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40 Commits
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@@ -2,7 +2,7 @@
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- Project name: HeadlessHazard
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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|
- _DetailAlbedoMapScale: 1
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|
- _DetailNormalMapScale: 1
|
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|
- _DstBlend: 10
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|
- _DstBlendAlpha: 10
|
||||||
|
- _EnvironmentReflections: 1
|
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|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
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|
- _GlossyReflections: 0
|
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|
- _Metallic: 0
|
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|
- _OcclusionStrength: 1
|
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|
- _Parallax: 0.005
|
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|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 5
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 1
|
||||||
|
- _WorkflowMode: 0
|
||||||
|
- _XRMotionVectorsPass: 1
|
||||||
|
- _ZWrite: 0
|
||||||
|
m_Colors:
|
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|
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.6862745}
|
||||||
|
- _Color: {r: 1, g: 0, b: 0, a: 0.6862745}
|
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|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
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|
m_AllowLocking: 1
|
||||||
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 51588d9f6325eb54eaa0c67389672860
|
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|
NativeFormatImporter:
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|
externalObjects: {}
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|
mainObjectFileID: 2100000
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
||||||
@@ -32,6 +32,8 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
private Vector3 m_buttonPressedPos;
|
private Vector3 m_buttonPressedPos;
|
||||||
private bool m_isVisuallyPressed;
|
private bool m_isVisuallyPressed;
|
||||||
|
|
||||||
|
public PlayerHeadController headController;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
Collider col = GetComponent<Collider>();
|
Collider col = GetComponent<Collider>();
|
||||||
@@ -49,7 +51,7 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
if (!headController.isHoldingHead && m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||||
{
|
{
|
||||||
TryInteract();
|
TryInteract();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Pickup",
|
"name": "HeadInteract",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
||||||
"expectedControlType": "",
|
"expectedControlType": "",
|
||||||
@@ -504,7 +504,7 @@
|
|||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||||
"path": "<Mouse>/rightButton",
|
"path": "<Mouse>/leftButton",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
@@ -519,7 +519,7 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
"action": "Pickup",
|
"action": "HeadInteract",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -5,10 +5,12 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
public Transform Head;
|
public Transform Head;
|
||||||
public Transform CameraTransform;
|
public Transform CameraTransform;
|
||||||
|
|
||||||
public float ThrowForce = 10f;
|
public Transform BodyTransform;
|
||||||
public float PickupDistance = 3f;
|
|
||||||
|
|
||||||
public bool isHoldingHead = true;
|
|
||||||
|
public float ThrowForce;
|
||||||
|
public float PickupDistance;
|
||||||
|
public bool isHoldingHead;
|
||||||
|
|
||||||
private Rigidbody m_headRigidbody;
|
private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
@@ -28,28 +30,39 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
m_headInitialLocalPos = Head.localPosition;
|
Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
|
||||||
m_headInitialLocalRot = Head.localRotation;
|
|
||||||
|
m_headInitialLocalPos = BodyTransform.localPosition + offset;
|
||||||
|
m_headInitialLocalRot = BodyTransform.localRotation;
|
||||||
|
m_headRigidbody = Head.GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (input.HeadInteractionPressed)
|
||||||
|
{
|
||||||
|
InteractHead();
|
||||||
|
}
|
||||||
|
|
||||||
if (input.ThrowPressed)
|
if (input.ThrowPressed)
|
||||||
{
|
{
|
||||||
ThrowHead();
|
ThrowHead();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input.PickupPressed)
|
|
||||||
{
|
|
||||||
TryPickupHead();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ThrowHead()
|
private void InteractHead()
|
||||||
{
|
{
|
||||||
if (!isHoldingHead)
|
if (!isHoldingHead)
|
||||||
return;
|
TryPickupHead();
|
||||||
|
else
|
||||||
|
DropHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DropHead()
|
||||||
|
{
|
||||||
|
Debug.Log("DropHead");
|
||||||
animator.SetTrigger("Throw");
|
animator.SetTrigger("Throw");
|
||||||
|
|
||||||
isHoldingHead = false;
|
isHoldingHead = false;
|
||||||
@@ -63,6 +76,15 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
RigidbodyConstraints.FreezeRotationX |
|
RigidbodyConstraints.FreezeRotationX |
|
||||||
RigidbodyConstraints.FreezeRotationZ |
|
RigidbodyConstraints.FreezeRotationZ |
|
||||||
RigidbodyConstraints.FreezeRotationY;
|
RigidbodyConstraints.FreezeRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThrowHead()
|
||||||
|
{
|
||||||
|
Debug.Log("ThrowHead");
|
||||||
|
if (!isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DropHead();
|
||||||
|
|
||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
@@ -82,6 +104,7 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
|
|
||||||
private void PickupHead()
|
private void PickupHead()
|
||||||
{
|
{
|
||||||
|
Debug.Log("PickupHead");
|
||||||
isHoldingHead = true;
|
isHoldingHead = true;
|
||||||
|
|
||||||
if (m_headRigidbody != null)
|
if (m_headRigidbody != null)
|
||||||
@@ -94,4 +117,4 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
Head.localPosition = m_headInitialLocalPos;
|
Head.localPosition = m_headInitialLocalPos;
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
Head.localRotation = m_headInitialLocalRot;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Windows;
|
|
||||||
|
|
||||||
public class PlayerInputController : MonoBehaviour
|
public class PlayerInputController : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -10,8 +9,8 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
private InputAction m_lookAction;
|
private InputAction m_lookAction;
|
||||||
private InputAction m_jumpAction;
|
private InputAction m_jumpAction;
|
||||||
private InputAction m_throwAction;
|
private InputAction m_throwAction;
|
||||||
private InputAction m_pickupAction;
|
|
||||||
private InputAction m_shiftAction;
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
public Vector2 MoveAmount { get; private set; }
|
public Vector2 MoveAmount { get; private set; }
|
||||||
public Vector2 LookAmount { get; private set; }
|
public Vector2 LookAmount { get; private set; }
|
||||||
@@ -19,7 +18,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
public bool JumpPressed { get; private set; }
|
public bool JumpPressed { get; private set; }
|
||||||
public bool ShiftPressed { get; private set; }
|
public bool ShiftPressed { get; private set; }
|
||||||
public bool ThrowPressed { get; private set; }
|
public bool ThrowPressed { get; private set; }
|
||||||
public bool PickupPressed { get; private set; }
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -30,7 +29,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
m_jumpAction = map.FindAction("Jump");
|
m_jumpAction = map.FindAction("Jump");
|
||||||
m_shiftAction = map.FindAction("Shift");
|
m_shiftAction = map.FindAction("Shift");
|
||||||
m_throwAction = map.FindAction("Throw");
|
m_throwAction = map.FindAction("Throw");
|
||||||
m_pickupAction = map.FindAction("Pickup");
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -51,6 +50,6 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
ShiftPressed = m_shiftAction.IsPressed();
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
PickupPressed = m_pickupAction.WasPressedThisFrame();
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
{
|
|
||||||
"lines": [
|
|
||||||
{
|
|
||||||
"speaker": "SYSTEME",
|
|
||||||
"text": "...Ici, quelque chose cloche.",
|
|
||||||
"duration": 2.5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "SYSTEME",
|
|
||||||
"text": "Reste calme. Observe la piece.",
|
|
||||||
"duration": 2.5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "SYSTEME",
|
|
||||||
"text": "Trouve une sortie.",
|
|
||||||
"duration": 2.2
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
29
Assets/Code/Subtitles/Level01_Room1.json
Normal file
29
Assets/Code/Subtitles/Level01_Room1.json
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
{
|
||||||
|
"lines": [
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Hello, UNIT SB-3954. You are in a simulation for testing your ability to move and interact.",
|
||||||
|
"duration": 6.5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Your goal is to prove that your system is working and that you can move and interact with the environment.",
|
||||||
|
"duration": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "To move, use ZQSD. To interact with objects, use \"E\".",
|
||||||
|
"duration": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "You can also use the mouse to look around, and use Left Click to launch your head.",
|
||||||
|
"duration": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Good luck, UNIT SB-3954.",
|
||||||
|
"duration": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c4b9d13b29337441dbdb06a8a45e32c3
|
guid: 1e42d860d90034c58a6600de98c72204
|
||||||
TextScriptImporter:
|
TextScriptImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
29
Assets/Code/Subtitles/Level01_Room2.json
Normal file
29
Assets/Code/Subtitles/Level01_Room2.json
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
{
|
||||||
|
"lines": [
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Good job, UNIT SB-3954. You have successfully completed the first test.",
|
||||||
|
"duration": 4.5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "I see that your module of ejection of your head is still working.",
|
||||||
|
"duration": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"speaker": "SYSTEME",
|
||||||
|
"text": "Now that you understand you can launch your head, use your head to see at a different angle.",
|
||||||
|
"duration": 5
|
||||||
|
},
|
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7
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2729
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3826
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3826
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398
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serializedVersion: 2
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serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Level/Scenes/SampleScene.unity
|
path: Assets/Level/Scenes/Level/01/Level01.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 002c7c1365eb84470a077e39ac50a31c
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
|||||||
@@ -61,6 +61,11 @@
|
|||||||
"key": "editor.autoRecalculateCollisions",
|
"key": "editor.autoRecalculateCollisions",
|
||||||
"value": "{\"m_Value\":false}"
|
"value": "{\"m_Value\":false}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "s_SelectMode",
|
"key": "s_SelectMode",
|
||||||
|
|||||||
@@ -144,7 +144,8 @@ PlayerSettings:
|
|||||||
visionOSBundleVersion: 1.0
|
visionOSBundleVersion: 1.0
|
||||||
tvOSBundleVersion: 1.0
|
tvOSBundleVersion: 1.0
|
||||||
bundleVersion: 0.1.0
|
bundleVersion: 0.1.0
|
||||||
preloadedAssets: []
|
preloadedAssets:
|
||||||
|
- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
@@ -524,7 +525,10 @@ PlayerSettings:
|
|||||||
m_Height: 720
|
m_Height: 720
|
||||||
m_Kind: 1
|
m_Kind: 1
|
||||||
m_SubKind:
|
m_SubKind:
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching:
|
||||||
|
- m_BuildTarget: Standalone
|
||||||
|
m_StaticBatching: 1
|
||||||
|
m_DynamicBatching: 0
|
||||||
m_BuildTargetShaderSettings: []
|
m_BuildTargetShaderSettings: []
|
||||||
m_BuildTargetGraphicsJobs: []
|
m_BuildTargetGraphicsJobs: []
|
||||||
m_BuildTargetGraphicsJobMode: []
|
m_BuildTargetGraphicsJobMode: []
|
||||||
|
|||||||
Reference in New Issue
Block a user