Files
HeadlessHazard/Assets/Code/Scripts/Rendering/CRTRendererFeature.cs
2026-03-30 16:16:30 +02:00

124 lines
4.4 KiB
C#

// using UnityEngine;
// using UnityEngine.Rendering;
// using UnityEngine.Rendering.RenderGraphModule;
// using UnityEngine.Rendering.RenderGraphModule.Util;
// using UnityEngine.Rendering.Universal;
// public class CRTRendererFeature : ScriptableRendererFeature
// {
// [System.Serializable]
// public class CRTSettings
// {
// public bool EffectEnabled = true;
// public RenderPassEvent PassEvent = RenderPassEvent.AfterRenderingPostProcessing;
// public Shader CRTShader;
// [Range(0f, 1f)] public float Intensity = 0.65f;
// [Range(0f, 2f)] public float ScanlineDensity = 1.2f;
// [Range(0f, 1f)] public float ScanlineStrength = 0.18f;
// [Range(0f, 0.2f)] public float Curvature = 0.04f;
// [Range(0f, 1f)] public float VignetteStrength = 0.28f;
// [Range(0f, 0.05f)] public float ChromaticAberration = 0.004f;
// [Range(0f, 0.2f)] public float NoiseStrength = 0.03f;
// [Range(0f, 0.1f)] public float FlickerStrength = 0.015f;
// }
// class CRTPass : ScriptableRenderPass
// {
// private Material m_Material;
// private CRTSettings m_Settings;
// public void Setup(Material material, CRTSettings settings)
// {
// m_Material = material;
// m_Settings = settings;
// renderPassEvent = settings.PassEvent;
// requiresIntermediateTexture = true;
// }
// public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
// {
// if (m_Material == null || m_Settings == null || !m_Settings.EffectEnabled)
// {
// return;
// }
// UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
// if (resourceData.isActiveTargetBackBuffer)
// {
// return;
// }
// m_Material.SetFloat("_Intensity", m_Settings.Intensity);
// m_Material.SetFloat("_ScanlineDensity", m_Settings.ScanlineDensity);
// m_Material.SetFloat("_ScanlineStrength", m_Settings.ScanlineStrength);
// m_Material.SetFloat("_Curvature", m_Settings.Curvature);
// m_Material.SetFloat("_VignetteStrength", m_Settings.VignetteStrength);
// m_Material.SetFloat("_ChromaticAberration", m_Settings.ChromaticAberration);
// m_Material.SetFloat("_NoiseStrength", m_Settings.NoiseStrength);
// m_Material.SetFloat("_FlickerStrength", m_Settings.FlickerStrength);
// TextureHandle source = resourceData.activeColorTexture;
// TextureDesc destinationDesc = renderGraph.GetTextureDesc(source);
// destinationDesc.name = "CameraColor-CRT";
// destinationDesc.clearBuffer = false;
// TextureHandle destination = renderGraph.CreateTexture(destinationDesc);
// RenderGraphUtils.BlitMaterialParameters blitParams = new(source, destination, m_Material, 0);
// renderGraph.AddBlitPass(blitParams, "CRT Effect");
// resourceData.cameraColor = destination;
// }
// public void Dispose()
// {
// // RenderGraph path does not allocate persistent RTHandles in this pass.
// }
// }
// public CRTSettings Settings = new();
// private CRTPass m_Pass;
// private Material m_Material;
// public override void Create()
// {
// if (Settings.CRTShader == null)
// {
// Settings.CRTShader = Shader.Find("Hidden/HeadlessHazard/CRT");
// }
// if (Settings.CRTShader != null)
// {
// m_Material = CoreUtils.CreateEngineMaterial(Settings.CRTShader);
// }
// m_Pass ??= new CRTPass();
// }
// public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
// {
// if (m_Material == null || !Settings.EffectEnabled)
// {
// return;
// }
// if (renderingData.cameraData.cameraType != CameraType.Game)
// {
// return;
// }
// m_Pass.Setup(m_Material, Settings);
// renderer.EnqueuePass(m_Pass);
// }
// protected override void Dispose(bool disposing)
// {
// m_Pass?.Dispose();
// m_Pass = null;
// CoreUtils.Destroy(m_Material);
// m_Material = null;
// }
// }