feat (material): add a vine around the player and set a material on it
This commit is contained in:
@@ -2,33 +2,55 @@ using UnityEngine;
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public class RootCrawler : MonoBehaviour
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public class RootCrawler : MonoBehaviour
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{
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{
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public Transform target;
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public Transform target;
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public float maxHeight;
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public float maxHeight = 2f;
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public float crawlingSpeed;
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public float crawlingSpeed = 0.4f;
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public float radius = 0.5f;
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public float radius = 0.5f;
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public float rotationSpeed = 5f;
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public float rotationSpeed = 5f;
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public float noiseStrength = 0.06f;
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public float noiseFrequency = 1.5f;
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public int resolution = 80;
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private float height = 0f;
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private float currentHeight = 0f;
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private float angle = 0f;
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private float noiseOffset;
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private LineRenderer line;
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private float angleOffset = 0f;
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void Start()
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{
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line = GetComponent<LineRenderer>();
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noiseOffset = Random.Range(0f, 100f);
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}
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void Update()
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void Update()
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{
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{
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if (target == null)
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if (target == null)
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return;
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return;
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height += Time.deltaTime * crawlingSpeed;
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currentHeight += Time.deltaTime * crawlingSpeed;
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height = Mathf.Clamp(height, 0f, maxHeight);
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currentHeight = Mathf.Clamp(currentHeight, 0f, maxHeight);
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angle += Time.deltaTime * rotationSpeed;
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angleOffset += Time.deltaTime * 2f;
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float x = Mathf.Cos(angle) * radius;
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int currentResolution = Mathf.Max(2, Mathf.RoundToInt((currentHeight / maxHeight) * resolution));
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float z = Mathf.Sin(angle) * radius;
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line.positionCount = currentResolution;
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Vector3 basePos = target.position;
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for (int i = 0; i < currentResolution; i++) {
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Vector3 offset = new Vector3(x, height - 0.8f, z);
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float t = (float)i / (currentResolution - 1);
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float h = t * currentHeight;
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float angle = t * rotationSpeed * maxHeight / crawlingSpeed + angleOffset;
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transform.position = basePos + offset;
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float r = Mathf.Lerp(radius, radius * 0.5f, t);
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Debug.DrawLine(target.position, transform.position, Color.red);
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float noiseX = (Mathf.PerlinNoise(noiseOffset + h * noiseFrequency, 0f) - 0.5f) * noiseStrength;
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float noiseZ = (Mathf.PerlinNoise(0f, noiseOffset + h * noiseFrequency) - 0.5f) * noiseStrength;
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float x = Mathf.Cos(angle) * r + noiseX;
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float z = Mathf.Sin(angle) * r + noiseZ;
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line.SetPosition(i, target.position + new Vector3(x, h - 0.8f, z));
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}
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float rotationMultiplier = 1f - (currentHeight / maxHeight);
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angleOffset += Time.deltaTime * 2f * (rotationMultiplier + 0.1f);
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}
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}
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}
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}
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@@ -27,8 +27,7 @@ public class SlowdownArea : MonoBehaviour
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jump.JumpForce = 1.5f;
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jump.JumpForce = 1.5f;
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isInZone = true;
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isInZone = true;
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if (currentCrawler == null) {
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if (currentCrawler == null) {
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currentCrawler = Instantiate(rootCrawlerPrefab);
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currentCrawler = Instantiate(rootCrawlerPrefab, player.transform);
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RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
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RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
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crawler.target = playerBody.transform;
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crawler.target = playerBody.transform;
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}
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}
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137
Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat
Normal file
137
Assets/Level/Prefabs/Enemies/LivingRoot/RootMaterial.mat
Normal file
@@ -0,0 +1,137 @@
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m_Layer: 0
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m_Name: rootCrawler
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m_Name: rootCrawler
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@@ -51,9 +51,12 @@ MonoBehaviour:
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crawlingSpeed: 0.5
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crawlingSpeed: 0.5
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radius: 0.5
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radius: 0.5
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rotationSpeed: 5
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rotationSpeed: 5
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propertyPath: m_LocalPosition.y
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value: 0.05000043
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value: 0.85
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7821156882341915560, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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- target: {fileID: 7821156882341915560, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: 2.1638
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value: 1.9
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7821156882341915560, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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- target: {fileID: 7821156882341915560, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
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||||||
@@ -402,6 +410,14 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8079687630579216978, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0.17
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objectReference: {fileID: 0}
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- target: {fileID: 8079687630579216978, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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propertyPath: m_LocalPosition.z
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value: 3.9
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@@ -439,7 +455,7 @@ Transform:
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m_GameObject: {fileID: 818674952}
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m_GameObject: {fileID: 818674952}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 9.90209, y: 11, z: -15.83}
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m_LocalPosition: {x: 2.91, y: 2.6, z: -11.06}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -481,6 +497,8 @@ MonoBehaviour:
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maxSlow: 0.3
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maxSlow: 0.3
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slowSpeed: 0.3
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slowSpeed: 0.3
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timer: 0
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timer: 0
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playerBody: {fileID: 1792602068}
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rootCrawlerPrefab: {fileID: 1843330507631451878, guid: 6b31f01266896d3bb88e98a31080bb65, type: 3}
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--- !u!43 &1207753045
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--- !u!43 &1207753045
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Mesh:
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Mesh:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1015,6 +1033,11 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1792602068 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1446289441119343760, guid: d7417f9daec269d43bdfd5a35f2da89a, type: 3}
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m_PrefabInstance: {fileID: 621519880}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1911208206
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--- !u!1 &1911208206
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1122,7 +1145,7 @@ Transform:
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m_GameObject: {fileID: 1911208206}
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m_GameObject: {fileID: 1911208206}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 4.8, y: 5.1, z: -16.6}
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m_LocalPosition: {x: 4.8, y: 0.69, z: -16.6}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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|||||||
Reference in New Issue
Block a user