import type { TeamMember } from '../../types'; const FALLBACK_MEMBERS: TeamMember[] = [ { id: 'studio-1', name: 'Thibault Pouch', role: 'Game Dev • Lore / CI-CD', bio: 'Works on game dev, game lore, CI/CD, assets, and the web platform.', avatarInitials: 'TP', }, { id: 'studio-2', name: 'Pierre Ryssen', role: 'Game Dev • Assets / Web', bio: 'Works on game dev, assets, and the web platform.', avatarInitials: 'PR', }, { id: 'studio-3', name: 'Antoine Papillon', role: 'Game Dev • Gameplay', bio: 'Focused on core game development for the project.', avatarInitials: 'AP', }, { id: 'studio-4', name: 'Clement Augustinowick', role: 'Game Dev • Gameplay', bio: 'Focused on core game development for the project.', avatarInitials: 'CA', }, { id: 'studio-5', name: 'Dany Lhoir', role: 'Game Dev • Multiplayer / Security', bio: 'Works on game dev, multiplayer systems, and cybersecurity.', avatarInitials: 'DL', }, { id: 'studio-6', name: 'Timote Koenig', role: 'Game Dev • Assets / Planning', bio: 'Works on game dev, assets, and project planning.', avatarInitials: 'TK', }, ]; export default function StudioPage() { const members = FALLBACK_MEMBERS; return (
{/* Header */}
About

CROWMATE STUDIO

CrowMate Studio is an independent game studio founded in 2023 by a team of six developers who are all new to game development and learning by building together. We are headquartered somewhere in Europe and operate fully remote.

>>{' '} Our debut title, Headless Hazard, is currently in development. We believe that constraints breed creativity — and that you don't need a $200 million budget to make something that sticks.

{[ { label: 'TEAM SIZE', value: '6 PEOPLE' }, { label: 'FOUNDED', value: '2026' }, { label: 'WORK MODE', value: 'REMOTE' }, { label: 'CURRENT GAME', value: 'HEADLESS HAZARD' }, ].map(({ label, value }) => (
{label}
{value}
))}
{/* History & Vision */}
Our Vision

WHY WE BUILD

{[ { title: 'Strange Mechanics', content: 'We look for the game ideas that make people say "wait, how does that even work?" — then we find out.', }, { title: 'Atmospheric Worlds', content: 'Every pixel, every sound, every line of UI text should reinforce the world. Atmosphere is not decoration, it is the game.', }, { title: 'Community First', content: 'We build in public. We listen to our players. Bug reports are not annoyances — they are conversations.', }, ].map(({ title, content }) => (

{title}

{content}

))}
{/* Team */}
The Team

MEET THE CREW

{members.map((member) => (
{/* Avatar */}
{member.avatarInitials}
{member.name}
{member.role}
{member.bio && (

{member.bio}

)} {member.social && (
{member.social.twitter && ( {member.social.twitter} )} {member.social.github && ( gh/{member.social.github} )}
)}
))}
); }