fix: remove useless action
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@@ -504,7 +504,7 @@
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{
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"name": "",
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"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
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"path": "<Mouse>/rightButton",
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"path": "<Mouse>/leftButton",
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"interactions": "",
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"processors": "",
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"groups": ";Keyboard&Mouse",
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@@ -5,31 +5,31 @@ public class PlayerInputController : MonoBehaviour
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{
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public InputActionAsset InputActions;
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private InputAction m_headInteractAction;
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private InputAction m_moveAction;
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private InputAction m_lookAction;
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private InputAction m_jumpAction;
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private InputAction m_throwAction;
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private InputAction m_shiftAction;
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private InputAction m_headInteractAction;
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public Vector2 MoveAmount { get; private set; }
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public Vector2 LookAmount { get; private set; }
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public bool HeadInteractionPressed { get; private set; }
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public bool JumpPressed { get; private set; }
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public bool ShiftPressed { get; private set; }
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public bool ThrowPressed { get; private set; }
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public bool HeadInteractionPressed { get; private set; }
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private void Awake()
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{
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var map = InputActions.FindActionMap("Player");
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m_headInteractAction = map.FindAction("HeadInteract");
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m_moveAction = map.FindAction("Move");
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m_lookAction = map.FindAction("Look");
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m_jumpAction = map.FindAction("Jump");
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m_shiftAction = map.FindAction("Shift");
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m_throwAction = map.FindAction("Throw");
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m_headInteractAction = map.FindAction("HeadInteract");
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}
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private void OnEnable()
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