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fix/dev-ro
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8
AGENTS.md
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8
AGENTS.md
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@@ -0,0 +1,8 @@
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<!-- UNITY CODE ASSIST INSTRUCTIONS START -->
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- Project name: HeadlessHazard
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- Unity version: Unity 6000.3.10f1
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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137
Assets/Art/Materials/Base.mat
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137
Assets/Art/Materials/Base.mat
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Assets/Art/Materials/Base.mat.meta
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8
Assets/Art/Materials/Base.mat.meta
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143
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141
Assets/Art/Materials/Player/Trajectory Material.mat
Normal file
141
Assets/Art/Materials/Player/Trajectory Material.mat
Normal file
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8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
8
Assets/Art/Materials/Player/Trajectory Material.mat.meta
Normal file
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8
Assets/Art/Models/Level.meta
Normal file
8
Assets/Art/Models/Level.meta
Normal file
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8
Assets/Code/Scripts/DevRoom.meta
Normal file
8
Assets/Code/Scripts/DevRoom.meta
Normal file
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90
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs
Normal file
90
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Displays a controls legend in the top-left corner of the screen.
|
||||||
|
/// Attach to any active GameObject in the DevRoom scene.
|
||||||
|
/// </summary>
|
||||||
|
public class DevRoomHUD : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Layout")]
|
||||||
|
[SerializeField] private float paddingX = 16f;
|
||||||
|
[SerializeField] private float paddingY = 16f;
|
||||||
|
[SerializeField] private float lineHeight = 22f;
|
||||||
|
[SerializeField] private int fontSize = 14;
|
||||||
|
|
||||||
|
[Header("Style")]
|
||||||
|
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.55f);
|
||||||
|
[SerializeField] private Color keyColor = new Color(1f, 0.85f, 0.2f);
|
||||||
|
[SerializeField] private Color labelColor = Color.white;
|
||||||
|
|
||||||
|
private static readonly (string key, string action)[] k_Controls =
|
||||||
|
{
|
||||||
|
("WASD / Arrows", "Move"),
|
||||||
|
("Mouse", "Look"),
|
||||||
|
("Space", "Jump"),
|
||||||
|
("Left Shift", "Sprint"),
|
||||||
|
("C", "Crouch"),
|
||||||
|
("LMB", "Throw head"),
|
||||||
|
("E (hold)", "Retrieve head"),
|
||||||
|
("1 / 2", "Previous / Next"),
|
||||||
|
};
|
||||||
|
|
||||||
|
private GUIStyle m_keyStyle;
|
||||||
|
private GUIStyle m_labelStyle;
|
||||||
|
private GUIStyle m_boxStyle;
|
||||||
|
private Texture2D m_bgTexture;
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
EnsureStyles();
|
||||||
|
|
||||||
|
float keyColWidth = 110f;
|
||||||
|
float labelColWidth = 130f;
|
||||||
|
float totalWidth = paddingX * 2 + keyColWidth + 8f + labelColWidth;
|
||||||
|
float totalHeight = paddingY * 2 + k_Controls.Length * lineHeight;
|
||||||
|
|
||||||
|
Rect bgRect = new Rect(8f, 8f, totalWidth, totalHeight);
|
||||||
|
GUI.DrawTexture(bgRect, m_bgTexture);
|
||||||
|
|
||||||
|
float x = bgRect.x + paddingX;
|
||||||
|
float y = bgRect.y + paddingY;
|
||||||
|
|
||||||
|
for (int i = 0; i < k_Controls.Length; i++)
|
||||||
|
{
|
||||||
|
float rowY = y + i * lineHeight;
|
||||||
|
|
||||||
|
GUI.Label(new Rect(x, rowY, keyColWidth, lineHeight), k_Controls[i].key, m_keyStyle);
|
||||||
|
GUI.Label(new Rect(x + keyColWidth + 8f, rowY, labelColWidth, lineHeight), k_Controls[i].action, m_labelStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureStyles()
|
||||||
|
{
|
||||||
|
if (m_keyStyle != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_bgTexture = new Texture2D(1, 1);
|
||||||
|
m_bgTexture.SetPixel(0, 0, backgroundColor);
|
||||||
|
m_bgTexture.Apply();
|
||||||
|
|
||||||
|
m_keyStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
fontSize = fontSize,
|
||||||
|
fontStyle = FontStyle.Bold,
|
||||||
|
};
|
||||||
|
m_keyStyle.normal.textColor = keyColor;
|
||||||
|
|
||||||
|
m_labelStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
fontSize = fontSize,
|
||||||
|
fontStyle = FontStyle.Normal,
|
||||||
|
};
|
||||||
|
m_labelStyle.normal.textColor = labelColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (m_bgTexture != null)
|
||||||
|
Destroy(m_bgTexture);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
2
Assets/Code/Scripts/DevRoom/DevRoomHUD.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: c34284eb72c0cc841b21e6425e27606a
|
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188
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
Normal file
188
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
Normal file
@@ -0,0 +1,188 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class ButtonSequenceDoorPuzzle : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[Tooltip("All available buttons for this puzzle.")]
|
||||||
|
[SerializeField] private WallInteractButton[] buttons;
|
||||||
|
|
||||||
|
[Tooltip("Door to open when the sequence is correct.")]
|
||||||
|
[SerializeField] private SlidingDoor targetDoor;
|
||||||
|
|
||||||
|
[Tooltip("Optional blocks controlled by this puzzle (reset with SetOff on start/wrong input).")]
|
||||||
|
[SerializeField] private TestBlock[] puzzleBlocks;
|
||||||
|
|
||||||
|
[Header("Sequence")]
|
||||||
|
[Tooltip("Button indices (from the buttons array) that must be pressed in order. Example: 2,0,3")]
|
||||||
|
[SerializeField] private int[] requiredSequence = { 0, 1, 2 };
|
||||||
|
|
||||||
|
[Tooltip("If true, wrong input resets progress back to 0.")]
|
||||||
|
[SerializeField] private bool resetOnWrongPress = true;
|
||||||
|
|
||||||
|
[Tooltip("If true, puzzle can only be solved once.")]
|
||||||
|
[SerializeField] private bool lockAfterSolved = true;
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
|
[SerializeField] private bool enableDebugLogs = true;
|
||||||
|
|
||||||
|
private int m_progress;
|
||||||
|
private bool m_isSolved;
|
||||||
|
private UnityAction[] m_cachedListeners;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
SetAllBlocksOff();
|
||||||
|
RegisterAllButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
UnregisterAllButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterAllButtons()
|
||||||
|
{
|
||||||
|
if (buttons == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_cachedListeners = new UnityAction[buttons.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < buttons.Length; i++)
|
||||||
|
{
|
||||||
|
WallInteractButton button = buttons[i];
|
||||||
|
if (button == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
UnityAction action = () => OnButtonPressed(i);
|
||||||
|
m_cachedListeners[i] = action;
|
||||||
|
button.OnInteract.AddListener(action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterAllButtons()
|
||||||
|
{
|
||||||
|
if (buttons == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < buttons.Length; i++)
|
||||||
|
{
|
||||||
|
WallInteractButton button = buttons[i];
|
||||||
|
if (button == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (m_cachedListeners != null && i < m_cachedListeners.Length && m_cachedListeners[i] != null)
|
||||||
|
button.OnInteract.RemoveListener(m_cachedListeners[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_cachedListeners = null;
|
||||||
|
m_progress = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnButtonPressed(int buttonIndex)
|
||||||
|
{
|
||||||
|
Log($"Button pressed: index {buttonIndex}");
|
||||||
|
|
||||||
|
if (m_isSolved && lockAfterSolved)
|
||||||
|
{
|
||||||
|
Log("Puzzle already solved and locked.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsSequenceValid())
|
||||||
|
{
|
||||||
|
Log("Invalid sequence configuration.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int expectedIndex = requiredSequence[m_progress];
|
||||||
|
Log($"Expected button index: {expectedIndex} (step {m_progress + 1}/{requiredSequence.Length})");
|
||||||
|
|
||||||
|
if (buttonIndex == expectedIndex)
|
||||||
|
{
|
||||||
|
m_progress++;
|
||||||
|
Log($"Correct input. Progress: {m_progress}/{requiredSequence.Length}");
|
||||||
|
|
||||||
|
if (m_progress >= requiredSequence.Length)
|
||||||
|
{
|
||||||
|
SolvePuzzle();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (resetOnWrongPress)
|
||||||
|
{
|
||||||
|
Log("Wrong input. Resetting sequence and turning puzzle blocks OFF.");
|
||||||
|
m_progress = 0;
|
||||||
|
SetAllBlocksOff();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Log("Wrong input, but resetOnWrongPress is disabled.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsSequenceValid()
|
||||||
|
{
|
||||||
|
if (requiredSequence == null || requiredSequence.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (buttons == null || buttons.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (int i = 0; i < requiredSequence.Length; i++)
|
||||||
|
{
|
||||||
|
int index = requiredSequence[i];
|
||||||
|
if (index < 0 || index >= buttons.Length)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SolvePuzzle()
|
||||||
|
{
|
||||||
|
m_isSolved = true;
|
||||||
|
m_progress = 0;
|
||||||
|
Log("Sequence completed. Opening door.");
|
||||||
|
|
||||||
|
if (targetDoor != null)
|
||||||
|
targetDoor.Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAllBlocksOff()
|
||||||
|
{
|
||||||
|
if (puzzleBlocks == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < puzzleBlocks.Length; i++)
|
||||||
|
{
|
||||||
|
if (puzzleBlocks[i] == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
puzzleBlocks[i].SetOff();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Log(string message)
|
||||||
|
{
|
||||||
|
if (!enableDebugLogs)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Debug.Log($"[{nameof(ButtonSequenceDoorPuzzle)}] {message}", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (requiredSequence == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < requiredSequence.Length; i++)
|
||||||
|
{
|
||||||
|
requiredSequence[i] = Math.Max(0, requiredSequence[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 920802292ba9a49d2bee3519a905717d
|
||||||
@@ -20,6 +20,7 @@ public class PressurePlateButton : MonoBehaviour
|
|||||||
public UnityEvent OnReleased;
|
public UnityEvent OnReleased;
|
||||||
|
|
||||||
private readonly HashSet<Collider> m_validCollidersOnPlate = new HashSet<Collider>();
|
private readonly HashSet<Collider> m_validCollidersOnPlate = new HashSet<Collider>();
|
||||||
|
private readonly HashSet<Collider> m_stayedThisPhysicsFrame = new HashSet<Collider>();
|
||||||
private bool m_isPressed;
|
private bool m_isPressed;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
@@ -42,8 +43,16 @@ public class PressurePlateButton : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (IsValidActivator(other))
|
||||||
|
m_stayedThisPhysicsFrame.Add(other);
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
m_stayedThisPhysicsFrame.Remove(other);
|
||||||
|
|
||||||
if (!m_validCollidersOnPlate.Remove(other))
|
if (!m_validCollidersOnPlate.Remove(other))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -54,6 +63,26 @@ public class PressurePlateButton : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (m_validCollidersOnPlate.Count == 0)
|
||||||
|
{
|
||||||
|
m_stayedThisPhysicsFrame.Clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_validCollidersOnPlate.RemoveWhere(c => c == null || !c.enabled || !c.gameObject.activeInHierarchy);
|
||||||
|
|
||||||
|
m_validCollidersOnPlate.IntersectWith(m_stayedThisPhysicsFrame);
|
||||||
|
m_stayedThisPhysicsFrame.Clear();
|
||||||
|
|
||||||
|
if (m_validCollidersOnPlate.Count == 0 && m_isPressed)
|
||||||
|
{
|
||||||
|
m_isPressed = false;
|
||||||
|
OnReleased?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private bool IsValidActivator(Collider other)
|
private bool IsValidActivator(Collider other)
|
||||||
{
|
{
|
||||||
if (((1 << other.gameObject.layer) & detectionMask) == 0)
|
if (((1 << other.gameObject.layer) & detectionMask) == 0)
|
||||||
|
|||||||
119
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
119
Assets/Code/Scripts/Interaction/SlidingDoor.cs
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class SlidingDoor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum SlideAxis { X, Y, Z }
|
||||||
|
public enum SlideDirection { Positive = 1, Negative = -1 }
|
||||||
|
|
||||||
|
[Header("Slide Settings")]
|
||||||
|
[Tooltip("Axis in parent space (or world space if no parent) the door slides along.")]
|
||||||
|
[SerializeField] private SlideAxis axis = SlideAxis.X;
|
||||||
|
|
||||||
|
[Tooltip("Which way along the axis the door opens.")]
|
||||||
|
[SerializeField] private SlideDirection direction = SlideDirection.Positive;
|
||||||
|
|
||||||
|
[Tooltip("How far the door travels when fully open.")]
|
||||||
|
[SerializeField] private float slideDistance = 2f;
|
||||||
|
|
||||||
|
[Tooltip("Movement speed (units per second).")]
|
||||||
|
[SerializeField] private float speed = 3f;
|
||||||
|
|
||||||
|
[Header("Start State")]
|
||||||
|
[SerializeField] private bool startOpen = false;
|
||||||
|
|
||||||
|
[Header("Events")]
|
||||||
|
public UnityEvent OnOpened;
|
||||||
|
public UnityEvent OnClosed;
|
||||||
|
|
||||||
|
private Vector3 m_closedPos;
|
||||||
|
private Vector3 m_openPos;
|
||||||
|
private Vector3 m_targetPos;
|
||||||
|
private bool m_isOpen;
|
||||||
|
private bool m_eventFiredOpen;
|
||||||
|
private bool m_eventFiredClosed;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_closedPos = transform.localPosition;
|
||||||
|
m_openPos = m_closedPos + GetParentSpaceSlideVector() * slideDistance;
|
||||||
|
|
||||||
|
if (startOpen)
|
||||||
|
{
|
||||||
|
transform.localPosition = m_openPos;
|
||||||
|
m_isOpen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_targetPos = m_isOpen ? m_openPos : m_closedPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
transform.localPosition = Vector3.MoveTowards(
|
||||||
|
transform.localPosition, m_targetPos, speed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (Vector3.Distance(transform.localPosition, m_openPos) < 0.01f && !m_eventFiredOpen)
|
||||||
|
{
|
||||||
|
m_eventFiredOpen = true;
|
||||||
|
m_eventFiredClosed = false;
|
||||||
|
OnOpened?.Invoke();
|
||||||
|
}
|
||||||
|
else if (Vector3.Distance(transform.localPosition, m_closedPos) < 0.01f && !m_eventFiredClosed)
|
||||||
|
{
|
||||||
|
m_eventFiredClosed = true;
|
||||||
|
m_eventFiredOpen = false;
|
||||||
|
OnClosed?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
m_isOpen = true;
|
||||||
|
m_targetPos = m_openPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
m_isOpen = false;
|
||||||
|
m_targetPos = m_closedPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Toggle()
|
||||||
|
{
|
||||||
|
if (m_isOpen)
|
||||||
|
Close();
|
||||||
|
else
|
||||||
|
Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetParentSpaceSlideVector()
|
||||||
|
{
|
||||||
|
float sign = (float)direction;
|
||||||
|
return axis switch
|
||||||
|
{
|
||||||
|
SlideAxis.X => new Vector3(sign, 0f, 0f),
|
||||||
|
SlideAxis.Y => new Vector3(0f, sign, 0f),
|
||||||
|
SlideAxis.Z => new Vector3(0f, 0f, sign),
|
||||||
|
_ => Vector3.right,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetWorldSpaceSlideVector()
|
||||||
|
{
|
||||||
|
return transform.parent != null
|
||||||
|
? transform.parent.TransformDirection(GetParentSpaceSlideVector()).normalized
|
||||||
|
: GetParentSpaceSlideVector().normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Vector3 worldClosed = transform.position;
|
||||||
|
|
||||||
|
Vector3 slideVec = GetWorldSpaceSlideVector() * slideDistance;
|
||||||
|
Gizmos.color = Color.cyan;
|
||||||
|
Gizmos.DrawLine(worldClosed, worldClosed + slideVec);
|
||||||
|
Gizmos.DrawWireSphere(worldClosed + slideVec, 0.08f);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
2
Assets/Code/Scripts/Interaction/SlidingDoor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0cc6c36a261296f4c82e315da147ba93
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
@@ -7,23 +6,31 @@ using UnityEngine.InputSystem;
|
|||||||
public class WallInteractButton : MonoBehaviour
|
public class WallInteractButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Interaction")]
|
[Header("Interaction")]
|
||||||
[Tooltip("Optional Input Action. If empty, fallback key will be used.")]
|
[Tooltip("Key the player must press to interact (keyboard fallback).")]
|
||||||
[SerializeField] private InputActionReference interactAction;
|
[SerializeField] private Key interactKey = Key.E;
|
||||||
|
|
||||||
[Tooltip("Used only if no Input Action is assigned.")]
|
|
||||||
[SerializeField] private Key fallbackKey = Key.E;
|
|
||||||
|
|
||||||
|
[Tooltip("If true, the button can only be triggered once.")]
|
||||||
[SerializeField] private bool oneShot = false;
|
[SerializeField] private bool oneShot = false;
|
||||||
|
|
||||||
[Header("Prompt")]
|
[Header("Physical Press")]
|
||||||
[SerializeField] private TMP_Text promptText;
|
[Tooltip("Transform that moves to simulate a physical press (optional).")]
|
||||||
[SerializeField] private string promptMessage = "Press E to interact";
|
[SerializeField] private Transform buttonMesh;
|
||||||
|
|
||||||
|
[Tooltip("How far the button moves when pressed.")]
|
||||||
|
[SerializeField] private float pressDepth = 0.05f;
|
||||||
|
|
||||||
|
[Tooltip("Speed of the press/release animation.")]
|
||||||
|
[SerializeField] private float pressSpeed = 10f;
|
||||||
|
|
||||||
[Header("Events")]
|
[Header("Events")]
|
||||||
public UnityEvent OnInteract;
|
public UnityEvent OnInteract;
|
||||||
|
|
||||||
private bool m_playerInRange;
|
private bool m_playerInRange;
|
||||||
private bool m_hasInteracted;
|
private bool m_used;
|
||||||
|
|
||||||
|
private Vector3 m_buttonRestPos;
|
||||||
|
private Vector3 m_buttonPressedPos;
|
||||||
|
private bool m_isVisuallyPressed;
|
||||||
|
|
||||||
private void Reset()
|
private void Reset()
|
||||||
{
|
{
|
||||||
@@ -31,79 +38,99 @@ public class WallInteractButton : MonoBehaviour
|
|||||||
col.isTrigger = true;
|
col.isTrigger = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
{
|
|
||||||
interactAction.action.Enable();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
{
|
|
||||||
interactAction.action.Disable();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
UpdatePrompt(false);
|
if (buttonMesh != null)
|
||||||
|
{
|
||||||
|
m_buttonRestPos = buttonMesh.localPosition;
|
||||||
|
m_buttonPressedPos = m_buttonRestPos - buttonMesh.localRotation * Vector3.forward * pressDepth;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!m_playerInRange)
|
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||||
return;
|
|
||||||
|
|
||||||
if (oneShot && m_hasInteracted)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (WasInteractPressed())
|
|
||||||
{
|
{
|
||||||
m_hasInteracted = true;
|
TryInteract();
|
||||||
OnInteract?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AnimateButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryInteract()
|
||||||
|
{
|
||||||
|
if (oneShot && m_used)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_used = true;
|
||||||
|
m_isVisuallyPressed = true;
|
||||||
|
OnInteract?.Invoke();
|
||||||
|
|
||||||
|
if (!oneShot)
|
||||||
|
Invoke(nameof(ReleaseVisual), 0.15f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReleaseVisual()
|
||||||
|
{
|
||||||
|
m_isVisuallyPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AnimateButton()
|
||||||
|
{
|
||||||
|
if (buttonMesh == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 target = m_isVisuallyPressed ? m_buttonPressedPos : m_buttonRestPos;
|
||||||
|
buttonMesh.localPosition = Vector3.Lerp(buttonMesh.localPosition, target, Time.deltaTime * pressSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!IsPlayer(other))
|
if (IsPlayer(other))
|
||||||
return;
|
|
||||||
|
|
||||||
m_playerInRange = true;
|
m_playerInRange = true;
|
||||||
UpdatePrompt(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (!IsPlayer(other))
|
if (IsPlayer(other))
|
||||||
return;
|
|
||||||
|
|
||||||
m_playerInRange = false;
|
m_playerInRange = false;
|
||||||
UpdatePrompt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool WasInteractPressed()
|
|
||||||
{
|
|
||||||
if (interactAction != null)
|
|
||||||
return interactAction.action.WasPressedThisFrame() || interactAction.action.WasPerformedThisFrame();
|
|
||||||
|
|
||||||
return Keyboard.current != null && Keyboard.current[fallbackKey].wasPressedThisFrame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsPlayer(Collider other)
|
private bool IsPlayer(Collider other)
|
||||||
{
|
{
|
||||||
return other.CompareTag("Player") || other.GetComponentInParent<PlayerMovement>() != null;
|
if (other.CompareTag("Player"))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdatePrompt(bool visible)
|
#if UNITY_EDITOR
|
||||||
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
if (promptText == null)
|
Collider col = GetComponent<Collider>();
|
||||||
|
if (col == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
promptText.text = promptMessage;
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
promptText.gameObject.SetActive(visible);
|
Gizmos.color = m_playerInRange
|
||||||
|
? new Color(0f, 1f, 0f, 0.25f)
|
||||||
|
: new Color(1f, 0.9f, 0f, 0.15f);
|
||||||
|
|
||||||
|
if (col is SphereCollider sphere)
|
||||||
|
{
|
||||||
|
Gizmos.DrawSphere(sphere.center, sphere.radius);
|
||||||
|
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(sphere.center, sphere.radius);
|
||||||
|
}
|
||||||
|
else if (col is BoxCollider box)
|
||||||
|
{
|
||||||
|
Gizmos.DrawCube(box.center, box.size);
|
||||||
|
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
|
||||||
|
Gizmos.DrawWireCube(box.center, box.size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|||||||
8
Assets/Code/Scripts/Level.meta
Normal file
8
Assets/Code/Scripts/Level.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e7b9c54377674993a7922f84e9cfcce
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
263
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
263
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
@@ -0,0 +1,263 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reusable subtitle player that renders and plays subtitle lines loaded from JSON.
|
||||||
|
/// </summary>
|
||||||
|
public class SubtitleSequencePlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
private struct SubtitleLine
|
||||||
|
{
|
||||||
|
public string speaker;
|
||||||
|
public string text;
|
||||||
|
public float duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
private struct SubtitleFile
|
||||||
|
{
|
||||||
|
public SubtitleLine[] lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Optional Default Data")]
|
||||||
|
[Tooltip("Used only if trigger zone calls PlayDefault().")]
|
||||||
|
[SerializeField] private TextAsset defaultSubtitleJson;
|
||||||
|
|
||||||
|
[SerializeField] private float typewriterCharsPerSecond = 40f;
|
||||||
|
[SerializeField] private float fadeDuration = 0.2f;
|
||||||
|
[SerializeField] private float gapBetweenLines = 0.15f;
|
||||||
|
|
||||||
|
[Header("Visual")]
|
||||||
|
[SerializeField] private int fontSize = 28;
|
||||||
|
[SerializeField] private int speakerFontSize = 18;
|
||||||
|
[SerializeField] private float horizontalPadding = 28f;
|
||||||
|
[SerializeField] private float bottomOffset = 56f;
|
||||||
|
[SerializeField] private Color textColor = new Color(1f, 1f, 1f, 1f);
|
||||||
|
[SerializeField] private Color speakerColor = new Color(1f, 0.85f, 0.35f, 1f);
|
||||||
|
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.62f);
|
||||||
|
|
||||||
|
private string m_currentSpeaker;
|
||||||
|
private string m_currentText;
|
||||||
|
private GUIStyle m_textStyle;
|
||||||
|
private GUIStyle m_speakerStyle;
|
||||||
|
private Texture2D m_background;
|
||||||
|
private bool m_isShowing;
|
||||||
|
private bool m_isPlaying;
|
||||||
|
private float m_alpha;
|
||||||
|
private SubtitleLine[] m_runtimeLines = Array.Empty<SubtitleLine>();
|
||||||
|
|
||||||
|
public bool IsPlaying => m_isPlaying;
|
||||||
|
|
||||||
|
public bool TryPlay(TextAsset subtitleJson, float initialDelay = 0f)
|
||||||
|
{
|
||||||
|
if (m_isPlaying)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!TryReadLinesFromJson(subtitleJson, out SubtitleLine[] parsedLines))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_runtimeLines = parsedLines;
|
||||||
|
StartCoroutine(PlaySequence(initialDelay));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool PlayDefault(float initialDelay = 0f)
|
||||||
|
{
|
||||||
|
return TryPlay(defaultSubtitleJson, initialDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlaySequence(float initialDelay)
|
||||||
|
{
|
||||||
|
m_isPlaying = true;
|
||||||
|
|
||||||
|
if (m_runtimeLines == null || m_runtimeLines.Length == 0)
|
||||||
|
{
|
||||||
|
m_isPlaying = false;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (initialDelay > 0f)
|
||||||
|
yield return new WaitForSeconds(initialDelay);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_runtimeLines.Length; i++)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(m_runtimeLines[i].text) || m_runtimeLines[i].duration <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
yield return StartCoroutine(ShowLine(m_runtimeLines[i]));
|
||||||
|
|
||||||
|
if (gapBetweenLines > 0f)
|
||||||
|
yield return new WaitForSeconds(gapBetweenLines);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_currentSpeaker = string.Empty;
|
||||||
|
m_currentText = string.Empty;
|
||||||
|
m_isPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryReadLinesFromJson(TextAsset subtitleJson, out SubtitleLine[] parsedLines)
|
||||||
|
{
|
||||||
|
parsedLines = Array.Empty<SubtitleLine>();
|
||||||
|
|
||||||
|
if (subtitleJson == null || string.IsNullOrWhiteSpace(subtitleJson.text))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SubtitleFile file;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
file = JsonUtility.FromJson<SubtitleFile>(subtitleJson.text);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (file.lines == null || file.lines.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
parsedLines = file.lines;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ShowLine(SubtitleLine line)
|
||||||
|
{
|
||||||
|
m_currentSpeaker = line.speaker;
|
||||||
|
m_currentText = string.Empty;
|
||||||
|
m_isShowing = true;
|
||||||
|
|
||||||
|
if (fadeDuration > 0f)
|
||||||
|
{
|
||||||
|
float fadeIn = 0f;
|
||||||
|
while (fadeIn < fadeDuration)
|
||||||
|
{
|
||||||
|
fadeIn += Time.deltaTime;
|
||||||
|
m_alpha = Mathf.Clamp01(fadeIn / fadeDuration);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_alpha = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float typeTime = 0f;
|
||||||
|
int totalChars = line.text.Length;
|
||||||
|
int visibleChars = 0;
|
||||||
|
if (typewriterCharsPerSecond > 0f)
|
||||||
|
{
|
||||||
|
while (m_currentText.Length < totalChars)
|
||||||
|
{
|
||||||
|
typeTime += Time.deltaTime;
|
||||||
|
visibleChars = Mathf.Clamp(Mathf.FloorToInt(typeTime * typewriterCharsPerSecond), 0, totalChars);
|
||||||
|
m_currentText = line.text.Substring(0, visibleChars);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_currentText = line.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
float holdDuration = Mathf.Max(0f, line.duration - (typewriterCharsPerSecond > 0f ? typeTime : 0f));
|
||||||
|
if (holdDuration > 0f)
|
||||||
|
yield return new WaitForSeconds(holdDuration);
|
||||||
|
|
||||||
|
if (fadeDuration > 0f)
|
||||||
|
{
|
||||||
|
float fadeOut = fadeDuration;
|
||||||
|
while (fadeOut > 0f)
|
||||||
|
{
|
||||||
|
fadeOut -= Time.deltaTime;
|
||||||
|
m_alpha = Mathf.Clamp01(fadeOut / fadeDuration);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_alpha = 0f;
|
||||||
|
m_isShowing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (!m_isShowing || string.IsNullOrEmpty(m_currentText))
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureStyles();
|
||||||
|
|
||||||
|
float maxWidth = Mathf.Min(Screen.width - 24f, 940f);
|
||||||
|
float textWidth = maxWidth - horizontalPadding * 2f;
|
||||||
|
float speakerHeight = string.IsNullOrEmpty(m_currentSpeaker)
|
||||||
|
? 0f
|
||||||
|
: m_speakerStyle.CalcHeight(new GUIContent(m_currentSpeaker), textWidth);
|
||||||
|
float textHeight = m_textStyle.CalcHeight(new GUIContent(string.IsNullOrEmpty(m_currentText) ? " " : m_currentText), textWidth);
|
||||||
|
|
||||||
|
float boxWidth = maxWidth;
|
||||||
|
float boxHeight = speakerHeight + textHeight + 28f;
|
||||||
|
float boxX = (Screen.width - boxWidth) * 0.5f;
|
||||||
|
float boxY = Screen.height - bottomOffset - boxHeight;
|
||||||
|
|
||||||
|
Rect boxRect = new Rect(boxX, boxY, boxWidth, boxHeight);
|
||||||
|
Color previousColor = GUI.color;
|
||||||
|
GUI.color = new Color(1f, 1f, 1f, m_alpha);
|
||||||
|
GUI.DrawTexture(boxRect, m_background);
|
||||||
|
|
||||||
|
float yOffset = boxRect.y + 10f;
|
||||||
|
if (!string.IsNullOrEmpty(m_currentSpeaker))
|
||||||
|
{
|
||||||
|
Rect speakerRect = new Rect(
|
||||||
|
boxRect.x + horizontalPadding,
|
||||||
|
yOffset,
|
||||||
|
textWidth,
|
||||||
|
speakerHeight);
|
||||||
|
GUI.Label(speakerRect, m_currentSpeaker, m_speakerStyle);
|
||||||
|
yOffset += speakerHeight + 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect textRect = new Rect(
|
||||||
|
boxRect.x + horizontalPadding,
|
||||||
|
yOffset,
|
||||||
|
textWidth,
|
||||||
|
textHeight);
|
||||||
|
|
||||||
|
GUI.Label(textRect, m_currentText, m_textStyle);
|
||||||
|
GUI.color = previousColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureStyles()
|
||||||
|
{
|
||||||
|
if (m_textStyle != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_background = new Texture2D(1, 1);
|
||||||
|
m_background.SetPixel(0, 0, backgroundColor);
|
||||||
|
m_background.Apply();
|
||||||
|
|
||||||
|
m_textStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
alignment = TextAnchor.MiddleCenter,
|
||||||
|
fontSize = fontSize,
|
||||||
|
wordWrap = true,
|
||||||
|
richText = false,
|
||||||
|
clipping = TextClipping.Clip,
|
||||||
|
};
|
||||||
|
m_textStyle.normal.textColor = textColor;
|
||||||
|
|
||||||
|
m_speakerStyle = new GUIStyle(GUI.skin.label)
|
||||||
|
{
|
||||||
|
alignment = TextAnchor.MiddleCenter,
|
||||||
|
fontSize = speakerFontSize,
|
||||||
|
fontStyle = FontStyle.Bold,
|
||||||
|
wordWrap = false,
|
||||||
|
clipping = TextClipping.Clip,
|
||||||
|
};
|
||||||
|
m_speakerStyle.normal.textColor = speakerColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (m_background != null)
|
||||||
|
Destroy(m_background);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4947743d7bc9b4589b9932d429517d3a
|
||||||
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Trigger zone that starts a subtitle JSON sequence on a linked SubtitleSequencePlayer.
|
||||||
|
/// Put this on the zone collider object, and link the player on your empty object.
|
||||||
|
/// </summary>
|
||||||
|
[RequireComponent(typeof(Collider))]
|
||||||
|
public class SubtitleTriggerZone : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] private SubtitleSequencePlayer subtitlePlayer;
|
||||||
|
[SerializeField] private TextAsset subtitleJson;
|
||||||
|
|
||||||
|
[Header("Playback")]
|
||||||
|
[SerializeField] private float initialDelay = 0f;
|
||||||
|
[SerializeField] private bool oneShot = true;
|
||||||
|
|
||||||
|
private bool m_hasPlayed;
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
Collider col = GetComponent<Collider>();
|
||||||
|
col.isTrigger = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!IsPlayer(other))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (oneShot && m_hasPlayed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (subtitlePlayer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (subtitlePlayer.TryPlay(subtitleJson, initialDelay))
|
||||||
|
m_hasPlayed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPlayer(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 33a33c65f75e2443383c2e29bd6bf5f1
|
||||||
@@ -25,7 +25,7 @@
|
|||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Pickup",
|
"name": "HeadInteract",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
||||||
"expectedControlType": "",
|
"expectedControlType": "",
|
||||||
@@ -100,7 +100,16 @@
|
|||||||
"name": "Sprint",
|
"name": "Sprint",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shift",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "082f2b53-d4e1-4cc7-b174-c2975cd57d3f",
|
||||||
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
@@ -495,7 +504,7 @@
|
|||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||||
"path": "<Mouse>/rightButton",
|
"path": "<Mouse>/leftButton",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
@@ -510,7 +519,18 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
"action": "Pickup",
|
"action": "HeadInteract",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "768d31fb-914a-42c1-900b-45ff3725e46c",
|
||||||
|
"path": "<Keyboard>/shift",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Touch;Keyboard&Mouse",
|
||||||
|
"action": "Shift",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
|
|||||||
110
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
110
Assets/Code/Scripts/Player/PlayerHeadControll.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerHeadController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform Head;
|
||||||
|
public Transform CameraTransform;
|
||||||
|
|
||||||
|
public float ThrowForce = 10f;
|
||||||
|
public float PickupDistance = 3f;
|
||||||
|
|
||||||
|
public bool isHoldingHead = true;
|
||||||
|
|
||||||
|
private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
|
private Vector3 m_headInitialLocalPos;
|
||||||
|
private Quaternion m_headInitialLocalRot;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
private PlayerInputController input;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
|
m_headInitialLocalPos = Head.localPosition;
|
||||||
|
m_headInitialLocalRot = Head.localRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (input.HeadInteractionPressed)
|
||||||
|
{
|
||||||
|
InteractHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (input.ThrowPressed)
|
||||||
|
{
|
||||||
|
ThrowHead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InteractHead()
|
||||||
|
{
|
||||||
|
if (!isHoldingHead)
|
||||||
|
TryPickupHead();
|
||||||
|
else
|
||||||
|
DropHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DropHead()
|
||||||
|
{
|
||||||
|
animator.SetTrigger("Throw");
|
||||||
|
|
||||||
|
isHoldingHead = false;
|
||||||
|
|
||||||
|
Head.SetParent(null);
|
||||||
|
|
||||||
|
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||||
|
m_headRigidbody.mass = 1f;
|
||||||
|
|
||||||
|
m_headRigidbody.constraints =
|
||||||
|
RigidbodyConstraints.FreezeRotationX |
|
||||||
|
RigidbodyConstraints.FreezeRotationZ |
|
||||||
|
RigidbodyConstraints.FreezeRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThrowHead()
|
||||||
|
{
|
||||||
|
if (!isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DropHead();
|
||||||
|
|
||||||
|
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryPickupHead()
|
||||||
|
{
|
||||||
|
if (isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float distance = Vector3.Distance(transform.position, Head.position);
|
||||||
|
|
||||||
|
if (distance <= PickupDistance)
|
||||||
|
{
|
||||||
|
PickupHead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickupHead()
|
||||||
|
{
|
||||||
|
isHoldingHead = true;
|
||||||
|
|
||||||
|
if (m_headRigidbody != null)
|
||||||
|
{
|
||||||
|
Destroy(m_headRigidbody);
|
||||||
|
}
|
||||||
|
|
||||||
|
Head.SetParent(transform);
|
||||||
|
|
||||||
|
Head.localPosition = m_headInitialLocalPos;
|
||||||
|
Head.localRotation = m_headInitialLocalRot;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerHeadControll.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2da51dfecccc45b469912e3bb3f1953b
|
||||||
55
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
55
Assets/Code/Scripts/Player/PlayerInputHandler.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerInputController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public InputActionAsset InputActions;
|
||||||
|
|
||||||
|
private InputAction m_moveAction;
|
||||||
|
private InputAction m_lookAction;
|
||||||
|
private InputAction m_jumpAction;
|
||||||
|
private InputAction m_throwAction;
|
||||||
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
|
public Vector2 MoveAmount { get; private set; }
|
||||||
|
public Vector2 LookAmount { get; private set; }
|
||||||
|
|
||||||
|
public bool JumpPressed { get; private set; }
|
||||||
|
public bool ShiftPressed { get; private set; }
|
||||||
|
public bool ThrowPressed { get; private set; }
|
||||||
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
var map = InputActions.FindActionMap("Player");
|
||||||
|
|
||||||
|
m_moveAction = map.FindAction("Move");
|
||||||
|
m_lookAction = map.FindAction("Look");
|
||||||
|
m_jumpAction = map.FindAction("Jump");
|
||||||
|
m_shiftAction = map.FindAction("Shift");
|
||||||
|
m_throwAction = map.FindAction("Throw");
|
||||||
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
InputActions.FindActionMap("Player").Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
InputActions.FindActionMap("Player").Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
MoveAmount = m_moveAction.ReadValue<Vector2>();
|
||||||
|
LookAmount = m_lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
||||||
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
34
Assets/Code/Scripts/Player/PlayerJump.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerJump : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float JumpForce = 5;
|
||||||
|
|
||||||
|
public Transform GroundCheck;
|
||||||
|
public float GroundCheckRadius = 0.2f;
|
||||||
|
|
||||||
|
private Rigidbody m_rigidbody;
|
||||||
|
private PlayerInputController input;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (input.JumpPressed)
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Jump()
|
||||||
|
{
|
||||||
|
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
|
||||||
|
{
|
||||||
|
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerJump.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c524d12bc1668e42a00cbd8050107f6
|
||||||
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
57
Assets/Code/Scripts/Player/PlayerLook.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerLook : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform CameraTransform;
|
||||||
|
public Transform Head;
|
||||||
|
|
||||||
|
public float RotateSpeed = 5;
|
||||||
|
public float MaxLookAngle = 90f;
|
||||||
|
|
||||||
|
private float m_verticalRotation = 0f;
|
||||||
|
|
||||||
|
private Rigidbody m_rigidbody;
|
||||||
|
private PlayerInputController input;
|
||||||
|
private PlayerHeadController headController;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
|
headController = GetComponent<PlayerHeadController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
Vector2 m_lookAmt = input.LookAmount;
|
||||||
|
|
||||||
|
if (m_lookAmt.magnitude <= 0.01f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!headController.isHoldingHead || input.ShiftPressed && headController.isHoldingHead)
|
||||||
|
{
|
||||||
|
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
Head.Rotate(0, headRotation, 0);
|
||||||
|
|
||||||
|
if (CameraTransform != null)
|
||||||
|
{
|
||||||
|
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||||
|
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||||
|
|
||||||
|
if (CameraTransform != null)
|
||||||
|
{
|
||||||
|
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
2
Assets/Code/Scripts/Player/PlayerLook.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c1ddada0161b8c4783806ef6775348a
|
||||||
@@ -1,216 +1,74 @@
|
|||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputActionAsset InputActions;
|
|
||||||
|
|
||||||
private InputAction m_moveAction;
|
|
||||||
private InputAction m_lookAction;
|
|
||||||
private InputAction m_jumpAction;
|
|
||||||
private InputAction m_throwAction;
|
|
||||||
private InputAction m_pickupAction;
|
|
||||||
|
|
||||||
private Vector2 m_moveAmt;
|
|
||||||
private Vector2 m_lookAmt;
|
|
||||||
|
|
||||||
private Rigidbody m_rigidbody;
|
|
||||||
|
|
||||||
[Header("Camera/Head")]
|
|
||||||
public Transform CameraTransform;
|
|
||||||
public float MaxLookAngle = 90f;
|
|
||||||
|
|
||||||
private float m_verticalRotation = 0f;
|
|
||||||
|
|
||||||
public float WalkSpeed = 10;
|
public float WalkSpeed = 10;
|
||||||
public float RotateSpeed = 5;
|
public float rotationSpeed = 10f;
|
||||||
public float JumpForce = 5;
|
|
||||||
|
|
||||||
public Transform GroundCheck;
|
|
||||||
public float GroundCheckRadius = 0.2f;
|
|
||||||
|
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
public Transform cameraTransform;
|
||||||
|
|
||||||
[Header("Head Settings")]
|
private Rigidbody m_rigidbody;
|
||||||
public Transform Head;
|
private PlayerInputController input;
|
||||||
public float ThrowForce = 10f;
|
private PlayerHeadController headController;
|
||||||
public float PickupDistance = 3f;
|
|
||||||
|
|
||||||
private bool m_isHeadThrown = false;
|
private Vector3 moveDirection;
|
||||||
private Rigidbody m_headRigidbody;
|
|
||||||
|
|
||||||
private Vector3 m_headInitialLocalPos;
|
|
||||||
private Quaternion m_headInitialLocalRot;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
var map = InputActions.FindActionMap("Player");
|
|
||||||
|
|
||||||
m_moveAction = map.FindAction("Move");
|
|
||||||
m_lookAction = map.FindAction("Look");
|
|
||||||
m_jumpAction = map.FindAction("Jump");
|
|
||||||
// Support both old and new action names without breaking the scene setup.
|
|
||||||
m_throwAction = map.FindAction("Throw") ?? map.FindAction("Attack");
|
|
||||||
m_pickupAction = map.FindAction("Pickup") ?? map.FindAction("Interact");
|
|
||||||
|
|
||||||
m_rigidbody = GetComponent<Rigidbody>();
|
m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
input = GetComponent<PlayerInputController>();
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
}
|
headController = GetComponent<PlayerHeadController>();
|
||||||
|
|
||||||
private void OnEnable()
|
if (m_rigidbody != null)
|
||||||
{
|
{
|
||||||
InputActions.FindActionMap("Player").Enable();
|
m_rigidbody.freezeRotation = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
InputActions.FindActionMap("Player").Disable();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
|
||||||
m_headInitialLocalPos = Head.localPosition;
|
|
||||||
m_headInitialLocalRot = Head.localRotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
m_moveAmt = m_moveAction != null ? m_moveAction.ReadValue<Vector2>() : Vector2.zero;
|
|
||||||
m_lookAmt = m_lookAction != null ? m_lookAction.ReadValue<Vector2>() : Vector2.zero;
|
|
||||||
|
|
||||||
if (m_jumpAction != null && m_jumpAction.WasPressedThisFrame())
|
|
||||||
{
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_throwAction != null && m_throwAction.WasPressedThisFrame())
|
|
||||||
{
|
|
||||||
ThrowHead();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_pickupAction != null && (m_pickupAction.WasPressedThisFrame() || m_pickupAction.WasPerformedThisFrame()))
|
|
||||||
{
|
|
||||||
TryPickupHead();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Walking();
|
Vector2 m_moveAmt = input.MoveAmount;
|
||||||
Rotating();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Walking()
|
float horizontal = m_moveAmt.x;
|
||||||
|
float vertical = m_moveAmt.y;
|
||||||
|
|
||||||
|
Vector3 cameraForward = cameraTransform.forward;
|
||||||
|
Vector3 cameraRight = cameraTransform.right;
|
||||||
|
|
||||||
|
cameraForward.y = 0f;
|
||||||
|
cameraRight.y = 0f;
|
||||||
|
|
||||||
|
cameraForward.Normalize();
|
||||||
|
cameraRight.Normalize();
|
||||||
|
|
||||||
|
moveDirection = (cameraForward * vertical + cameraRight * horizontal).normalized;
|
||||||
|
|
||||||
|
if (headController.isHoldingHead)
|
||||||
{
|
{
|
||||||
Vector3 move =
|
|
||||||
transform.forward * m_moveAmt.y +
|
|
||||||
transform.right * m_moveAmt.x;
|
|
||||||
|
|
||||||
m_rigidbody.MovePosition(
|
m_rigidbody.MovePosition(
|
||||||
m_rigidbody.position + move * WalkSpeed * Time.deltaTime
|
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (moveDirection.magnitude >= 0.1f)
|
||||||
|
{
|
||||||
|
m_rigidbody.MovePosition(
|
||||||
|
m_rigidbody.position + Time.deltaTime * WalkSpeed * moveDirection
|
||||||
|
);
|
||||||
|
|
||||||
|
Quaternion targetRotation = Quaternion.LookRotation(moveDirection);
|
||||||
|
transform.rotation = Quaternion.Slerp(
|
||||||
|
transform.rotation,
|
||||||
|
targetRotation,
|
||||||
|
rotationSpeed * Time.deltaTime
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool isMoving = m_moveAmt.magnitude > 0.1f;
|
bool isMoving = m_moveAmt.magnitude > 0.1f;
|
||||||
animator.SetBool("isWalking", isMoving);
|
animator.SetBool("isWalking", isMoving);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void Rotating()
|
|
||||||
{
|
|
||||||
if (m_lookAmt.magnitude <= 0.01f)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!m_isHeadThrown)
|
|
||||||
{
|
|
||||||
// NORMAL BODY ROTATION
|
|
||||||
float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
|
||||||
Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
|
||||||
m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
|
||||||
|
|
||||||
if (CameraTransform != null)
|
|
||||||
{
|
|
||||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
|
||||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
|
||||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// HEAD ROTATION ON GROUND
|
|
||||||
float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
|
||||||
Head.Rotate(0, headRotation, 0);
|
|
||||||
|
|
||||||
// Add vertical camera rotation when head is on ground
|
|
||||||
if (CameraTransform != null)
|
|
||||||
{
|
|
||||||
m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
|
||||||
m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
|
||||||
CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Jump()
|
|
||||||
{
|
|
||||||
if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground"))) {
|
|
||||||
m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ThrowHead()
|
|
||||||
{
|
|
||||||
if (m_isHeadThrown)
|
|
||||||
return;
|
|
||||||
|
|
||||||
animator.SetTrigger("Throw");
|
|
||||||
|
|
||||||
m_isHeadThrown = true;
|
|
||||||
|
|
||||||
Head.SetParent(null);
|
|
||||||
|
|
||||||
m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
|
||||||
m_headRigidbody.mass = 1f;
|
|
||||||
|
|
||||||
m_headRigidbody.constraints =
|
|
||||||
RigidbodyConstraints.FreezeRotationX |
|
|
||||||
RigidbodyConstraints.FreezeRotationZ;
|
|
||||||
|
|
||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TryPickupHead()
|
|
||||||
{
|
|
||||||
if (!m_isHeadThrown)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float distance = Vector3.Distance(transform.position, Head.position);
|
|
||||||
|
|
||||||
if (distance <= PickupDistance)
|
|
||||||
{
|
|
||||||
PickupHead();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickupHead()
|
|
||||||
{
|
|
||||||
m_isHeadThrown = false;
|
|
||||||
|
|
||||||
// Remove Rigidbody
|
|
||||||
if (m_headRigidbody != null)
|
|
||||||
{
|
|
||||||
Destroy(m_headRigidbody);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reattach to player
|
|
||||||
Head.SetParent(transform);
|
|
||||||
|
|
||||||
// Reset position & rotation
|
|
||||||
Head.localPosition = m_headInitialLocalPos;
|
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1d8f349ed7dc088a4a6e2690ee87094a
|
guid: 7f91586e8c2742341aa8f6925e597bf1
|
||||||
216
Assets/Code/Scripts/Player/test.cs
Normal file
216
Assets/Code/Scripts/Player/test.cs
Normal file
@@ -0,0 +1,216 @@
|
|||||||
|
//using TMPro;
|
||||||
|
//using UnityEngine;
|
||||||
|
//using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
//public class PlayerMovement : MonoBehaviour
|
||||||
|
//{
|
||||||
|
// public InputActionAsset InputActions;
|
||||||
|
|
||||||
|
// private InputAction m_moveAction;
|
||||||
|
// private InputAction m_lookAction;
|
||||||
|
// private InputAction m_jumpAction;
|
||||||
|
// private InputAction m_throwAction;
|
||||||
|
// private InputAction m_pickupAction;
|
||||||
|
|
||||||
|
// private Vector2 m_moveAmt;
|
||||||
|
// private Vector2 m_lookAmt;
|
||||||
|
|
||||||
|
// private Rigidbody m_rigidbody;
|
||||||
|
|
||||||
|
// [Header("Camera/Head")]
|
||||||
|
// public Transform CameraTransform;
|
||||||
|
// public float MaxLookAngle = 90f;
|
||||||
|
|
||||||
|
// private float m_verticalRotation = 0f;
|
||||||
|
|
||||||
|
// public float WalkSpeed = 10;
|
||||||
|
// public float RotateSpeed = 5;
|
||||||
|
// public float JumpForce = 5;
|
||||||
|
|
||||||
|
// public Transform GroundCheck;
|
||||||
|
// public float GroundCheckRadius = 0.2f;
|
||||||
|
|
||||||
|
// public Animator animator;
|
||||||
|
|
||||||
|
// [Header("Head Settings")]
|
||||||
|
// public Transform Head;
|
||||||
|
// public float ThrowForce = 10f;
|
||||||
|
// public float PickupDistance = 3f;
|
||||||
|
|
||||||
|
// private bool m_isHeadThrown = false;
|
||||||
|
// private Rigidbody m_headRigidbody;
|
||||||
|
|
||||||
|
// private Vector3 m_headInitialLocalPos;
|
||||||
|
// private Quaternion m_headInitialLocalRot;
|
||||||
|
|
||||||
|
// private void Awake()
|
||||||
|
// {
|
||||||
|
// var map = InputActions.FindActionMap("Player");
|
||||||
|
|
||||||
|
// m_moveAction = map.FindAction("Move");
|
||||||
|
// m_lookAction = map.FindAction("Look");
|
||||||
|
// m_jumpAction = map.FindAction("Jump");
|
||||||
|
// m_throwAction = map.FindAction("Throw");
|
||||||
|
// m_pickupAction = map.FindAction("Pickup");
|
||||||
|
|
||||||
|
// m_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
// animator = GetComponent<Animator>();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void OnEnable()
|
||||||
|
// {
|
||||||
|
// InputActions.FindActionMap("Player").Enable();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void OnDisable()
|
||||||
|
// {
|
||||||
|
// InputActions.FindActionMap("Player").Disable();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void Start()
|
||||||
|
// {
|
||||||
|
// Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
// m_headInitialLocalPos = Head.localPosition;
|
||||||
|
// m_headInitialLocalRot = Head.localRotation;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void Update()
|
||||||
|
// {
|
||||||
|
// m_moveAmt = m_moveAction.ReadValue<Vector2>();
|
||||||
|
// m_lookAmt = m_lookAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
// if (m_jumpAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// Jump();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (m_throwAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// ThrowHead();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (m_pickupAction.WasPressedThisFrame())
|
||||||
|
// {
|
||||||
|
// TryPickupHead();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void FixedUpdate()
|
||||||
|
// {
|
||||||
|
// Walking();
|
||||||
|
// Rotating();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void Walking()
|
||||||
|
// {
|
||||||
|
// Vector3 move =
|
||||||
|
// transform.forward * m_moveAmt.y +
|
||||||
|
// transform.right * m_moveAmt.x;
|
||||||
|
|
||||||
|
// m_rigidbody.MovePosition(
|
||||||
|
// m_rigidbody.position + move * WalkSpeed * Time.deltaTime
|
||||||
|
// );
|
||||||
|
|
||||||
|
// bool isMoving = m_moveAmt.magnitude > 0.1f;
|
||||||
|
// animator.SetBool("isWalking", isMoving);
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
// private void Rotating()
|
||||||
|
// {
|
||||||
|
// if (m_lookAmt.magnitude <= 0.01f)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// if (!m_isHeadThrown)
|
||||||
|
// {
|
||||||
|
// NORMAL BODY ROTATION
|
||||||
|
// float horizontalRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
// Quaternion deltaRotation = Quaternion.Euler(0, horizontalRotation, 0);
|
||||||
|
// m_rigidbody.MoveRotation(m_rigidbody.rotation * deltaRotation);
|
||||||
|
|
||||||
|
// if (CameraTransform != null)
|
||||||
|
// {
|
||||||
|
// m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
// m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
// CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// HEAD ROTATION ON GROUND
|
||||||
|
// float headRotation = m_lookAmt.x * RotateSpeed * Time.deltaTime;
|
||||||
|
// Head.Rotate(0, headRotation, 0);
|
||||||
|
|
||||||
|
// Add vertical camera rotation when head is on ground
|
||||||
|
// if (CameraTransform != null)
|
||||||
|
// {
|
||||||
|
// m_verticalRotation -= m_lookAmt.y * RotateSpeed * Time.deltaTime;
|
||||||
|
// m_verticalRotation = Mathf.Clamp(m_verticalRotation, -MaxLookAngle, MaxLookAngle);
|
||||||
|
// CameraTransform.localRotation = Quaternion.Euler(m_verticalRotation, 0, 0);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public void Jump()
|
||||||
|
// {
|
||||||
|
// if (Physics.CheckSphere(GroundCheck.position, GroundCheckRadius, LayerMask.GetMask("Ground")))
|
||||||
|
// {
|
||||||
|
// m_rigidbody.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// private void ThrowHead()
|
||||||
|
// {
|
||||||
|
// if (m_isHeadThrown)
|
||||||
|
// return;
|
||||||
|
|
||||||
|
// animator.SetTrigger("Throw");
|
||||||
|
|
||||||
|
// m_isHeadThrown = true;
|
||||||
|
|
||||||
|
// Head.SetParent(null);
|
||||||
|
|
||||||
|
// m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
|
||||||
|
// m_headRigidbody.mass = 1f;
|
||||||
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|
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// m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
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// }
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// private void TryPickupHead()
|
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|
// {
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|
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|
// return;
|
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|
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|
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|
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|
// {
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|
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|
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// }
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|
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// Reattach to player
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|
// Head.SetParent(transform);
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|
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2
Assets/Code/Scripts/Player/test.cs.meta
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Assets/Code/Subtitles/Level01IntroSubtitles.json
Normal file
19
Assets/Code/Subtitles/Level01IntroSubtitles.json
Normal file
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||||||
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|
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7
Assets/Code/Subtitles/Level01IntroSubtitles.json.meta
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Assets/Level/Prefabs/Dev/HUD.prefab
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53
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Assets/Level/Prefabs/Interactives.meta
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34166
Assets/Level/Prefabs/Interactives/Button.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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7
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user