Feature - add juices #7
@@ -4,6 +4,7 @@ using UnityEngine.InputSystem;
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public class PlayerInputController : MonoBehaviour
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public class PlayerInputController : MonoBehaviour
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{
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{
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public InputActionAsset InputActions;
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public InputActionAsset InputActions;
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public bool InputEnabled { get; private set; } = true;
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private InputAction m_moveAction;
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private InputAction m_moveAction;
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private InputAction m_lookAction;
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private InputAction m_lookAction;
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@@ -44,6 +45,17 @@ public class PlayerInputController : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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if (!InputEnabled)
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{
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MoveAmount = Vector2.zero;
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LookAmount = Vector2.zero;
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ShiftPressed = false;
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JumpPressed = false;
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ThrowPressed = false;
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HeadInteractionPressed = false;
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return;
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}
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MoveAmount = m_moveAction.ReadValue<Vector2>();
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MoveAmount = m_moveAction.ReadValue<Vector2>();
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LookAmount = m_lookAction.ReadValue<Vector2>();
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LookAmount = m_lookAction.ReadValue<Vector2>();
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@@ -52,4 +64,9 @@ public class PlayerInputController : MonoBehaviour
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ThrowPressed = m_throwAction.WasPressedThisFrame();
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ThrowPressed = m_throwAction.WasPressedThisFrame();
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HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
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HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
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}
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}
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public void SetInputEnabled(bool enabled)
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{
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InputEnabled = enabled;
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}
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}
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}
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264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
264
Assets/Code/Scripts/Player/RobotBootSequence.cs
Normal file
@@ -0,0 +1,264 @@
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RobotBootSequence : MonoBehaviour
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{
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[Header("References")]
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public PlayerInputController InputController;
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public Transform CameraTransform;
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[Header("Timing")]
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public bool PlayOnStart = true;
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[Min(0.1f)] public float BootDuration = 2.4f;
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[Min(0.1f)] public float CharacterPerSecond = 40f;
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[Min(0f)] public float LinePause = 0.35f;
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[Min(0f)] public float DelayBeforeReveal = 0.4f;
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[Header("Motion")]
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public Vector2 StartYawPitch = new Vector2(-30f, -20f);
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public float RollWobble = 2.5f;
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public float WobbleFrequency = 16f;
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public AnimationCurve EaseCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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[Header("Boot Text")]
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public Color BootTextColor = new Color(0.62f, 1f, 0.7f, 1f);
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public string[] BootLines =
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{
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"UNIT SB-3954 | preparing startup . . .",
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"verification of OS-5 . . . 4 . . . 3 . . . 2 . . . 1",
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"system integrity: OK",
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"motor bus: OK",
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"vision pipeline: ONLINE",
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"SYSTEM OK"
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};
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[Header("Optional Audio")]
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public AudioSource BootAudioSource;
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private bool m_IsPlaying;
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private struct BootUI
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{
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public Canvas Canvas;
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public RectTransform LeftPanel;
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public RectTransform RightPanel;
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public TextMeshProUGUI Text;
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}
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private void Awake()
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{
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if (InputController == null)
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{
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InputController = GetComponent<PlayerInputController>();
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}
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}
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private void Start()
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{
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if (PlayOnStart)
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{
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StartCoroutine(PlayBootSequence());
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}
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}
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[ContextMenu("Play Boot Sequence")]
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public void PlayBootSequenceFromMenu()
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{
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if (!Application.isPlaying || m_IsPlaying)
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{
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return;
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}
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StartCoroutine(PlayBootSequence());
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}
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public IEnumerator PlayBootSequence()
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{
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if (m_IsPlaying)
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{
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yield break;
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}
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m_IsPlaying = true;
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if (InputController != null)
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{
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InputController.SetInputEnabled(false);
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}
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if (BootAudioSource != null)
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{
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BootAudioSource.Play();
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}
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if (CameraTransform == null)
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{
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m_IsPlaying = false;
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if (InputController != null)
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{
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InputController.SetInputEnabled(true);
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}
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yield break;
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}
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Quaternion gameplayRotation = CameraTransform.localRotation;
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Quaternion fromRotation = Quaternion.Euler(StartYawPitch.y, StartYawPitch.x, 0f) * gameplayRotation;
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CameraTransform.localRotation = fromRotation;
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BootUI bootUI = CreateBootUI();
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yield return StartCoroutine(PlayBootText(bootUI.Text));
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if (DelayBeforeReveal > 0f)
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{
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yield return new WaitForSeconds(DelayBeforeReveal);
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}
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float elapsed = 0f;
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while (elapsed < BootDuration)
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{
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elapsed += Time.deltaTime;
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float t = Mathf.Clamp01(elapsed / BootDuration);
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float eased = EaseCurve.Evaluate(t);
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float wobbleFade = 1f - eased;
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float roll = Mathf.Sin(Time.time * WobbleFrequency) * RollWobble * wobbleFade;
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Quaternion wobbleRotation = Quaternion.Euler(0f, 0f, roll);
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CameraTransform.localRotation = Quaternion.Slerp(fromRotation, gameplayRotation, eased) * wobbleRotation;
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RectTransform rootRect = bootUI.Canvas.GetComponent<RectTransform>();
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float halfWidth = rootRect.rect.width * 0.5f;
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float leftTarget = -(halfWidth + 24f);
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float rightTarget = halfWidth + 24f;
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bootUI.LeftPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, leftTarget, eased), 0f);
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bootUI.RightPanel.anchoredPosition = new Vector2(Mathf.Lerp(0f, rightTarget, eased), 0f);
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Color textColor = bootUI.Text.color;
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textColor.a = 1f - eased;
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bootUI.Text.color = textColor;
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yield return null;
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}
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CameraTransform.localRotation = gameplayRotation;
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if (bootUI.Canvas != null)
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{
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Destroy(bootUI.Canvas.gameObject);
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}
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if (InputController != null)
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{
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InputController.SetInputEnabled(true);
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}
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m_IsPlaying = false;
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}
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private IEnumerator PlayBootText(TextMeshProUGUI label)
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{
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if (label == null || BootLines == null || BootLines.Length == 0)
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{
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yield break;
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}
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label.text = string.Empty;
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float charDelay = CharacterPerSecond <= 0f ? 0f : 1f / CharacterPerSecond;
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for (int i = 0; i < BootLines.Length; i++)
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{
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string line = BootLines[i];
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for (int c = 0; c < line.Length; c++)
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{
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label.text += line[c];
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if (charDelay > 0f)
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{
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yield return new WaitForSeconds(charDelay);
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}
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}
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if (i < BootLines.Length - 1)
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{
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label.text += "\n";
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}
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if (LinePause > 0f)
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{
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yield return new WaitForSeconds(LinePause);
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}
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}
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}
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private BootUI CreateBootUI()
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{
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BootUI ui = new BootUI();
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GameObject canvasGO = new GameObject("RobotBootCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
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Canvas canvas = canvasGO.GetComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.sortingOrder = 5000;
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CanvasScaler scaler = canvasGO.GetComponent<CanvasScaler>();
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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scaler.referenceResolution = new Vector2(1920f, 1080f);
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scaler.matchWidthOrHeight = 0.5f;
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RectTransform root = canvasGO.GetComponent<RectTransform>();
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root.anchorMin = Vector2.zero;
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root.anchorMax = Vector2.one;
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root.offsetMin = Vector2.zero;
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root.offsetMax = Vector2.zero;
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RectTransform leftPanel = CreatePanel("LeftPanel", root, true);
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RectTransform rightPanel = CreatePanel("RightPanel", root, false);
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TextMeshProUGUI label = CreateBootLabel(root);
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ui.Canvas = canvas;
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ui.LeftPanel = leftPanel;
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ui.RightPanel = rightPanel;
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ui.Text = label;
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return ui;
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}
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private RectTransform CreatePanel(string panelName, RectTransform parent, bool isLeft)
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{
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GameObject panelGO = new GameObject(panelName, typeof(RectTransform), typeof(Image));
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RectTransform rect = panelGO.GetComponent<RectTransform>();
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rect.SetParent(parent, false);
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rect.anchorMin = isLeft ? new Vector2(0f, 0f) : new Vector2(0.5f, 0f);
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rect.anchorMax = isLeft ? new Vector2(0.5f, 1f) : new Vector2(1f, 1f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.offsetMin = Vector2.zero;
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rect.offsetMax = Vector2.zero;
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rect.anchoredPosition = Vector2.zero;
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Image image = panelGO.GetComponent<Image>();
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image.color = Color.black;
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return rect;
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}
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private TextMeshProUGUI CreateBootLabel(RectTransform parent)
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{
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GameObject textGO = new GameObject("BootText", typeof(RectTransform), typeof(TextMeshProUGUI));
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RectTransform rect = textGO.GetComponent<RectTransform>();
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rect.SetParent(parent, false);
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rect.anchorMin = new Vector2(0.13f, 0.5f);
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rect.anchorMax = new Vector2(0.13f, 0.5f);
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rect.pivot = new Vector2(0f, 0.5f);
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rect.sizeDelta = new Vector2(980f, 380f);
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TextMeshProUGUI text = textGO.GetComponent<TextMeshProUGUI>();
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text.text = string.Empty;
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text.fontSize = 40f;
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text.alignment = TextAlignmentOptions.Left;
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text.color = BootTextColor;
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text.textWrappingMode = TextWrappingModes.Normal;
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return text;
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}
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}
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11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
11
Assets/Code/Scripts/Player/RobotBootSequence.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6ef6855cd57b4f94b47f410d47e89ff1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Code/Scripts/Rendering.meta
Normal file
8
Assets/Code/Scripts/Rendering.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 97a4ae8015df4732ac9524441048a765
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folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
123
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
Normal file
@@ -0,0 +1,123 @@
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.RenderGraphModule;
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using UnityEngine.Rendering.RenderGraphModule.Util;
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using UnityEngine.Rendering.Universal;
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public class CRTRendererFeature : ScriptableRendererFeature
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{
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[System.Serializable]
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public class CRTSettings
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{
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public bool EffectEnabled = true;
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public RenderPassEvent PassEvent = RenderPassEvent.AfterRenderingPostProcessing;
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public Shader CRTShader;
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|
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[Range(0f, 1f)] public float Intensity = 0.65f;
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[Range(0f, 2f)] public float ScanlineDensity = 1.2f;
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[Range(0f, 1f)] public float ScanlineStrength = 0.18f;
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[Range(0f, 0.2f)] public float Curvature = 0.04f;
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[Range(0f, 1f)] public float VignetteStrength = 0.28f;
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[Range(0f, 0.05f)] public float ChromaticAberration = 0.004f;
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[Range(0f, 0.2f)] public float NoiseStrength = 0.03f;
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[Range(0f, 0.1f)] public float FlickerStrength = 0.015f;
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|
}
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|
|
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class CRTPass : ScriptableRenderPass
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|
{
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private Material m_Material;
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private CRTSettings m_Settings;
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|
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public void Setup(Material material, CRTSettings settings)
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|
{
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m_Material = material;
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m_Settings = settings;
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renderPassEvent = settings.PassEvent;
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requiresIntermediateTexture = true;
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}
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|
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public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
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|
{
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if (m_Material == null || m_Settings == null || !m_Settings.EffectEnabled)
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|
{
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return;
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|
}
|
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|
|
||||||
|
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
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|
if (resourceData.isActiveTargetBackBuffer)
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|
{
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|
return;
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|
}
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|
|
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|
m_Material.SetFloat("_Intensity", m_Settings.Intensity);
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m_Material.SetFloat("_ScanlineDensity", m_Settings.ScanlineDensity);
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m_Material.SetFloat("_ScanlineStrength", m_Settings.ScanlineStrength);
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m_Material.SetFloat("_Curvature", m_Settings.Curvature);
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|
m_Material.SetFloat("_VignetteStrength", m_Settings.VignetteStrength);
|
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|
m_Material.SetFloat("_ChromaticAberration", m_Settings.ChromaticAberration);
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m_Material.SetFloat("_NoiseStrength", m_Settings.NoiseStrength);
|
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|
m_Material.SetFloat("_FlickerStrength", m_Settings.FlickerStrength);
|
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|
|
||||||
|
TextureHandle source = resourceData.activeColorTexture;
|
||||||
|
TextureDesc destinationDesc = renderGraph.GetTextureDesc(source);
|
||||||
|
destinationDesc.name = "CameraColor-CRT";
|
||||||
|
destinationDesc.clearBuffer = false;
|
||||||
|
|
||||||
|
TextureHandle destination = renderGraph.CreateTexture(destinationDesc);
|
||||||
|
RenderGraphUtils.BlitMaterialParameters blitParams = new(source, destination, m_Material, 0);
|
||||||
|
renderGraph.AddBlitPass(blitParams, "CRT Effect");
|
||||||
|
|
||||||
|
resourceData.cameraColor = destination;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
// RenderGraph path does not allocate persistent RTHandles in this pass.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public CRTSettings Settings = new();
|
||||||
|
|
||||||
|
private CRTPass m_Pass;
|
||||||
|
private Material m_Material;
|
||||||
|
|
||||||
|
public override void Create()
|
||||||
|
{
|
||||||
|
if (Settings.CRTShader == null)
|
||||||
|
{
|
||||||
|
Settings.CRTShader = Shader.Find("Hidden/HeadlessHazard/CRT");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Settings.CRTShader != null)
|
||||||
|
{
|
||||||
|
m_Material = CoreUtils.CreateEngineMaterial(Settings.CRTShader);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Pass ??= new CRTPass();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
if (m_Material == null || !Settings.EffectEnabled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (renderingData.cameraData.cameraType != CameraType.Game)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Pass.Setup(m_Material, Settings);
|
||||||
|
renderer.EnqueuePass(m_Pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
m_Pass?.Dispose();
|
||||||
|
m_Pass = null;
|
||||||
|
|
||||||
|
CoreUtils.Destroy(m_Material);
|
||||||
|
m_Material = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
11
Assets/Code/Scripts/Rendering/CRTRendererFeature.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f2de7a6cfbd47c8bc740d43bb991205
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Code/Scripts/UI.meta
Normal file
8
Assets/Code/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e88664529cd503644b2b92f055895969
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
379
Assets/Code/Scripts/UI/MainMenuUI.cs
Normal file
@@ -0,0 +1,379 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem.UI;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class RetroMainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Canvas m_MenuCanvas;
|
||||||
|
private bool m_MenuActive;
|
||||||
|
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
|
private static void Bootstrap()
|
||||||
|
{
|
||||||
|
if (Object.FindFirstObjectByType<RetroMainMenuUI>() != null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject root = new("RetroMainMenuUI");
|
||||||
|
root.AddComponent<RetroMainMenuUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_MenuActive = true;
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
|
||||||
|
BuildMenu();
|
||||||
|
EnsureEventSystem();
|
||||||
|
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
// Check again when the scene finishes loading to remove any baked-in duplicate EventSystems
|
||||||
|
EnsureEventSystem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!m_MenuActive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some gameplay scripts lock the cursor during Start/Update.
|
||||||
|
// Force menu cursor state while the menu is active.
|
||||||
|
ApplyMenuCursorState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildMenu()
|
||||||
|
{
|
||||||
|
Color bgColor = HexToColor("001e26");
|
||||||
|
Color panelColor = HexToColor("517567");
|
||||||
|
Color titleColor = HexToColor("f3d58d");
|
||||||
|
Color TextNormalColor = HexToColor("eb9843");
|
||||||
|
Color textWarningColor = HexToColor("c12204");
|
||||||
|
Color shadowColor = HexToColor("520805");
|
||||||
|
|
||||||
|
GameObject canvasObject = new("MainMenuCanvas");
|
||||||
|
Canvas canvas = canvasObject.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 10000;
|
||||||
|
m_MenuCanvas = canvas;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasObject.AddComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
canvasObject.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
|
// Background
|
||||||
|
GameObject background = CreateImage("Background", canvasObject.transform, bgColor);
|
||||||
|
StretchToFull(background.GetComponent<RectTransform>());
|
||||||
|
|
||||||
|
// Decorative horizontal lines (scanline aesthetic)
|
||||||
|
CreateLine("TopLine", background.transform, new Rect(0, -60, 0, 4), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("BotLine", background.transform, new Rect(0, 60, 0, 4), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
|
||||||
|
// --- LEFT PANEL ---
|
||||||
|
GameObject leftPanel = new GameObject("LeftPanel", typeof(RectTransform));
|
||||||
|
leftPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform leftRect = leftPanel.GetComponent<RectTransform>();
|
||||||
|
leftRect.anchorMin = new Vector2(0.08f, 0.1f);
|
||||||
|
leftRect.anchorMax = new Vector2(0.45f, 0.9f);
|
||||||
|
leftRect.offsetMin = Vector2.zero;
|
||||||
|
leftRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Title
|
||||||
|
TextMeshProUGUI titleText = CreateTMP("Title", leftPanel.transform, "HEADLESS HAZARD", titleColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform titleRect = titleText.GetComponent<RectTransform>();
|
||||||
|
titleRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
titleRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
titleRect.offsetMin = Vector2.zero;
|
||||||
|
titleRect.offsetMax = Vector2.zero;
|
||||||
|
titleText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Title Shadow
|
||||||
|
TextMeshProUGUI titleShadow = CreateTMP("TitleShadow", leftPanel.transform, "HEADLESS HAZARD", shadowColor, 72, TextAlignmentOptions.BottomLeft);
|
||||||
|
RectTransform shadowRect = titleShadow.GetComponent<RectTransform>();
|
||||||
|
shadowRect.anchorMin = new Vector2(0f, 0.85f);
|
||||||
|
shadowRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
shadowRect.offsetMin = new Vector2(4f, -4f); // apply drop shadow offset
|
||||||
|
shadowRect.offsetMax = new Vector2(4f, -4f);
|
||||||
|
titleShadow.fontStyle = FontStyles.Bold;
|
||||||
|
titleShadow.transform.SetSiblingIndex(0); // push behind title
|
||||||
|
|
||||||
|
// Subtitle / Decorative Status
|
||||||
|
TextMeshProUGUI subText = CreateTMP("Subtitle", leftPanel.transform, "SYSTEM_BOOT // OS.ACTIVE_ ", panelColor, 20, TextAlignmentOptions.TopLeft);
|
||||||
|
RectTransform subRect = subText.GetComponent<RectTransform>();
|
||||||
|
subRect.anchorMin = new Vector2(0f, 0.80f);
|
||||||
|
subRect.anchorMax = new Vector2(1f, 0.85f);
|
||||||
|
subRect.offsetMin = Vector2.zero;
|
||||||
|
subRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Button Group
|
||||||
|
GameObject buttonGroup = new("ButtonGroup", typeof(RectTransform), typeof(VerticalLayoutGroup));
|
||||||
|
buttonGroup.transform.SetParent(leftPanel.transform, false);
|
||||||
|
RectTransform groupRect = buttonGroup.GetComponent<RectTransform>();
|
||||||
|
groupRect.anchorMin = new Vector2(0f, 0f);
|
||||||
|
groupRect.anchorMax = new Vector2(1f, 0.65f);
|
||||||
|
groupRect.offsetMin = Vector2.zero;
|
||||||
|
groupRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
VerticalLayoutGroup layout = buttonGroup.GetComponent<VerticalLayoutGroup>();
|
||||||
|
layout.childAlignment = TextAnchor.UpperLeft;
|
||||||
|
layout.spacing = 16f;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = false;
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> INITIALIZE_PLAY", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Play clicked.");
|
||||||
|
OnPlayClicked();
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> CONFIGURE_PARAMS", TextNormalColor, titleColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Options clicked.");
|
||||||
|
});
|
||||||
|
|
||||||
|
CreateTextButton(buttonGroup.transform, "> TERMINATE_PROCESS", TextNormalColor, textWarningColor, () =>
|
||||||
|
{
|
||||||
|
Debug.Log("Quit clicked.");
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#else
|
||||||
|
Application.Quit();
|
||||||
|
#endif
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
// --- RIGHT PANEL (Level Info) ---
|
||||||
|
GameObject rightPanel = new GameObject("RightPanel", typeof(RectTransform));
|
||||||
|
rightPanel.transform.SetParent(canvasObject.transform, false);
|
||||||
|
RectTransform rightRect = rightPanel.GetComponent<RectTransform>();
|
||||||
|
rightRect.anchorMin = new Vector2(0.55f, 0.4f);
|
||||||
|
rightRect.anchorMax = new Vector2(0.92f, 0.82f);
|
||||||
|
rightRect.offsetMin = Vector2.zero;
|
||||||
|
rightRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Right side Border lines
|
||||||
|
CreateLine("R_Top", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.TopStretch);
|
||||||
|
CreateLine("R_Bot", rightPanel.transform, new Rect(0, 0, 0, 2), panelColor, AnchorPreset.BottomStretch);
|
||||||
|
CreateLine("R_Left", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.LeftStretch);
|
||||||
|
CreateLine("R_Right", rightPanel.transform, new Rect(0, 0, 2, 0), panelColor, AnchorPreset.RightStretch);
|
||||||
|
|
||||||
|
// Right Panel Headers
|
||||||
|
TextMeshProUGUI headerText = CreateTMP("LevelHeader", rightPanel.transform, "CURRENT_SECTOR", panelColor, 24, TextAlignmentOptions.TopLeft);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 1f);
|
||||||
|
headerText.GetComponent<RectTransform>().anchoredPosition = new Vector2(20f, -20f);
|
||||||
|
|
||||||
|
// Big Level Text
|
||||||
|
TextMeshProUGUI levelText = CreateTMP("LevelNumber", rightPanel.transform, "LEVEL 01", textWarningColor, 140, TextAlignmentOptions.Center);
|
||||||
|
StretchToFull(levelText.GetComponent<RectTransform>());
|
||||||
|
levelText.fontStyle = FontStyles.Bold;
|
||||||
|
|
||||||
|
// Decorative status
|
||||||
|
TextMeshProUGUI statusText = CreateTMP("LevelStatus", rightPanel.transform, "[ STATUS: OPTIMAL ]", panelColor, 24, TextAlignmentOptions.BottomRight);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 0f);
|
||||||
|
statusText.GetComponent<RectTransform>().anchoredPosition = new Vector2(-20f, 20f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
m_MenuActive = false;
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
|
||||||
|
if (m_MenuCanvas != null)
|
||||||
|
{
|
||||||
|
Destroy(m_MenuCanvas.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateTextButton(
|
||||||
|
Transform parent,
|
||||||
|
string label,
|
||||||
|
Color normalColor,
|
||||||
|
Color highlightColor,
|
||||||
|
UnityEngine.Events.UnityAction clickAction)
|
||||||
|
{
|
||||||
|
GameObject buttonObject = new(label, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(Button));
|
||||||
|
buttonObject.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
RectTransform rect = buttonObject.GetComponent<RectTransform>();
|
||||||
|
rect.sizeDelta = new Vector2(0f, 60f); // Height 60, width auto-controlled by LayoutGroup
|
||||||
|
|
||||||
|
TextMeshProUGUI text = buttonObject.GetComponent<TextMeshProUGUI>();
|
||||||
|
text.text = label;
|
||||||
|
text.fontSize = 38;
|
||||||
|
text.alignment = TextAlignmentOptions.Left;
|
||||||
|
text.color = Color.white; // Button tint applies on top of white
|
||||||
|
text.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
button.targetGraphic = text;
|
||||||
|
button.transition = Selectable.Transition.ColorTint;
|
||||||
|
|
||||||
|
ColorBlock colors = button.colors;
|
||||||
|
colors.normalColor = normalColor;
|
||||||
|
colors.highlightedColor = highlightColor;
|
||||||
|
colors.pressedColor = highlightColor;
|
||||||
|
colors.selectedColor = highlightColor;
|
||||||
|
colors.disabledColor = Color.gray;
|
||||||
|
colors.colorMultiplier = 1f;
|
||||||
|
colors.fadeDuration = 0.1f;
|
||||||
|
button.colors = colors;
|
||||||
|
|
||||||
|
button.onClick.AddListener(clickAction);
|
||||||
|
|
||||||
|
return buttonObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TextMeshProUGUI CreateTMP(string name, Transform parent, string textStr, Color color, float size, TextAlignmentOptions align)
|
||||||
|
{
|
||||||
|
GameObject go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI));
|
||||||
|
go.transform.SetParent(parent, false);
|
||||||
|
TextMeshProUGUI tmp = go.GetComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = textStr;
|
||||||
|
tmp.color = color;
|
||||||
|
tmp.fontSize = size;
|
||||||
|
tmp.alignment = align;
|
||||||
|
tmp.textWrappingMode = TextWrappingModes.NoWrap;
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
enum AnchorPreset { TopStretch, BottomStretch, LeftStretch, RightStretch }
|
||||||
|
private static GameObject CreateLine(string name, Transform parent, Rect details, Color color, AnchorPreset preset)
|
||||||
|
{
|
||||||
|
GameObject line = CreateImage(name, parent, color);
|
||||||
|
RectTransform rect = line.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
switch (preset)
|
||||||
|
{
|
||||||
|
case AnchorPreset.TopStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 1);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.BottomStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 0);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.LeftStretch:
|
||||||
|
rect.anchorMin = new Vector2(0, 0);
|
||||||
|
rect.anchorMax = new Vector2(0, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
case AnchorPreset.RightStretch:
|
||||||
|
rect.anchorMin = new Vector2(1, 0);
|
||||||
|
rect.anchorMax = new Vector2(1, 1);
|
||||||
|
rect.sizeDelta = new Vector2(details.width, details.height);
|
||||||
|
rect.anchoredPosition = new Vector2(details.x, details.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateImage(string name, Transform parent, Color color)
|
||||||
|
{
|
||||||
|
GameObject imageObject = new(name, typeof(RectTransform), typeof(Image));
|
||||||
|
imageObject.transform.SetParent(parent, false);
|
||||||
|
Image image = imageObject.GetComponent<Image>();
|
||||||
|
image.color = color;
|
||||||
|
return imageObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void StretchToFull(RectTransform rect)
|
||||||
|
{
|
||||||
|
rect.anchorMin = Vector2.zero;
|
||||||
|
rect.anchorMax = Vector2.one;
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color HexToColor(string hex)
|
||||||
|
{
|
||||||
|
if (ColorUtility.TryParseHtmlString("#" + hex, out Color color))
|
||||||
|
{
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Color.magenta;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyMenuCursorState()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureEventSystem()
|
||||||
|
{
|
||||||
|
EventSystem[] allEventSystems = Object.FindObjectsByType<EventSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||||
|
EventSystem eventSystem;
|
||||||
|
if (allEventSystems.Length == 0)
|
||||||
|
{
|
||||||
|
GameObject eventSystemObject = new("EventSystem", typeof(EventSystem));
|
||||||
|
eventSystem = eventSystemObject.GetComponent<EventSystem>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
eventSystem = allEventSystems[0];
|
||||||
|
|
||||||
|
for (int i = 1; i < allEventSystems.Length; i++)
|
||||||
|
{
|
||||||
|
if (allEventSystems[i] != null)
|
||||||
|
{
|
||||||
|
Destroy(allEventSystems[i].gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureCompatibleInputModule(eventSystem.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureCompatibleInputModule(GameObject eventSystemObject)
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
StandaloneInputModule standaloneModule = eventSystemObject.GetComponent<StandaloneInputModule>();
|
||||||
|
if (standaloneModule != null)
|
||||||
|
{
|
||||||
|
Destroy(standaloneModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventSystemObject.GetComponent<InputSystemUIInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<InputSystemUIInputModule>();
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (eventSystemObject.GetComponent<StandaloneInputModule>() == null)
|
||||||
|
{
|
||||||
|
eventSystemObject.AddComponent<StandaloneInputModule>();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
2
Assets/Code/Scripts/UI/MainMenuUI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 297533e46238b814989fcd5d46cf8927
|
||||||
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
97
Assets/Code/Shaders/CRTScreenEffect.shader
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
Shader "Hidden/HeadlessHazard/CRT"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Intensity ("Intensity", Range(0,1)) = 0.65
|
||||||
|
_ScanlineDensity ("Scanline Density", Range(0,2)) = 1.2
|
||||||
|
_ScanlineStrength ("Scanline Strength", Range(0,1)) = 0.18
|
||||||
|
_Curvature ("Curvature", Range(0,0.2)) = 0.04
|
||||||
|
_VignetteStrength ("Vignette Strength", Range(0,1)) = 0.28
|
||||||
|
_ChromaticAberration ("Chromatic Aberration", Range(0,0.05)) = 0.004
|
||||||
|
_NoiseStrength ("Noise Strength", Range(0,0.2)) = 0.03
|
||||||
|
_FlickerStrength ("Flicker Strength", Range(0,0.1)) = 0.015
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderPipeline" = "UniversalPipeline" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "CRT"
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
Cull Off
|
||||||
|
Blend One Zero
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex Vert
|
||||||
|
#pragma fragment Frag
|
||||||
|
#pragma target 3.5
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||||
|
|
||||||
|
float _Intensity;
|
||||||
|
float _ScanlineDensity;
|
||||||
|
float _ScanlineStrength;
|
||||||
|
float _Curvature;
|
||||||
|
float _VignetteStrength;
|
||||||
|
float _ChromaticAberration;
|
||||||
|
float _NoiseStrength;
|
||||||
|
float _FlickerStrength;
|
||||||
|
|
||||||
|
float Random01(float2 seed)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(seed, float2(12.9898, 78.233))) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 DistortUV(float2 uv, float curvature)
|
||||||
|
{
|
||||||
|
float2 center = uv * 2.0 - 1.0;
|
||||||
|
float radius2 = dot(center, center);
|
||||||
|
center *= 1.0 + (radius2 * curvature);
|
||||||
|
return center * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 Frag(Varyings input) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = input.texcoord;
|
||||||
|
float2 curvedUV = DistortUV(uv, _Curvature);
|
||||||
|
|
||||||
|
if (curvedUV.x < 0.0 || curvedUV.x > 1.0 || curvedUV.y < 0.0 || curvedUV.y > 1.0)
|
||||||
|
{
|
||||||
|
return half4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 fromCenter = curvedUV - 0.5;
|
||||||
|
float2 aberrationOffset = fromCenter * _ChromaticAberration;
|
||||||
|
|
||||||
|
half red = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV + aberrationOffset).r;
|
||||||
|
half green = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV).g;
|
||||||
|
half blue = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, curvedUV - aberrationOffset).b;
|
||||||
|
half3 color = half3(red, green, blue);
|
||||||
|
|
||||||
|
float scanlineWave = sin((curvedUV.y * _ScreenParams.y * 0.5 * _ScanlineDensity) + (_Time.y * 18.0));
|
||||||
|
float scanlineMask = lerp(1.0, saturate(0.7 + 0.3 * scanlineWave), _ScanlineStrength);
|
||||||
|
color *= scanlineMask;
|
||||||
|
|
||||||
|
float noise = Random01(curvedUV * _ScreenParams.xy + _Time.yy * 37.0) - 0.5;
|
||||||
|
color += noise * _NoiseStrength;
|
||||||
|
|
||||||
|
float flicker = 1.0 - (_FlickerStrength * (0.5 + 0.5 * sin(_Time.y * 32.0)));
|
||||||
|
color *= flicker;
|
||||||
|
|
||||||
|
float2 vignetteUV = curvedUV * (1.0 - curvedUV.yx);
|
||||||
|
float vignette = saturate(pow(vignetteUV.x * vignetteUV.y * 18.0, 0.2));
|
||||||
|
color *= lerp(1.0 - _VignetteStrength, 1.0, vignette);
|
||||||
|
|
||||||
|
half3 baseColor = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uv).rgb;
|
||||||
|
half3 finalColor = lerp(baseColor, color, _Intensity);
|
||||||
|
|
||||||
|
return half4(finalColor, 1.0);
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
10
Assets/Code/Shaders/CRTScreenEffect.shader.meta
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a9f7eb85c2f4f9f8ec82c8565f4e8b1
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,30 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-4377071725885749089
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 4f2de7a6cfbd47c8bc740d43bb991205, type: 3}
|
||||||
|
m_Name: CRTRendererFeature
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::CRTRendererFeature
|
||||||
|
m_Active: 1
|
||||||
|
Settings:
|
||||||
|
EffectEnabled: 1
|
||||||
|
PassEvent: 600
|
||||||
|
CRTShader: {fileID: 4800000, guid: 0a9f7eb85c2f4f9f8ec82c8565f4e8b1, type: 3}
|
||||||
|
Intensity: 0.65
|
||||||
|
ScanlineDensity: 1.2
|
||||||
|
ScanlineStrength: 0.18
|
||||||
|
Curvature: 0.04
|
||||||
|
VignetteStrength: 0.28
|
||||||
|
ChromaticAberration: 0.004
|
||||||
|
NoiseStrength: 0.03
|
||||||
|
FlickerStrength: 0.015
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -13,32 +38,28 @@ MonoBehaviour:
|
|||||||
m_Name: PC_Renderer
|
m_Name: PC_Renderer
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
debugShaders:
|
debugShaders:
|
||||||
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
|
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
|
||||||
type: 3}
|
|
||||||
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
||||||
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
|
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
|
||||||
type: 3}
|
|
||||||
probeVolumeResources:
|
probeVolumeResources:
|
||||||
probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae,
|
probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae, type: 3}
|
||||||
type: 3}
|
probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607, type: 3}
|
||||||
probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607,
|
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664, type: 3}
|
||||||
type: 3}
|
probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7, type: 3}
|
||||||
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664,
|
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe, type: 3}
|
||||||
type: 3}
|
probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e, type: 3}
|
||||||
probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7,
|
probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176, type: 3}
|
||||||
type: 3}
|
|
||||||
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe,
|
|
||||||
type: 3}
|
|
||||||
probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e,
|
|
||||||
type: 3}
|
|
||||||
probeVolumeBlendStatesCS: {fileID: 7200000, guid: b9a23f869c4fd45f19c5ada54dd82176,
|
|
||||||
type: 3}
|
|
||||||
m_RendererFeatures:
|
m_RendererFeatures:
|
||||||
- {fileID: 7833122117494664109}
|
- {fileID: 7833122117494664109}
|
||||||
m_RendererFeatureMap: ad6b866f10d7b46c
|
- {fileID: -4377071725885749089}
|
||||||
|
m_RendererFeatureMap: ad6b866f10d7b46c9f882cbe748441c3
|
||||||
m_UseNativeRenderPass: 1
|
m_UseNativeRenderPass: 1
|
||||||
|
xrSystemData: {fileID: 0}
|
||||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||||
m_AssetVersion: 2
|
m_AssetVersion: 3
|
||||||
|
m_PrepassLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
m_OpaqueLayerMask:
|
m_OpaqueLayerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 4294967295
|
||||||
@@ -56,6 +77,8 @@ MonoBehaviour:
|
|||||||
m_RenderingMode: 2
|
m_RenderingMode: 2
|
||||||
m_DepthPrimingMode: 0
|
m_DepthPrimingMode: 0
|
||||||
m_CopyDepthMode: 0
|
m_CopyDepthMode: 0
|
||||||
|
m_DepthAttachmentFormat: 0
|
||||||
|
m_DepthTextureFormat: 0
|
||||||
m_AccurateGbufferNormals: 0
|
m_AccurateGbufferNormals: 0
|
||||||
m_IntermediateTextureMode: 0
|
m_IntermediateTextureMode: 0
|
||||||
--- !u!114 &7833122117494664109
|
--- !u!114 &7833122117494664109
|
||||||
@@ -84,12 +107,3 @@ MonoBehaviour:
|
|||||||
BlurQuality: 0
|
BlurQuality: 0
|
||||||
Falloff: 100
|
Falloff: 100
|
||||||
SampleCount: -1
|
SampleCount: -1
|
||||||
m_BlueNoise256Textures:
|
|
||||||
- {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
|
|
||||||
- {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
|
|
||||||
- {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
|
|
||||||
- {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
|
|
||||||
- {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
|
|
||||||
- {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
|
|
||||||
- {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
|
|
||||||
m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
|
|
||||||
|
|||||||
Reference in New Issue
Block a user