1 Commits

Author SHA1 Message Date
Antoine Papillon
fff812bd03 fix: replace mesh collider to sphere collider from the button 2026-03-11 11:29:43 +01:00
13 changed files with 989 additions and 1067 deletions

View File

@@ -2,7 +2,7 @@
- Project name: HeadlessHazard
- Unity version: Unity 6000.3.10f1
- Active game object:
- Name: Head
- Tag: Player
- Name: GroundCheck
- Tag: Untagged
- Layer: Default
<!-- UNITY CODE ASSIST INSTRUCTIONS END -->

View File

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View File

@@ -1,8 +0,0 @@
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View File

@@ -25,7 +25,7 @@
"initialStateCheck": true
},
{
"name": "HeadInteract",
"name": "Pickup",
"type": "Button",
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
"expectedControlType": "",
@@ -504,7 +504,7 @@
{
"name": "",
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
"path": "<Mouse>/leftButton",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
@@ -519,7 +519,7 @@
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "HeadInteract",
"action": "Pickup",
"isComposite": false,
"isPartOfComposite": false
},

View File

@@ -34,27 +34,22 @@ public class PlayerHeadController : MonoBehaviour
void Update()
{
if (input.HeadInteractionPressed)
{
InteractHead();
}
if (input.ThrowPressed)
{
ThrowHead();
}
if (input.PickupPressed)
{
TryPickupHead();
}
}
private void InteractHead()
private void ThrowHead()
{
if (!isHoldingHead)
TryPickupHead();
else
DropHead();
}
return;
private void DropHead()
{
animator.SetTrigger("Throw");
isHoldingHead = false;
@@ -68,14 +63,6 @@ public class PlayerHeadController : MonoBehaviour
RigidbodyConstraints.FreezeRotationX |
RigidbodyConstraints.FreezeRotationZ |
RigidbodyConstraints.FreezeRotationY;
}
private void ThrowHead()
{
if (!isHoldingHead)
return;
DropHead();
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
}
@@ -107,4 +94,4 @@ public class PlayerHeadController : MonoBehaviour
Head.localPosition = m_headInitialLocalPos;
Head.localRotation = m_headInitialLocalRot;
}
}
}

View File

@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Windows;
public class PlayerInputController : MonoBehaviour
{
@@ -9,8 +10,8 @@ public class PlayerInputController : MonoBehaviour
private InputAction m_lookAction;
private InputAction m_jumpAction;
private InputAction m_throwAction;
private InputAction m_pickupAction;
private InputAction m_shiftAction;
private InputAction m_headInteractAction;
public Vector2 MoveAmount { get; private set; }
public Vector2 LookAmount { get; private set; }
@@ -18,7 +19,7 @@ public class PlayerInputController : MonoBehaviour
public bool JumpPressed { get; private set; }
public bool ShiftPressed { get; private set; }
public bool ThrowPressed { get; private set; }
public bool HeadInteractionPressed { get; private set; }
public bool PickupPressed { get; private set; }
private void Awake()
{
@@ -29,7 +30,7 @@ public class PlayerInputController : MonoBehaviour
m_jumpAction = map.FindAction("Jump");
m_shiftAction = map.FindAction("Shift");
m_throwAction = map.FindAction("Throw");
m_headInteractAction = map.FindAction("HeadInteract");
m_pickupAction = map.FindAction("Pickup");
}
private void OnEnable()
@@ -50,6 +51,6 @@ public class PlayerInputController : MonoBehaviour
ShiftPressed = m_shiftAction.IsPressed();
JumpPressed = m_jumpAction.WasPressedThisFrame();
ThrowPressed = m_throwAction.WasPressedThisFrame();
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
PickupPressed = m_pickupAction.WasPressedThisFrame();
}
}

View File

@@ -13,6 +13,7 @@ GameObject:
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@@ -34077,6 +34078,27 @@ MeshFilter:
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@@ -13,7 +13,7 @@ GameObject:
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@@ -335,8 +335,8 @@ MeshFilter:
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@@ -353,10 +353,9 @@ MeshCollider:
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m_ProvidesContacts: 0
m_Enabled: 1
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value: Head
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