feat (root enemies): entrave the jump of the player when in area

This commit is contained in:
Pierre Ryssen
2026-04-30 18:48:17 +02:00
parent 7f2c58f864
commit f120b487ec

View File

@@ -9,14 +9,19 @@ public class SlowdownArea : MonoBehaviour
public float timer;
private float baseSpeed;
private float baseJump;
private bool isInZone = false;
private PlayerMovement player;
private PlayerJump jump;
private void OnTriggerEnter(Collider area)
{
if (area.CompareTag("Player")){
player = area.GetComponent<PlayerMovement>();
jump = area.GetComponent<PlayerJump>();
baseSpeed = player.WalkSpeed;
baseJump = 5.0f;
jump.JumpForce = 1.5f;
isInZone = true;
}
}
@@ -28,6 +33,7 @@ public class SlowdownArea : MonoBehaviour
isInZone = false;
timer = 0f;
player.WalkSpeed = baseSpeed;
jump.JumpForce = baseJump;
}
}
@@ -41,6 +47,5 @@ public class SlowdownArea : MonoBehaviour
float t = Mathf.Clamp(timer * slowSpeed, 0f, 1f);
float multiplicator = Mathf.Lerp(1f, maxSlow, t);
player.WalkSpeed = baseSpeed * multiplicator;
}
}