65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using UnityEngine;
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public class SlowdownArea : MonoBehaviour
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{
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[Header("References")]
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public float maxSlow;
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public float slowSpeed;
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public float timer;
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public GameObject playerBody;
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[Header("Root Crawler")]
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public GameObject rootCrawlerPrefab;
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private float baseJump;
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private bool isInZone = false;
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private PlayerMovement player;
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private PlayerJump jump;
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private GameObject currentCrawler;
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private void OnTriggerEnter(Collider area)
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{
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if (area.CompareTag("Player")){
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player = area.GetComponent<PlayerMovement>();
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jump = area.GetComponent<PlayerJump>();
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baseJump = 5.0f;
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jump.JumpForce = 1.5f;
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isInZone = true;
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if (currentCrawler == null) {
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currentCrawler = Instantiate(rootCrawlerPrefab);
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RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
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crawler.target = playerBody.transform;
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}
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}
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}
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private void OnTriggerExit(Collider area)
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{
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if (area.CompareTag("Player")) {
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isInZone = false;
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timer = 0f;
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player.ApplySlow(1f);
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player.ApplyAnimationSlow(1f);
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jump.JumpForce = baseJump;
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if (currentCrawler != null) {
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Destroy(currentCrawler);
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (!isInZone || player == null)
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return;
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timer += Time.deltaTime;
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float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
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float multiplicator = Mathf.Lerp(1f, maxSlow, t);
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player.ApplySlow(multiplicator);
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player.ApplyAnimationSlow(multiplicator);
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}
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}
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