Compare commits
21 Commits
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feat/level
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72
Assets/Code/Scripts/Interaction/PlayerBoxController.cs
Normal file
72
Assets/Code/Scripts/Interaction/PlayerBoxController.cs
Normal file
@@ -0,0 +1,72 @@
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|||||||
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using UnityEngine;
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||||||
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||||||
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public class BoxPickup : MonoBehaviour
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||||||
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{
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public Transform PlayerTransform;
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||||||
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public Transform CameraTransform;
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||||||
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public Transform HandTransform;
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public float ThrowForce = 10f;
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public float PickupDistance = 5f;
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private bool isHeld;
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private Rigidbody m_rigidbody;
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private PlayerInputController input;
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||||||
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void Start()
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||||||
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{
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m_rigidbody = GetComponent<Rigidbody>();
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input = PlayerTransform.GetComponent<PlayerInputController>();
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}
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||||||
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||||||
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void Update()
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||||||
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{
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if (input.InteractPressed)
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||||||
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{
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if (!isHeld)
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TryPickup();
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else
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Drop();
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}
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||||||
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||||||
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if (input.ThrowPressed)
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Throw();
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}
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||||||
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||||||
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private void TryPickup()
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||||||
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{
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Collider[] hits = Physics.OverlapSphere(PlayerTransform.position, PickupDistance);
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||||||
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foreach (Collider hit in hits)
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||||||
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{
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if (hit.transform == transform) {
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Pickup();
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return;
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}
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}
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}
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||||||
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private void Pickup()
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{
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isHeld = true;
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m_rigidbody.isKinematic = true;
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transform.SetParent(HandTransform);
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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}
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private void Drop()
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{
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isHeld = false;
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transform.SetParent(null);
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m_rigidbody.isKinematic = false;
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||||||
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}
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||||||
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private void Throw()
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{
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if (!isHeld)
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return;
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Drop();
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m_rigidbody.AddForce(PlayerTransform.forward * ThrowForce, ForceMode.Impulse);
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}
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||||||
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||||
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guid: a36af2e55a3732eb2abc110ae2365702
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@@ -2,18 +2,25 @@ using UnityEngine;
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public class PlayerHeadController : MonoBehaviour
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public class PlayerHeadController : MonoBehaviour
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{
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{
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[Header("Head")]
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public Transform Head;
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public Transform Head;
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public Transform CameraTransform;
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public Transform CameraTransform;
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public Transform BodyTransform;
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public Transform BodyTransform;
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public float ThrowForce;
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public float ThrowForce;
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public float PickupDistance;
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public float PickupDistance;
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public bool isHoldingHead;
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public bool isHoldingHead;
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private Rigidbody m_headRigidbody;
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[Header("Grabbable")]
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public Transform HandTransform; // in the future hand maybe grab items but for now its an empty object
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public float ItemThrowForce = 10f;
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public float ItemPickupDistance = 5f;
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private bool isHoldingItem;
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private Rigidbody m_itemRigidbody;
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private Collider m_itemCollider;
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private Transform m_currentItem;
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private Rigidbody m_headRigidbody;
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private Vector3 m_headInitialLocalPos;
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private Vector3 m_headInitialLocalPos;
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||||||
private Quaternion m_headInitialLocalRot;
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private Quaternion m_headInitialLocalRot;
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||||||
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||||||
@@ -31,7 +38,6 @@ public class PlayerHeadController : MonoBehaviour
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
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Vector3 offset = new Vector3(0f, -0.5f, 0.5f);
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m_headInitialLocalPos = BodyTransform.localPosition + offset;
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m_headInitialLocalPos = BodyTransform.localPosition + offset;
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m_headInitialLocalRot = BodyTransform.localRotation;
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m_headInitialLocalRot = BodyTransform.localRotation;
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m_headRigidbody = Head.GetComponent<Rigidbody>();
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m_headRigidbody = Head.GetComponent<Rigidbody>();
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@@ -42,14 +48,20 @@ public class PlayerHeadController : MonoBehaviour
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void Update()
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void Update()
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{
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{
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if (input.HeadInteractionPressed)
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if (input.HeadInteractionPressed)
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{
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InteractHead();
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InteractHead();
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}
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if (input.ThrowPressed)
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if (input.ThrowPressed && isHoldingHead)
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{
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ThrowHead();
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ThrowHead();
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||||||
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||||||
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if (input.InteractPressed)
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||||||
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{
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||||||
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if (!isHoldingItem)
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TryPickupItem();
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else
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DropItem();
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||||||
}
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}
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||||||
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if (input.ThrowPressed && isHoldingItem)
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ThrowItem();
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}
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}
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||||||
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||||||
private void InteractHead()
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private void InteractHead()
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||||||
@@ -60,61 +72,84 @@ public class PlayerHeadController : MonoBehaviour
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DropHead();
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DropHead();
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}
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}
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||||||
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private void TryPickupHead()
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{
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if (isHoldingHead || isHoldingItem)
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return;
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if (Vector3.Distance(transform.position, Head.position) <= PickupDistance)
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PickupHead();
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}
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private void PickupHead()
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{
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isHoldingHead = true;
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if (m_headRigidbody != null)
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Destroy(m_headRigidbody);
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Head.SetParent(transform);
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Head.localPosition = m_headInitialLocalPos;
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Head.localRotation = m_headInitialLocalRot;
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}
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private void DropHead()
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private void DropHead()
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{
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{
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Debug.Log("DropHead");
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animator.SetTrigger("Throw");
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animator.SetTrigger("Throw");
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isHoldingHead = false;
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isHoldingHead = false;
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Head.SetParent(null);
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Head.SetParent(null);
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m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
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m_headRigidbody = Head.gameObject.AddComponent<Rigidbody>();
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m_headRigidbody.mass = 1f;
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m_headRigidbody.mass = 1f;
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m_headRigidbody.constraints =
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m_headRigidbody.constraints =
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RigidbodyConstraints.FreezeRotationX |
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RigidbodyConstraints.FreezeRotationX |
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RigidbodyConstraints.FreezeRotationZ |
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RigidbodyConstraints.FreezeRotationZ |
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RigidbodyConstraints.FreezeRotationY;
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RigidbodyConstraints.FreezeRotationY;
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||||||
}
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}
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||||||
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||||||
private void ThrowHead()
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private void ThrowHead()
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{
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{
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Debug.Log("ThrowHead");
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if (!isHoldingHead)
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return;
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||||||
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||||||
DropHead();
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DropHead();
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||||||
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||||||
m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
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m_headRigidbody.AddForce(CameraTransform.forward * ThrowForce, ForceMode.Impulse);
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||||||
}
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}
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||||||
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private void TryPickupItem()
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||||||
private void TryPickupHead()
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||||||
{
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{
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||||||
if (isHoldingHead)
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if (isHoldingHead || isHoldingItem)
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||||||
return;
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return;
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||||||
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int grabbableLayer = LayerMask.GetMask("Grabbable");
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||||||
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Collider[] hits = Physics.OverlapSphere(transform.position, ItemPickupDistance, grabbableLayer);
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||||||
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||||||
float distance = Vector3.Distance(transform.position, Head.position);
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foreach (Collider hit in hits)
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||||||
|
|
||||||
if (distance <= PickupDistance)
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|
||||||
{
|
{
|
||||||
PickupHead();
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m_currentItem = hit.transform;
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||||||
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m_itemRigidbody = hit.GetComponent<Rigidbody>();
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||||||
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m_itemCollider = hit.GetComponent<Collider>();
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||||||
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PickupItem();
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||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PickupHead()
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private void PickupItem()
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||||||
{
|
{
|
||||||
Debug.Log("PickupHead");
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isHoldingItem = true;
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||||||
isHoldingHead = true;
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m_itemRigidbody.isKinematic = true;
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||||||
|
m_itemCollider.enabled = false;
|
||||||
|
|
||||||
if (m_headRigidbody != null)
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m_currentItem.SetParent(HandTransform);
|
||||||
{
|
m_currentItem.localPosition = Vector3.zero;
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||||||
Destroy(m_headRigidbody);
|
m_currentItem.localRotation = Quaternion.identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
Head.SetParent(transform);
|
private void DropItem()
|
||||||
|
{
|
||||||
|
isHoldingItem = false;
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||||||
|
m_currentItem.SetParent(null);
|
||||||
|
m_itemRigidbody.isKinematic = false;
|
||||||
|
m_itemCollider.enabled = true;
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||||||
|
m_currentItem = null;
|
||||||
|
}
|
||||||
|
|
||||||
Head.localPosition = m_headInitialLocalPos;
|
private void ThrowItem()
|
||||||
Head.localRotation = m_headInitialLocalRot;
|
{
|
||||||
|
DropItem();
|
||||||
|
m_itemRigidbody.AddForce(BodyTransform.forward * ItemThrowForce, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,16 +11,20 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
private InputAction m_jumpAction;
|
private InputAction m_jumpAction;
|
||||||
private InputAction m_throwAction;
|
private InputAction m_throwAction;
|
||||||
private InputAction m_shiftAction;
|
private InputAction m_shiftAction;
|
||||||
|
private InputAction m_interactAction;
|
||||||
private InputAction m_headInteractAction;
|
private InputAction m_headInteractAction;
|
||||||
|
|
||||||
|
|
||||||
public Vector2 MoveAmount { get; private set; }
|
public Vector2 MoveAmount { get; private set; }
|
||||||
public Vector2 LookAmount { get; private set; }
|
public Vector2 LookAmount { get; private set; }
|
||||||
|
|
||||||
public bool JumpPressed { get; private set; }
|
public bool JumpPressed { get; private set; }
|
||||||
public bool ShiftPressed { get; private set; }
|
public bool ShiftPressed { get; private set; }
|
||||||
public bool ThrowPressed { get; private set; }
|
public bool ThrowPressed { get; private set; }
|
||||||
|
public bool InteractPressed { get; private set; }
|
||||||
public bool HeadInteractionPressed { get; private set; }
|
public bool HeadInteractionPressed { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
var map = InputActions.FindActionMap("Player");
|
var map = InputActions.FindActionMap("Player");
|
||||||
@@ -30,7 +34,9 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
m_jumpAction = map.FindAction("Jump");
|
m_jumpAction = map.FindAction("Jump");
|
||||||
m_shiftAction = map.FindAction("Shift");
|
m_shiftAction = map.FindAction("Shift");
|
||||||
m_throwAction = map.FindAction("Throw");
|
m_throwAction = map.FindAction("Throw");
|
||||||
|
m_interactAction = map.FindAction("Interact");
|
||||||
m_headInteractAction = map.FindAction("HeadInteract");
|
m_headInteractAction = map.FindAction("HeadInteract");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -52,6 +58,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
ShiftPressed = false;
|
ShiftPressed = false;
|
||||||
JumpPressed = false;
|
JumpPressed = false;
|
||||||
ThrowPressed = false;
|
ThrowPressed = false;
|
||||||
|
InteractPressed = false;
|
||||||
HeadInteractionPressed = false;
|
HeadInteractionPressed = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -62,6 +69,7 @@ public class PlayerInputController : MonoBehaviour
|
|||||||
ShiftPressed = m_shiftAction.IsPressed();
|
ShiftPressed = m_shiftAction.IsPressed();
|
||||||
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
JumpPressed = m_jumpAction.WasPressedThisFrame();
|
||||||
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
ThrowPressed = m_throwAction.WasPressedThisFrame();
|
||||||
|
InteractPressed = m_interactAction.WasPressedThisFrame();
|
||||||
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
HeadInteractionPressed = m_headInteractAction.WasPressedThisFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
182
Assets/Level/Prefabs/Interactives/ThrowableCube.prefab
Normal file
182
Assets/Level/Prefabs/Interactives/ThrowableCube.prefab
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &8295937476714018201
|
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|
GameObject:
|
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
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|
- component: {fileID: 1945301683602458784}
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|
- component: {fileID: 7204621315108719217}
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- component: {fileID: 8544167331072815505}
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|
- component: {fileID: 9065033722839287093}
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|
- component: {fileID: 5078647870528450919}
|
||||||
|
- component: {fileID: 53541677567227536}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: ThrowableCube
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
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|
m_StaticEditorFlags: 0
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|
m_IsActive: 1
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|
--- !u!4 &1945301683602458784
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|
Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 8295937476714018201}
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|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -39.38, y: 6.56, z: -9.27}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
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|
m_Father: {fileID: 0}
|
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|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7204621315108719217
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8295937476714018201}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &8544167331072815505
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8295937476714018201}
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|
m_Enabled: 1
|
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|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
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|
m_LightProbeUsage: 1
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3234
Assets/Level/Scenes/Level/01/Level_01.unity
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3234
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File diff suppressed because it is too large
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7
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Normal file
7
Assets/Level/Scenes/Level/01/Level_01.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ba1843bc7c8a414087bf7078082c41a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Level/Scenes/Level/Proto.meta
Normal file
8
Assets/Level/Scenes/Level/Proto.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae8418939e8b8544591bb64fbe136fb3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -6,7 +6,7 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Level/Scenes/Level/01/Level01.unity
|
path: Assets/Level/Scenes/Level/Proto/Level_Proto.unity
|
||||||
guid: 002c7c1365eb84470a077e39ac50a31c
|
guid: 002c7c1365eb84470a077e39ac50a31c
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||||
|
|||||||
@@ -79,13 +79,18 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize.Cube",
|
"key": "ShapeBuilder.LastSize.Cube",
|
||||||
"value": "{\"m_Value\":{\"x\":0.10000000149011612,\"y\":2.0,\"z\":1.0}}"
|
"value": "{\"m_Value\":{\"x\":5.0,\"y\":5.0,\"z\":5.0}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize.Sphere",
|
"key": "ShapeBuilder.LastSize.Sphere",
|
||||||
"value": "{\"m_Value\":{\"x\":0.5,\"y\":0.5,\"z\":0.5}}"
|
"value": "{\"m_Value\":{\"x\":0.5,\"y\":0.5,\"z\":0.5}}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastSize.Door",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.10000000149011612,\"y\":30.0,\"z\":30.0}}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastRotation.Cube",
|
"key": "ShapeBuilder.LastRotation.Cube",
|
||||||
@@ -96,6 +101,11 @@
|
|||||||
"key": "ShapeBuilder.LastRotation.Sphere",
|
"key": "ShapeBuilder.LastRotation.Sphere",
|
||||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastRotation.Door",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.PivotLocation.Cube",
|
"key": "ShapeBuilder.PivotLocation.Cube",
|
||||||
@@ -106,6 +116,11 @@
|
|||||||
"key": "ShapeBuilder.PivotLocation.Sphere",
|
"key": "ShapeBuilder.PivotLocation.Sphere",
|
||||||
"value": "{\"m_Value\":0}"
|
"value": "{\"m_Value\":0}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.PivotLocation.Door",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.Cube",
|
"key": "ShapeBuilder.Cube",
|
||||||
@@ -116,6 +131,11 @@
|
|||||||
"key": "ShapeBuilder.Sphere",
|
"key": "ShapeBuilder.Sphere",
|
||||||
"value": "{}"
|
"value": "{}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Door",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "mesh.shadowCastingMode",
|
"key": "mesh.shadowCastingMode",
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ TagManager:
|
|||||||
- Ground
|
- Ground
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Grabbable
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user