Files
HeadlessHazard/Assets/Code/Scripts/Enemies/LivingRoot/SlowdownArea.cs

65 lines
1.7 KiB
C#

using UnityEngine;
public class SlowdownArea : MonoBehaviour
{
[Header("References")]
public float maxSlow;
public float slowSpeed;
public float timer;
public GameObject playerBody;
[Header("Root Crawler")]
public GameObject rootCrawlerPrefab;
private float baseJump;
private bool isInZone = false;
private PlayerMovement player;
private PlayerJump jump;
private GameObject currentCrawler;
private void OnTriggerEnter(Collider area)
{
if (area.CompareTag("Player")){
player = area.GetComponent<PlayerMovement>();
jump = area.GetComponent<PlayerJump>();
baseJump = 5.0f;
jump.JumpForce = 1.5f;
isInZone = true;
if (currentCrawler == null) {
currentCrawler = Instantiate(rootCrawlerPrefab);
RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
crawler.target = playerBody.transform;
}
}
}
private void OnTriggerExit(Collider area)
{
if (area.CompareTag("Player")) {
isInZone = false;
timer = 0f;
player.ApplySlow(1f);
player.ApplyAnimationSlow(1f);
jump.JumpForce = baseJump;
if (currentCrawler != null) {
Destroy(currentCrawler);
}
}
}
// Update is called once per frame
void Update()
{
if (!isInZone || player == null)
return;
timer += Time.deltaTime;
float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
float multiplicator = Mathf.Lerp(1f, maxSlow, t);
player.ApplySlow(multiplicator);
player.ApplyAnimationSlow(multiplicator);
}
}