unity-Code-Assist/issues/16
|
||||||
|
* Bugfix for communications, where tags&layers are sent for the first time
|
||||||
|
|
||||||
|
# Version 1.0.0.14
|
||||||
|
* Usability improvements for Visual Studio Status window where project is not a Unity project
|
||||||
|
* Bugfix for communication reinitialization, where projects are closed and opened from Visual Studio https://github.com/merryyellow/Unity-Code-Assist/issues/15
|
||||||
|
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/14
|
||||||
|
|
||||||
|
# Version 1.0.0.13
|
||||||
|
* Bugfix for Unity where target object is neither Component nor MonoBehaviour https://github.com/merryyellow/Unity-Code-Assist/issues/13
|
||||||
|
|
||||||
|
# Version 1.0.0.12
|
||||||
|
* New Feature: Updating Unity asset from Visual Studio
|
||||||
|
* New Feature: Online error reporting of Unity errors
|
||||||
|
* Usability improvement for Visual Studio Feedback window
|
||||||
|
* Bugfix for Inline Texts where there is no class declaration https://github.com/merryyellow/Unity-Code-Assist/issues/5
|
||||||
|
* Bugfix for Code Completion where there is no class declaration https://github.com/merryyellow/Unity-Code-Assist/issues/10
|
||||||
|
* Bugfix for Visual Studio output window, where it may be unavailable
|
||||||
|
|
||||||
|
# Version 1.0.0.11
|
||||||
|
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/3
|
||||||
|
* Exporter now has more logs
|
||||||
|
|
||||||
|
# Version 1.0.0.10
|
||||||
|
* Bugfix for Inline Texts where leading trivia is absent https://github.com/merryyellow/Unity-Code-Assist/issues/1
|
||||||
|
* Bugfix for Visual Studio events' initialization https://github.com/merryyellow/Unity-Code-Assist/issues/2
|
||||||
|
|
||||||
|
# Version 1.0.0.9
|
||||||
|
* Minor adjustments for initialization logging
|
||||||
|
|
||||||
|
# Version 1.0.0.8
|
||||||
|
* Online analytics added
|
||||||
|
* Bugfix for Inline Texts, Visual Studio code preview screen does not raise any exception anymore
|
||||||
|
|
||||||
|
# Version 1.0.0.7
|
||||||
|
* Online error tracker added
|
||||||
|
|
||||||
|
# Version 1.0.0.6
|
||||||
|
* Exporter is always disabled for non Unity projects
|
||||||
|
|
||||||
|
# Version 1.0.0.5
|
||||||
|
* Lite version released at Visual Studio Marketplace
|
||||||
|
* Exporting Unity asset from Visual Studio
|
||||||
|
* Unity package become package independent (Removed Newtonsoft.Json dependency)
|
||||||
|
|
||||||
|
# Version 1.0.0
|
||||||
|
* First release!
|
||||||
|
* Released on Unity Asset Store
|
||||||
7
Packages/com.merry-yellow.code-assist/CHANGELOG.md.meta
Normal file
7
Packages/com.merry-yellow.code-assist/CHANGELOG.md.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c541f26362738d45ad369a0458b7559
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Packages/com.merry-yellow.code-assist/Editor.meta
Normal file
8
Packages/com.merry-yellow.code-assist/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c4f29bc8d89b284cb9b38090b87a507
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
75
Packages/com.merry-yellow.code-assist/Editor/AboutWindow.cs
Normal file
75
Packages/com.merry-yellow.code-assist/Editor/AboutWindow.cs
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
|
||||||
|
#pragma warning disable IDE0005
|
||||||
|
using Serilog = Meryel.Serilog;
|
||||||
|
#pragma warning restore IDE0005
|
||||||
|
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor
|
||||||
|
{
|
||||||
|
public class AboutWindow : EditorWindow
|
||||||
|
{
|
||||||
|
GUIStyle? styleLabel;
|
||||||
|
|
||||||
|
public static void Display()
|
||||||
|
{
|
||||||
|
// Get existing open window or if none, make a new one:
|
||||||
|
var window = GetWindow<AboutWindow>();
|
||||||
|
window.Show();
|
||||||
|
|
||||||
|
Serilog.Log.Debug("Displaying about window");
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "AboutWindow_Display");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
//**--icon
|
||||||
|
//var icon = AssetDatabase.LoadAssetAtPath<Texture>("Assets/Sprites/Gear.png");
|
||||||
|
//titleContent = new GUIContent("Code Assist", icon);
|
||||||
|
titleContent = new GUIContent("Code Assist About");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
styleLabel ??= new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
wordWrap = true,
|
||||||
|
alignment = TextAnchor.MiddleLeft,
|
||||||
|
};
|
||||||
|
|
||||||
|
EditorGUILayout.LabelField($"Version number: {Assister.Version}", styleLabel, GUILayout.ExpandWidth(true));
|
||||||
|
|
||||||
|
#if MERYEL_UCA_LITE_VERSION
|
||||||
|
EditorGUILayout.LabelField($"License type: Lite", styleLabel, GUILayout.ExpandWidth(true));
|
||||||
|
#else // MERYEL_UCA_LITE_VERSION
|
||||||
|
EditorGUILayout.LabelField($"License type: Full", styleLabel, GUILayout.ExpandWidth(true));
|
||||||
|
#endif // MERYEL_UCA_LITE_VERSION
|
||||||
|
|
||||||
|
if (GUILayout.Button("Update"))
|
||||||
|
{
|
||||||
|
Updater.CheckUpdateForced();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("View changelog"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://unitycodeassist.netlify.app/changelog");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("View third party notices"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://unitycodeassist.netlify.app/thirdpartynotices");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b773a1d4b9561324fa0bc568c62c3770
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
|
||||||
|
#pragma warning disable IDE0005
|
||||||
|
using Serilog = Meryel.Serilog;
|
||||||
|
#pragma warning restore IDE0005
|
||||||
|
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor
|
||||||
|
{
|
||||||
|
// according to documentation, https://docs.unity3d.com/2023.2/Documentation/Manual/roslyn-analyzers.html
|
||||||
|
// if analyzers are under any asmdef file, they are bound to the asmdef's scope
|
||||||
|
// to declare out analyzers globally, had to write custom AssetPostprocessor and don't use "RoslynAnalyzer" asset label
|
||||||
|
|
||||||
|
public class AnalyzerPostProcessor : AssetPostprocessor
|
||||||
|
{
|
||||||
|
public static string OnGeneratedCSProject(string path, string content)
|
||||||
|
{
|
||||||
|
// do not add roslyn analyzers to Visual Studio projects for performance
|
||||||
|
if (Assister.GetCodeEditor(false, out var isVisualStudio, out _, out _) && isVisualStudio)
|
||||||
|
return content;
|
||||||
|
|
||||||
|
var analyzerGroup = new StringBuilder();
|
||||||
|
analyzerGroup.Append(NewLine);
|
||||||
|
analyzerGroup.Append(" <!--This section is added by Unity Code Assist-->");
|
||||||
|
analyzerGroup.Append(NewLine);
|
||||||
|
analyzerGroup.Append(" <ItemGroup>");
|
||||||
|
|
||||||
|
var prefix = $"{NewLine} <Analyzer Include=\"{CommonTools.GetExternalReferencesPath().Replace('/', '\\')}\\";
|
||||||
|
var suffix = $"\" />";
|
||||||
|
|
||||||
|
foreach (var analyzer in Analyzers)
|
||||||
|
{
|
||||||
|
analyzerGroup.Append(prefix);
|
||||||
|
analyzerGroup.Append(analyzer);
|
||||||
|
analyzerGroup.Append(suffix);
|
||||||
|
}
|
||||||
|
|
||||||
|
analyzerGroup.Append(NewLine);
|
||||||
|
analyzerGroup.Append(" </ItemGroup>");
|
||||||
|
//analyzerGroup.Append(NewLine);
|
||||||
|
|
||||||
|
|
||||||
|
//content = Regex.Replace(content, $"[{NewLine}]*</Project>[{NewLine}]*", $"{analyzerGroup.ToString()}$&");
|
||||||
|
var matches = Regex.Matches(content, $"[{NewLine}]*</Project>");
|
||||||
|
var index = matches.LastOrDefault(m => m.Success)?.Index ?? -1;
|
||||||
|
//var index = content.LastIndexOf("</Project>");
|
||||||
|
|
||||||
|
if (index >= 0)
|
||||||
|
content = content.Insert(index, analyzerGroup.ToString());
|
||||||
|
|
||||||
|
return content;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const string NewLine = "\r\n";
|
||||||
|
|
||||||
|
private readonly static string[] Analyzers = new string[]
|
||||||
|
{
|
||||||
|
#if MERYEL_UCA_LITE_VERSION
|
||||||
|
"Meryel.UnityCodeAssist.AnalyzersLite.dll",
|
||||||
|
#else
|
||||||
|
"Meryel.UnityCodeAssist.Analyzers.dll",
|
||||||
|
#endif
|
||||||
|
"Meryel.UnityCodeAssist.Common.dll",
|
||||||
|
"Meryel.UnityCodeAssist.Completion.dll",
|
||||||
|
"Meryel.UnityCodeAssist.CompletionInternals.dll",
|
||||||
|
"Meryel.UnityCodeAssist.Logger.dll",
|
||||||
|
"Meryel.UnityCodeAssist.MQTTnet.dll",
|
||||||
|
"Meryel.UnityCodeAssist.MQTTnet.Extensions.ManagedClient.dll",
|
||||||
|
"Meryel.UnityCodeAssist.Newtonsoft.Json.dll",
|
||||||
|
"Meryel.UnityCodeAssist.ProjectData.dll",
|
||||||
|
"Meryel.UnityCodeAssist.RoslynAnalyzerManager.dll",
|
||||||
|
"Meryel.UnityCodeAssist.Synchronizer.dll",
|
||||||
|
"Meryel.UnityCodeAssist.SynchronizerModel.dll",
|
||||||
|
"Meryel.UnityCodeAssist.VSIXLibrary.dll",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 17f8bf228c22bbb438ef36b16a18652c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
609
Packages/com.merry-yellow.code-assist/Editor/Assister.cs
Normal file
609
Packages/com.merry-yellow.code-assist/Editor/Assister.cs
Normal file
@@ -0,0 +1,609 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
using CodeEditor = Unity.CodeEditor.CodeEditor;
|
||||||
|
|
||||||
|
|
||||||
|
#pragma warning disable IDE0005
|
||||||
|
using Serilog = Meryel.Serilog;
|
||||||
|
#pragma warning restore IDE0005
|
||||||
|
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor
|
||||||
|
{
|
||||||
|
public class Assister
|
||||||
|
{
|
||||||
|
public const string Version = "1.4.19"; //do NOT modify this line, except the number value, its being used by VSCode/Typescript for version detection (in exporter.ts.getVersionOfUnitySide())
|
||||||
|
|
||||||
|
#if MERYEL_UCA_LITE_VERSION
|
||||||
|
public const string Title = "Code Assist Lite";
|
||||||
|
#else
|
||||||
|
public const string Title = "Code Assist";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Status", false, 1)]
|
||||||
|
static void DisplayStatusWindow()
|
||||||
|
{
|
||||||
|
StatusWindow.Display();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Synchronize", false, 2)]
|
||||||
|
static void Sync()
|
||||||
|
{
|
||||||
|
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(SyncAux(), MQTTnetInitializer.Publisher);
|
||||||
|
|
||||||
|
//MQTTnetInitializer.Publisher.SendConnect();
|
||||||
|
//Serilog.Log.Information("Code Assist is looking for more IDEs to connect to...");
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Synchronize_MenuItem");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Report error", false, 91)]
|
||||||
|
static void DisplayFeedbackWindow()
|
||||||
|
{
|
||||||
|
FeedbackWindow.Display();
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/About", false, 92)]
|
||||||
|
static void DisplayAboutWindow()
|
||||||
|
{
|
||||||
|
AboutWindow.Display();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if MERYEL_UCA_LITE_VERSION
|
||||||
|
[MenuItem("Tools/" + Title + "/Compare versions", false, 31)]
|
||||||
|
static void CompareVersions()
|
||||||
|
{
|
||||||
|
Application.OpenURL("http://unitycodeassist.netlify.app/compare");
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "CompareVersions_MenuItem");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Get full version", false, 32)]
|
||||||
|
static void GetFullVersion()
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://unitycodeassist.netlify.app/purchase?utm_source=unity_getfull");
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "FullVersion_MenuItem");
|
||||||
|
}
|
||||||
|
#endif // MERYEL_UCA_LITE_VERSION
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Setup/Upgrade to full version", false, 65)]
|
||||||
|
public static void Upgrade()
|
||||||
|
{
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Upgrade_MenuItem");
|
||||||
|
|
||||||
|
#if MERYEL_UCA_LITE_VERSION
|
||||||
|
Serilog.Log.Information("Purchase <a href=\"https://unitycodeassist.netlify.app/purchase?utm_source=unity_upgrade\">Unity Code Assist</a> from the <a href=\"http://u3d.as/2N2H\">Asset Store</a> or <a href=\"https://meryel.itch.io/unity-code-assist\">itch.io</a> first. Then download it from the package manager or itch.io");
|
||||||
|
return;
|
||||||
|
#else
|
||||||
|
if (GetCodeEditor(true, out var isVisualStudio, out var isVisualStudioCode, out var error))
|
||||||
|
{
|
||||||
|
if (isVisualStudio)
|
||||||
|
{
|
||||||
|
var vsixPath = CommonTools.GetInstallerPath("CodeAssist.Full.VisualStudio.Installer.vsix");
|
||||||
|
if (System.IO.File.Exists(vsixPath))
|
||||||
|
{
|
||||||
|
CallVisualStudioInstaller(vsixPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var zipPath = CommonTools.GetInstallerPath("CodeAssist.Full.VisualStudio.Installer.zip");
|
||||||
|
if (System.IO.File.Exists(zipPath))
|
||||||
|
{
|
||||||
|
var tempVsixPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), "CodeAssist.Full.VisualStudio.Installer.vsix");
|
||||||
|
System.IO.File.Copy(zipPath, tempVsixPath, true);
|
||||||
|
|
||||||
|
CallVisualStudioInstaller(tempVsixPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serilog.Log.Information("Installer for Visual Studio couldn't be found at {ZipPath}. Please try re-importing the asset from the package manager", zipPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (isVisualStudioCode)
|
||||||
|
{
|
||||||
|
var vsixPath = CommonTools.GetInstallerPath("CodeAssist.Full.VSCode.Installer.vsix");
|
||||||
|
if (System.IO.File.Exists(vsixPath))
|
||||||
|
{
|
||||||
|
CallVSCodeInstaller(vsixPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var zipPath = CommonTools.GetInstallerPath("CodeAssist.Full.VSCode.Installer.zip");
|
||||||
|
if (System.IO.File.Exists(zipPath))
|
||||||
|
{
|
||||||
|
var tempVsixPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), "CodeAssist.Full.VSCode.Installer.vsix");
|
||||||
|
System.IO.File.Copy(zipPath, tempVsixPath, true);
|
||||||
|
|
||||||
|
CallVSCodeInstaller(tempVsixPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serilog.Log.Information("Installer for VS Code couldn't be found at {ZipPath}. Please try re-importing the asset from the package manager", zipPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Serilog.Log.Information(error!);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
[MenuItem("Tools/" + Title + "/Setup/Update", false, 61)]
|
||||||
|
static void Update()
|
||||||
|
{
|
||||||
|
//UnityEditor.PackageManager.Client.
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Setup/Re-import package", false, 62)]
|
||||||
|
static void RepairFiles()
|
||||||
|
{
|
||||||
|
if (MQTTnetInitializer.Publisher?.Clients.Any() != true)
|
||||||
|
Serilog.Log.Information("No connected IDE found. Please start up Visual Studio or VS Code first");
|
||||||
|
|
||||||
|
//var cleanupPath = CommonTools.GetToolPath("CleanupObsoleteFiles.bat");
|
||||||
|
//Execute(cleanupPath);
|
||||||
|
Cleanup.DoCleanup();
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendRequestUpdate("Unity", string.Empty, true);
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "Reimport_MenuItem");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Setup/Import files for .NET Standard 2.0", false, 63)]
|
||||||
|
static void ImportSystemBinariesForDotNetStandard20()
|
||||||
|
{
|
||||||
|
var solutionDirectory = CommonTools.GetProjectPath();
|
||||||
|
var cSharpVersion = Cleanup.GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||||
|
|
||||||
|
if (cSharpVersion >= 9)
|
||||||
|
{
|
||||||
|
if (!EditorUtility.DisplayDialog("Import files for .NET Standard 2.0",
|
||||||
|
"This is not required for versions of Unity 2021.2 and newer. Do you still want to continue?",
|
||||||
|
"Okay", "Cancel"))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("ImportNetStandard20_MenuItem cancelled via confirm dialog");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MQTTnetInitializer.Publisher?.Clients.Any() != true)
|
||||||
|
Serilog.Log.Information("No connected IDE found. Please start up Visual Studio or VS Code first");
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendRequestUpdate("SystemBinariesForDotNetStandard20", string.Empty, true);
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendAnalyticsEvent("Gui", "ImportNetStandard20_MenuItem");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/" + Title + "/Setup/Regenerate project files", false, 64)]
|
||||||
|
public static void RegenerateProjectFiles() => RegenerateProjectFilesAux(true);
|
||||||
|
|
||||||
|
public static void RegenerateProjectFilesAux(bool showError)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (GetCodeEditor(true, out _, out _, out var error))
|
||||||
|
{
|
||||||
|
CodeEditor.Editor.CurrentCodeEditor.SyncAll();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (showError && error != null)
|
||||||
|
Serilog.Log.Information(error);
|
||||||
|
|
||||||
|
// other similar approaches
|
||||||
|
// https://www.reddit.com/r/Unity3D/comments/s1joc6/help_with_generating_csproj_and_sln_for_github/
|
||||||
|
// https://discussions.unity.com/t/manually-generate-sln-and-csproj-files/648686/6
|
||||||
|
// https://discussions.unity.com/t/how-can-i-generate-csproj-files-during-continuous-integration-builds/842493/3
|
||||||
|
// https://github.com/Unity-Technologies/UnityCsReference/blob/f45f297f342239326ea865a57a1bb8ddf93e38c6/Editor/Mono/CodeEditor/SyncVS.cs#L22
|
||||||
|
var t = ScriptFinder.GetType123("Microsoft.Unity.VisualStudio.Editor.Cli");
|
||||||
|
var m = t!.GetMethod("GenerateSolution", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
||||||
|
m.Invoke(null, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error(ex, "Couldn't invoke GenerateSolution");
|
||||||
|
Serilog.Log.Information("Please 'Regenerate project files' manually. 'Edit'->'Preferences'->'External Tools'->'Regenerate project files'");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static IEnumerator CallShell(string command, string ide)
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("calling shell with command: {Command}", command);
|
||||||
|
var task = Shell.UnityEditorShell.Execute(command);
|
||||||
|
task.OnLog += (logType, log) =>
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("shell log: {Log}", log);
|
||||||
|
};
|
||||||
|
task.OnExit += (code) =>
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("shell exit: {Code}", code);
|
||||||
|
if (code == 0)
|
||||||
|
Serilog.Log.Information($"{ide} extension installed successfully. Please restart {ide}");
|
||||||
|
else
|
||||||
|
Serilog.Log.Information($"{ide} extension installation failed. Please try manual installition at {CommonTools.GetInstallerPath(string.Empty)}");
|
||||||
|
};
|
||||||
|
yield return new Shell.ShellCommandYieldable(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CallVisualStudioInstaller(string vsixPath)
|
||||||
|
{
|
||||||
|
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(CallShell(
|
||||||
|
$"@for /f \"usebackq delims=\" %i in (`\"%ProgramFiles(x86)%\\Microsoft Visual Studio\\Installer\\vswhere.exe\" -latest -prerelease -products * -property enginePath`) do @set enginePath=%i & if exist \"%i\\VSIXInstaller.exe\" call \"%i\\VSIXInstaller.exe\" /u:VSIXLite2.6815b720-6186-48a1-a405-1387e54b41c6 & call \"%i\\VSIXInstaller.exe\" \"{vsixPath}\"", "Visual Studio"), MQTTnetInitializer.Publisher);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CallVSCodeInstaller(string vsixPath)
|
||||||
|
{
|
||||||
|
string command;
|
||||||
|
#if UNITY_EDITOR_WIN
|
||||||
|
command = $"code --uninstall-extension MerryYellow.uca-lite-vscode & code --install-extension \"{vsixPath}\"";
|
||||||
|
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
|
||||||
|
command = $"code --uninstall-extension MerryYellow.uca-lite-vscode ; code --install-extension \"{vsixPath}\"";
|
||||||
|
#else
|
||||||
|
Serilog.Log.Error("invalid platform at {Location}", nameof(CallVSCodeInstaller));
|
||||||
|
command = string.Empty;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
EditorCoroutines.EditorCoroutineUtility.StartCoroutine(CallShell(command, "VS Code"), MQTTnetInitializer.Publisher);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static string Execute(string vsixPath, bool isVisualStudio = false, bool isVSCode = false)
|
||||||
|
{
|
||||||
|
var startInfo = new System.Diagnostics.ProcessStartInfo
|
||||||
|
{
|
||||||
|
WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden,
|
||||||
|
//startInfo.FileName = GetExePath();
|
||||||
|
FileName = vsixPath,
|
||||||
|
//startInfo.Arguments = args;
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true
|
||||||
|
//startInfo.WorkingDirectory = workingDirectoryPath;
|
||||||
|
};
|
||||||
|
var process = new System.Diagnostics.Process
|
||||||
|
{
|
||||||
|
StartInfo = startInfo
|
||||||
|
};
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
process.Start();
|
||||||
|
}
|
||||||
|
catch (System.ComponentModel.Win32Exception ex)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error(ex, "Error at running bat file {File}", vsixPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
string output = process.StandardOutput.ReadToEnd();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static IEnumerator SyncAux()
|
||||||
|
{
|
||||||
|
var clientCount = MQTTnetInitializer.Publisher?.Clients.Count() ?? 0;
|
||||||
|
MQTTnetInitializer.Publisher?.SendConnect();
|
||||||
|
Serilog.Log.Information("Code Assist is looking for more IDEs to connect to...");
|
||||||
|
|
||||||
|
//yield return new WaitForSeconds(3);
|
||||||
|
yield return new EditorCoroutines.EditorWaitForSeconds(3);
|
||||||
|
|
||||||
|
var newClientCount = MQTTnetInitializer.Publisher?.Clients.Count() ?? 0;
|
||||||
|
|
||||||
|
var dif = newClientCount - clientCount;
|
||||||
|
|
||||||
|
if (dif <= 0)
|
||||||
|
Serilog.Log.Information("Code Assist couldn't find any new IDE to connect to.");
|
||||||
|
else
|
||||||
|
Serilog.Log.Information("Code Assist is connected to {Dif} new IDE(s).", dif);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if MERYEL_DEBUG
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Binary2Text")]
|
||||||
|
static void Binary2Text()
|
||||||
|
{
|
||||||
|
var filePath = CommonTools.GetInputManagerFilePath();
|
||||||
|
var hash = Input.UnityInputManager.GetMD5Hash(filePath);
|
||||||
|
var convertedPath = System.IO.Path.Combine(System.IO.Path.GetTempPath(), $"UCA_IM_{hash}.txt");
|
||||||
|
|
||||||
|
var b = new Input.Binary2TextExec();
|
||||||
|
b.Exec(filePath, convertedPath, detailed: false, largeBinaryHashOnly: false, hexFloat: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Bump InputManager")]
|
||||||
|
static void BumpInputManager()
|
||||||
|
{
|
||||||
|
Input.InputManagerMonitor.Instance.Bump();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Layer Check")]
|
||||||
|
static void UpdateLayers()
|
||||||
|
{
|
||||||
|
var names = UnityEditorInternal.InternalEditorUtility.layers;
|
||||||
|
var indices = names.Select(l => LayerMask.NameToLayer(l).ToString()).ToArray();
|
||||||
|
MQTTnetInitializer.Publisher?.SendLayers(indices, names);
|
||||||
|
|
||||||
|
var sls = SortingLayer.layers;
|
||||||
|
var sortingNames = sls.Select(sl => sl.name).ToArray();
|
||||||
|
var sortingIds = sls.Select(sl => sl.id.ToString()).ToArray();
|
||||||
|
var sortingValues = sls.Select(sl => sl.value.ToString()).ToArray();
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendSortingLayers(sortingNames, sortingIds, sortingValues);
|
||||||
|
|
||||||
|
/*
|
||||||
|
for (var i = 0; i < 32; i++)
|
||||||
|
{
|
||||||
|
var name = LayerMask.LayerToName(i);
|
||||||
|
if (!string.IsNullOrEmpty(name))
|
||||||
|
{
|
||||||
|
Debug.Log(i + ":" + name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ScriptFinder.FindGameObjectOfType("Deneme", out var go))
|
||||||
|
MQTTnetInitializer.Publisher.SendGameObject(go);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Tag Check")]
|
||||||
|
static void UpdateTags()
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("Listing tags {Count}", UnityEditorInternal.InternalEditorUtility.tags.Length);
|
||||||
|
|
||||||
|
foreach (var tag in UnityEditorInternal.InternalEditorUtility.tags)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(tag))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("{Tag}", tag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendTags(UnityEditorInternal.InternalEditorUtility.tags);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/GO Check")]
|
||||||
|
|
||||||
|
static void TestGO()
|
||||||
|
{
|
||||||
|
|
||||||
|
var go = GameObject.Find("Deneme");
|
||||||
|
//var go = MonoBehaviour.FindObjectOfType<Deneme>().gameObject;
|
||||||
|
|
||||||
|
MQTTnetInitializer.Publisher?.SendGameObject(go);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Undo Records Test")]
|
||||||
|
static void UndoTest()
|
||||||
|
{
|
||||||
|
var undos = new List<string>();
|
||||||
|
var redos = new List<string>();
|
||||||
|
|
||||||
|
var type = typeof(Undo);
|
||||||
|
System.Reflection.MethodInfo dynMethod = type.GetMethod("GetRecords",
|
||||||
|
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||||
|
dynMethod.Invoke(null, new object[] { undos, redos });
|
||||||
|
|
||||||
|
Serilog.Log.Debug("undos:{UndoCount},redos:{RedoCount}", undos.Count, redos.Count);
|
||||||
|
|
||||||
|
var last = undos.LastOrDefault();
|
||||||
|
if (last != null)
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("last:{Last}", last);
|
||||||
|
Serilog.Log.Debug("group:{UndoCurrentGroup},{UndoCurrentGroupName}",
|
||||||
|
Undo.GetCurrentGroup(), Undo.GetCurrentGroupName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Undo List Test")]
|
||||||
|
static void Undo2Test()
|
||||||
|
{
|
||||||
|
|
||||||
|
//List<string> undoList, out int undoCursor
|
||||||
|
var undoList = new List<string>();
|
||||||
|
int undoCursor = int.MaxValue;
|
||||||
|
var type = typeof(Undo);
|
||||||
|
System.Reflection.MethodInfo dynMethod = type.GetMethod("GetUndoList",
|
||||||
|
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||||
|
|
||||||
|
dynMethod = type.GetMethod("GetUndoList",
|
||||||
|
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static,
|
||||||
|
null,
|
||||||
|
new System.Type[] { typeof(List<string>), typeof(int).MakeByRefType() },
|
||||||
|
null);
|
||||||
|
|
||||||
|
|
||||||
|
dynMethod.Invoke(null, new object[] { undoList, undoCursor });
|
||||||
|
|
||||||
|
Serilog.Log.Debug("undo count: {Count}", undoList.Count);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Code Assist/Reload Domain")]
|
||||||
|
static void ReloadDomain()
|
||||||
|
{
|
||||||
|
EditorUtility.RequestScriptReload();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
[MenuItem("Code Assist/TEST")]
|
||||||
|
static void TEST()
|
||||||
|
{
|
||||||
|
//if (ScriptFinder.FindGameObjectOfType("Deneme_OtherScene", out var go))
|
||||||
|
if (ScriptFinder.FindInstanceOfType("Deneme_SO", out var go, out var so))
|
||||||
|
{
|
||||||
|
MQTTnetInitializer.Publisher.SendScriptableObject(so);
|
||||||
|
}
|
||||||
|
|
||||||
|
ScriptFinder.DENEMEEEE();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
#endif // MERYEL_DEBUG
|
||||||
|
|
||||||
|
|
||||||
|
public static void SendTagsAndLayers()
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug(nameof(SendTagsAndLayers));
|
||||||
|
|
||||||
|
var tags = UnityEditorInternal.InternalEditorUtility.tags;
|
||||||
|
MQTTnetInitializer.Publisher?.SendTags(tags);
|
||||||
|
|
||||||
|
var layerNames = UnityEditorInternal.InternalEditorUtility.layers;
|
||||||
|
var layerIndices = layerNames.Select(l => LayerMask.NameToLayer(l).ToString()).ToArray();
|
||||||
|
MQTTnetInitializer.Publisher?.SendLayers(layerNames, layerIndices);
|
||||||
|
|
||||||
|
var sls = SortingLayer.layers;
|
||||||
|
var sortingNames = sls.Select(sl => sl.name).ToArray();
|
||||||
|
var sortingIds = sls.Select(sl => sl.id.ToString()).ToArray();
|
||||||
|
var sortingValues = sls.Select(sl => sl.value.ToString()).ToArray();
|
||||||
|
MQTTnetInitializer.Publisher?.SendSortingLayers(sortingNames, sortingIds, sortingValues);
|
||||||
|
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
// Version 6+ only, 2022.3 doesn't have class RenderingLayerMask, even though some renderingLayerMask fields/properties are declared
|
||||||
|
|
||||||
|
var renderingLayerCount = RenderingLayerMask.GetRenderingLayerCount();
|
||||||
|
var renderingLayerIndices = new string[renderingLayerCount];
|
||||||
|
var renderingLayerNames = new string[renderingLayerCount];
|
||||||
|
for (var i = 0; i < renderingLayerCount; i++)
|
||||||
|
{
|
||||||
|
renderingLayerIndices[i] = i.ToString();
|
||||||
|
renderingLayerNames[i] = RenderingLayerMask.RenderingLayerToName(i);
|
||||||
|
}
|
||||||
|
MQTTnetInitializer.Publisher?.SendRenderingLayers(renderingLayerNames, renderingLayerIndices);
|
||||||
|
|
||||||
|
#endif // UNITY_6000_0_OR_NEWER
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetCodeEditor(bool checkVersion, out bool isVisualStudio, out bool isVisualStudioCode, out string? error)
|
||||||
|
{
|
||||||
|
isVisualStudio = false;
|
||||||
|
isVisualStudioCode = false;
|
||||||
|
|
||||||
|
if (CodeEditor.Editor.CurrentCodeEditor.TryGetInstallationForPath(CodeEditor.CurrentEditorInstallation, out var installation))
|
||||||
|
{
|
||||||
|
if (installation.Name.StartsWith("Visual Studio Code"))
|
||||||
|
isVisualStudioCode = true;
|
||||||
|
else if (installation.Name.StartsWith("Visual Studio"))
|
||||||
|
isVisualStudio = true;
|
||||||
|
|
||||||
|
if (!isVisualStudioCode && !isVisualStudio)
|
||||||
|
{
|
||||||
|
error = $"Unsupported code editor: {installation.Name}. Unity Code Assist only supports Visual Studio and Visual Studio Code";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (installation.Name.Contains("(internal)"))
|
||||||
|
{
|
||||||
|
error = "Code editor set but not working properly. Please try updating 'Visual Studio Editor' package";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!checkVersion)
|
||||||
|
{
|
||||||
|
error = null;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var versionRegex = new System.Text.RegularExpressions.Regex(".*\\[([\\d\\.]+)\\]");
|
||||||
|
var versionStr = versionRegex.Match(installation.Name).Groups.ElementAtOrDefault(1)?.Value;
|
||||||
|
|
||||||
|
if (isVisualStudioCode && !string.IsNullOrEmpty(versionStr) && (VersionCompare(versionStr!, "1.76") < 0))
|
||||||
|
{
|
||||||
|
error = $"Version {versionStr} of Visual Studio Code is not supported by Unity Code Assist. Please update Visual Studio Code";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isVisualStudio && !string.IsNullOrEmpty(versionStr) && (VersionCompare(versionStr!, "17") < 0))
|
||||||
|
{
|
||||||
|
error = $"Version {versionStr} of Visual Studio is not supported by Unity Code Assist. Please update Visual Studio";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
error = null;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
error = "No code editor found. Please set it through 'Edit'->'Preferences'->'External Tools'->'External Script Editor'";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//https://www.geeksforgeeks.org/compare-two-version-numbers/amp/
|
||||||
|
public static int VersionCompare(string v1, string v2)
|
||||||
|
{
|
||||||
|
// vnum stores each numeric
|
||||||
|
|
||||||
|
// part of version
|
||||||
|
|
||||||
|
int vnum1 = 0, vnum2 = 0;
|
||||||
|
|
||||||
|
// loop until both string are
|
||||||
|
// processed
|
||||||
|
|
||||||
|
for (int i = 0, j = 0; (i < v1.Length || j < v2.Length);)
|
||||||
|
|
||||||
|
{
|
||||||
|
// storing numeric part of
|
||||||
|
// version 1 in vnum1
|
||||||
|
while (i < v1.Length && v1[i] != '.')
|
||||||
|
{
|
||||||
|
|
||||||
|
vnum1 = vnum1 * 10 + (v1[i] - '0');
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
// storing numeric part of
|
||||||
|
|
||||||
|
// version 2 in vnum2
|
||||||
|
|
||||||
|
while (j < v2.Length && v2[j] != '.')
|
||||||
|
{
|
||||||
|
vnum2 = vnum2 * 10 + (v2[j] - '0');
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
if (vnum1 > vnum2)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if (vnum2 > vnum1)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// if equal, reset variables and
|
||||||
|
|
||||||
|
// go for next numeric part
|
||||||
|
vnum1 = vnum2 = 0;
|
||||||
|
i++;
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 394bf783968f6dd4ab2ca0e1e7258147
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
390
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs
Normal file
390
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs
Normal file
@@ -0,0 +1,390 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Security.AccessControl;
|
||||||
|
using System.Security.Principal;
|
||||||
|
|
||||||
|
#pragma warning disable IDE0005
|
||||||
|
using Serilog = Meryel.Serilog;
|
||||||
|
#pragma warning restore IDE0005
|
||||||
|
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor
|
||||||
|
{
|
||||||
|
|
||||||
|
// copied from Exporter.cs in VSIX
|
||||||
|
public static class Cleanup
|
||||||
|
{
|
||||||
|
public static bool DoCleanup()
|
||||||
|
{
|
||||||
|
var assetsPath = UnityEngine.Application.dataPath;
|
||||||
|
|
||||||
|
var _solutionDirectory = CommonTools.GetProjectPath();
|
||||||
|
var destination = _solutionDirectory;
|
||||||
|
var oldDestination = assetsPath;
|
||||||
|
|
||||||
|
|
||||||
|
var succeed = true;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Cleanup1(oldDestination);
|
||||||
|
Cleanup2(oldDestination);
|
||||||
|
Cleanup3(oldDestination, _solutionDirectory);
|
||||||
|
Cleanup4(oldDestination);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
succeed = false;
|
||||||
|
Serilog.Log.Error(ex, "DoCleanup failed at {Destination}", destination);
|
||||||
|
}
|
||||||
|
|
||||||
|
return succeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static void DeleteFileAndItsMeta(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("Deleting file {File}", filePath);
|
||||||
|
//File.Delete(filePath);
|
||||||
|
DeleteFileAux(filePath);
|
||||||
|
Serilog.Log.Debug("Deleted file {File} {Exists}", filePath, File.Exists(filePath));
|
||||||
|
}
|
||||||
|
var metaFilePath = filePath + ".meta";
|
||||||
|
if (File.Exists(metaFilePath))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("Deleting meta file {File}", metaFilePath);
|
||||||
|
//File.Delete(metaFilePath);
|
||||||
|
DeleteFileAux(metaFilePath);
|
||||||
|
Serilog.Log.Debug("Deleted file {File} {Exists}", metaFilePath, File.Exists(metaFilePath));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsDirectoryExistsAndEmpty(string path)
|
||||||
|
{
|
||||||
|
return Directory.Exists(path) && !Directory.EnumerateFileSystemEntries(path).Any();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DeleteDirectoryAndItsMeta(string directoryPath)
|
||||||
|
{
|
||||||
|
if (IsDirectoryExistsAndEmpty(directoryPath))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("Deleting directory {Dir}", directoryPath);
|
||||||
|
Directory.Delete(directoryPath);
|
||||||
|
Serilog.Log.Debug("Deleted directory {Dir} {Exists}", directoryPath, IsDirectoryExistsAndEmpty(directoryPath));
|
||||||
|
|
||||||
|
var metaFilePath = directoryPath + ".meta";
|
||||||
|
if (File.Exists(metaFilePath))
|
||||||
|
{
|
||||||
|
Serilog.Log.Debug("Deleting directory meta file {File}", metaFilePath);
|
||||||
|
//File.Delete(metaFilePath);
|
||||||
|
DeleteFileAux(metaFilePath);
|
||||||
|
Serilog.Log.Debug("Deleted directory meta file {File} {Exists}", metaFilePath, File.Exists(metaFilePath));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DeleteFileAux(string filePath)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.Delete(filePath);
|
||||||
|
}
|
||||||
|
catch (UnauthorizedAccessException)
|
||||||
|
{
|
||||||
|
var fileDirectoryPath = Path.GetDirectoryName(filePath);
|
||||||
|
SetEveryoneAccessToDirectory(fileDirectoryPath, out _);
|
||||||
|
TakeOwnership(filePath);
|
||||||
|
File.Delete(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set Everyone Full Control permissions for selected directory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dirName"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
static bool SetEveryoneAccessToDirectory(string dirName, out string _lastError)
|
||||||
|
{
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Make sure directory exists
|
||||||
|
if (Directory.Exists(dirName) == false)
|
||||||
|
throw new Exception(string.Format("Directory {0} does not exist, so permissions cannot be set.", dirName));
|
||||||
|
|
||||||
|
// Get directory access info
|
||||||
|
DirectoryInfo dinfo = new DirectoryInfo(dirName);
|
||||||
|
DirectorySecurity dSecurity = dinfo.GetAccessControl();
|
||||||
|
|
||||||
|
// Add the FileSystemAccessRule to the security settings.
|
||||||
|
dSecurity.AddAccessRule(new FileSystemAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), FileSystemRights.FullControl, InheritanceFlags.ObjectInherit | InheritanceFlags.ContainerInherit, PropagationFlags.NoPropagateInherit, AccessControlType.Allow));
|
||||||
|
|
||||||
|
// Set the access control
|
||||||
|
dinfo.SetAccessControl(dSecurity);
|
||||||
|
|
||||||
|
_lastError = String.Format("Everyone FullControl Permissions were set for directory {0}", dirName);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_lastError = ex.Message;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="solutionDirectory"></param>
|
||||||
|
/// <param name="cs_7_3_orLower"></param>
|
||||||
|
/// <param name="cs_8_0"></param>
|
||||||
|
/// <param name="cs_9_0_orHigher"></param>
|
||||||
|
/// <returns>
|
||||||
|
/// 7 if C# 7.3 or lower,
|
||||||
|
/// 8 if C# 8.0 (.netstandard2.0),
|
||||||
|
/// 9 if C# 9.0 (.netstandard2.1),
|
||||||
|
/// -1 if error
|
||||||
|
/// </returns>
|
||||||
|
public static int GetCSharpVersionFromUnityProjectVersionFile(string? solutionDirectory)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(solutionDirectory))
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
var projectVersionFilePath = System.IO.Path.Combine(solutionDirectory, "ProjectSettings/ProjectVersion.txt");
|
||||||
|
if (!System.IO.File.Exists(projectVersionFilePath))
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
|
||||||
|
string? version = null;
|
||||||
|
string[]? readText = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
readText = System.IO.File.ReadAllLines(projectVersionFilePath);
|
||||||
|
// format is m_EditorVersion: 2018.2.0b7
|
||||||
|
string[] versionText = readText[0].Split(' ');
|
||||||
|
version = versionText[1];
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error(ex, "Project version file parsing error {FirstLine}", readText?.FirstOrDefault());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (version == null)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error("Parsed project version is null");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// see my personal notes for Unity version X C# version table
|
||||||
|
// which is at OneNote->ShinSekai->CEPostRelease->UnityCompilerC#VersionTable
|
||||||
|
|
||||||
|
if (version.StartsWith("5.") || version.StartsWith("2017.") ||
|
||||||
|
version.StartsWith("2018.") || version.StartsWith("2019.") || version.StartsWith("2020.1."))
|
||||||
|
return 7;
|
||||||
|
|
||||||
|
if (version.StartsWith("2020.") || version.StartsWith("2021.1."))
|
||||||
|
return 8;
|
||||||
|
|
||||||
|
if (version.StartsWith("2021.") || version.StartsWith("2022.") ||
|
||||||
|
version.StartsWith("2023.") || version.StartsWith("6000."))
|
||||||
|
return 9;
|
||||||
|
|
||||||
|
Serilog.Log.Error("Parsed project version is unknown {Version}", version);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void TakeOwnership(string filename)
|
||||||
|
{
|
||||||
|
// Remove read-only attribute
|
||||||
|
File.SetAttributes(filename, File.GetAttributes(filename) & ~FileAttributes.ReadOnly);
|
||||||
|
|
||||||
|
FileSecurity security = new FileSecurity();
|
||||||
|
|
||||||
|
SecurityIdentifier sid = WindowsIdentity.GetCurrent().User;
|
||||||
|
security.SetOwner(sid);
|
||||||
|
security.SetAccessRule(new FileSystemAccessRule(sid, FileSystemRights.FullControl, AccessControlType.Allow));
|
||||||
|
|
||||||
|
File.SetAccessControl(filename, security);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Cleanup1(string destination)
|
||||||
|
{
|
||||||
|
// prior to version UCA.v.1.1.9, syncronizerModel and yamlDotNet dll files were located at ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences/Release/netstandard2.0
|
||||||
|
// with version UCA.v.1.1.9 and newer versions, they are located at ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences
|
||||||
|
// delete ProjectPath/Assets/Plugins/CodeAssist/Editor/ExternalReferences/Release
|
||||||
|
var oldBinariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences/Release/netstandard2.0");
|
||||||
|
if (Directory.Exists(oldBinariesDirectory))
|
||||||
|
{
|
||||||
|
// dont just delete the directory for security reasons, instead delete binary files one by one
|
||||||
|
|
||||||
|
Serilog.Log.Debug("Old binaries directory exists at {Location}", oldBinariesDirectory);
|
||||||
|
|
||||||
|
var files = new string[]
|
||||||
|
{
|
||||||
|
"UnityCodeAssistSynchronizerModel.deps.json",
|
||||||
|
"UnityCodeAssistSynchronizerModel.dll",
|
||||||
|
"UnityCodeAssistSynchronizerModel.pdb",
|
||||||
|
"UnityCodeAssistYamlDotNet.deps.json",
|
||||||
|
"UnityCodeAssistYamlDotNet.dll",
|
||||||
|
"UnityCodeAssistYamlDotNet.pdb",
|
||||||
|
"UnityCodeAssistYamlDotNet.xml",
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
var filePath = Path.Combine(oldBinariesDirectory, file);
|
||||||
|
DeleteFileAndItsMeta(filePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
DeleteDirectoryAndItsMeta(oldBinariesDirectory);
|
||||||
|
}
|
||||||
|
|
||||||
|
var oldBinariesDirectory2 = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences/Release");
|
||||||
|
DeleteDirectoryAndItsMeta(oldBinariesDirectory2);
|
||||||
|
|
||||||
|
|
||||||
|
// also delete old vsix, it's now renamed as Meryel.UnityCodeAssist.VSIX.vsix
|
||||||
|
var oldVsixFilePath = Path.Combine(destination, "Plugins/CodeAssist/UnityCodeAssistVSIX.vsix");
|
||||||
|
DeleteFileAndItsMeta(oldVsixFilePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Cleanup2(string destination)
|
||||||
|
{
|
||||||
|
// with version 1.1.12, dll files has been customized (renamed and changed their namespace) (so that they dont conflict with user's other dll files, if he tries to use them)
|
||||||
|
// delete AsyncIO.dll, and use Meryel.UnityCodeAssist.AsyncIO.dll instead
|
||||||
|
var files = new string[]
|
||||||
|
{
|
||||||
|
"AsyncIO.dll",
|
||||||
|
"NaCl.dll",
|
||||||
|
"NetMQ.dll",
|
||||||
|
"Serilog.dll",
|
||||||
|
"Serilog.Sinks.PersistentFile.dll",
|
||||||
|
};
|
||||||
|
|
||||||
|
var binariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences");
|
||||||
|
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
var filePath = Path.Combine(binariesDirectory, file);
|
||||||
|
DeleteFileAndItsMeta(filePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Cleanup3(string destination, string solutionDirectory)
|
||||||
|
{
|
||||||
|
// as it turns out, .netstandard2.1 does not need system binaries (for C#9.0, unity versions 2021.2 and newer)
|
||||||
|
|
||||||
|
//var cSharpVersion = CommonVS.VSCommonTools.GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||||
|
var cSharpVersion = GetCSharpVersionFromUnityProjectVersionFile(solutionDirectory);
|
||||||
|
if (cSharpVersion < 9)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var systemBinaryFiles = new string[]
|
||||||
|
{
|
||||||
|
"System.Buffers.dll",
|
||||||
|
"System.Memory.dll",
|
||||||
|
"System.Runtime.CompilerServices.Unsafe.dll",
|
||||||
|
"System.Threading.Tasks.Extensions.dll",
|
||||||
|
};
|
||||||
|
|
||||||
|
var binariesDirectory = Path.Combine(destination, "Plugins/CodeAssist/Editor/ExternalReferences");
|
||||||
|
|
||||||
|
foreach (var file in systemBinaryFiles)
|
||||||
|
{
|
||||||
|
var filePath = Path.Combine(binariesDirectory, file);
|
||||||
|
DeleteFileAndItsMeta(filePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Cleanup4(string destination)
|
||||||
|
{
|
||||||
|
// with version 1.2, asset directory moved from Assets/Plugins/CodeAssist to Packages/com.merry-yellow.code-assist
|
||||||
|
// so remove all files from the old directory
|
||||||
|
|
||||||
|
var directory = Path.Combine(destination, "Plugins/CodeAssist/Editor");
|
||||||
|
|
||||||
|
var content = new string[]
|
||||||
|
{
|
||||||
|
@"TinyJson/JsonWriter.cs",
|
||||||
|
@"TinyJson/JsonParser.cs",
|
||||||
|
@"Preferences/RegistryMonitor.cs",
|
||||||
|
@"Preferences/PreferenceStorageAccessor.cs",
|
||||||
|
@"Preferences/PreferenceMonitor.cs",
|
||||||
|
@"Preferences/PreferenceEntryHolder.cs",
|
||||||
|
@"Logger/UnitySink.cs",
|
||||||
|
@"Logger/MemorySink.cs",
|
||||||
|
@"Logger/ELogger.cs",
|
||||||
|
@"Logger/DomainHashEnricher.cs",
|
||||||
|
@"Logger/CommonTools.cs",
|
||||||
|
@"Logger/Attributes.cs",
|
||||||
|
@"Input/UnityInputManager.cs",
|
||||||
|
@"Input/Text2Yaml.cs",
|
||||||
|
@"Input/InputManagerMonitor.cs",
|
||||||
|
@"Input/Binary2TextExec.cs",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.xml",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.YamlDotNet.deps.json",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.SynchronizerModel.deps.json",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.xml",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.Sinks.PersistentFile.deps.json",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.Serilog.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.xml",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NetMQ.deps.json",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.xml",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.NaCl.dll",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.AsyncIO.pdb",
|
||||||
|
@"ExternalReferences/Meryel.UnityCodeAssist.AsyncIO.dll",
|
||||||
|
@"EditorCoroutines/EditorWindowCoroutineExtension.cs",
|
||||||
|
@"EditorCoroutines/EditorWaitForSeconds.cs",
|
||||||
|
@"EditorCoroutines/EditorCoroutineUtility.cs",
|
||||||
|
@"EditorCoroutines/EditorCoroutine.cs",
|
||||||
|
@"UnityClassExtensions.cs",
|
||||||
|
@"StatusWindow.cs",
|
||||||
|
@"ScriptFinder.cs",
|
||||||
|
@"NetMQPublisher.cs",
|
||||||
|
@"NetMQInitializer.cs",
|
||||||
|
@"Monitor.cs",
|
||||||
|
@"MerryYellow.CodeAssist.Editor.asmdef",
|
||||||
|
@"MainThreadDispatcher.cs",
|
||||||
|
@"LazyInitializer.cs",
|
||||||
|
@"FeedbackWindow.cs",
|
||||||
|
@"Assister.cs",
|
||||||
|
@"AboutWindow.cs",
|
||||||
|
//@"TinyJson",
|
||||||
|
//@"Preferences",
|
||||||
|
//@"Logger",
|
||||||
|
//@"Input",
|
||||||
|
//@"ExternalReferences",
|
||||||
|
//@"EditorCoroutines",
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var c in content)
|
||||||
|
{
|
||||||
|
var path = Path.Combine(directory, c);
|
||||||
|
DeleteFileAndItsMeta(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs.meta
Normal file
11
Packages/com.merry-yellow.code-assist/Editor/Cleanup.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f03bf638663c69e41a0cc01055bc4ad4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89fa2729f0a36ba4986391b4274c4756
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
/*
|
||||||
|
* Derived from Unity package
|
||||||
|
* https://docs.unity3d.com/Packages/com.unity.editorcoroutines@0.0/api/Unity.EditorCoroutines.Editor.html
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
//namespace Unity.EditorCoroutines.Editor
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor.EditorCoroutines
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A handle to an EditorCoroutine, can be passed to <see cref="EditorCoroutineUtility">EditorCoroutineUtility</see> methods to control lifetime.
|
||||||
|
/// </summary>
|
||||||
|
public class EditorCoroutine
|
||||||
|
{
|
||||||
|
private struct YieldProcessor
|
||||||
|
{
|
||||||
|
enum DataType : byte
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
WaitForSeconds = 1,
|
||||||
|
EditorCoroutine = 2,
|
||||||
|
AsyncOP = 3,
|
||||||
|
}
|
||||||
|
struct ProcessorData
|
||||||
|
{
|
||||||
|
public DataType type;
|
||||||
|
public double targetTime;
|
||||||
|
public object current;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProcessorData data;
|
||||||
|
|
||||||
|
public void Set(object yield)
|
||||||
|
{
|
||||||
|
if (yield == data.current)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var type = yield.GetType();
|
||||||
|
var dataType = DataType.None;
|
||||||
|
double targetTime = -1;
|
||||||
|
|
||||||
|
if(type == typeof(EditorWaitForSeconds))
|
||||||
|
{
|
||||||
|
targetTime = EditorApplication.timeSinceStartup + (yield as EditorWaitForSeconds).WaitTime;
|
||||||
|
dataType = DataType.WaitForSeconds;
|
||||||
|
}
|
||||||
|
else if(type == typeof(EditorCoroutine))
|
||||||
|
{
|
||||||
|
dataType = DataType.EditorCoroutine;
|
||||||
|
}
|
||||||
|
else if(type == typeof(AsyncOperation) || type.IsSubclassOf(typeof(AsyncOperation)))
|
||||||
|
{
|
||||||
|
dataType = DataType.AsyncOP;
|
||||||
|
}
|
||||||
|
|
||||||
|
data = new ProcessorData { current = yield, targetTime = targetTime, type = dataType };
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext(IEnumerator enumerator)
|
||||||
|
{
|
||||||
|
var advance = data.type switch
|
||||||
|
{
|
||||||
|
DataType.WaitForSeconds => data.targetTime <= EditorApplication.timeSinceStartup,
|
||||||
|
DataType.EditorCoroutine => (data.current as EditorCoroutine).m_IsDone,
|
||||||
|
DataType.AsyncOP => (data.current as AsyncOperation).isDone,
|
||||||
|
_ => data.current == enumerator.Current,//a IEnumerator or a plain object was passed to the implementation
|
||||||
|
};
|
||||||
|
if (advance)
|
||||||
|
{
|
||||||
|
data = default;// (ProcessorData);
|
||||||
|
return enumerator.MoveNext();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal WeakReference m_Owner;
|
||||||
|
IEnumerator m_Routine;
|
||||||
|
YieldProcessor m_Processor;
|
||||||
|
|
||||||
|
bool m_IsDone;
|
||||||
|
|
||||||
|
internal EditorCoroutine(IEnumerator routine)
|
||||||
|
{
|
||||||
|
m_Owner = null;
|
||||||
|
m_Routine = routine;
|
||||||
|
EditorApplication.update += MoveNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal EditorCoroutine(IEnumerator routine, object owner)
|
||||||
|
{
|
||||||
|
m_Processor = new YieldProcessor();
|
||||||
|
m_Owner = new WeakReference(owner);
|
||||||
|
m_Routine = routine;
|
||||||
|
EditorApplication.update += MoveNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void MoveNext()
|
||||||
|
{
|
||||||
|
if (m_Owner != null && !m_Owner.IsAlive)
|
||||||
|
{
|
||||||
|
EditorApplication.update -= MoveNext;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool done = ProcessIEnumeratorRecursive(m_Routine);
|
||||||
|
m_IsDone = !done;
|
||||||
|
|
||||||
|
if (m_IsDone)
|
||||||
|
EditorApplication.update -= MoveNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
static readonly Stack<IEnumerator> kIEnumeratorProcessingStack = new Stack<IEnumerator>(32);
|
||||||
|
private bool ProcessIEnumeratorRecursive(IEnumerator enumerator)
|
||||||
|
{
|
||||||
|
var root = enumerator;
|
||||||
|
while(enumerator.Current as IEnumerator != null)
|
||||||
|
{
|
||||||
|
kIEnumeratorProcessingStack.Push(enumerator);
|
||||||
|
enumerator = enumerator.Current as IEnumerator;
|
||||||
|
}
|
||||||
|
|
||||||
|
//process leaf
|
||||||
|
m_Processor.Set(enumerator.Current);
|
||||||
|
var result = m_Processor.MoveNext(enumerator);
|
||||||
|
|
||||||
|
while (kIEnumeratorProcessingStack.Count > 1)
|
||||||
|
{
|
||||||
|
if (!result)
|
||||||
|
{
|
||||||
|
result = kIEnumeratorProcessingStack.Pop().MoveNext();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
kIEnumeratorProcessingStack.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (kIEnumeratorProcessingStack.Count > 0 && !result && root == kIEnumeratorProcessingStack.Pop())
|
||||||
|
{
|
||||||
|
result = root.MoveNext();
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Stop()
|
||||||
|
{
|
||||||
|
m_Owner = null;
|
||||||
|
m_Routine = null;
|
||||||
|
EditorApplication.update -= MoveNext;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c1e3c1846518ae4da27dcaf08ef85f4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
/*
|
||||||
|
* Derived from Unity package
|
||||||
|
* https://docs.unity3d.com/Packages/com.unity.editorcoroutines@0.0/api/Unity.EditorCoroutines.Editor.html
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
//namespace Unity.EditorCoroutines.Editor
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor.EditorCoroutines
|
||||||
|
{
|
||||||
|
public static class EditorCoroutineUtility
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Starts an <see cref ="EditorCoroutine">EditorCoroutine</see> with the specified owner object.
|
||||||
|
/// If the garbage collector collects the owner object, while the resulting coroutine is still executing, the coroutine will stop running.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
///
|
||||||
|
/// public class ExampleWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// int m_Updates = 0;
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// EditorCoroutineUtility.StartCoroutine(CountEditorUpdates(), this);
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// IEnumerator CountEditorUpdates()
|
||||||
|
/// {
|
||||||
|
/// while (true)
|
||||||
|
/// {
|
||||||
|
/// ++m_Updates;
|
||||||
|
/// yield return null;
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="routine"> IEnumerator to iterate over. </param>
|
||||||
|
/// <param name="owner">Object owning the coroutine. </param>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only types that don't inherit from <see cref="UnityEngine.Object">UnityEngine.Object</see> will get collected the next time the GC runs instead of getting null-ed immediately.
|
||||||
|
/// </remarks>
|
||||||
|
/// <returns>A handle to an <see cref="EditorCoroutine">EditorCoroutine</see>.</returns>
|
||||||
|
public static EditorCoroutine StartCoroutine(IEnumerator routine, object owner)
|
||||||
|
{
|
||||||
|
return new EditorCoroutine(routine, owner);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method starts an <see cref="EditorCoroutine">EditorCoroutine</see> without an owning object. The <see cref="EditorCoroutine">EditorCoroutine</see> runs until it completes or is canceled using <see cref="StopCoroutine(EditorCoroutine)">StopCoroutine</see>.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
/// using UnityEngine;
|
||||||
|
///
|
||||||
|
/// public class ExampleWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// EditorCoroutineUtility.StartCoroutineOwnerless(LogTimeSinceStartup());
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// IEnumerator LogTimeSinceStartup()
|
||||||
|
/// {
|
||||||
|
/// while (true)
|
||||||
|
/// {
|
||||||
|
/// Debug.LogFormat("Time since startup: {0} s", Time.realtimeSinceStartup);
|
||||||
|
/// yield return null;
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="routine"> Generator function to execute. </param>
|
||||||
|
/// <returns>A handle to an <see cref="EditorCoroutine">EditorCoroutine.</see></returns>
|
||||||
|
public static EditorCoroutine StartCoroutineOwnerless(IEnumerator routine)
|
||||||
|
{
|
||||||
|
return new EditorCoroutine(routine);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Immediately stop an <see cref="EditorCoroutine">EditorCoroutine</see>. This method is safe to call on an already completed <see cref="EditorCoroutine">EditorCoroutine</see>.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
/// using UnityEngine;
|
||||||
|
///
|
||||||
|
/// public class ExampleWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// EditorCoroutine m_LoggerCoroutine;
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// m_LoggerCoroutine = EditorCoroutineUtility.StartCoroutineOwnerless(LogRunning());
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDisable()
|
||||||
|
/// {
|
||||||
|
/// EditorCoroutineUtility.StopCoroutine(m_LoggerCoroutine);
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// IEnumerator LogRunning()
|
||||||
|
/// {
|
||||||
|
/// while (true)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log("Running");
|
||||||
|
/// yield return null;
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="coroutine">A handle to an <see cref="EditorCoroutine">EditorCoroutine.</see></param>
|
||||||
|
public static void StopCoroutine(EditorCoroutine coroutine)
|
||||||
|
{
|
||||||
|
if (coroutine == null)
|
||||||
|
{
|
||||||
|
Serilog.Log.Warning("EditorCoroutine handle is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
coroutine.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3d162669c5693a47bf42827686f73d0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
* Derived from Unity package
|
||||||
|
* https://docs.unity3d.com/Packages/com.unity.editorcoroutines@0.0/api/Unity.EditorCoroutines.Editor.html
|
||||||
|
*/
|
||||||
|
|
||||||
|
//namespace Unity.EditorCoroutines.Editor
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor.EditorCoroutines
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Suspends the <see cref="EditorCoroutine">EditorCoroutine</see> execution for the given amount of seconds, using unscaled time.
|
||||||
|
/// The coroutine execution continues after the specified time has elapsed.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using UnityEngine;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
///
|
||||||
|
/// public class MyEditorWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// IEnumerator PrintEachSecond()
|
||||||
|
/// {
|
||||||
|
/// var waitForOneSecond = new EditorWaitForSeconds(1.0f);
|
||||||
|
///
|
||||||
|
/// while (true)
|
||||||
|
/// {
|
||||||
|
/// yield return waitForOneSecond;
|
||||||
|
/// Debug.Log("Printing each second");
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
public class EditorWaitForSeconds
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time to wait in seconds.
|
||||||
|
/// </summary>
|
||||||
|
public float WaitTime { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a instruction object for yielding inside a generator function.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="time">The amount of time to wait in seconds.</param>
|
||||||
|
public EditorWaitForSeconds(float time)
|
||||||
|
{
|
||||||
|
WaitTime = time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d8612ff14468214aad7600138a50b79
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
/*
|
||||||
|
* Derived from Unity package
|
||||||
|
* https://docs.unity3d.com/Packages/com.unity.editorcoroutines@0.0/api/Unity.EditorCoroutines.Editor.html
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
//namespace Unity.EditorCoroutines.Editor
|
||||||
|
namespace Meryel.UnityCodeAssist.Editor.EditorCoroutines
|
||||||
|
{
|
||||||
|
public static class EditorWindowCoroutineExtension
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Start an <see cref="EditorCoroutine">EditorCoroutine</see>, owned by the calling <see cref="EditorWindow">EditorWindow</see> instance.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
///
|
||||||
|
/// public class ExampleWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// this.StartCoroutine(CloseWindowDelayed());
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// IEnumerator CloseWindowDelayed() //close the window after 1000 frames have elapsed
|
||||||
|
/// {
|
||||||
|
/// int count = 1000;
|
||||||
|
/// while (count > 0)
|
||||||
|
/// {
|
||||||
|
/// yield return null;
|
||||||
|
/// }
|
||||||
|
/// Close();
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="routine"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static EditorCoroutine StartCoroutine(this EditorWindow window, IEnumerator routine)
|
||||||
|
{
|
||||||
|
return new EditorCoroutine(routine, window);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Immediately stop an <see cref="EditorCoroutine">EditorCoroutine</see> that was started by the calling <see cref="EditorWindow"/> instance. This method is safe to call on an already completed <see cref="EditorCoroutine">EditorCoroutine</see>.
|
||||||
|
/// <code>
|
||||||
|
/// using System.Collections;
|
||||||
|
/// using Unity.EditorCoroutines.Editor;
|
||||||
|
/// using UnityEditor;
|
||||||
|
/// using UnityEngine;
|
||||||
|
///
|
||||||
|
/// public class ExampleWindow : EditorWindow
|
||||||
|
/// {
|
||||||
|
/// EditorCoroutine coroutine;
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// coroutine = this.StartCoroutine(CloseWindowDelayed());
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// private void OnDisable()
|
||||||
|
/// {
|
||||||
|
/// this.StopCoroutine(coroutine);
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// IEnumerator CloseWindowDelayed()
|
||||||
|
/// {
|
||||||
|
/// while (true)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log("Running");
|
||||||
|
/// yield return null;
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="coroutine"></param>
|
||||||
|
public static void StopCoroutine(this EditorWindow window, EditorCoroutine coroutine)
|
||||||
|
{
|
||||||
|
if(coroutine == null)
|
||||||
|
{
|
||||||
|
Serilog.Log.Warning("Provided EditorCoroutine handle is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(coroutine.m_Owner == null)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error("The EditorCoroutine is ownerless. Please use EditorCoroutineEditor.StopCoroutine to terminate such coroutines.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!coroutine.m_Owner.IsAlive)
|
||||||
|
return; //The EditorCoroutine's owner was already terminated execution will cease next time it is processed
|
||||||
|
|
||||||
|
var owner = coroutine.m_Owner.Target as EditorWindow;
|
||||||
|
|
||||||
|
if (owner == null || owner != null && owner != window)
|
||||||
|
{
|
||||||
|
Serilog.Log.Error("The EditorCoroutine is owned by another object: {0}.", coroutine.m_Owner.Target);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorCoroutineUtility.StopCoroutine(coroutine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64c15e0c4e36aa84193d4acb3c63afc5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b78ffde782257054289c22201b6bbc87
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
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|
|||||||
|
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||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
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|
: Any
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
Exclude Linux64: 1
|
||||||
|
Exclude OSXUniversal: 1
|
||||||
|
Exclude Win: 1
|
||||||
|
Exclude Win64: 1
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
OS: AnyOS
|
||||||
|
- first:
|
||||||
|
Standalone: Linux64
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
- first:
|
||||||
|
Standalone: OSXUniversal
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
- first:
|
||||||
|
Standalone: Win
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86
|
||||||
|
- first:
|
||||||
|
Standalone: Win64
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
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@@ -0,0 +1,69 @@
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|||||||
|
fileFormatVersion: 2
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||||||
|
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||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
: Any
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
Exclude Editor: 1
|
||||||
|
Exclude Linux64: 1
|
||||||
|
Exclude OSXUniversal: 1
|
||||||
|
Exclude Win: 1
|
||||||
|
Exclude Win64: 1
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
OS: AnyOS
|
||||||
|
- first:
|
||||||
|
Standalone: Linux64
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
- first:
|
||||||
|
Standalone: OSXUniversal
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
- first:
|
||||||
|
Standalone: Win
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86
|
||||||
|
- first:
|
||||||
|
Standalone: Win64
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,43 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
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|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
: Any
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
Exclude Editor: 1
|
||||||
|
Exclude Linux64: 1
|
||||||
|
Exclude OSXUniversal: 1
|
||||||
|
Exclude Win: 1
|
||||||
|
Exclude Win64: 1
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,43 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e70477d38c7ca2841971b35549d1477f
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
: Any
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
Exclude Editor: 1
|
||||||
|
Exclude Linux64: 1
|
||||||
|
Exclude OSXUniversal: 1
|
||||||
|
Exclude Win: 1
|
||||||
|
Exclude Win64: 1
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,33 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aaca88d50145a3041a4ccab964c5793d
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,33 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6d55f65d499dd354a9c086ab6420c8f1
|
||||||
|
PluginImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,33 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dfd80cce2d0a99b4ba669e989eceafe5
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 1
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user