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280626bf6b
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prototype/
| Author | SHA1 | Date | |
|---|---|---|---|
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4cf0dc7765 |
@@ -2,7 +2,7 @@
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287
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168
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168
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using System;
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using UnityEngine;
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using UnityEngine.Events;
|
||||
|
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public class ButtonSequenceDoorPuzzle : MonoBehaviour
|
||||
{
|
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[Header("References")]
|
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[Tooltip("All available buttons for this puzzle.")]
|
||||
[SerializeField] private WallInteractButton[] buttons;
|
||||
|
||||
[Tooltip("Door to open when the sequence is correct.")]
|
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[SerializeField] private SlidingDoor targetDoor;
|
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[Tooltip("Optional blocks controlled by this puzzle (reset with SetOff on start/wrong input).")]
|
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[SerializeField] private TestBlock[] puzzleBlocks;
|
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|
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[Header("Sequence")]
|
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[Tooltip("Button indices (from the buttons array) that must be pressed in order. Example: 2,0,3")]
|
||||
[SerializeField] private int[] requiredSequence = { 0, 1, 2 };
|
||||
|
||||
[Tooltip("If true, wrong input resets progress back to 0.")]
|
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[SerializeField] private bool resetOnWrongPress = true;
|
||||
|
||||
[Tooltip("If true, puzzle can only be solved once.")]
|
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[SerializeField] private bool lockAfterSolved = true;
|
||||
|
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[Header("Debug")]
|
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[SerializeField] private bool enableDebugLogs = true;
|
||||
|
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private int m_progress;
|
||||
private bool m_isSolved;
|
||||
private UnityAction[] m_cachedListeners;
|
||||
|
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private void OnEnable()
|
||||
{
|
||||
SetAllBlocksOff();
|
||||
RegisterAllButtons();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnregisterAllButtons();
|
||||
}
|
||||
|
||||
private void RegisterAllButtons()
|
||||
{
|
||||
if (buttons == null)
|
||||
return;
|
||||
|
||||
m_cachedListeners = new UnityAction[buttons.Length];
|
||||
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
WallInteractButton button = buttons[i];
|
||||
if (button == null)
|
||||
continue;
|
||||
|
||||
UnityAction action = () => OnButtonPressed(i);
|
||||
m_cachedListeners[i] = action;
|
||||
button.OnInteract.AddListener(action);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterAllButtons()
|
||||
{
|
||||
if (buttons == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
WallInteractButton button = buttons[i];
|
||||
if (button == null)
|
||||
continue;
|
||||
|
||||
if (m_cachedListeners != null && i < m_cachedListeners.Length && m_cachedListeners[i] != null)
|
||||
button.OnInteract.RemoveListener(m_cachedListeners[i]);
|
||||
}
|
||||
|
||||
m_cachedListeners = null;
|
||||
m_progress = 0;
|
||||
}
|
||||
|
||||
private void OnButtonPressed(int buttonIndex)
|
||||
{
|
||||
Log($"Button pressed: index {buttonIndex}");
|
||||
|
||||
if (m_isSolved && lockAfterSolved)
|
||||
{
|
||||
Log("Puzzle already solved and locked.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsSequenceValid())
|
||||
{
|
||||
Log("Invalid sequence configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
int expectedIndex = requiredSequence[m_progress];
|
||||
Log($"Expected button index: {expectedIndex} (step {m_progress + 1}/{requiredSequence.Length})");
|
||||
|
||||
if (buttonIndex == expectedIndex)
|
||||
{
|
||||
m_progress++;
|
||||
Log($"Correct input. Progress: {m_progress}/{requiredSequence.Length}");
|
||||
|
||||
if (m_progress >= requiredSequence.Length)
|
||||
{
|
||||
SolvePuzzle();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (resetOnWrongPress)
|
||||
{
|
||||
Log("Wrong input. Resetting sequence and turning puzzle blocks OFF.");
|
||||
m_progress = 0;
|
||||
SetAllBlocksOff();
|
||||
return;
|
||||
}
|
||||
|
||||
Log("Wrong input, but resetOnWrongPress is disabled.");
|
||||
}
|
||||
|
||||
private bool IsSequenceValid()
|
||||
{
|
||||
if (requiredSequence == null || requiredSequence.Length == 0)
|
||||
return false;
|
||||
|
||||
if (buttons == null || buttons.Length == 0)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < requiredSequence.Length; i++)
|
||||
{
|
||||
int index = requiredSequence[i];
|
||||
if (index < 0 || index >= buttons.Length)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SolvePuzzle()
|
||||
{
|
||||
m_isSolved = true;
|
||||
m_progress = 0;
|
||||
Log("Sequence completed. Opening door.");
|
||||
|
||||
if (targetDoor != null)
|
||||
targetDoor.Open();
|
||||
}
|
||||
|
||||
private void SetAllBlocksOff()
|
||||
{
|
||||
if (puzzleBlocks == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < puzzleBlocks.Length; i++)
|
||||
{
|
||||
if (puzzleBlocks[i] == null)
|
||||
continue;
|
||||
|
||||
puzzleBlocks[i].SetOff();
|
||||
}
|
||||
}
|
||||
|
||||
private void Log(string message)
|
||||
{
|
||||
if (!enableDebugLogs)
|
||||
return;
|
||||
|
||||
Debug.Log($"[{nameof(ButtonSequenceDoorPuzzle)}] {message}", this);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (requiredSequence == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < requiredSequence.Length; i++)
|
||||
{
|
||||
requiredSequence[i] = Math.Max(0, requiredSequence[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 920802292ba9a49d2bee3519a905717d
|
||||
@@ -20,7 +20,6 @@ public class PressurePlateButton : MonoBehaviour
|
||||
public UnityEvent OnReleased;
|
||||
|
||||
private readonly HashSet<Collider> m_validCollidersOnPlate = new HashSet<Collider>();
|
||||
private readonly HashSet<Collider> m_stayedThisPhysicsFrame = new HashSet<Collider>();
|
||||
private bool m_isPressed;
|
||||
|
||||
private void Reset()
|
||||
@@ -43,16 +42,8 @@ public class PressurePlateButton : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (IsValidActivator(other))
|
||||
m_stayedThisPhysicsFrame.Add(other);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
m_stayedThisPhysicsFrame.Remove(other);
|
||||
|
||||
if (!m_validCollidersOnPlate.Remove(other))
|
||||
return;
|
||||
|
||||
@@ -63,26 +54,6 @@ public class PressurePlateButton : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
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{
|
||||
if (m_validCollidersOnPlate.Count == 0)
|
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{
|
||||
m_stayedThisPhysicsFrame.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
m_validCollidersOnPlate.RemoveWhere(c => c == null || !c.enabled || !c.gameObject.activeInHierarchy);
|
||||
|
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m_validCollidersOnPlate.IntersectWith(m_stayedThisPhysicsFrame);
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||||
m_stayedThisPhysicsFrame.Clear();
|
||||
|
||||
if (m_validCollidersOnPlate.Count == 0 && m_isPressed)
|
||||
{
|
||||
m_isPressed = false;
|
||||
OnReleased?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidActivator(Collider other)
|
||||
{
|
||||
if (((1 << other.gameObject.layer) & detectionMask) == 0)
|
||||
|
||||
@@ -7,7 +7,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
public enum SlideDirection { Positive = 1, Negative = -1 }
|
||||
|
||||
[Header("Slide Settings")]
|
||||
[Tooltip("Axis in parent space (or world space if no parent) the door slides along.")]
|
||||
[Tooltip("Local axis the door slides along.")]
|
||||
[SerializeField] private SlideAxis axis = SlideAxis.X;
|
||||
|
||||
[Tooltip("Which way along the axis the door opens.")]
|
||||
@@ -36,7 +36,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
m_closedPos = transform.localPosition;
|
||||
m_openPos = m_closedPos + GetParentSpaceSlideVector() * slideDistance;
|
||||
m_openPos = m_closedPos + GetSlideVector() * slideDistance;
|
||||
|
||||
if (startOpen)
|
||||
{
|
||||
@@ -86,7 +86,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
Open();
|
||||
}
|
||||
|
||||
private Vector3 GetParentSpaceSlideVector()
|
||||
private Vector3 GetSlideVector()
|
||||
{
|
||||
float sign = (float)direction;
|
||||
return axis switch
|
||||
@@ -98,19 +98,14 @@ public class SlidingDoor : MonoBehaviour
|
||||
};
|
||||
}
|
||||
|
||||
private Vector3 GetWorldSpaceSlideVector()
|
||||
{
|
||||
return transform.parent != null
|
||||
? transform.parent.TransformDirection(GetParentSpaceSlideVector()).normalized
|
||||
: GetParentSpaceSlideVector().normalized;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Vector3 worldClosed = transform.position;
|
||||
Vector3 worldClosed = transform.parent != null
|
||||
? transform.parent.TransformPoint(transform.localPosition)
|
||||
: transform.position;
|
||||
|
||||
Vector3 slideVec = GetWorldSpaceSlideVector() * slideDistance;
|
||||
Vector3 slideVec = transform.TransformDirection(GetSlideVector()) * slideDistance;
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawLine(worldClosed, worldClosed + slideVec);
|
||||
Gizmos.DrawWireSphere(worldClosed + slideVec, 0.08f);
|
||||
|
||||
@@ -32,8 +32,6 @@ public class WallInteractButton : MonoBehaviour
|
||||
private Vector3 m_buttonPressedPos;
|
||||
private bool m_isVisuallyPressed;
|
||||
|
||||
public PlayerHeadController headController;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
Collider col = GetComponent<Collider>();
|
||||
@@ -51,7 +49,7 @@ public class WallInteractButton : MonoBehaviour
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!headController.isHoldingHead && m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||
if (m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
|
||||
{
|
||||
TryInteract();
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e7b9c54377674993a7922f84e9cfcce
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,263 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Reusable subtitle player that renders and plays subtitle lines loaded from JSON.
|
||||
/// </summary>
|
||||
public class SubtitleSequencePlayer : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private struct SubtitleLine
|
||||
{
|
||||
public string speaker;
|
||||
public string text;
|
||||
public float duration;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private struct SubtitleFile
|
||||
{
|
||||
public SubtitleLine[] lines;
|
||||
}
|
||||
|
||||
[Header("Optional Default Data")]
|
||||
[Tooltip("Used only if trigger zone calls PlayDefault().")]
|
||||
[SerializeField] private TextAsset defaultSubtitleJson;
|
||||
|
||||
[SerializeField] private float typewriterCharsPerSecond = 40f;
|
||||
[SerializeField] private float fadeDuration = 0.2f;
|
||||
[SerializeField] private float gapBetweenLines = 0.15f;
|
||||
|
||||
[Header("Visual")]
|
||||
[SerializeField] private int fontSize = 28;
|
||||
[SerializeField] private int speakerFontSize = 18;
|
||||
[SerializeField] private float horizontalPadding = 28f;
|
||||
[SerializeField] private float bottomOffset = 56f;
|
||||
[SerializeField] private Color textColor = new Color(1f, 1f, 1f, 1f);
|
||||
[SerializeField] private Color speakerColor = new Color(1f, 0.85f, 0.35f, 1f);
|
||||
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.62f);
|
||||
|
||||
private string m_currentSpeaker;
|
||||
private string m_currentText;
|
||||
private GUIStyle m_textStyle;
|
||||
private GUIStyle m_speakerStyle;
|
||||
private Texture2D m_background;
|
||||
private bool m_isShowing;
|
||||
private bool m_isPlaying;
|
||||
private float m_alpha;
|
||||
private SubtitleLine[] m_runtimeLines = Array.Empty<SubtitleLine>();
|
||||
|
||||
public bool IsPlaying => m_isPlaying;
|
||||
|
||||
public bool TryPlay(TextAsset subtitleJson, float initialDelay = 0f)
|
||||
{
|
||||
if (m_isPlaying)
|
||||
return false;
|
||||
|
||||
if (!TryReadLinesFromJson(subtitleJson, out SubtitleLine[] parsedLines))
|
||||
return false;
|
||||
|
||||
m_runtimeLines = parsedLines;
|
||||
StartCoroutine(PlaySequence(initialDelay));
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool PlayDefault(float initialDelay = 0f)
|
||||
{
|
||||
return TryPlay(defaultSubtitleJson, initialDelay);
|
||||
}
|
||||
|
||||
private IEnumerator PlaySequence(float initialDelay)
|
||||
{
|
||||
m_isPlaying = true;
|
||||
|
||||
if (m_runtimeLines == null || m_runtimeLines.Length == 0)
|
||||
{
|
||||
m_isPlaying = false;
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (initialDelay > 0f)
|
||||
yield return new WaitForSeconds(initialDelay);
|
||||
|
||||
for (int i = 0; i < m_runtimeLines.Length; i++)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(m_runtimeLines[i].text) || m_runtimeLines[i].duration <= 0f)
|
||||
continue;
|
||||
|
||||
yield return StartCoroutine(ShowLine(m_runtimeLines[i]));
|
||||
|
||||
if (gapBetweenLines > 0f)
|
||||
yield return new WaitForSeconds(gapBetweenLines);
|
||||
}
|
||||
|
||||
m_currentSpeaker = string.Empty;
|
||||
m_currentText = string.Empty;
|
||||
m_isPlaying = false;
|
||||
}
|
||||
|
||||
private bool TryReadLinesFromJson(TextAsset subtitleJson, out SubtitleLine[] parsedLines)
|
||||
{
|
||||
parsedLines = Array.Empty<SubtitleLine>();
|
||||
|
||||
if (subtitleJson == null || string.IsNullOrWhiteSpace(subtitleJson.text))
|
||||
return false;
|
||||
|
||||
SubtitleFile file;
|
||||
try
|
||||
{
|
||||
file = JsonUtility.FromJson<SubtitleFile>(subtitleJson.text);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.lines == null || file.lines.Length == 0)
|
||||
return false;
|
||||
|
||||
parsedLines = file.lines;
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator ShowLine(SubtitleLine line)
|
||||
{
|
||||
m_currentSpeaker = line.speaker;
|
||||
m_currentText = string.Empty;
|
||||
m_isShowing = true;
|
||||
|
||||
if (fadeDuration > 0f)
|
||||
{
|
||||
float fadeIn = 0f;
|
||||
while (fadeIn < fadeDuration)
|
||||
{
|
||||
fadeIn += Time.deltaTime;
|
||||
m_alpha = Mathf.Clamp01(fadeIn / fadeDuration);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_alpha = 1f;
|
||||
}
|
||||
|
||||
float typeTime = 0f;
|
||||
int totalChars = line.text.Length;
|
||||
int visibleChars = 0;
|
||||
if (typewriterCharsPerSecond > 0f)
|
||||
{
|
||||
while (m_currentText.Length < totalChars)
|
||||
{
|
||||
typeTime += Time.deltaTime;
|
||||
visibleChars = Mathf.Clamp(Mathf.FloorToInt(typeTime * typewriterCharsPerSecond), 0, totalChars);
|
||||
m_currentText = line.text.Substring(0, visibleChars);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_currentText = line.text;
|
||||
}
|
||||
|
||||
float holdDuration = Mathf.Max(0f, line.duration - (typewriterCharsPerSecond > 0f ? typeTime : 0f));
|
||||
if (holdDuration > 0f)
|
||||
yield return new WaitForSeconds(holdDuration);
|
||||
|
||||
if (fadeDuration > 0f)
|
||||
{
|
||||
float fadeOut = fadeDuration;
|
||||
while (fadeOut > 0f)
|
||||
{
|
||||
fadeOut -= Time.deltaTime;
|
||||
m_alpha = Mathf.Clamp01(fadeOut / fadeDuration);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
m_alpha = 0f;
|
||||
m_isShowing = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (!m_isShowing || string.IsNullOrEmpty(m_currentText))
|
||||
return;
|
||||
|
||||
EnsureStyles();
|
||||
|
||||
float maxWidth = Mathf.Min(Screen.width - 24f, 940f);
|
||||
float textWidth = maxWidth - horizontalPadding * 2f;
|
||||
float speakerHeight = string.IsNullOrEmpty(m_currentSpeaker)
|
||||
? 0f
|
||||
: m_speakerStyle.CalcHeight(new GUIContent(m_currentSpeaker), textWidth);
|
||||
float textHeight = m_textStyle.CalcHeight(new GUIContent(string.IsNullOrEmpty(m_currentText) ? " " : m_currentText), textWidth);
|
||||
|
||||
float boxWidth = maxWidth;
|
||||
float boxHeight = speakerHeight + textHeight + 28f;
|
||||
float boxX = (Screen.width - boxWidth) * 0.5f;
|
||||
float boxY = Screen.height - bottomOffset - boxHeight;
|
||||
|
||||
Rect boxRect = new Rect(boxX, boxY, boxWidth, boxHeight);
|
||||
Color previousColor = GUI.color;
|
||||
GUI.color = new Color(1f, 1f, 1f, m_alpha);
|
||||
GUI.DrawTexture(boxRect, m_background);
|
||||
|
||||
float yOffset = boxRect.y + 10f;
|
||||
if (!string.IsNullOrEmpty(m_currentSpeaker))
|
||||
{
|
||||
Rect speakerRect = new Rect(
|
||||
boxRect.x + horizontalPadding,
|
||||
yOffset,
|
||||
textWidth,
|
||||
speakerHeight);
|
||||
GUI.Label(speakerRect, m_currentSpeaker, m_speakerStyle);
|
||||
yOffset += speakerHeight + 2f;
|
||||
}
|
||||
|
||||
Rect textRect = new Rect(
|
||||
boxRect.x + horizontalPadding,
|
||||
yOffset,
|
||||
textWidth,
|
||||
textHeight);
|
||||
|
||||
GUI.Label(textRect, m_currentText, m_textStyle);
|
||||
GUI.color = previousColor;
|
||||
}
|
||||
|
||||
private void EnsureStyles()
|
||||
{
|
||||
if (m_textStyle != null)
|
||||
return;
|
||||
|
||||
m_background = new Texture2D(1, 1);
|
||||
m_background.SetPixel(0, 0, backgroundColor);
|
||||
m_background.Apply();
|
||||
|
||||
m_textStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = fontSize,
|
||||
wordWrap = true,
|
||||
richText = false,
|
||||
clipping = TextClipping.Clip,
|
||||
};
|
||||
m_textStyle.normal.textColor = textColor;
|
||||
|
||||
m_speakerStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = speakerFontSize,
|
||||
fontStyle = FontStyle.Bold,
|
||||
wordWrap = false,
|
||||
clipping = TextClipping.Clip,
|
||||
};
|
||||
m_speakerStyle.normal.textColor = speakerColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (m_background != null)
|
||||
Destroy(m_background);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4947743d7bc9b4589b9932d429517d3a
|
||||
@@ -1,51 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Trigger zone that starts a subtitle JSON sequence on a linked SubtitleSequencePlayer.
|
||||
/// Put this on the zone collider object, and link the player on your empty object.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class SubtitleTriggerZone : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private SubtitleSequencePlayer subtitlePlayer;
|
||||
[SerializeField] private TextAsset subtitleJson;
|
||||
|
||||
[Header("Playback")]
|
||||
[SerializeField] private float initialDelay = 0f;
|
||||
[SerializeField] private bool oneShot = true;
|
||||
|
||||
private bool m_hasPlayed;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
Collider col = GetComponent<Collider>();
|
||||
col.isTrigger = true;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!IsPlayer(other))
|
||||
return;
|
||||
|
||||
if (oneShot && m_hasPlayed)
|
||||
return;
|
||||
|
||||
if (subtitlePlayer == null)
|
||||
return;
|
||||
|
||||
if (subtitlePlayer.TryPlay(subtitleJson, initialDelay))
|
||||
m_hasPlayed = true;
|
||||
}
|
||||
|
||||
private bool IsPlayer(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
return true;
|
||||
|
||||
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33a33c65f75e2443383c2e29bd6bf5f1
|
||||
@@ -5,12 +5,10 @@ public class PlayerHeadController : MonoBehaviour
|
||||
public Transform Head;
|
||||
public Transform CameraTransform;
|
||||
|
||||
public Transform BodyTransform;
|
||||
public float ThrowForce = 10f;
|
||||
public float PickupDistance = 3f;
|
||||
|
||||
|
||||
public float ThrowForce;
|
||||
public float PickupDistance;
|
||||
public bool isHoldingHead;
|
||||
public bool isHoldingHead = true;
|
||||
|
||||
private Rigidbody m_headRigidbody;
|
||||
|
||||
@@ -30,13 +28,8 @@ public class PlayerHeadController : MonoBehaviour
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
|
||||
Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
|
||||
|
||||
m_headInitialLocalPos = BodyTransform.localPosition + offset;
|
||||
m_headInitialLocalRot = BodyTransform.localRotation;
|
||||
m_headRigidbody = Head.GetComponent<Rigidbody>();
|
||||
|
||||
Head.SetParent(null);
|
||||
m_headInitialLocalPos = Head.localPosition;
|
||||
m_headInitialLocalRot = Head.localRotation;
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -62,7 +55,6 @@ public class PlayerHeadController : MonoBehaviour
|
||||
|
||||
private void DropHead()
|
||||
{
|
||||
Debug.Log("DropHead");
|
||||
animator.SetTrigger("Throw");
|
||||
|
||||
isHoldingHead = false;
|
||||
@@ -80,7 +72,6 @@ public class PlayerHeadController : MonoBehaviour
|
||||
|
||||
private void ThrowHead()
|
||||
{
|
||||
Debug.Log("ThrowHead");
|
||||
if (!isHoldingHead)
|
||||
return;
|
||||
|
||||
@@ -104,7 +95,6 @@ public class PlayerHeadController : MonoBehaviour
|
||||
|
||||
private void PickupHead()
|
||||
{
|
||||
Debug.Log("PickupHead");
|
||||
isHoldingHead = true;
|
||||
|
||||
if (m_headRigidbody != null)
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3952fe191e7e945b3ba35d76408a51a6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "Hello, UNIT SB-3954. You are in a simulation for testing your ability to move and interact.",
|
||||
"duration": 6.5
|
||||
},
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "Your goal is to prove that your system is working and that you can move and interact with the environment.",
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "To move, use ZQSD. To interact with objects, use \"E\".",
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "You can also use the mouse to look around, and use Left Click to launch your head.",
|
||||
"duration": 3
|
||||
},
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "Good luck, UNIT SB-3954.",
|
||||
"duration": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e42d860d90034c58a6600de98c72204
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
"text": "Good job, UNIT SB-3954. You have successfully completed the first test.",
|
||||
"duration": 4.5
|
||||
},
|
||||
{
|
||||
"speaker": "SYSTEME",
|
||||
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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||||
-----------------------------------------------------------
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PREAMBLE
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|
||||
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|
||||
open framework in which fonts may be shared and improved in partnership
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with others.
|
||||
|
||||
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|
||||
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|
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||||
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||||
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|
||||
|
||||
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|
||||
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||||
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||||
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|
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||||
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|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
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OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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timeCreated: 1484171297
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characterPadding: 0
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includeFontData: 1
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use2xBehaviour: 0
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fontNames: []
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,202 +0,0 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
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|
||||
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|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
the Work and Derivative Works thereof.
|
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|
||||
"Contribution" shall mean any work of authorship, including
|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
|
||||
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||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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||||
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|
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|
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|
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|
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|
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|
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|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
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|
||||
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|
||||
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defend, and hold each Contributor harmless for any liability
|
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|
||||
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|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
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|
||||
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|
||||
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|
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|
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||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
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||||
|
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Unless required by applicable law or agreed to in writing, software
|
||||
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|
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|
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See the License for the specific language governing permissions and
|
||||
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|
||||
@@ -1,8 +0,0 @@
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||||
TextScriptImporter:
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assetBundleVariant:
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@@ -1,3 +0,0 @@
|
||||
This font is licensed under the Apache License, Version 2.0.
|
||||
|
||||
See the following link for full licensing terms https://www.apache.org/licenses/LICENSE-2.0
|
||||
@@ -1,8 +0,0 @@
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