22 lines
481 B
C#
22 lines
481 B
C#
using UnityEngine;
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public class RootCrawler : MonoBehaviour
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{
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public Transform target;
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public float maxHeight;
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public float crawlingSpeed;
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private float height = 0f;
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// Update is called once per frame
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void Update()
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{
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if (target == null)
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return;
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height += Time.deltaTime * crawlingSpeed;
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height = Mathf.Clamp(height, 0f, maxHeight);
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transform.position = target.position + Vector3.up * height;
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}
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}
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