Files
HeadlessHazard/Assets/Code/Scripts/Interaction/WallInteractButton.cs
2026-03-13 13:11:23 +01:00

139 lines
3.6 KiB
C#

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
[RequireComponent(typeof(Collider))]
public class WallInteractButton : MonoBehaviour
{
[Header("Interaction")]
[Tooltip("Key the player must press to interact (keyboard fallback).")]
[SerializeField] private Key interactKey = Key.E;
[Tooltip("If true, the button can only be triggered once.")]
[SerializeField] private bool oneShot = false;
[Header("Physical Press")]
[Tooltip("Transform that moves to simulate a physical press (optional).")]
[SerializeField] private Transform buttonMesh;
[Tooltip("How far the button moves when pressed.")]
[SerializeField] private float pressDepth = 0.05f;
[Tooltip("Speed of the press/release animation.")]
[SerializeField] private float pressSpeed = 10f;
[Header("Events")]
public UnityEvent OnInteract;
private bool m_playerInRange;
private bool m_used;
private Vector3 m_buttonRestPos;
private Vector3 m_buttonPressedPos;
private bool m_isVisuallyPressed;
public PlayerHeadController headController;
private void Reset()
{
Collider col = GetComponent<Collider>();
col.isTrigger = true;
}
private void Start()
{
if (buttonMesh != null)
{
m_buttonRestPos = buttonMesh.localPosition;
m_buttonPressedPos = m_buttonRestPos - buttonMesh.localRotation * Vector3.forward * pressDepth;
}
}
private void Update()
{
if (!headController.isHoldingHead && m_playerInRange && Keyboard.current != null && Keyboard.current[interactKey].wasPressedThisFrame)
{
TryInteract();
}
AnimateButton();
}
private void TryInteract()
{
if (oneShot && m_used)
return;
m_used = true;
m_isVisuallyPressed = true;
OnInteract?.Invoke();
if (!oneShot)
Invoke(nameof(ReleaseVisual), 0.15f);
}
private void ReleaseVisual()
{
m_isVisuallyPressed = false;
}
private void AnimateButton()
{
if (buttonMesh == null)
return;
Vector3 target = m_isVisuallyPressed ? m_buttonPressedPos : m_buttonRestPos;
buttonMesh.localPosition = Vector3.Lerp(buttonMesh.localPosition, target, Time.deltaTime * pressSpeed);
}
private void OnTriggerEnter(Collider other)
{
if (IsPlayer(other))
m_playerInRange = true;
}
private void OnTriggerExit(Collider other)
{
if (IsPlayer(other))
m_playerInRange = false;
}
private bool IsPlayer(Collider other)
{
if (other.CompareTag("Player"))
return true;
if (other.GetComponentInParent<PlayerMovement>() != null)
return true;
return false;
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Collider col = GetComponent<Collider>();
if (col == null)
return;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = m_playerInRange
? new Color(0f, 1f, 0f, 0.25f)
: new Color(1f, 0.9f, 0f, 0.15f);
if (col is SphereCollider sphere)
{
Gizmos.DrawSphere(sphere.center, sphere.radius);
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
Gizmos.DrawWireSphere(sphere.center, sphere.radius);
}
else if (col is BoxCollider box)
{
Gizmos.DrawCube(box.center, box.size);
Gizmos.color = m_playerInRange ? Color.green : Color.yellow;
Gizmos.DrawWireCube(box.center, box.size);
}
}
#endif
}