import type { TeamMember } from '../../types'; const FALLBACK_MEMBERS: TeamMember[] = [ { id: 'studio-1', name: 'Thibault Pouch', role: 'Game Dev • Lore / CI-CD', bio: 'Works on game dev, game lore, CI/CD, assets, and the web platform.', avatarInitials: 'TP', }, { id: 'studio-2', name: 'Pierre Ryssen', role: 'Game Dev • Assets / Web', bio: 'Works on game dev, assets, and the web platform.', avatarInitials: 'PR', }, { id: 'studio-3', name: 'Antoine Papillon', role: 'Game Dev • Gameplay', bio: 'Focused on core game development for the project.', avatarInitials: 'AP', }, { id: 'studio-4', name: 'Clement Augustinowick', role: 'Game Dev • Gameplay', bio: 'Focused on core game development for the project.', avatarInitials: 'CA', }, { id: 'studio-5', name: 'Dany Lhoir', role: 'Game Dev • Multiplayer / Security', bio: 'Works on game dev, multiplayer systems, and cybersecurity.', avatarInitials: 'DL', }, { id: 'studio-6', name: 'Timote Koenig', role: 'Game Dev • Assets / Planning', bio: 'Works on game dev, assets, and project planning.', avatarInitials: 'TK', }, ]; export default function StudioPage() { const members = FALLBACK_MEMBERS; return (
CrowMate Studio is an independent game studio founded in 2023 by a team of six developers who are all new to game development and learning by building together. We are headquartered somewhere in Europe and operate fully remote.
>>{' '} Our debut title, Headless Hazard, is currently in development. We believe that constraints breed creativity — and that you don't need a $200 million budget to make something that sticks.
{content}
{member.bio}
)} {member.social && (