Compare commits
32 Commits
feat/throw
...
fix/dev-ro
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137
Assets/Art/Materials/Base.mat
Normal file
137
Assets/Art/Materials/Base.mat
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188
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
Normal file
188
Assets/Code/Scripts/Interaction/ButtonSequenceDoorPuzzle.cs
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|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class ButtonSequenceDoorPuzzle : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[Tooltip("All available buttons for this puzzle.")]
|
||||
[SerializeField] private WallInteractButton[] buttons;
|
||||
|
||||
[Tooltip("Door to open when the sequence is correct.")]
|
||||
[SerializeField] private SlidingDoor targetDoor;
|
||||
|
||||
[Tooltip("Optional blocks controlled by this puzzle (reset with SetOff on start/wrong input).")]
|
||||
[SerializeField] private TestBlock[] puzzleBlocks;
|
||||
|
||||
[Header("Sequence")]
|
||||
[Tooltip("Button indices (from the buttons array) that must be pressed in order. Example: 2,0,3")]
|
||||
[SerializeField] private int[] requiredSequence = { 0, 1, 2 };
|
||||
|
||||
[Tooltip("If true, wrong input resets progress back to 0.")]
|
||||
[SerializeField] private bool resetOnWrongPress = true;
|
||||
|
||||
[Tooltip("If true, puzzle can only be solved once.")]
|
||||
[SerializeField] private bool lockAfterSolved = true;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool enableDebugLogs = true;
|
||||
|
||||
private int m_progress;
|
||||
private bool m_isSolved;
|
||||
private UnityAction[] m_cachedListeners;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SetAllBlocksOff();
|
||||
RegisterAllButtons();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnregisterAllButtons();
|
||||
}
|
||||
|
||||
private void RegisterAllButtons()
|
||||
{
|
||||
if (buttons == null)
|
||||
return;
|
||||
|
||||
m_cachedListeners = new UnityAction[buttons.Length];
|
||||
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
WallInteractButton button = buttons[i];
|
||||
if (button == null)
|
||||
continue;
|
||||
|
||||
UnityAction action = () => OnButtonPressed(i);
|
||||
m_cachedListeners[i] = action;
|
||||
button.OnInteract.AddListener(action);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterAllButtons()
|
||||
{
|
||||
if (buttons == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
WallInteractButton button = buttons[i];
|
||||
if (button == null)
|
||||
continue;
|
||||
|
||||
if (m_cachedListeners != null && i < m_cachedListeners.Length && m_cachedListeners[i] != null)
|
||||
button.OnInteract.RemoveListener(m_cachedListeners[i]);
|
||||
}
|
||||
|
||||
m_cachedListeners = null;
|
||||
m_progress = 0;
|
||||
}
|
||||
|
||||
private void OnButtonPressed(int buttonIndex)
|
||||
{
|
||||
Log($"Button pressed: index {buttonIndex}");
|
||||
|
||||
if (m_isSolved && lockAfterSolved)
|
||||
{
|
||||
Log("Puzzle already solved and locked.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsSequenceValid())
|
||||
{
|
||||
Log("Invalid sequence configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
int expectedIndex = requiredSequence[m_progress];
|
||||
Log($"Expected button index: {expectedIndex} (step {m_progress + 1}/{requiredSequence.Length})");
|
||||
|
||||
if (buttonIndex == expectedIndex)
|
||||
{
|
||||
m_progress++;
|
||||
Log($"Correct input. Progress: {m_progress}/{requiredSequence.Length}");
|
||||
|
||||
if (m_progress >= requiredSequence.Length)
|
||||
{
|
||||
SolvePuzzle();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (resetOnWrongPress)
|
||||
{
|
||||
Log("Wrong input. Resetting sequence and turning puzzle blocks OFF.");
|
||||
m_progress = 0;
|
||||
SetAllBlocksOff();
|
||||
return;
|
||||
}
|
||||
|
||||
Log("Wrong input, but resetOnWrongPress is disabled.");
|
||||
}
|
||||
|
||||
private bool IsSequenceValid()
|
||||
{
|
||||
if (requiredSequence == null || requiredSequence.Length == 0)
|
||||
return false;
|
||||
|
||||
if (buttons == null || buttons.Length == 0)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < requiredSequence.Length; i++)
|
||||
{
|
||||
int index = requiredSequence[i];
|
||||
if (index < 0 || index >= buttons.Length)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SolvePuzzle()
|
||||
{
|
||||
m_isSolved = true;
|
||||
m_progress = 0;
|
||||
Log("Sequence completed. Opening door.");
|
||||
|
||||
if (targetDoor != null)
|
||||
targetDoor.Open();
|
||||
}
|
||||
|
||||
private void SetAllBlocksOff()
|
||||
{
|
||||
if (puzzleBlocks == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < puzzleBlocks.Length; i++)
|
||||
{
|
||||
if (puzzleBlocks[i] == null)
|
||||
continue;
|
||||
|
||||
puzzleBlocks[i].SetOff();
|
||||
}
|
||||
}
|
||||
|
||||
private void Log(string message)
|
||||
{
|
||||
if (!enableDebugLogs)
|
||||
return;
|
||||
|
||||
Debug.Log($"[{nameof(ButtonSequenceDoorPuzzle)}] {message}", this);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (requiredSequence == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < requiredSequence.Length; i++)
|
||||
{
|
||||
requiredSequence[i] = Math.Max(0, requiredSequence[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 920802292ba9a49d2bee3519a905717d
|
||||
@@ -20,6 +20,7 @@ public class PressurePlateButton : MonoBehaviour
|
||||
public UnityEvent OnReleased;
|
||||
|
||||
private readonly HashSet<Collider> m_validCollidersOnPlate = new HashSet<Collider>();
|
||||
private readonly HashSet<Collider> m_stayedThisPhysicsFrame = new HashSet<Collider>();
|
||||
private bool m_isPressed;
|
||||
|
||||
private void Reset()
|
||||
@@ -42,8 +43,16 @@ public class PressurePlateButton : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (IsValidActivator(other))
|
||||
m_stayedThisPhysicsFrame.Add(other);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
m_stayedThisPhysicsFrame.Remove(other);
|
||||
|
||||
if (!m_validCollidersOnPlate.Remove(other))
|
||||
return;
|
||||
|
||||
@@ -54,6 +63,26 @@ public class PressurePlateButton : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (m_validCollidersOnPlate.Count == 0)
|
||||
{
|
||||
m_stayedThisPhysicsFrame.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
m_validCollidersOnPlate.RemoveWhere(c => c == null || !c.enabled || !c.gameObject.activeInHierarchy);
|
||||
|
||||
m_validCollidersOnPlate.IntersectWith(m_stayedThisPhysicsFrame);
|
||||
m_stayedThisPhysicsFrame.Clear();
|
||||
|
||||
if (m_validCollidersOnPlate.Count == 0 && m_isPressed)
|
||||
{
|
||||
m_isPressed = false;
|
||||
OnReleased?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidActivator(Collider other)
|
||||
{
|
||||
if (((1 << other.gameObject.layer) & detectionMask) == 0)
|
||||
|
||||
@@ -7,7 +7,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
public enum SlideDirection { Positive = 1, Negative = -1 }
|
||||
|
||||
[Header("Slide Settings")]
|
||||
[Tooltip("Local axis the door slides along.")]
|
||||
[Tooltip("Axis in parent space (or world space if no parent) the door slides along.")]
|
||||
[SerializeField] private SlideAxis axis = SlideAxis.X;
|
||||
|
||||
[Tooltip("Which way along the axis the door opens.")]
|
||||
@@ -36,7 +36,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
m_closedPos = transform.localPosition;
|
||||
m_openPos = m_closedPos + GetSlideVector() * slideDistance;
|
||||
m_openPos = m_closedPos + GetParentSpaceSlideVector() * slideDistance;
|
||||
|
||||
if (startOpen)
|
||||
{
|
||||
@@ -86,7 +86,7 @@ public class SlidingDoor : MonoBehaviour
|
||||
Open();
|
||||
}
|
||||
|
||||
private Vector3 GetSlideVector()
|
||||
private Vector3 GetParentSpaceSlideVector()
|
||||
{
|
||||
float sign = (float)direction;
|
||||
return axis switch
|
||||
@@ -98,14 +98,19 @@ public class SlidingDoor : MonoBehaviour
|
||||
};
|
||||
}
|
||||
|
||||
private Vector3 GetWorldSpaceSlideVector()
|
||||
{
|
||||
return transform.parent != null
|
||||
? transform.parent.TransformDirection(GetParentSpaceSlideVector()).normalized
|
||||
: GetParentSpaceSlideVector().normalized;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Vector3 worldClosed = transform.parent != null
|
||||
? transform.parent.TransformPoint(transform.localPosition)
|
||||
: transform.position;
|
||||
Vector3 worldClosed = transform.position;
|
||||
|
||||
Vector3 slideVec = transform.TransformDirection(GetSlideVector()) * slideDistance;
|
||||
Vector3 slideVec = GetWorldSpaceSlideVector() * slideDistance;
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawLine(worldClosed, worldClosed + slideVec);
|
||||
Gizmos.DrawWireSphere(worldClosed + slideVec, 0.08f);
|
||||
|
||||
8
Assets/Code/Scripts/Level.meta
Normal file
8
Assets/Code/Scripts/Level.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e7b9c54377674993a7922f84e9cfcce
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
263
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
263
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs
Normal file
@@ -0,0 +1,263 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Reusable subtitle player that renders and plays subtitle lines loaded from JSON.
|
||||
/// </summary>
|
||||
public class SubtitleSequencePlayer : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private struct SubtitleLine
|
||||
{
|
||||
public string speaker;
|
||||
public string text;
|
||||
public float duration;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private struct SubtitleFile
|
||||
{
|
||||
public SubtitleLine[] lines;
|
||||
}
|
||||
|
||||
[Header("Optional Default Data")]
|
||||
[Tooltip("Used only if trigger zone calls PlayDefault().")]
|
||||
[SerializeField] private TextAsset defaultSubtitleJson;
|
||||
|
||||
[SerializeField] private float typewriterCharsPerSecond = 40f;
|
||||
[SerializeField] private float fadeDuration = 0.2f;
|
||||
[SerializeField] private float gapBetweenLines = 0.15f;
|
||||
|
||||
[Header("Visual")]
|
||||
[SerializeField] private int fontSize = 28;
|
||||
[SerializeField] private int speakerFontSize = 18;
|
||||
[SerializeField] private float horizontalPadding = 28f;
|
||||
[SerializeField] private float bottomOffset = 56f;
|
||||
[SerializeField] private Color textColor = new Color(1f, 1f, 1f, 1f);
|
||||
[SerializeField] private Color speakerColor = new Color(1f, 0.85f, 0.35f, 1f);
|
||||
[SerializeField] private Color backgroundColor = new Color(0f, 0f, 0f, 0.62f);
|
||||
|
||||
private string m_currentSpeaker;
|
||||
private string m_currentText;
|
||||
private GUIStyle m_textStyle;
|
||||
private GUIStyle m_speakerStyle;
|
||||
private Texture2D m_background;
|
||||
private bool m_isShowing;
|
||||
private bool m_isPlaying;
|
||||
private float m_alpha;
|
||||
private SubtitleLine[] m_runtimeLines = Array.Empty<SubtitleLine>();
|
||||
|
||||
public bool IsPlaying => m_isPlaying;
|
||||
|
||||
public bool TryPlay(TextAsset subtitleJson, float initialDelay = 0f)
|
||||
{
|
||||
if (m_isPlaying)
|
||||
return false;
|
||||
|
||||
if (!TryReadLinesFromJson(subtitleJson, out SubtitleLine[] parsedLines))
|
||||
return false;
|
||||
|
||||
m_runtimeLines = parsedLines;
|
||||
StartCoroutine(PlaySequence(initialDelay));
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool PlayDefault(float initialDelay = 0f)
|
||||
{
|
||||
return TryPlay(defaultSubtitleJson, initialDelay);
|
||||
}
|
||||
|
||||
private IEnumerator PlaySequence(float initialDelay)
|
||||
{
|
||||
m_isPlaying = true;
|
||||
|
||||
if (m_runtimeLines == null || m_runtimeLines.Length == 0)
|
||||
{
|
||||
m_isPlaying = false;
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (initialDelay > 0f)
|
||||
yield return new WaitForSeconds(initialDelay);
|
||||
|
||||
for (int i = 0; i < m_runtimeLines.Length; i++)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(m_runtimeLines[i].text) || m_runtimeLines[i].duration <= 0f)
|
||||
continue;
|
||||
|
||||
yield return StartCoroutine(ShowLine(m_runtimeLines[i]));
|
||||
|
||||
if (gapBetweenLines > 0f)
|
||||
yield return new WaitForSeconds(gapBetweenLines);
|
||||
}
|
||||
|
||||
m_currentSpeaker = string.Empty;
|
||||
m_currentText = string.Empty;
|
||||
m_isPlaying = false;
|
||||
}
|
||||
|
||||
private bool TryReadLinesFromJson(TextAsset subtitleJson, out SubtitleLine[] parsedLines)
|
||||
{
|
||||
parsedLines = Array.Empty<SubtitleLine>();
|
||||
|
||||
if (subtitleJson == null || string.IsNullOrWhiteSpace(subtitleJson.text))
|
||||
return false;
|
||||
|
||||
SubtitleFile file;
|
||||
try
|
||||
{
|
||||
file = JsonUtility.FromJson<SubtitleFile>(subtitleJson.text);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.lines == null || file.lines.Length == 0)
|
||||
return false;
|
||||
|
||||
parsedLines = file.lines;
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator ShowLine(SubtitleLine line)
|
||||
{
|
||||
m_currentSpeaker = line.speaker;
|
||||
m_currentText = string.Empty;
|
||||
m_isShowing = true;
|
||||
|
||||
if (fadeDuration > 0f)
|
||||
{
|
||||
float fadeIn = 0f;
|
||||
while (fadeIn < fadeDuration)
|
||||
{
|
||||
fadeIn += Time.deltaTime;
|
||||
m_alpha = Mathf.Clamp01(fadeIn / fadeDuration);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_alpha = 1f;
|
||||
}
|
||||
|
||||
float typeTime = 0f;
|
||||
int totalChars = line.text.Length;
|
||||
int visibleChars = 0;
|
||||
if (typewriterCharsPerSecond > 0f)
|
||||
{
|
||||
while (m_currentText.Length < totalChars)
|
||||
{
|
||||
typeTime += Time.deltaTime;
|
||||
visibleChars = Mathf.Clamp(Mathf.FloorToInt(typeTime * typewriterCharsPerSecond), 0, totalChars);
|
||||
m_currentText = line.text.Substring(0, visibleChars);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_currentText = line.text;
|
||||
}
|
||||
|
||||
float holdDuration = Mathf.Max(0f, line.duration - (typewriterCharsPerSecond > 0f ? typeTime : 0f));
|
||||
if (holdDuration > 0f)
|
||||
yield return new WaitForSeconds(holdDuration);
|
||||
|
||||
if (fadeDuration > 0f)
|
||||
{
|
||||
float fadeOut = fadeDuration;
|
||||
while (fadeOut > 0f)
|
||||
{
|
||||
fadeOut -= Time.deltaTime;
|
||||
m_alpha = Mathf.Clamp01(fadeOut / fadeDuration);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
m_alpha = 0f;
|
||||
m_isShowing = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (!m_isShowing || string.IsNullOrEmpty(m_currentText))
|
||||
return;
|
||||
|
||||
EnsureStyles();
|
||||
|
||||
float maxWidth = Mathf.Min(Screen.width - 24f, 940f);
|
||||
float textWidth = maxWidth - horizontalPadding * 2f;
|
||||
float speakerHeight = string.IsNullOrEmpty(m_currentSpeaker)
|
||||
? 0f
|
||||
: m_speakerStyle.CalcHeight(new GUIContent(m_currentSpeaker), textWidth);
|
||||
float textHeight = m_textStyle.CalcHeight(new GUIContent(string.IsNullOrEmpty(m_currentText) ? " " : m_currentText), textWidth);
|
||||
|
||||
float boxWidth = maxWidth;
|
||||
float boxHeight = speakerHeight + textHeight + 28f;
|
||||
float boxX = (Screen.width - boxWidth) * 0.5f;
|
||||
float boxY = Screen.height - bottomOffset - boxHeight;
|
||||
|
||||
Rect boxRect = new Rect(boxX, boxY, boxWidth, boxHeight);
|
||||
Color previousColor = GUI.color;
|
||||
GUI.color = new Color(1f, 1f, 1f, m_alpha);
|
||||
GUI.DrawTexture(boxRect, m_background);
|
||||
|
||||
float yOffset = boxRect.y + 10f;
|
||||
if (!string.IsNullOrEmpty(m_currentSpeaker))
|
||||
{
|
||||
Rect speakerRect = new Rect(
|
||||
boxRect.x + horizontalPadding,
|
||||
yOffset,
|
||||
textWidth,
|
||||
speakerHeight);
|
||||
GUI.Label(speakerRect, m_currentSpeaker, m_speakerStyle);
|
||||
yOffset += speakerHeight + 2f;
|
||||
}
|
||||
|
||||
Rect textRect = new Rect(
|
||||
boxRect.x + horizontalPadding,
|
||||
yOffset,
|
||||
textWidth,
|
||||
textHeight);
|
||||
|
||||
GUI.Label(textRect, m_currentText, m_textStyle);
|
||||
GUI.color = previousColor;
|
||||
}
|
||||
|
||||
private void EnsureStyles()
|
||||
{
|
||||
if (m_textStyle != null)
|
||||
return;
|
||||
|
||||
m_background = new Texture2D(1, 1);
|
||||
m_background.SetPixel(0, 0, backgroundColor);
|
||||
m_background.Apply();
|
||||
|
||||
m_textStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = fontSize,
|
||||
wordWrap = true,
|
||||
richText = false,
|
||||
clipping = TextClipping.Clip,
|
||||
};
|
||||
m_textStyle.normal.textColor = textColor;
|
||||
|
||||
m_speakerStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = speakerFontSize,
|
||||
fontStyle = FontStyle.Bold,
|
||||
wordWrap = false,
|
||||
clipping = TextClipping.Clip,
|
||||
};
|
||||
m_speakerStyle.normal.textColor = speakerColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (m_background != null)
|
||||
Destroy(m_background);
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleSequencePlayer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4947743d7bc9b4589b9932d429517d3a
|
||||
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
51
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Trigger zone that starts a subtitle JSON sequence on a linked SubtitleSequencePlayer.
|
||||
/// Put this on the zone collider object, and link the player on your empty object.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class SubtitleTriggerZone : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private SubtitleSequencePlayer subtitlePlayer;
|
||||
[SerializeField] private TextAsset subtitleJson;
|
||||
|
||||
[Header("Playback")]
|
||||
[SerializeField] private float initialDelay = 0f;
|
||||
[SerializeField] private bool oneShot = true;
|
||||
|
||||
private bool m_hasPlayed;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
Collider col = GetComponent<Collider>();
|
||||
col.isTrigger = true;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!IsPlayer(other))
|
||||
return;
|
||||
|
||||
if (oneShot && m_hasPlayed)
|
||||
return;
|
||||
|
||||
if (subtitlePlayer == null)
|
||||
return;
|
||||
|
||||
if (subtitlePlayer.TryPlay(subtitleJson, initialDelay))
|
||||
m_hasPlayed = true;
|
||||
}
|
||||
|
||||
private bool IsPlayer(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
return true;
|
||||
|
||||
if (other.GetComponentInParent<PlayerMovement>() != null)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
2
Assets/Code/Scripts/Level/SubtitleTriggerZone.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33a33c65f75e2443383c2e29bd6bf5f1
|
||||
8
Assets/Code/Subtitles.meta
Normal file
8
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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|
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|
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|
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|
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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||||
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||||
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||||
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||||
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|
||||
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||||
DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
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|
||||
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||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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8
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-----------------------------------------------------------
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user