feat (rootEnemies): create a slowdown area that slow the player
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -63,4 +63,4 @@ Thumbs.db.meta
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*.vscode
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.vsconfig
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Assets/Scenes/DevRoom/Perso/
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Assets/Level/Scenes/DevRoom/Perso/
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@@ -2,15 +2,45 @@ using UnityEngine;
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public class SlowdownArea : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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[Header("References")]
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public float maxSlow;
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public float slowSpeed;
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public float timer;
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private float baseSpeed;
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private bool isInZone = false;
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private PlayerMovement player;
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private void OnTriggerEnter(Collider area)
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{
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if (area.CompareTag("Player")){
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player = area.GetComponent<PlayerMovement>();
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baseSpeed = player.WalkSpeed;
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isInZone = true;
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}
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}
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private void OnTriggerExit(Collider area)
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{
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if (area.CompareTag("Player"))
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{
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isInZone = false;
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timer = 0f;
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player.WalkSpeed = baseSpeed;
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (!isInZone || player == null)
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return;
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timer += Time.deltaTime;
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float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
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float multiplicator = Mathf.Lerp(1f, maxSlow, t);
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player.WalkSpeed = baseSpeed * multiplicator;
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}
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}
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@@ -412,6 +412,76 @@ Transform:
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m_Name:
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m_EditorClassIdentifier: '::'
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maxSlow: 0
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slowSpeed: 0
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initialSpeed: 0
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--- !u!43 &1207753045
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