fix: remove useless action

This commit is contained in:
timote koenig
2026-03-12 13:00:28 +01:00
parent 67a1717b86
commit 1dbc2734f3
4 changed files with 44 additions and 9 deletions

View File

@@ -5,31 +5,31 @@ public class PlayerInputController : MonoBehaviour
{
public InputActionAsset InputActions;
private InputAction m_headInteractAction;
private InputAction m_moveAction;
private InputAction m_lookAction;
private InputAction m_jumpAction;
private InputAction m_throwAction;
private InputAction m_shiftAction;
private InputAction m_headInteractAction;
public Vector2 MoveAmount { get; private set; }
public Vector2 LookAmount { get; private set; }
public bool HeadInteractionPressed { get; private set; }
public bool JumpPressed { get; private set; }
public bool ShiftPressed { get; private set; }
public bool ThrowPressed { get; private set; }
public bool HeadInteractionPressed { get; private set; }
private void Awake()
{
var map = InputActions.FindActionMap("Player");
m_headInteractAction = map.FindAction("HeadInteract");
m_moveAction = map.FindAction("Move");
m_lookAction = map.FindAction("Look");
m_jumpAction = map.FindAction("Jump");
m_shiftAction = map.FindAction("Shift");
m_throwAction = map.FindAction("Throw");
m_headInteractAction = map.FindAction("HeadInteract");
}
private void OnEnable()