feat (orbiting spere): create a sphere that orbiting around thats mimic the living root behaviour

This commit is contained in:
Pierre Ryssen
2026-05-03 17:10:19 +02:00
parent af01c1ee76
commit 360b30370a
3 changed files with 47 additions and 30 deletions

View File

@@ -6,16 +6,29 @@ public class RootCrawler : MonoBehaviour
public Transform target;
public float maxHeight;
public float crawlingSpeed;
public float radius = 0.5f;
public float rotationSpeed = 5f;
private float height = 0f;
private float angle = 0f;
// Update is called once per frame
void Update()
void Update()
{
if (target == null)
if (target == null)
return;
height += Time.deltaTime * crawlingSpeed;
height = Mathf.Clamp(height, 0f, maxHeight);
transform.position = target.position + Vector3.up * height;
angle += Time.deltaTime * rotationSpeed;
float x = Mathf.Cos(angle) * radius;
float z = Mathf.Sin(angle) * radius;
Vector3 basePos = target.position;
Vector3 offset = new Vector3(x, height - 0.8f, z);
transform.position = basePos + offset;
Debug.DrawLine(target.position, transform.position, Color.red);
}
}

View File

@@ -7,6 +7,7 @@ public class SlowdownArea : MonoBehaviour
public float maxSlow;
public float slowSpeed;
public float timer;
public GameObject playerBody;
[Header("Root Crawler")]
public GameObject rootCrawlerPrefab;
@@ -26,9 +27,10 @@ public class SlowdownArea : MonoBehaviour
jump.JumpForce = 1.5f;
isInZone = true;
if (currentCrawler == null) {
currentCrawler = Instantiate(rootCrawlerPrefab, player.transform.position, Quaternion.identity);
RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
crawler.target = player.transform;
currentCrawler = Instantiate(rootCrawlerPrefab);
RootCrawler crawler = currentCrawler.GetComponent<RootCrawler>();
crawler.target = playerBody.transform;
}
}
}