feat/add-throwable-items #9
@@ -11,7 +11,7 @@ public class PlayerHeadController : MonoBehaviour
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public bool isHoldingHead;
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[Header("Grabbable")]
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public Transform HandTransform; // in teh future hand maybe grab items but for now its an empty object
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public Transform HandTransform; // in the future hand maybe grab items but for now its an empty object
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public float ItemThrowForce = 10f;
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public float ItemPickupDistance = 5f;
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