using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Windows; public class PlayerInputController : MonoBehaviour { public InputActionAsset InputActions; private InputAction m_moveAction; private InputAction m_lookAction; private InputAction m_jumpAction; private InputAction m_throwAction; private InputAction m_pickupAction; private InputAction m_shiftAction; public Vector2 MoveAmount { get; private set; } public Vector2 LookAmount { get; private set; } public bool JumpPressed { get; private set; } public bool ShiftPressed { get; private set; } public bool ThrowPressed { get; private set; } public bool PickupPressed { get; private set; } private void Awake() { var map = InputActions.FindActionMap("Player"); m_moveAction = map.FindAction("Move"); m_lookAction = map.FindAction("Look"); m_jumpAction = map.FindAction("Jump"); m_shiftAction = map.FindAction("Shift"); m_throwAction = map.FindAction("Throw"); m_pickupAction = map.FindAction("Pickup"); } private void OnEnable() { InputActions.FindActionMap("Player").Enable(); } private void OnDisable() { InputActions.FindActionMap("Player").Disable(); } private void Update() { MoveAmount = m_moveAction.ReadValue(); LookAmount = m_lookAction.ReadValue(); ShiftPressed = m_shiftAction.IsPressed(); JumpPressed = m_jumpAction.WasPressedThisFrame(); ThrowPressed = m_throwAction.WasPressedThisFrame(); PickupPressed = m_pickupAction.WasPressedThisFrame(); } }