Antoine Papillon
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0fea90a480
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fix: Prefabs IndicatorBlock for showing the green or red color
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2026-03-11 17:02:17 +01:00 |
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Antoine Papillon
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22764e933b
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fix: remove moving doors without prefabs
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2026-03-11 16:52:58 +01:00 |
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Antoine Papillon
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b98c72a10d
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refactor: moving door with prefab
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2026-03-11 16:46:23 +01:00 |
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Thibault Pouch
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382e664b90
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fix: add MeshCollider component to Button prefab
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2026-03-11 11:38:05 +01:00 |
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Thibault Pouch
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200209df9a
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git : Merge branch 'feat/level/create-level-1' into fix/dev-room
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2026-03-11 11:37:33 +01:00 |
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Antoine Papillon
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fff812bd03
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fix: replace mesh collider to sphere collider from the button
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2026-03-11 11:29:43 +01:00 |
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Thibault Pouch
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ffe6d73a50
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fix : all box coliders
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2026-03-11 10:59:35 +01:00 |
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Thibault Pouch
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303866fa6d
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chroe : add layer to wall and floor
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2026-03-11 10:41:39 +01:00 |
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Thibault Pouch
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30085123c2
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refactor : simplify the scene
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2026-03-11 10:34:24 +01:00 |
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Thibault Pouch
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e6bd28ec1c
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fix : error of history
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2026-03-11 09:50:06 +01:00 |
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Thibault Pouch
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a7320b5ec6
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fix : make all object a boxcolider instead of mesh
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2026-03-10 21:18:33 +01:00 |
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Thibault Pouch
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fb9e02efd6
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refactor: Update prefabs for Door, TileFloor, TileGlass, and TileWall with new components and adjustments
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2026-03-10 21:16:49 +01:00 |
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Thibault Pouch
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d7474f6d4a
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chore : move scene to approprate folder and create scenne final
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2026-03-10 21:06:16 +01:00 |
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Thibault Pouch
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4c6c87f0b3
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chore : rename file to Level01_Work
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2026-03-10 21:02:04 +01:00 |
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timote koenig
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94e44ad7af
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Resolve merge conflicts using incoming branch
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2026-03-10 15:26:52 +01:00 |
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timote koenig
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8c4c2b372b
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feat: player movement
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2026-03-10 15:10:05 +01:00 |
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Thibault Pouch
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55f71245b5
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refactor : add shelf for futur puzzul in room 2
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2026-03-10 11:10:14 +01:00 |
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Thibault Pouch
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4c6f8f0768
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refactor : add sliding door for room 3
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2026-03-10 10:34:01 +01:00 |
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Thibault Pouch
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c20993a512
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refactor : add slinding door and pressure plate for room 1
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2026-03-10 10:30:01 +01:00 |
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Thibault Pouch
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4a3811f72e
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refactor : structure for improved readability and maintainability
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2026-03-10 10:23:26 +01:00 |
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Thibault Pouch
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f8ef2c1c0e
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feat : Add Level01 scene meta file to project
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2026-03-10 09:49:36 +01:00 |
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Thibault Pouch
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69518ab9a0
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feat (prefabs) : add prefab of button, door and pressure plate
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2026-03-08 20:30:03 +01:00 |
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Thibault Pouch
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e54cd1b318
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refactor (DevRoom) : Add sliding door for X and Z
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2026-03-08 20:27:12 +01:00 |
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Thibault Pouch
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a86c709f7c
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refactor (DevRoom) : add sliding door
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2026-03-08 20:22:19 +01:00 |
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Thibault Pouch
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08d14c3ed3
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fix(DevRoom): update TestBlock properties and method references in DevRoom scene
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2026-03-08 11:28:58 +01:00 |
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Thibault Pouch
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cf523f77ec
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refactor (button) : change the script of the wall button, and ad it in the dev room
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2026-03-08 11:27:25 +01:00 |
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Thibault Pouch
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ecb2a911f3
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feat(DevRoom): add PlayerMovement script and HUD prefab with initial settings
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2026-03-06 18:38:13 +01:00 |
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Thibault Pouch
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322f8d1986
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feat(DevRoom): add HUD prefab and DevRoomHUD script for controls display
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2026-03-06 18:37:56 +01:00 |
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Thibault Pouch
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959a4988bc
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chore (DevRoom): change material to floor and presur plate
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2026-03-06 18:24:49 +01:00 |
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Thibault Pouch
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10c25d88a4
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art (DevTex) : add "DevTex" material and texture
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2026-03-06 18:22:18 +01:00 |
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Thibault Pouch
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0195ac9ba8
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Refactor : code structure for improved readability and maintainability
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2026-03-06 18:15:28 +01:00 |
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Thibault Pouch
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56be31e534
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feat (DevRoom) : Create "DevRoom" scenes
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2026-03-06 16:18:12 +01:00 |
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timote koenig
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5d2cb312ea
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feat: Player
movement, with assets, and throwable head
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2026-03-06 14:13:39 +01:00 |
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timote koenig
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9779430531
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chore: folder architecture
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2026-03-06 09:25:23 +01:00 |
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