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feat/add-t
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8
AGENTS.md
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8
AGENTS.md
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<!-- UNITY CODE ASSIST INSTRUCTIONS START -->
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- Project name: HeadlessHazard
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- Unity version: Unity 6000.3.10f1
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<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
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8
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Assets/Art/Animations/Player/Default.meta
Normal file
8
Assets/Art/Animations/Player/Default.meta
Normal file
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2589
Assets/Art/Animations/Player/Default/a_Idle.anim
Normal file
2589
Assets/Art/Animations/Player/Default/a_Idle.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Idle.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Idle.anim.meta
Normal file
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5326
Assets/Art/Animations/Player/Default/a_Idle_Battle.anim
Normal file
5326
Assets/Art/Animations/Player/Default/a_Idle_Battle.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Idle_Battle.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Idle_Battle.anim.meta
Normal file
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10114
Assets/Art/Animations/Player/Default/a_Idle_Happy.anim
Normal file
10114
Assets/Art/Animations/Player/Default/a_Idle_Happy.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Idle_Happy.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Idle_Happy.anim.meta
Normal file
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3490
Assets/Art/Animations/Player/Default/a_Idle_Relaxed.anim
Normal file
3490
Assets/Art/Animations/Player/Default/a_Idle_Relaxed.anim
Normal file
File diff suppressed because it is too large
Load Diff
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4309
Assets/Art/Animations/Player/Default/a_Idle_Scared.anim
Normal file
4309
Assets/Art/Animations/Player/Default/a_Idle_Scared.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Idle_Scared.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Idle_Scared.anim.meta
Normal file
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6910
Assets/Art/Animations/Player/Default/a_Running.anim
Normal file
6910
Assets/Art/Animations/Player/Default/a_Running.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Running.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Running.anim.meta
Normal file
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5533
Assets/Art/Animations/Player/Default/a_Walking.anim
Normal file
5533
Assets/Art/Animations/Player/Default/a_Walking.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Default/a_Walking.anim.meta
Normal file
15
Assets/Art/Animations/Player/Default/a_Walking.anim.meta
Normal file
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4090
Assets/Art/Animations/Player/Falling To Landing.anim
Normal file
4090
Assets/Art/Animations/Player/Falling To Landing.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Falling To Landing.anim.meta
Normal file
15
Assets/Art/Animations/Player/Falling To Landing.anim.meta
Normal file
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48762
Assets/Art/Animations/Player/Fist Pump.anim
Normal file
48762
Assets/Art/Animations/Player/Fist Pump.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Fist Pump.anim.meta
Normal file
15
Assets/Art/Animations/Player/Fist Pump.anim.meta
Normal file
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8671
Assets/Art/Animations/Player/Jump.anim
Normal file
8671
Assets/Art/Animations/Player/Jump.anim
Normal file
File diff suppressed because it is too large
Load Diff
15
Assets/Art/Animations/Player/Jump.anim.meta
Normal file
15
Assets/Art/Animations/Player/Jump.anim.meta
Normal file
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321
Assets/Art/Animations/Player/PlayerAnimator.controller
Normal file
321
Assets/Art/Animations/Player/PlayerAnimator.controller
Normal file
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139
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139
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139
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||||||
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m_InvalidKeywords:
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- _METALLICGLOSSMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 3fd20171da7bd6548b4c7f5f826ad9f9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3fd20171da7bd6548b4c7f5f826ad9f9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 2800000, guid: 784c8ac9163087149a755e52701a39a1, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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|
- _Glossiness: 0.5
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|
- _GlossyReflections: 1
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- _Metallic: 0
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|
- _Mode: 0
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|
- _OcclusionStrength: 1
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|
- _Parallax: 0.02
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|
- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 1
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|
- _SmoothnessTextureChannel: 0
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|
- _SpecularHighlights: 1
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|
- _SrcBlend: 1
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|
- _SrcBlendAlpha: 1
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- _Surface: 0
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- _UVSec: 0
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|
- _WorkflowMode: 1
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|
- _XRMotionVectorsPass: 1
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|
- _ZWrite: 1
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|
m_Colors:
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|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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|
- _Color: {r: 1, g: 1, b: 1, a: 1}
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|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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|
m_BuildTextureStacks: []
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|
m_AllowLocking: 1
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||||||
|
--- !u!114 &8640269487537726047
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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||||||
|
version: 10
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user