fix: add MeshCollider component to Button prefab

This commit is contained in:
Thibault Pouch
2026-03-11 11:38:05 +01:00
parent 200209df9a
commit 382e664b90

View File

@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 7188501903215599936}
- component: {fileID: 2249752946204529007}
- component: {fileID: 8097217384448450469}
- component: {fileID: 3970929985668534253}
- component: {fileID: 9200216552899707794}
- component: {fileID: 3436190445336344638}
m_Layer: 0
@@ -34078,6 +34079,28 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6532970485135766022}
m_Mesh: {fileID: 0}
--- !u!64 &3970929985668534253
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6532970485135766022}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
--- !u!135 &9200216552899707794
SphereCollider:
m_ObjectHideFlags: 0