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3 Commits
200209df9a
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feat/throw
| Author | SHA1 | Date | |
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a9314979ad | ||
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1dbc2734f3 | ||
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67a1717b86 |
@@ -2,7 +2,7 @@
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- Project name: HeadlessHazard
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- Project name: HeadlessHazard
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- Unity version: Unity 6000.3.10f1
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using System;
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using UnityEngine;
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using UnityEngine.Events;
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public class ButtonSequenceDoorPuzzle : MonoBehaviour
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||||||
{
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[Header("References")]
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[Tooltip("All available buttons for this puzzle.")]
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[SerializeField] private WallInteractButton[] buttons;
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[Tooltip("Door to open when the sequence is correct.")]
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[SerializeField] private SlidingDoor targetDoor;
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||||||
[Tooltip("Optional blocks controlled by this puzzle (reset with SetOff on start/wrong input).")]
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||||||
[SerializeField] private TestBlock[] puzzleBlocks;
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||||||
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[Header("Sequence")]
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[Tooltip("Button indices (from the buttons array) that must be pressed in order. Example: 2,0,3")]
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[SerializeField] private int[] requiredSequence = { 0, 1, 2 };
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||||||
[Tooltip("If true, wrong input resets progress back to 0.")]
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[SerializeField] private bool resetOnWrongPress = true;
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[Tooltip("If true, puzzle can only be solved once.")]
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[SerializeField] private bool lockAfterSolved = true;
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[Header("Debug")]
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||||||
[SerializeField] private bool enableDebugLogs = true;
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||||||
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||||||
private int m_progress;
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||||||
private bool m_isSolved;
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||||||
private UnityAction[] m_cachedListeners;
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||||||
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private void OnEnable()
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{
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||||||
SetAllBlocksOff();
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RegisterAllButtons();
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||||||
}
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private void OnDisable()
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||||||
{
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||||||
UnregisterAllButtons();
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||||||
}
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||||||
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||||||
private void RegisterAllButtons()
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||||||
{
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if (buttons == null)
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return;
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m_cachedListeners = new UnityAction[buttons.Length];
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for (int i = 0; i < buttons.Length; i++)
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{
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WallInteractButton button = buttons[i];
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if (button == null)
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continue;
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int buttonIndex = i;
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UnityAction action = () => OnButtonPressed(buttonIndex);
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m_cachedListeners[i] = action;
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button.OnInteract.AddListener(action);
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||||||
}
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||||||
}
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||||||
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||||||
private void UnregisterAllButtons()
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{
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if (buttons == null)
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return;
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for (int i = 0; i < buttons.Length; i++)
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{
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WallInteractButton button = buttons[i];
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if (button == null)
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continue;
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||||||
if (m_cachedListeners != null && i < m_cachedListeners.Length && m_cachedListeners[i] != null)
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button.OnInteract.RemoveListener(m_cachedListeners[i]);
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||||||
}
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||||||
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||||||
m_cachedListeners = null;
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||||||
m_progress = 0;
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||||||
}
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||||||
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||||||
private void OnButtonPressed(int buttonIndex)
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||||||
{
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||||||
Log($"Button pressed: index {buttonIndex}");
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||||||
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||||||
if (m_isSolved && lockAfterSolved)
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||||||
{
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||||||
Log("Puzzle already solved and locked.");
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||||||
return;
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||||||
}
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||||||
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||||||
if (!IsSequenceValid())
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||||||
{
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||||||
Log("Invalid sequence configuration.");
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||||||
return;
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||||||
}
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||||||
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||||||
int expectedIndex = requiredSequence[m_progress];
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|
||||||
Log($"Expected button index: {expectedIndex} (step {m_progress + 1}/{requiredSequence.Length})");
|
|
||||||
|
|
||||||
if (buttonIndex == expectedIndex)
|
|
||||||
{
|
|
||||||
m_progress++;
|
|
||||||
Log($"Correct input. Progress: {m_progress}/{requiredSequence.Length}");
|
|
||||||
|
|
||||||
if (m_progress >= requiredSequence.Length)
|
|
||||||
{
|
|
||||||
SolvePuzzle();
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (resetOnWrongPress)
|
|
||||||
{
|
|
||||||
Log("Wrong input. Resetting sequence and turning puzzle blocks OFF.");
|
|
||||||
m_progress = 0;
|
|
||||||
SetAllBlocksOff();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Log("Wrong input, but resetOnWrongPress is disabled.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsSequenceValid()
|
|
||||||
{
|
|
||||||
if (requiredSequence == null || requiredSequence.Length == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (buttons == null || buttons.Length == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
for (int i = 0; i < requiredSequence.Length; i++)
|
|
||||||
{
|
|
||||||
int index = requiredSequence[i];
|
|
||||||
if (index < 0 || index >= buttons.Length)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SolvePuzzle()
|
|
||||||
{
|
|
||||||
m_isSolved = true;
|
|
||||||
m_progress = 0;
|
|
||||||
Log("Sequence completed. Opening door.");
|
|
||||||
|
|
||||||
if (targetDoor != null)
|
|
||||||
targetDoor.Open();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAllBlocksOff()
|
|
||||||
{
|
|
||||||
if (puzzleBlocks == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (int i = 0; i < puzzleBlocks.Length; i++)
|
|
||||||
{
|
|
||||||
if (puzzleBlocks[i] == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
puzzleBlocks[i].SetOff();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Log(string message)
|
|
||||||
{
|
|
||||||
if (!enableDebugLogs)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Debug.Log($"[{nameof(ButtonSequenceDoorPuzzle)}] {message}", this);
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
private void OnValidate()
|
|
||||||
{
|
|
||||||
if (requiredSequence == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (int i = 0; i < requiredSequence.Length; i++)
|
|
||||||
{
|
|
||||||
requiredSequence[i] = Math.Max(0, requiredSequence[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 920802292ba9a49d2bee3519a905717d
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2e7b9c54377674993a7922f84e9cfcce
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,262 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reusable subtitle player that renders and plays subtitle lines loaded from JSON.
|
|
||||||
/// </summary>
|
|
||||||
public class SubtitleSequencePlayer : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
private struct SubtitleLine
|
|
||||||
{
|
|
||||||
public string speaker;
|
|
||||||
public string text;
|
|
||||||
public float duration;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
private struct SubtitleFile
|
|
||||||
{
|
|
||||||
public SubtitleLine[] lines;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("Optional Default Data")]
|
|
||||||
[Tooltip("Used only if trigger zone calls PlayDefault().")]
|
|
||||||
[SerializeField] private TextAsset defaultSubtitleJson;
|
|
||||||
|
|
||||||
[SerializeField] private float typewriterCharsPerSecond = 40f;
|
|
||||||
[SerializeField] private float fadeDuration = 0.2f;
|
|
||||||
[SerializeField] private float gapBetweenLines = 0.15f;
|
|
||||||
|
|
||||||
[Header("Visual")]
|
|
||||||
[SerializeField] private int fontSize = 28;
|
|
||||||
[SerializeField] private int speakerFontSize = 18;
|
|
||||||
[SerializeField] private float horizontalPadding = 28f;
|
|
||||||
[SerializeField] private float bottomOffset = 56f;
|
|
||||||
[SerializeField] private Color textColor = new Color(1f, 1f, 1f, 1f);
|
|
||||||
[SerializeField] private Color speakerColor = new Color(1f, 0.85f, 0.35f, 1f);
|
|
||||||
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.62f);
|
|
||||||
|
|
||||||
private string m_currentSpeaker;
|
|
||||||
private string m_currentText;
|
|
||||||
private GUIStyle m_textStyle;
|
|
||||||
private GUIStyle m_speakerStyle;
|
|
||||||
private Texture2D m_background;
|
|
||||||
private bool m_isShowing;
|
|
||||||
private bool m_isPlaying;
|
|
||||||
private float m_alpha;
|
|
||||||
private SubtitleLine[] m_runtimeLines = Array.Empty<SubtitleLine>();
|
|
||||||
|
|
||||||
public bool IsPlaying => m_isPlaying;
|
|
||||||
|
|
||||||
public bool TryPlay(TextAsset subtitleJson, float initialDelay = 0f)
|
|
||||||
{
|
|
||||||
if (m_isPlaying)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!TryReadLinesFromJson(subtitleJson, out SubtitleLine[] parsedLines))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
m_runtimeLines = parsedLines;
|
|
||||||
StartCoroutine(PlaySequence(initialDelay));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PlayDefault(float initialDelay = 0f)
|
|
||||||
{
|
|
||||||
return TryPlay(defaultSubtitleJson, initialDelay);
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator PlaySequence(float initialDelay)
|
|
||||||
{
|
|
||||||
m_isPlaying = true;
|
|
||||||
|
|
||||||
if (m_runtimeLines == null || m_runtimeLines.Length == 0)
|
|
||||||
{
|
|
||||||
m_isPlaying = false;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (initialDelay > 0f)
|
|
||||||
yield return new WaitForSeconds(initialDelay);
|
|
||||||
|
|
||||||
for (int i = 0; i < m_runtimeLines.Length; i++)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrWhiteSpace(m_runtimeLines[i].text) || m_runtimeLines[i].duration <= 0f)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
yield return StartCoroutine(ShowLine(m_runtimeLines[i]));
|
|
||||||
|
|
||||||
if (gapBetweenLines > 0f)
|
|
||||||
yield return new WaitForSeconds(gapBetweenLines);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_currentSpeaker = string.Empty;
|
|
||||||
m_currentText = string.Empty;
|
|
||||||
m_isPlaying = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool TryReadLinesFromJson(TextAsset subtitleJson, out SubtitleLine[] parsedLines)
|
|
||||||
{
|
|
||||||
parsedLines = Array.Empty<SubtitleLine>();
|
|
||||||
|
|
||||||
if (subtitleJson == null || string.IsNullOrWhiteSpace(subtitleJson.text))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
SubtitleFile file;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
file = JsonUtility.FromJson<SubtitleFile>(subtitleJson.text);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (file.lines == null || file.lines.Length == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
parsedLines = file.lines;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ShowLine(SubtitleLine line)
|
|
||||||
{
|
|
||||||
m_currentSpeaker = line.speaker;
|
|
||||||
m_currentText = string.Empty;
|
|
||||||
m_isShowing = true;
|
|
||||||
|
|
||||||
if (fadeDuration > 0f)
|
|
||||||
{
|
|
||||||
float fadeIn = 0f;
|
|
||||||
while (fadeIn < fadeDuration)
|
|
||||||
{
|
|
||||||
fadeIn += Time.deltaTime;
|
|
||||||
m_alpha = Mathf.Clamp01(fadeIn / fadeDuration);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_alpha = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float typeTime = 0f;
|
|
||||||
int totalChars = line.text.Length;
|
|
||||||
if (typewriterCharsPerSecond > 0f)
|
|
||||||
{
|
|
||||||
while (m_currentText.Length < totalChars)
|
|
||||||
{
|
|
||||||
typeTime += Time.deltaTime;
|
|
||||||
int visibleChars = Mathf.Clamp(Mathf.FloorToInt(typeTime * typewriterCharsPerSecond), 0, totalChars);
|
|
||||||
m_currentText = line.text.Substring(0, visibleChars);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_currentText = line.text;
|
|
||||||
}
|
|
||||||
|
|
||||||
float holdDuration = Mathf.Max(0f, line.duration - (typewriterCharsPerSecond > 0f ? typeTime : 0f));
|
|
||||||
if (holdDuration > 0f)
|
|
||||||
yield return new WaitForSeconds(holdDuration);
|
|
||||||
|
|
||||||
if (fadeDuration > 0f)
|
|
||||||
{
|
|
||||||
float fadeOut = fadeDuration;
|
|
||||||
while (fadeOut > 0f)
|
|
||||||
{
|
|
||||||
fadeOut -= Time.deltaTime;
|
|
||||||
m_alpha = Mathf.Clamp01(fadeOut / fadeDuration);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_alpha = 0f;
|
|
||||||
m_isShowing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnGUI()
|
|
||||||
{
|
|
||||||
if (!m_isShowing || string.IsNullOrEmpty(m_currentText))
|
|
||||||
return;
|
|
||||||
|
|
||||||
EnsureStyles();
|
|
||||||
|
|
||||||
float maxWidth = Mathf.Min(Screen.width - 24f, 940f);
|
|
||||||
float textWidth = maxWidth - horizontalPadding * 2f;
|
|
||||||
float speakerHeight = string.IsNullOrEmpty(m_currentSpeaker)
|
|
||||||
? 0f
|
|
||||||
: m_speakerStyle.CalcHeight(new GUIContent(m_currentSpeaker), textWidth);
|
|
||||||
float textHeight = m_textStyle.CalcHeight(new GUIContent(string.IsNullOrEmpty(m_currentText) ? " " : m_currentText), textWidth);
|
|
||||||
|
|
||||||
float boxWidth = maxWidth;
|
|
||||||
float boxHeight = speakerHeight + textHeight + 28f;
|
|
||||||
float boxX = (Screen.width - boxWidth) * 0.5f;
|
|
||||||
float boxY = Screen.height - bottomOffset - boxHeight;
|
|
||||||
|
|
||||||
Rect boxRect = new Rect(boxX, boxY, boxWidth, boxHeight);
|
|
||||||
Color previousColor = GUI.color;
|
|
||||||
GUI.color = new Color(1f, 1f, 1f, m_alpha);
|
|
||||||
GUI.DrawTexture(boxRect, m_background);
|
|
||||||
|
|
||||||
float yOffset = boxRect.y + 10f;
|
|
||||||
if (!string.IsNullOrEmpty(m_currentSpeaker))
|
|
||||||
{
|
|
||||||
Rect speakerRect = new Rect(
|
|
||||||
boxRect.x + horizontalPadding,
|
|
||||||
yOffset,
|
|
||||||
textWidth,
|
|
||||||
speakerHeight);
|
|
||||||
GUI.Label(speakerRect, m_currentSpeaker, m_speakerStyle);
|
|
||||||
yOffset += speakerHeight + 2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
Rect textRect = new Rect(
|
|
||||||
boxRect.x + horizontalPadding,
|
|
||||||
yOffset,
|
|
||||||
textWidth,
|
|
||||||
textHeight);
|
|
||||||
|
|
||||||
GUI.Label(textRect, m_currentText, m_textStyle);
|
|
||||||
GUI.color = previousColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EnsureStyles()
|
|
||||||
{
|
|
||||||
if (m_textStyle != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_background = new Texture2D(1, 1);
|
|
||||||
m_background.SetPixel(0, 0, backgroundColor);
|
|
||||||
m_background.Apply();
|
|
||||||
|
|
||||||
m_textStyle = new GUIStyle(GUI.skin.label)
|
|
||||||
{
|
|
||||||
alignment = TextAnchor.MiddleCenter,
|
|
||||||
fontSize = fontSize,
|
|
||||||
wordWrap = true,
|
|
||||||
richText = false,
|
|
||||||
clipping = TextClipping.Clip,
|
|
||||||
};
|
|
||||||
m_textStyle.normal.textColor = textColor;
|
|
||||||
|
|
||||||
m_speakerStyle = new GUIStyle(GUI.skin.label)
|
|
||||||
{
|
|
||||||
alignment = TextAnchor.MiddleCenter,
|
|
||||||
fontSize = speakerFontSize,
|
|
||||||
fontStyle = FontStyle.Bold,
|
|
||||||
wordWrap = false,
|
|
||||||
clipping = TextClipping.Clip,
|
|
||||||
};
|
|
||||||
m_speakerStyle.normal.textColor = speakerColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (m_background != null)
|
|
||||||
Destroy(m_background);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4947743d7bc9b4589b9932d429517d3a
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Trigger zone that starts a subtitle JSON sequence on a linked SubtitleSequencePlayer.
|
|
||||||
/// Put this on the zone collider object, and link the player on your empty object.
|
|
||||||
/// </summary>
|
|
||||||
[RequireComponent(typeof(Collider))]
|
|
||||||
public class SubtitleTriggerZone : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("References")]
|
|
||||||
[SerializeField] private SubtitleSequencePlayer subtitlePlayer;
|
|
||||||
[SerializeField] private TextAsset subtitleJson;
|
|
||||||
|
|
||||||
[Header("Playback")]
|
|
||||||
[SerializeField] private float initialDelay = 0f;
|
|
||||||
[SerializeField] private bool oneShot = true;
|
|
||||||
|
|
||||||
private bool m_hasPlayed;
|
|
||||||
|
|
||||||
private void Reset()
|
|
||||||
{
|
|
||||||
Collider col = GetComponent<Collider>();
|
|
||||||
col.isTrigger = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (!IsPlayer(other))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (oneShot && m_hasPlayed)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (subtitlePlayer == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (subtitlePlayer.TryPlay(subtitleJson, initialDelay))
|
|
||||||
m_hasPlayed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsPlayer(Collider other)
|
|
||||||
{
|
|
||||||
if (other.CompareTag("Player"))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (other.GetComponentInParent<PlayerMovement>() != null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 33a33c65f75e2443383c2e29bd6bf5f1
|
|
||||||
@@ -25,7 +25,7 @@
|
|||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Pickup",
|
"name": "HeadInteract",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "5a0c555a-8fc4-4188-9eed-401eb8f017b5",
|
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|
||||||
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|
"expectedControlType": "",
|
||||||
@@ -504,7 +504,7 @@
|
|||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
"id": "05a519b8-f991-4f43-a438-fbe3db38625b",
|
||||||
"path": "<Mouse>/rightButton",
|
"path": "<Mouse>/leftButton",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
@@ -519,7 +519,7 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": ";Keyboard&Mouse",
|
"groups": ";Keyboard&Mouse",
|
||||||
"action": "Pickup",
|
"action": "HeadInteract",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -34,22 +34,27 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (input.HeadInteractionPressed)
|
||||||
|
{
|
||||||
|
InteractHead();
|
||||||
|
}
|
||||||
|
|
||||||
if (input.ThrowPressed)
|
if (input.ThrowPressed)
|
||||||
{
|
{
|
||||||
ThrowHead();
|
ThrowHead();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input.PickupPressed)
|
|
||||||
{
|
|
||||||
TryPickupHead();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ThrowHead()
|
private void InteractHead()
|
||||||
{
|
{
|
||||||
if (!isHoldingHead)
|
if (!isHoldingHead)
|
||||||
return;
|
TryPickupHead();
|
||||||
|
else
|
||||||
|
DropHead();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DropHead()
|
||||||
|
{
|
||||||
animator.SetTrigger("Throw");
|
animator.SetTrigger("Throw");
|
||||||
|
|
||||||
isHoldingHead = false;
|
isHoldingHead = false;
|
||||||
@@ -63,6 +68,14 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
RigidbodyConstraints.FreezeRotationX |
|
RigidbodyConstraints.FreezeRotationX |
|
||||||
RigidbodyConstraints.FreezeRotationZ |
|
RigidbodyConstraints.FreezeRotationZ |
|
||||||
RigidbodyConstraints.FreezeRotationY;
|
RigidbodyConstraints.FreezeRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThrowHead()
|
||||||
|
{
|
||||||
|
if (!isHoldingHead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DropHead();
|
||||||
|
|
||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
@@ -94,4 +107,4 @@ public class PlayerHeadController : MonoBehaviour
|
|||||||
Head.localPosition = m_headInitialLocalPos;
|
Head.localPosition = m_headInitialLocalPos;
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
Head.localRotation = m_headInitialLocalRot;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Windows;
|
|
||||||
|
|
||||||
public class PlayerInputController : MonoBehaviour
|
public class PlayerInputController : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -10,8 +9,8 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
private InputAction m_lookAction;
|
private InputAction m_lookAction;
|
||||||
private InputAction m_jumpAction;
|
private InputAction m_jumpAction;
|
||||||
private InputAction m_throwAction;
|
private InputAction m_throwAction;
|
||||||
private InputAction m_pickupAction;
|
|
||||||
private InputAction m_shiftAction;
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
public Vector2 MoveAmount { get; private set; }
|
public Vector2 MoveAmount { get; private set; }
|
||||||
public Vector2 LookAmount { get; private set; }
|
public Vector2 LookAmount { get; private set; }
|
||||||
@@ -19,7 +18,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
public bool JumpPressed { get; private set; }
|
public bool JumpPressed { get; private set; }
|
||||||
public bool ShiftPressed { get; private set; }
|
public bool ShiftPressed { get; private set; }
|
||||||
public bool ThrowPressed { get; private set; }
|
public bool ThrowPressed { get; private set; }
|
||||||
public bool PickupPressed { get; private set; }
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -30,7 +29,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
m_jumpAction = map.FindAction("Jump");
|
m_jumpAction = map.FindAction("Jump");
|
||||||
m_shiftAction = map.FindAction("Shift");
|
m_shiftAction = map.FindAction("Shift");
|
||||||
m_throwAction = map.FindAction("Throw");
|
m_throwAction = map.FindAction("Throw");
|
||||||
m_pickupAction = map.FindAction("Pickup");
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -51,6 +50,6 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
ShiftPressed = m_shiftAction.IsPressed();
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
PickupPressed = m_pickupAction.WasPressedThisFrame();
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
}
|
}
|
||||||
}
|
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"lines": [
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{
|
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"speaker": "SYSTEME",
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"text": "...Ici, quelque chose cloche.",
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"duration": 2.5
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},
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{
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"text": "Reste calme. Observe la piece.",
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"duration": 2.5
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},
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{
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||||||
"speaker": "SYSTEME",
|
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"text": "Trouve une sortie.",
|
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"duration": 2.2
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}
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Reference in New Issue
Block a user